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Reduce power of garage supplies


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that is the worst!!!!! idea ever 700 crys for a single armour? -,- what abt the ppl who actually like drugs? it woudent b fair to them....

 

Ppl should get skills instead of relying on supplies all the time cause it ruins the game for ''non-druggers''

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Seriously?! <_< go buy a pro pass if u hate druggers

My pro just expired and if I do your idea I will have to pay 5k crys every month and I think its just easier for everyone to just get rid of supplies

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It certainly sounds good but when you start exploring it, you find it would never work.

 

A lower modification using supplies would have no chance of defeating a higher modification with a protective paint to match the turret. Not only that, the higher modification generally has stronger hulls too.

 

In that scenario, why would a lower modification even want to participate, supplies or not? There has to be overlap to spice things up. If damage supplies were that weak then nobody would buy them and players would focus on paints, micro-upgrades and other equipment instead. This idea directly impacts on tanki's income.

 

I can imagine m2 twins attacking me using a damage supply while I'm wearing rock paint. I'd probably let him attack me for ages before I need to do something about him as the damage supply is only giving him 15% extra damage. I could capture flags without even having to return fire.

but then it wouldnt be called a double damage or double defense box would it

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but then it wouldnt be called a double damage or double defense box would it

 

My pro just expired and if I do your idea I will have to pay 5k crys every month and I think its just easier for everyone to just get rid of supplies

supplies make this game a challenge for others and dont try to take that away

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You get skills to counter druggers, there's no need for more crying here.

Even if you have skills how can you kill someone that has double damage and is just about to use repair supply and your life is almost 0 %

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supplies make this game a challenge for others and dont try to take that away

Supplies may make battles challenging but they also make battles unfair. If you're fighting against a ''drugger'' you won't win unless you use supplies it just ruins the fun.

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Look, don't ruin this topic again. Just shut up with the " Druggers got no skills, non-Drugger skillers" argument. What YOU got to prove this? A drugger has to watch over cooldowns in heat of a battle and keep shooting at enemies, a drugger has to do a LOT MORE than you whining non-druggers on their keyboards. You just turn your turret, try capping flags, drive your tank where's a drugger has to watch at cooldowns, turn turret, move tank, try capping flags, asses the situation in battle, look where enemies and friendlies are, cap flags. And etc.

 

If you can't suggest something then don't post here, go to complaint book or "Let's discuss supplies" topic to complain about druggers doing something for team where you sit multing in their battles/teams with m0/m1s at M2 ranks or M3/M4.

 

Tho, a mad not turret turning drugger would be and are annoying, IK!

I'm not ruining the topic i'm just saying people are relying on supplies too much. So much so that many people would whine like they did about the paint separation update. Relying on your own skill is better than just using supplies all the time. Think of non-druggers is it fair to them that they can't ever find a battle without druggers. If you're gonna win a battle then do it properly without cheating and use your own skills or get some if you don't have any. Please don't whine about how good supplies are, they ruin battles if you think supplies are so good go to the test server you'll see how boring drug wars are. Many people sulk and leave tanki because of this.

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This is just a fast-paced FFA F2P MMO shooter GAME, why you take it up seriously as if its real life? Will not winning a battle ruin your whole life?

 

Being a drugger while being a F2P player is easy, have brains to accomplish it.

I never said losing a battle will ruin my life I just wanted something done about supplies since too many people use them. If supplies didn't exist tanki would be better.... -_- Please don't ruin tanki for non-druggers just get some skills and play without drugs​

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Supplies may make battles challenging but they also make battles unfair. If you're fighting against a ''drugger'' you won't win unless you use supplies it just ruins the fun.

Remember, you have 3 options

 

Spend cry on drugs, less cry for better equipment

Spend cry on equipment, less need for drugs against weaker enemies

Be buyer and enjoy your game

 

Choose bro..

"Your problem is that you buy isida m1 on warrant officer 3, now don't think that 18k wasted cry will be OP.."

 

Planning about buying kits is good, like me trying to get Raiden kit and MU it to m4  ;)

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Back-up this claim of yours that "Drugger=No Skill" with PROPER, ACTUAL proof then post again here or just go whine all over the forum or anything.

