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Reduce power of garage supplies


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if pro passes are too cheap, might as well remove it and remove all supplies, since 80% of games would be pro....., if your side isnt going to win, just leave the battle, unless u know u will still get a considerable amount of crystals, a tip : get a long range weapon (shaft/rail) and lay back/camp , or get an isida and stay out of fire and heal, that way u wont be some much in the middle of the battlefield with heavy fire

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*shrugs* Make pro pass cheap (About 1k), and everyone will start playing in it more.  :lol: From low ranks to high ranks, all will be happy :P If SMP can be cheaper, why not pro? But yes, skill is better than drugs as the moderator above said. 100%. Also, in team battles, your team members matter more than drugs. It doesn't matter how much you drug if your team sucks in playing. You'll still lose. 

 

OP is of high rank, he should just get a PRO Battle pass. Generalissimo rank is only 4 ranks away. Next rank onwards might be able to compete.

in pro battles , the battle fund in more than normal battles

 

so it will be meaning less to make the pro pass cheaper ! cause then no one play normal battles

---------------

Generalissimo rank is only 4 ranks away

 

have you ever play with a generalissimo account ? you may say yes ! in test server ! test server is not a normal server , so you must say NO then

 

those four ranks that you say only 4 ranks , it not only four ranks ! thats the time that you must be skillful , you can not be a noob there and ruin others game by being a noob !

 

in generalissimos every thing is different , EVERY THING ! you must play as a generalissimo in normal servers to understand what i mean

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if pro passes are too cheap, might as well remove it and remove all supplies, since 80% of games would be pro....., if your side isnt going to win, just leave the battle, unless u know u will still get a considerable amount of crystals, a tip : get a long range weapon (shaft/rail) and lay back/camp , or get an isida and stay out of fire and heal, that way u wont be some much in the middle of the battlefield with heavy fire

what you said just mean that if you cant win runaway , i dont want to leave my battles for a drugger

 

you can not runaway from this .

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in pro battles , the battle fund in more than normal battles

 

so it will be meaning less to make the pro pass cheaper ! cause then no one play normal battles

no not necessary, pro battles imo has lower battle fund compared to a 1 hr normal supplies battle compared to a 1hr no supplies, battle, pro seems more as it usualy spans hours therefore making more crystals and potentially more golds,

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no not necessary, pro battles imo has lower battle fund compared to a 1 hr normal supplies battle compared to a 1hr no supplies, battle, pro seems more as it usualy spans hours therefore making more crystals and potentially more golds,

its not what i create it by my self ! pro battles give more fund bro

 

you can ask staff to make sure

 

and dont compare pro battles with druggers battle ! pro battles compares with normal battles not with duggers

cause its obvious that the battle in which drugging happens get more fund  ! cause there is more kill , faster kills and faster captures !

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P.S.

 

 

 

rQsmq0c.png

 

 

You used the word "drug" in your text 37 times. The official name for them is "supplies", so I strongly suggest you call them that instead of "drugs", as then people will take you more seriously. The reason they are referred to as drugs is because originally the icon on the repair (health) kit was a syringe, so people jokingly called that box a drug.

Though I agree with you, then what do we call someone who loves to use supplies? Supplier? :P

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A recruit can't even drug man! Get yo facts right XD
But  yea,interesting idea,20-25% increase instead of doubling it is a way more balanced idea,but nowadays,anyone has drugs right? . _.

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as i heard from players who payed tanki for about 3 or 4 years ago , in that time still player drug but not every where and every time

but now its almost impossible not to face a drugger in a day in battles

 

 

 

This is very true,I rarely had any  drugs back then,but now when I compare ranks,I have 20x the amount I used to have! (ye I have a Major,about 800 drugs each,except for HealthPackage xD) so I rarely drugged back then,as they were very "important"...

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A recruit can't even drug man! Get yo facts right XD

But  yea,interesting idea,20-25% increase instead of doubling it is a way more balanced idea,but nowadays,anyone has drugs right? . _.

yes every one has drugs but when they finished , what you can do ?

druggers buy drug but what do you do then ?

 

for a commander getting crys is as easy and killing a wasp m0 with fire m3

but for lower ranks ... its not that easy dude

----

i just checked turrets and also hulls parameters with double armor or double damage , the result was impressive ! when an m0 rico uses double power , it has almost a more power than an m3 ricochet !

 

but what brubook suggested , was at least more logical

when you use drugs , you get damage or armor of the nest Mu ( like that you have m2 rico , when you use double power you get damage of m3 rico )

 

you may ask what about m3 ? they can get the parameters of M4 ( fully micro upgraded )

and what about M4 ? maybe 25% more damage or armor

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supplies will stay the way it is for a long time, why bother, a non drugger still can get points and crystals about 75% of a drugger with same skills

time forces things to change and nothing can be against time... every thing need to be changed as time passes

----------------

yes a non drugger still can get score and points but we are here to play game and enjoy it ! it is not a duty

 

you can say ok so you are not forced to play and you can left tanki but before saying this think about this a little more

 

still there is nothing to say cause those non druggers are also the players who doesn't buy cry

but the sweet children are more attractive for their father ( this sentence is from an old movie ) , hope you understand what i mean

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I mostly agree with Brubook's idea and I upvoted it.

It's months I complain about constant drugging. It's not good for the game, apart for pure generalissimos battles.

