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Reduce power of garage supplies


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That is true.  It is quite annoying, you should realize that. ;)

 

Thats a good idea Which one: Reducing drugs power (bad) (except maybe for the RK) or Extending their Cooldowns? (good- same bonus but more tactical use.)

 

That's another problem I agree.

 

Smart people wouldn't use Hornet in a Polygon CP ;) It's way too weak without drugs. But here's why I like MU's-on, at least for M2s. The hornet and Hunter cannot compete with the Wasp and Viking.  However, hornet and Hunter users got their M2s cheaper and earlier, meaning they have more crystals to upgrade it a bit. The Wasp and Viking players have less incentive and resources to upgrade their equipment, thus creating balance between unbalanced hulls. You might say "With MU-s on, a large buyer can dominate with his/her stealth M3." My response is that the difference between M2 and M3 is FAR, FAR LESS than the difference between drugging and non-drugging, and I'm willing to take that chance, considering that MU-ing is much more expensive then simply buying drugs, and also for the sake of balance between non-buyers.

 

I see a lot of people playing with only 1-2 combos through out their way to Legend with only a few modules, and they can afford drugs too. For a normal F2P player, using 1-2 M3 combos and a few modules does mean they can afford drugs, but they will never be able to make enough profit from the drug kits to M4 their equipment within a lifetime.

 

And you dont need them to be full M4 to play good. The difference between M3 and M4 is the biggest difference between all modifications. It is like playing with m2 against m3. Obviously a skilled player, with the help of drugs, can easily compete with full M4, but M4s are permanent, whereas drugs are not, and you have to keep spending your hard-earned crystals on drugs merely so that you can compete.

 

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I think the way supplies are will continue the same because it is essential to Tanki as a business. Personally I would prefer that things like paints, apart from very few, be moved all to the Shop in exchange for a more reasonable supplies system.

 

But if they ever decide to change them, it should be like this:

 

Supplies should boost your equipment parameters by a limited amount of units that will be the same for all, not by percentages, for example:

 

Repair Kit (A regular one, like the ones that fall from the sky)

 

- Cost in the garage 50 crys

 

- Gives your hull 1000 HP of life

 

- Minimal cooldowns. So you can use 3 to repair your Titan M3 without waiting too much.

 

- There could also be bigger repair kits, a larger with 2000 HP for 100 crys and a largest with 3000 HP for 150 crys.

 

Same with DA, which could be renamed to Armor Boost, the armor plates could absorb half the damage you take up to 1000 HP (maybe more) before being consumed, no matter the time.

 

And the same with the other supplies.

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I think the way supplies are will continue the same because it is essential to Tanki as a business. Personally I would prefer that things like paints, apart from very few, be moved all to the Shop in exchange for a more reasonable supplies system.

 

But if they ever decide to change them, it should be like this:

 

Supplies should boost your equipment parameters by a limited amount of units that will be the same for all, not by percentages, for example:

 

Repair Kit (A regular one, like the ones that fall from the sky)

 

- Cost in the garage 50 crys

 

- Gives your hull 1000 HP of life

 

- Minimal cooldowns. So you can use 3 to repair your Titan M3 without waiting too much.

 

- There could also be bigger repair kits, a larger with 2000 HP for 100 crys and a largest with 3000 HP for 150 crys.

 

Same with DA, which could be renamed to Armor Boost, the armor plates could absorb half the damage you take up to 1000 HP before being consumed, no matter the time.

 

And the same with the other supplies.

So, in the Topic Reduce power of supplies, you actually propose to spend more on supplies....

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Last time you asked how was Thanksgiving on Dec. 14th. Do you have lag problems in the Forum? :P

Asked how? Speak in full sentences. I believe that is taught in what, first grade? Generally you include context so that the sentence has a meaning.

 

Nice socks by the way, did you in July?

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I think the way supplies are will continue the same because it is essential to Tanki as a business. Personally I would prefer that things like paints, apart from very few, be moved all to the Shop in exchange for a more reasonable supplies system. I'm not sure about this. Paints are important to the feel of the game. If everyone was wearing "green" it wouldn't be fun. Of course at the lower levels the paints aren't that cool anyway so it wouldn't be that big of a loss.

