Jump to content
EN
Play

Forum

Reduce power of garage supplies


Recommended Posts

  • Replies 7.1k
  • Created
  • Last Reply

whats a drugger :huh:  :unsure:

Drugger is a player that practically can't play without using supplies.

Most of the times you can see him on two supplies or on all three supplies. Plus, when needed, there appears a repair kit.

Thus, like getting addicted to drugs in RL every one addicted to supplies is called drugger.

 

p.s. take into consideration, when one player is using ONCE some supplies, even all three (i.e. when carrying a flag) is not by default a drugger. To be one, he has to CONSTANTLY use supplies.

Share this post


Link to post
Share on other sites

You know, drug can be cover for your noob teammate.

If drug is not exist, u will always depend on teammate which is not your skill and not fun.

Your winning depend on luck, not skill

 

If you have friend, maybe you can win more often.

But if not, its seriously boring...

I play no supply battle, if there not isida/freeze around on your team, at ctf u will lose.

Boring...

 

You think drug is make battle not balance?

Nah, dont me laugh.

Your drug/crystal that not balanced to your enemy.

In other word you dont have drug.

Tanki have give you option to fight against drug

Fight with drug, or lose.

 

Its not fair? nah its fair, at least with drug you can fight with 2 enemy,

If they cant fight at same strength against 2 enemy, Drug is too weak.

 

Dont give me excuse, i didnt buy crystal.

I not too, I get by free.

If u dont have crystal and dont buy with real money, let me ask you.

How many m1 or m2 or m3 you have?

If more than 2 (which hull and turret), its your fault you dont have enough crystal.

 

Drug is expensive

U can get for free, just dont use it often, save it.

 

U know, I play drug with drugger. Its fun.

I dont buy, I save.

I only have 2 m3

Sorry dude, but your line of thought is not solid.

Using constantly supplies just makes mandatory the use of supplies, thus whoever for any reason doesn't use them constantly, is underpowered in relation to all  that they use.

Only one winning in this contest of OP, is Tanki's wallet.

On the contrary, the losers are all the players, including the druggers. Just not so much as the non druggers.

Share this post


Link to post
Share on other sites

I'm just an early-game M0 player, so the whole "drugging" issue doesn't affect me as much as it impacts you, Brubook. I understand that it is irritating and frustrating when someone beat you simply because they spent more money on the game than you did, and honestly, I've experienced that before, in many other games. Those rich people with premium accounts and golden unicorns, and me with a magic axe and a scrappy tunic...

 

As some people have mentioned, technical skill and tactics take precedence before material advantages, so your title is a bit inaccurate. Excessive use of supplies is not the only means of winning, but it is the easy way. And just like you, I feel the need for a change.

 

There are a few prominent uses of supplies nowadays:

 

  1. To utterly crush the opposition and blast them senseless, a type of behaviour we call "drugging"
  2. To increase one's chance of survival and grabbing the gold box when it drops
  3. To close the gap between oneself and leading players/teams when losing or lagging behind
  4. To increase resistance to direct fire and to increase speed for spectacular stunts

What we want is to eliminate the first application from gameplay since it is negative.

 

One possible way would be to use "rubber banding" by implementing supply potency that would fluctate depending on your/your group's performance; the more you/your team lagged behind, the stronger the supply effects, and vice versa. That way, people are less inclined to recklessly use supplies, and supplies would still have the potency to close possible gaps and turn the tables.

 

It's very unlikely that development will implement this feature, as the current system gives players a large incentive to pay, which then gives AlternivaPlatform more spare change to weigh down its pockets. The result? P2W.

 

P.S. I understand that Tanki needs funding for its makeover. But the current system veers towards the P2W aspect that plagues many F2P games nowadays, and I hope that the situation can be improved.

Share this post


Link to post
Share on other sites

Isn't there already a topic like this?

 

Also, I honestly think that the smart cooldown update somewhat fixed this problem. Try joining a PRO match where smart supplies are inactive. Trust me, your appreciation towards this update will skyrocket.

Several, but I think this one is the first.

Share this post


Link to post
Share on other sites

I have no problem with mines, I just don't like that a M0 railgun with DD can CRIPPLE a Mammoth with one shot.

Repair Kits are made to be as annoying to deal with as possible.

And DA is just a slightly longer-lasting skirmish.

Speed is speed, enough said.

Share this post


Link to post
Share on other sites

I have no problem with mines, I just don't like that a M0 railgun with DD can CRIPPLE a Mammoth with one shot.

Repair Kits are made to be as annoying to deal with as possible.

And DA is just a slightly longer-lasting skirmish.

Speed is speed, enough said.