 

Edit: To add, I have actually played "DRUG WARS", "No supply" and "No drops, No supplies" battles and find all of them equally fun. I don't know what's the problem with you that you even care about such small aspect of a GAME which at all doesn't ruins anything.

Well we obvious have different opinions on supplies so lets just leave it at that.

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Remember, you have 3 options

 

Spend cry on drugs, less cry for better equipment

Spend cry on equipment, less need for drugs against weaker enemies

Be buyer and enjoy your game

 

Choose bro..

"Your problem is that you buy isida m1 on warrant officer 3, now don't think that 18k wasted cry will be OP.."

 

Planning about buying kits is good, like me trying to get Raiden kit and MU it to m4  ;)

I don't have isida m1 on this account lol :lol:

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Back-up this claim of yours that "Drugger=No Skill" with PROPER, ACTUAL proof then post again here or just go whine all over the forum or anything.

 

Edit: To add, I have actually played "DRUG WARS", "No supply" and "No drops, No supplies" battles and find all of them equally fun. I don't know what's the problem with you that you even care about such small aspect of a GAME which at all doesn't ruins anything.

I would not say that "all" druggers have no skill, but usually in mid ranks or lower you are only are drugging for 6 reasons

  • Parkour
  • Gold
  • Rage
  • Noob buyer :P
  • Join losing team and help them catch up( sadly this really only occurs at captain and above )
  • Want to feel OP without really working for it

         Yes I occasionally drug lock me up,  but only when counter drugging or if I just wanna troll my friends B) . I honestly feel that if you have the advantage and you spam supplies...it  seriously does ruin battles and you should "get off the juice". I do think many druggers have skill, but it is not common among mid ranks; sadly even if you do not have skill at lower tier mid rank battles, you can win with drugs(execption would be not turning turret)... unless at least 1/2 the team gangs up or if you have a smart isida, but that is uncommon in low tier battles <_<

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I said back-it-up with, PROPER ACTUAL SOLID Proof, by writing those points you aren't proving anything to me.

You can't really provide proof of such things other than screenshot, which really is not much for proof. Why you so butt-hurt over this?Kindness is a courtesy you know -_-

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I prefer No-Supply battles than normal ones, but thats generally due to the intensity of them, and the fact the it is impossible to capture a flag without really good team coordination. Don't get me wrong I also love normal battles, Supply drops only, and Drug Wars, I just like No-Supply battles more. Nothing like a good 30 minute Silence CTF with no drugs.

 

A player using supplies doesn't make him a noob. Of course, there are also players that are bad at the game so they use supplies to make them play better. 

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Nope, I didn't learn kindness for this. No one taught me. Plus, I am not being butt-hurt or anything, you can provide a video of proof which DOES show that "All druggers=No skill".

 

To add, I myself admitted unnecessary, mad drugging is bad.

I was not trying to teach kindness, I was attempting to be compassionate on a subject that is finicky and can lead to flame wars so easily(ironic). As for the proof part, well no matter what 'evidence' that could be shown would be ridiculed whether it was valid proof or not(most evidence can be staged easily). Oh and btw, I did not say that "all" druggers have no skill; I said most druggers in the low tier mid ranks tend to not have skill in drugging...you took my words out of context...better yet why don't you 'prove' how non-druggers do not have skill...I don't think you reasonably can since these types of things are mostly through preferences and certain scenarios that alternate... :mellow:

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I didn't ever say Non-Druggers don't have any skill, sure some might not be having it. But those who people who write profanity/insults to someone drugging or complain all day don't have it, Imho.

What profanity? What insults? I simply replied back my insight without sugar coating it since you did not prefer such behavior. Even if I did, that would be a matter of integrity...not skill.As for the accusation of "non-Druggers don't have any skill" part, I deeply apologize for misreading that info and hope for no further misunderstandings ^_^

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I didn't took screenshots or you'd loved to see someone's family getting insulted and profanity being spoken to the drugger just 'cause he/she is doing something for the team( if he/she is doing it alone) and more if a 2+ people raiding group comes without planting mults'.

 

As for sugar-coating part: Sugar is quite tasty, y'know. There's no need for you to apologize for that, you and all can make mistakes sometimes. :lol: But I'd highly advise to whenever you reply to my posts you understand what I meant there, with a cool brain ofc.

