Jump to content
EN
Play

Forum

Reduce power of garage supplies


Recommended Posts

Not in free-to-play economy

Actually it is, because the competition becomes less vicious, so people feel they can keep up. They don't have to pay massive amounts to keep up. In addition, a larger playerbase usually grows faster, and is at less risk of losing players.

Share this post


Link to post
Share on other sites

  • Replies 7.1k
  • Created
  • Last Reply

Yes his account was blocked.... But still he is playing with you and with your friends secretly ;-) I also heard about you that you irritate many players so he do something wrong in battle and then you will  ban them , that's bad mentality. 

Share this post


Link to post
Share on other sites

Yes his account was blocked.... But still he is playing with you and with your friends secretly ;-) I also heard about you that you irritate many players so he do something wrong in battle and then you will  ban them , that's bad mentality. 

Ohh wow secretly? I bet Tomato must be scared :S Atleast Tomato doesnẗ break the rules while irritating people who deserve to be irritated. :) If you break the rules, you deserve to be punished. Nothing mentally bad about that.

Share this post


Link to post
Share on other sites

Only Spartan was a good player, rest of those were all mults with no actual skill. If you do have a video of them d3ssing some drugger nuubz please send me the link :)

Loooool, I dont know actually who is the best of them, this 4 are their best of specific battle with specific skill. But that  I am sure , if you play without supplies against 1 of them then beat you so badly that can shout your mouth for one month .

Share this post


Link to post
Share on other sites

Funny how you're saying that druggers "steal" everything from you He uses his drugs so he deserves to finish on the top, as simple as that. You just hate druggers so much (Just because you're unable to drug yourself) you turn everything they do to something negative

Regardless as to whether or not you see drugging as "fair and balanced" or not, the fact of the matter is that druggers ruin gameplay with little to no effort at all.

 

And yes, most mid-rankers are "unable" to drug, not because of a deficit in skill, but because of a deficit in money.

 

If a gamer is allowed to buy victory, then what's the point of anyone who isn't spending money to play at all?

 

And finally, no I do not "hate" druggers. I hate the broken system, druggers are simply people who have given in to abusing it.

Share this post


Link to post
Share on other sites

Whats the reason he has to play secretly? Is it the fact me and my friends win lots of battles so if leeching the crystals from those battles or is he still sabotaging and i have him on my youtube channel but i haven't worked out who he is yet? 

 

But still playing secretly is kinda pathetic dont you think? after all is he is 'one of the best players on tanki' why does he need to keep it a secret?

He had been irritated by some people so he dont want to talk with them in battle . Simple as that . 

By the way , really many people said about 2000mc . He is also doing his job correctly . If it will be too much then it can be danger for 2000mc 's account . So tell your friend keep using ming before trolling and irritating.

Share this post


Link to post
Share on other sites

Ohh wow secretly? I bet Tomato must be scared :S Atleast Tomato doesnẗ break the rules while irritating people who deserve to be irritated. :) If you break the rules, you deserve to be punished. Nothing mentally bad about that.

You are talking like this , If you have money , this game has huge pay to win format then you can win with money easily. It's totally fair . Why I am here for , game is already changed . last thing developers will be change may be. 

Share this post


Link to post
Share on other sites

 

Funny how you're saying that druggers "steal" everything from you :lol:

They do. They join and take all the battle fund, making it even harder for non-druggers to catch up.

Non-druggers reap the benefits of druggers' supply use, especially if you're on the winning side.

 

Your side's battlefund allocation is distributed evenly and is directly proportional to a player's effort.  Druggers are not stealing anything from you. It's more like you are leeching from them.

 

To clarify, if you're on the winning side and you put a tiny effort in compared to the drugger on top, you both get rewarded at the same rate.

 

A typical example might be

 

1st place scores 500 and gets rewarded with 600 crystals

7th place scores 50 and gets rewarded with 60 crystals.

 

it's the same rate give or take a crystal or two difference when rounding.

 

Next time you see a scoreboard, check the calculations, Reward / Score

You'll see it's pretty much the same for the whole side.