An m0 rail with DD, cant 1 shot a mammy ( nor can a m1/m2/m3 1 shot a m1 /m2/m3 mammy) -.-

Pls get ur facts right before posting

Share this post


Link to post
Share on other sites

An m0 rail with DD, cant 1 shot a mammy ( nor can a m1/m2/m3 1 shot a m1 /m2/m3 mammy) -.-

Pls get ur facts right before posting

I said cripple, as in weaken.

Alright, how about "Leave at very very low amount of health".

Trust me, I know from experience.

Share this post


Link to post
Share on other sites

An m0 rail with DD, cant 1 shot a mammy ( nor can a m1/m2/m3 1 shot a m1 /m2/m3 mammy) -.-

Pls get ur facts right before posting

Actually an M1 Rail with DD can take out a Mammy M1 with one shot. It is the only drugged Rail that can take out the equivalent Mammoth at the same modification.

Share this post


Link to post
Share on other sites

You make no sense since if you are against drugging with generalissimos then DONT FREAKING JOIN GENERALISSIMO battles -_-

Because knobs like you generissmoes cant play with wo5, I would like to make asec account and get m0 wasp for parkour at wo5 but nooo ID have to waist all my time getting it up to major

Robbie56 rank and generalissimo are supposed to have the same equipment (apart some mueing), so why he shouldn't play with them? The only difference should be on skills and experience, and we all know that experience is gained playing with more skilled people.

 

But here the problem is completely different and has nothing to do with skills and experience. "Press drug n go" technique is nothing to be skilled in and the point is the bad unbalancing of drugs. Any drug (apart speed) gives you like 2 tanks (or 2 fire power) against 1. That is too much!

 

And ... why are you soo aggressive?

Share this post


Link to post
Share on other sites

Sorry for my bad english, i not good with it

As I read, we have different positions on drugs. In this thread we explained very well what is wrong and why. I think drugs are too much overpowered. Also (for SCD) you cannot reply drug with drug.

 

Just a note: sorry for what NISHANTH36 said on language. We are mostly non english/american native and our english is not perfect. He shouldn't have criticized your english, which is quite good and completely understandable! Sorry for that comment, Alice

Share this post


Link to post
Share on other sites

Isn't there already a topic like this?

 

Also, I honestly think that the smart cooldown update somewhat fixed this problem. Try joining a PRO match where smart supplies are inactive. Trust me, your appreciation towards this update will skyrocket.

 
Probably there are other topics on this matter. I think this is quite known and followed, maybe (just guessing) more than others.
 
Back to the problem, actually SCD kind of increased the problem somehow. The limit gives less druggers drugs usage, so making them drug longer in time (being annoying players like me for more battles) on one side, and in many cases doesn't give the possibility of drug back for the defender on the other side. When a triplet xmas tree drugger comes, you cannot defend yourself in the same way. It is not my case, but if you want to drug back, you have to choose what to press ... and in most cases is useless anyway.
 
PRO battles involve a big cost, especially for lower/mid ranks. In this way new players are not keen of even trying PRO battles and they are "orientated" to use drugs from the beginning ... or badly loose every time they face a drugger.
 
The problem is more complicated. This game give total priority to money, and skills, strategy, teamwork are just optional. With drugs only you can win most of the times, with skills only (let's assume noone of us is a starladder player) you loose most of the times! And this is completely wrong for any game, especially a "supposed to be" a free to play one.
 
Also, I personally find drugs unfair ... like killing a ant with a 5kg hammer! Winning with drug is like drugging an athlete or using overpowered engines on a regular race. It is also not enjoying for me, as it is obvious to win a face to face when drugged.
And, just to point it out, I have about 4k drugs per type, as (coherent with what I say) I almost never use them.

Share this post


Link to post
Share on other sites

 

 
Probably there are other topics on this matter. I think this is quite known and followed, maybe (just guessing) more than others.
 
Back to the problem, actually SCD kind of increased the problem somehow. The limit gives less druggers drugs usage, so making them drug longer in time (being annoying players like me for more battles) on one side, and in many cases doesn't give the possibility of drug back for the defender on the other side. When a triplet xmas tree drugger comes, you cannot defend yourself in the same way. It is not my case, but if you want to drug back, you have to choose what to press ... and in most cases is useless anyway.
 
PRO battles involve a big cost, especially for lower/mid ranks. In this way new players are not keen of even trying PRO battles and they are "orientated" to use drugs from the beginning ... or badly loose every time they face a drugger.
 
The problem is more complicated. This game give total priority to money, and skills, strategy, teamwork are just optional. With drugs only you can win most of the times, with skills only (let's assume noone of us is a starladder player) you loose most of the times! And this is completely wrong for any game, especially a "supposed to be" a free to play one.
 