  Anything that tastes good is bad for you <----------> Anything that tastes bad is good for you ;)

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Here's a ridiculous idea to mull over: nerfing owned First Aid, Double Armor, Double Damage, and Speed Boost supplies while keeping the respective supply drops unaffected.  

 

As we all may know, First Aid restores health at 200 HP per second, Double Armor and Double Power both last for 45 seconds, and Speed Boost boosts speed by 30%.  Under this new idea, though, owned supplies would be a bit less potent as follows:

  • Owned First Aid supplies would restore health at 195 HP per second instead of 200 HP per second
  • Owned Double Armor and Double Damage supplies would last 40 seconds instead of 45 seconds 
  • Owned Speed Boost would boost speed by 25% instead of 30%

Supply drops, on the other hand, will have the normal effects (200 HP per second, etc.)

 

tl:dr version: supply drops would be more potent than owned supplies.

 

As one can see in the spoiler, the nerfs to these supplies are rather modest.  I would have made the nerfs stronger (i.e. First Aid would restores 150 HP per second instead of 200), but I find it best that any changes to Tanki must not be too big or else pushback, rage, and overreaction would cripple Tanki...

 

Then again, it's probably too complicated and problematic.  The one problem with this idea that I can think of is that there'd be more brawls and infighting over who gets supply drops...anyways, any thoughts?

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Here's a ridiculous idea to mull over: nerfing owned First Aid, Double Armor, Double Damage, and Speed Boost supplies while keeping the respective supply drops unaffected.  

 

As we all may know, First Aid restores health at 200 HP per second, Double Armor and Double Power both last for 45 seconds, and Speed Boost boosts speed by 30%.  Under this new idea, though, owned supplies would be a bit less potent as follows:

  • Owned First Aid supplies would restore health at 195 HP per second instead of 200 HP per second
  • Owned Double Armor and Double Damage supplies would last 40 seconds instead of 45 seconds 
  • Owned Speed Boost would boost speed by 25% instead of 30%

Supply drops, on the other hand, will have the normal effects (200 HP per second, etc.)

 

tl:dr version: supply drops would be more potent than owned supplies.

 

As one can see in the spoiler, the nerfs to these supplies are rather modest.  I would have made the nerfs stronger (i.e. First Aid would restores 150 HP per second instead of 200), but I find it best that any changes to Tanki must not be too big or else pushback, rage, and overreaction would cripple Tanki...

 

Then again, it's probably too complicated and problematic.  The one problem with this idea that I can think of is that there'd be more brawls and infighting over who gets supply drops...anyways, any thoughts?

Cool downs are not the problem.

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Cool downs are not the problem.

I take it that you mean "even if Double Armor wears off after 30 seconds instead of the usual 45 seconds, it's still powerful".  I actually thought about nerfing the effects of Double Armor and Double Damage:

 

The nerfed Double Damage will only multiply damage by 1.5 instead of 2.  So, if a Rail M0 normally deals 70 points of damage, a Rail M0 with nerfed Double Damage will only deal 105 points of damage instead of the usual 140 points of damage.

As for the nerfed Double Armor, that supply will only multiply armor by 1.5 instead of 2.  So, with a Titan M1's default armor at 202 points, a Titan M1 with nerfed Double Armor will take up to 303 points of damage to destroy instead of the usual 404 points of damage. 

The reason why I didn't suggest this earlier is that seeing how Tanki's supplies are so beloved and hated among the community, it is possible that this significant nerf would further split Tanki's community (which is clearly bad for Tanki's survival) and would immediately be rejected.  Thus, as I said in my earlier posts, I suggested small nerfs so that however slightly weaker supplies were, players wouldn't be too upset over it and move on.  

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Nerf shaft and nerf health kits right now.

Seeing as this topic is about supplies, I would save the discussion about nerfing shaft for a different topic like "Let's discuss game balance" or a Shaft-related topic.

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There is absolutely nothing anyone can say here that will make Tanki devs do anything to change their current system. This topic exists for one reason only and that is to keep all the moaning in the one place.

 

The only one they may entertain is giving us less for more money!

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