 

So just imagine what a well-timed Double Armor or Speed Boost could do for your score in a game! If you don't use the free supplies you get from tanki then you're not doing yourself any favours. There is no reason why any player (from the mid-ranks on) cannot sustain a healthy supplies per hour rate directly from the freebies tanki give them.

Share this post


Link to post
Share on other sites

I don't think that anyone thought about what would happen to parkour... Tanki already made it slightly harder to do parkour with the decreased speed of Wasp. What would this do, completely kill it? I'm against this update.

Share this post


Link to post
Share on other sites

Non-druggers reap the benefits of druggers' supply use, especially if you're on the winning side.

 

Your side's battlefund allocation is distributed evenly and is directly proportional to a player's effort.  Druggers are not stealing anything from you. It's more like you are leeching from them.

 

Well, actually this is wrong. The battle fund distribution is not exactly proportional, but is skewed towards the top scorers. This is not just my experience, it's actual fact...

 

I understand that if druggers help you win, your team gets more crystals, which indirectly increases your profit. But if they don't, you achieve first place in the losing team, and get more crystals compared to your team's share.

 

It's a question of: "a whole small pie, or a slice of a big pie?"

 

So the "leeching" claim is incorrect.

 

However, druggers usually manage to achieve massive amounts of score without actually winning the battle or changing the flag margin by a sizeable amount. In my experience they just like to stick around and kill some sheep.  All it does is make the other team mad, and push me out of first place (unless I've got a large lead)

 

The only druggers who I would welcome are those who specifically target the druggers on the other team (if there are any) instead of going for the M1 wasp/fire sheep because they just care about their k/d.

 

AND: usually the 450% bonus they get (which corresponds to score) completely cancels out more than twice over the bonus margin of crystals allocated to the winning side. So you do get less.

Share this post


Link to post
Share on other sites

I don't think that anyone thought about what would happen to parkour... Tanki already made it slightly harder to do parkour with the decreased speed of Wasp. What would this do, completely kill it? I'm against this update.

:mellow: What?

Share this post


Link to post
Share on other sites

I don't think that anyone thought about what would happen to parkour... Tanki already made it slightly harder to do parkour with the decreased speed of Wasp. What would this do, completely kill it? I'm against this update.

The 10% speed boost increase more than made up for the lost speed.

Share this post


Link to post
Share on other sites

:mellow: What?

Parkour needs nitro, therefore if supplies get decreased, parkour gets harder

 

 

The 10% speed boost increase more than made up for the lost speed.

*Slightly*

Share this post


Link to post
Share on other sites

There is no reason why any player (from the mid-ranks on) cannot sustain a healthy supplies per hour rate directly from the freebies tanki give them.

 

Yourself @AbsoluteZero buyer/medium drugger use 1.59 drugs / minute.

Yourself with another account @EscapeVelocity non buyer use 0.56 drugs / minute (and this is playing, as you said, only the missions, otherwise playing double time would cut in half the drugs per minute (0.28).

 

I am sure I made a mistake because otherwise this would be the perfect example of how wrong drugger propaganda is... :lol:

Share this post


Link to post
Share on other sites

Well, actually this is wrong. The battle fund distribution is not exactly proportional, but is skewed towards the top scorers. This is not just my experience, it's actual fact...

No, I'm sure I'm right.

 

It hasn't been the way you suggest since June 2014.

Here is a video I made on how that system worked.

 

 

 

 

 

But getting back to the current system, I'll provide you with an example or two from today.

 

acf3a62cf238413b8b8a24a6115a4b42.pnge3a0fbd6fe97460b93251d90f48e989d.png

 

As you can see, they're pretty much uniform. The slightest of differences are due to rounding.

The first place player will get the few remainders.

Try it for your scoreboards and see.

 

And before you start looking at RED 9, that score is too small to make any difference.

 

Here's another example

 

Any change of mind?

Share this post


Link to post
Share on other sites

 

 

Well I'm glad to see you're backing up your arguments....unfortunately I have heard one of the developers say that the battle fund wasn't exactly proportional, and the the players towards the top get more than the average ratio....

 

Before you reply, just wait a bit, because I'll post an image here that proves it. :)

Share this post


Link to post
Share on other sites

Yourself @AbsoluteZero buyer/medium drugger use 1.59 drugs / minute.