Also, I personally find drugs unfair ... like killing a ant with a 5kg hammer! Winning with drug is like drugging an athlete or using overpowered engines on a regular race. It is also not enjoying for me, as it is obvious to win a face to face when drugged.
And, just to point it out, I have about 4k drugs per type, as (coherent with what I say) I almost never use them.

 

You got my follow, but I have seen other topics like this one.

Share this post


Link to post
Share on other sites

When i first started playing, I would drug a fair amount, because I spent a bit onthe game to get started and had a nice build up of supplies.  But i realized after a while, that this was really hurting my skill level becuase I was becoming dependant ojn them.  I currenlty have around 500 of each and they have been staying there for some time.  I find I am a way better player now that I can't just over power ppl.  I still use the occasional one in certain situations,but rarely.

I was in a Ploygon cp today, top 3 players from other team drugged whole battle, they lost the battle.  Drugs don't gaurantee a win when there are better players playing.  Don't get used to them!

Share this post


Link to post
Share on other sites

Funny saying that, because this thread's purpose is NOT to suggest removing drugs (they aren't going away anyway for obvious reasons) but to discuss OTHER possible solutions to Tanki druggers constantly ruining the gaming times of other non-druggers.  Maybe there aren't any solutions, and to some, this thread's posters are whiny, prissy, uncooperative, etc.  Despite the developers' established snubbing neutrality on our complaints, these posters, like myself, still wish to express what Tanki ought to be (with practical limitations of course)...

I'll save you, Pedro, from the torture of reading; just ignore this spoiler.

 

Just in case you're about to suggest the Pro Pass as our solution, the idea would be awesome if Pro Passes were reasonably more affordable to players (and still profitable to Tanki) and if Pro battles were more common.

As for leaving a drugger battle, it is only a temporary solution; even if you flee the druggers and go elsewhere, the druggers will always come back and rule another battle or two.

If only you read some of the previous posts...(may I suggest skimming?; you can simply look at the conclusion and find the point of the post...oh never mind)

 

 

So much arrogance in your post. I can also fell that you are angry at me. You complain about druggers, it's funny. You always end up in the team that is not drugging? You must have 0 luck.

 

For the pro pass, 5k is very cheap when you think about it. And when you grow in ranks, there are more and more pro battles.

 

 

 

Dang, I don't know what's worse, druggers are watching people play soccer?  Tough call.

 

Watching your face may be difficult too.

Share this post


Link to post
Share on other sites

If you don't like playing with supplies:

  • Play PRO battles without supplies. (drops only.)
  • Play PRO battles without supplies and drops.
  • Play XP.

If you don't care, or if you like playing with supplies:

  • Play normal battles.
  • Play battles without Smart Cooldowns.

 

A PRO Battle pass is only 5000 crystals, easy money.....and I talk from experience before I was a Moderator with no time for playing. ;)

Share this post


Link to post
Share on other sites

If you don't like playing with supplies:

  • Play PRO battles without supplies. (drops only.)
  • Play PRO battles without supplies and drops.
  • Play XP.

If you don't care, or if you like playing with supplies:

  • Play normal battles.
  • Play battles without Smart Cooldowns.

 

A PRO Battle pass is only 5000 crystals, easy money.....and I talk from experience before I was a Moderator with no time for playing. ;)

only when i m on a sucking team and in missions i need to finish first

Share this post


Link to post
Share on other sites

Why should those of us that don't want to play mindless drug wars have to be the ones to spend the money for a PRO pass?  Why don't the ones that win all the crystals and the really deep pockets pay? There are not many PRO battles to choose from, leave out XP so if you want to play normal games then you have no choice but to play with mindless druggers and raiders.

Share this post


Link to post
Share on other sites

One of the issues with SCD is that the drops were allowed to remain on the battlefield without limits. If they vanished after a few seconds as they used to do then it would make SCD more effective. The other flaw with SCD is that if you activate DD, DA, or SB there is no cool down for a repair kit. It would make use of drugs more challenging if use of one of those three prevented you from using a repair kit for at least 15 seconds.

Share this post


Link to post
Share on other sites

If you don't like playing with supplies:

  • Play PRO battles without supplies. (drops only.)
  • Play PRO battles without supplies and drops.
  • Play XP.

If you don't care, or if you like playing with supplies:

  • Play normal battles.
  • Play battles without Smart Cooldowns.

 

A PRO Battle pass is only 5000 crystals, easy money.....and I talk from experience before I was a Moderator with no time for playing. ;)

Why should we pay to have fun?

Answer that and I'll believe this isn't just what the developers/your superiors told you to say.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...