 

But if they ever decide to change them, it should be like this:

Supplies should boost your equipment parameters by a limited amount of units that will be the same for all, not by percentages, for 

Repair Kit (A regular one, like the ones that fall from the 

- Cost in the garage 50 

- Gives your hull 1000 HP of 

- Minimal cooldowns. So you can use 3 to repair your Titan M3 without waiting too 

- There could also be bigger repair kits, a larger with 2000 HP for 100 crys and a largest with 3000 HP for 150 

Same with DA, which could be renamed to Armor Boost, the armor plates could absorb half the damage you take up to 1000 HP (maybe more) before being consumed, no matter the 

And the same with the other supplies.

 

This would make supplies too OP at the lower ranks, and in fact they already are because F2P players don't have the supplies to drug back. Also, since your other accounts are still relatively low rank, you haven't experienced truly massive drugging....the experience is quite different at the highest ranks... Minimal cooldowns is just not a good idea because people could be near-indestructible. 

 

In addition, the concept of Modifications of supplies is not a good idea because it just increases the difference between buyers and non-buyers. Buyers will have access to the biggest and best drugs and non-buyers will barely be able to afford the cheapest, and hence, combined with shorter cooldowns, it will be a massacre.

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Asked how? Speak in full sentences. I believe that is taught in what, first grade? Generally you include context so that the sentence has a meaning.

 

Nice socks by the way, did you in July?

You know what hes saying. 

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Asked how? Speak in full sentences. I believe that is taught in what, first grade? Generally you include context so that the sentence has a meaning.

 

Nice socks by the way, did you in July?

Yes I did :lol:

 

PS.: I love it when the posts are so full of clever notions... :rolleyes:

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Here's my take on the drug situation:

 

All supplies themselves are quite powerful, but I wouldn't go far as to say all of them are overpowered (except for Repair Kit, of course; I'll get back to that). When used correctly, a well-timed DA, DD, or SB can be used to change the shift of the game. A tank with DD can clean out a team based on its effective range, and a tank with DA can make or break a push. And SB is useful for making quick escapes with flags or backing up teammates. Each drug has its own use, and when used correctly can change the tide of a battle.

 

The most balanced form of drugs comes from the supply boxes which fall from the sky -- since each team acquires an equal amount of drugs in their territory, and since map knowledge is required in order to catch these boxes, smart tankers are rewarded with powerful buffs.

 

The problem occurs when players collect many drugs at the same time. For example, chaining DD and DA effectively double's a tank's power, making it nearly unstoppable. SB isn't so much overpowered by itself, but when used with DD or DA it can either make a getaway much easier or a killstreak much easier.

 

Players seem to be divided on whether or not drugs are overpowered -- in my experience, those who use drugs excessively think they are not overpowered, and those who use drugs moderately think they are overpowered. I happen to fall in the latter category.

 

Here's a few solutions that I'm suggesting to fix this problem:

  1. Add a limit of 1 "status increasing" drug at a time. If you pick up a DD, you will be unable to activate any other kind of status increasing drug until it wears off. Tanki can add a "jettison drug" function to remove drugs you don't want. This will cut almost all of the overpowered combos and make garage drug use more tactical and less spammy.
  2. Add a limit of drugs per round you can use. The amount will vary, but a certain amount of DA, DD, SB, and mines will be set in order to keep overuse of drugs to a minimum.
  3. Add downsides to status increasing drugs -- for example, activating DA will impose a -50% damage penalty for the duration of the effect, and using DD will impose a -50% armor penalty. This way, each individual drug will still have its original power, but can be countered easily. And using both drugs at the same time will only increase a tank's power by 150% instead of 200%.

Now on to Repair Kit, the drug that is most widely viewed as overpowered...

 

Here's a couple suggestions as to how it should be dealt with:

  1. Using a DA or DD will invoke a 40-second cooldown on RK, to make combo drugging with RK impossible. (Seriously, why is this not in the game already?)
  2. Instead of a gradual heal, RK will instantly heal your tank to its full capacity, removing the "invincibility" effect it grants.
  3. RK should be removed from garage drugs, and should only be attainable through box drops. This will result in an increase of Isida players, and more team-based gameplay.

That's my take on drugs. To those who have any comments on my post, please continue the discussion. To those who choose to be offended by my post, please keep your bleating to a minimum.

 

Have a good evening.

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Make supplies free for all :rolleyes:

That's settled then. Can you ask Hazel when this is happening because I have $100 here to waste on Repair Kits n Speed Boosts and I'd rather not spend it if they're gonna be free.

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just donate your 100$ to Perm, _they_ are ok if you get nothing in return for your money.

 

kidding ;)

 

I also think that they are not yet far enough with the other sources of income, so that they can allow themselfes to do this move. Would most likely break their neck. Especially as Tanki X cost a lot of money (dev sources) and has for sure not yet taken up full pace.