Yourself with another account @EscapeVelocity non buyer use 0.56 drugs / minute (and this is playing, as you said, only the missions, otherwise playing double time would cut in half the drugs per minute (0.28).

 

I am sure I made a mistake because otherwise this would be the perfect example of how wrong drugger propaganda is... :lol:

This is precisely why I didn't put a number on it and used the word "healthy" instead.  But we're already talking averages aren't we.

 

9443f14e193f46c0a4348772d3a60647.png

 

My time here for my EV account is not dictated by the number of supplies made freely available to me but it is a factor. I can change my style and play less offensively or tactically if I so wish but not to the point where I become a hinderance to my teammates who might be several ranks above me.

 

Compare EV to . Our hours here are not too dissimilar but why have I got 5 times his rate?

Remember, we're already talking averages so don't fall into that trap.

 

There's no propaganda here just a controlled way of playing.

Share this post


Link to post
Share on other sites

Parkour needs nitro, therefore if supplies get decreased, parkour gets harder

 

Oh...I thought you were in the wrong topic...I see....hmmmm....

 

I think DD, DA, and RK are what we are talking about. Not to mention the fact that I'm not in favor of reducing the supplies' power either...

Share this post


Link to post
Share on other sites

Well I'm glad to see you're backing up your arguments....unfortunately I have heard one of the developers say that the battle fund wasn't exactly proportional, and the the players towards the top get more than the average ratio....

 

Before you reply, just wait a bit, because I'll post an image here that proves it. :)

No need. Here is Update 264 that explains it for you.

 

We have also changed the way the battle fund is split between team members. Each player will now receive a percentage of the battle fund, equal to the percentage of points he has contributed to his team’s battle score.

For example, winning 40 points in a team that has won a total of 100 crystals, will give you 40 crystals.

This only affects fund distribution between team members. The fund will be split between teams as usual.

 

Update 294 went on to change the battlefund allocation for the sides but didn't change the distribution for players.

 

The fund is now split in a more competitive way. A losing team can now receive up to 40% of the battle fund, or up to 20% in case it scores zero. The greater the team's effort in the battle, the bigger their share of the battle fund.

Share this post


Link to post
Share on other sites

Oh- I see where the problem lies. you are talking about team battles and I'm thinking of DM:

 

5RIo51v.jpg

 

mserbia got about 14.6 crystals per kill, party44 got about 9.8 crystals per kill, ad coormusheff got about 5.8 crystals per kill.

 

Well, I guess we'll just have to agree that:

 

1. If a drugger joins a losing team and turns the battle around by himself, his/her team member get about equal the fund as if he/she had never joined. 

 

2. If a drugger joins a losing team and satisfies him/herself with spawn-killing the enemies but not capping much flags, then his/her teammates LOSE crystals.

 

it really depends on the final result (flag/point difference) and the difference in score between the druggers and non-druggers. A wise drugger can usually achieve at least 3 times the score of a non-drugger, given the same amount of time.

 

 

 

what this really proves is how long I've been playing tanki :P...I am not as big a noob as you might think. :lol:

 

Share this post


Link to post
Share on other sites

 

Oh- I see where the problem lies. you are talking about team battles and I'm thinking of DM:

 

5RIo51v.jpg

 

mserbia got about 14.6 crystals per kill, party44 got about 9.8 crystals per kill, ad coormusheff got about 5.8 crystals per kill.

 

Well, I guess we'll just have to agree that:

 

1. If a drugger joins a losing team and turns the battle around by himself, his/her team member get about equal the fund as if he/she had never joined. 

 

2. If a drugger joins a losing team and satisfies him/herself with spawn-killing the enemies but not capping much flags, then his/her teammates LOSE crystals.

 

it really depends on the final result (flag/point difference) and the difference in score between the druggers and non-druggers. A wise drugger can usually achieve at least 3 times the score of a non-drugger, given the same amount of time.

 

 

 

what this really proves is how long I've been playing tanki :P...I am not as big a noob as you might think. :lol:

 

 

Oh c'mon, I had better battles than that :p

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...