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That's settled then. Can you ask Hazel when this is happening because I have $100 here to waste on Repair Kits n Speed Boosts and I'd rather not spend it if they're gonna be free.

Well, tbh, this move would be a radical change. Supplies will truly become an integral part of the game and the only difference in power would arise due to equipment or the ability to maximize supply usage. On the other hand, it will also take away a monetization source but it can be made feasible by effectively implementing other crystal sinks like Alterations and mu's and paid features like premium or upcoming clan system.

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Make supplies free for everyone and the whiners will then cry about how it isnt fair other players have better equipment than them  :rolleyes:

I assure you, I won't do that. (unless they introduce actual M4s, which can be upgraded to M5  :ph34r: ) Or they make MUs and kits only available for real money, or a new, powerful turret only for real money. :ph34r:

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That's the real problem behind the hate against supplies: free-users who simply can't stand to play against people who spent money to get the most powerful tank faster than them

And they're right in their position. The problem isn't with either party but with the game mechanic itself which allows such a big gap to form. Many F2P models fail because they provide extreme power to 'sharks' (players shelling out loads of money). Tanki may not be in that situation, but debate around supplies is noteworthy.

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Make supplies free for everyone and the whiners will then cry about how it isnt fair other players have better equipment than them  :rolleyes:

As (I still remember what you taught me, surprising...) wrote, there is no claim against buying equipment or long term investment, as long every free player can eventually get there one day. All fair.

 

Surely I would be a supernoob in drugging at first... :(

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I will never understand why we care about the opinion of players who will never consider spending money

First he says he never spent money himself, then he says that players not considering spending money should not be cared of (can you imagine Google, Facebook and all 200 biggest websites not listening to their users?), and then he whines because devs and mods do not care about him...

 

Contradiction is both in English and in French....

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Please someone explain her Tanki doesn't get income through advertising, she doesn't seem to understand this major fact :rolleyes:

Martin returned to the "Her"... oh, boy... one day you will get the difference... :P

 

Advertising is definitely something Tanki Online should improve. Get a brand on the Gold Box, Ads on the battle scenario, etc. With the present traffic they should be able to make easily $100,000/month. Smart people are here to make suggestions; others are here to troll...

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Post of the year :lol:

You don't have any clue of these things, do you? :) 

 

Do you have any idea of how much is required to cover the costs of 100 employees in 4 different countries?

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Do you have any idea of how much is required to cover the costs of 100 employees in 4 different countries?

Forgot about rent and taxes? Oh yes lets pay all these people about 1k a year and see if they can live on that. :loL:

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I will never understand why we care about the opinion of players who will never consider spending money

Simply because a Free-to-play model requires free players. If done correctly, most free players won't mind buying(eventually) in a game they enjoy.

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A colleague of mine based in LA is managing promotional websites of mainstream movies and he once said ads didn't generate much income even with thousands of monthly views.

 

Google, Facebook etc. are 99% free-to-use because your browser history and your profiles are a goldmine. Tanki doesn't have much data about our personality excepted the frequency of playing, the amount of money spent, our location etc.

 

See the difference miss genius?

Promotional websites of mainstream movies... IMDB is free of charge for users, Yahoo is free of charge for users... I am not sure this helps you...

 

Facebook is making 1.5 billion dollars per month from ads which is the vast majority of their income... Google makes 6+ billions dollars per month from ads... I am not sure this helps you....

 

A company like Tanki Online does not have to go with Google AdSense, but make contracts with sponsors and place ads in the game so that they do not bother users.

 

I'm talking about forever cheapskate players like Gabe2607 who want Tanki to be 100% free so that they can be as powerful as buyers. Come on, just read between the lines, it's so obvious.

1) Never said equipment, paint, Premium, Double Card cannot be for payment. In theory even drugs, as long they give +20%, not +100%.

2) You kept saying you never spent and you made a Topic where you will never invest, my Contradiction cheapstake colleague.

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I'm talking about forever cheapskate players like Gabe2607 who want Tanki to be 100% free so that they can be as powerful as buyers. Come on, just read between the lines, it's so obvious.

Except paint, There's nothing the Buyer's have an advantage on, There are many people who never bought but are Tanki Legends, they have never spent a single penny on this game. Just because you cannot bare the people using supplies against you and Better than you Doesn't make them Buyers. What proof do you have that they have bought stuff on this game, and are using that particular thing against you. 

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