 

However, the solution Brubook suggested is IMO not a real solution. If power ups loose 70 or 50% of their effect, then they will still be OP in relation to no power up and thus will still be used constantly from all those who can afford to buy the "lots of" kit.

So, all the players will be inclined to also use power ups to counter deal with drugger's power / armor / speed.

 

It's not only a financial issue, but a strategic as well.

That's why playing Pro Battles is not the solution either.

Because, power ups are really the salt and pepper in battle, if only their use is likewise: rare and balanced.

And there's ONLY ONE WAY to keep power ups and use them rarely. That's the way of increasing the cooling period of all supplies. Make every player, buyer or no, drugger or no, to have to stay undrugged for more. That way, he/she will have to play without power ups for a certain time (or else, find a hole to hide untill he/she can drug again).

 

I really wonder why isn't this obvious to everybody.

Personally, I like to use power ups as often as I can. That's the same for everyone. But what I like is not really the best thing I could do, as in many things in life. So I need an outside break, to keep me from using too much power ups. For a better game, not only for the other players but for me as well.

I try to apply self control and not use often drugs, but if cooling period was longer, the game would be better, I think.

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If you don't like as how it is now, go play PRO battles...

Or drug. There was a 1000 drug kit, so why not? + you are high rank, and (probably) you have atleast 2 turrets, and 2 hulls M3, which mean you are able to play (don't have to buy more of them - yes it's better but not necessary), So buy drug kit, when it will become available.

For lower ranks... it's not very fair, so try to avoid drugging, cuz it can cost much more than reward... and don't play looong battles to avoid takeovers

PS: If someone posted same thing before me, sorry, but I didn't read it, just went to end of topic...

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I mostly agree with Brubook's idea and I upvoted it.

It's months I complain about constant drugging. It's not good for the game, apart for pure generalissimos battles.

 

However, the solution Brubook suggested is IMO not a real solution. If power ups loose 70 or 50% of their effect, then they will still be OP in relation to no power up and thus will still be used constantly from all those who can afford to buy the "lots of" kit.

So, all the players will be inclined to also use power ups to counter deal with drugger's power / armor / speed.

 

It's not only a financial issue, but a strategic as well.

That's why playing Pro Battles is not the solution either.

Because, power ups are really the salt and pepper in battle, if only their use is likewise: rare and balanced.

And there's ONLY ONE WAY to keep power ups and use them rarely. That's the way of increasing the cooling period of all supplies. Make every player, buyer or no, drugger or no, to have to stay undrugged for more. That way, he/she will have to play without power ups for a certain time (or else, find a hole to hide untill he/she can drug again).

 

I really wonder why isn't this obvious to everybody.

Personally, I like to use power ups as often as I can. That's the same for everyone. But what I like is not really the best thing I could do, as in many things in life. So I need an outside break, to keep me from using too much power ups. For a better game, not only for the other players but for me as well.

I try to apply self control and not use often drugs, but if cooling period was longer, the game would be better, I think.

I agree with what  RustyNail  said. I am trying to focus on the problem for any good idea, and probably my idea is not the best!!

This is why I made up this conversation

 

Thank you RustyNail

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It amazes me how players of ranks as high as Marshal still complain about supply use in battles. You get 60 supplies every day FOR FREE, why are you complaining? Just create an alternate account, play with it and collect the everyday bonus on your main one. After a week of collection you are guaranteed to have over a 100 more of each supply.

 

It isn't, never was and never will be. Yes, supplies are a very strong temporary bonus to your tank's parameters, but the main deciding factor is still skill and strategy. I've seen games where Mammoths with full drugs were lying on their backs most of the time because they couldn't navigate the terrain properly, while skilled Wasps were capturing flags one after another, using nothing but nitro. Skill is first - supplies are second.

 

Because the server is unable to handle double the normal speed. If you double the speed of Wasp M3, it will lag, glitch through walls and eventually trigger the anti-cheat system, which will kick the player from the game. A lot of problems are associated with double speed, which is why it's only a 30% increase.

 

Because you get it permanently and never have to pay for it again. The overall improvement in your performance pays off that amount, so it's worth the price it is.

 

Two issues:

  1. The price of the supplies will be too high for the bonus it gives, so people will stop buying crystals to get supplies.
  2. "Drug wars" won't be as fun anymore, so many enthusiastic supply users will lose interest towards the game.

Both of these points will have huge impact on the game's success, so I'm pretty sure that the developers will be against your suggestion.

 

As beaku said - you have the option to play PRO battles with no supplies. The 5000 crystals you have to pay per month are a completely reasonable price, considering that you can earn that amount back in 2 hours of gameplay. Why do you have to pay for playing without supplies? Well, as Like-a-boss said, druggers pay for drugs, so by playing PRO battles you save crystals by not spending supplies, so the devs make you pay for having that privilege.

 

Anyway, you should be thankful for the fact that every single item is available in the game to non-buying players, so the buyers don't get any kind of super overpowered special ammo, which is only purchasable for real money. You have access to every feature in the game, which you use and don't even donate to the developers as a thank you. I don't see why you're complaining.

 

 

P.S.

 

 

 

 

/spoiler]

You used the word "drug" in your text 37 times. The official name for them is "supplies", so I strongly suggest you call them that instead of "drugs", as then people will take you more seriously. The reason they are referred to as drugs is because originally the icon on the repair (health) kit was a syringe, so people jokingly called that box a drug.

 

:ph34r:

I will try to answer some of your opinions because I think your perspective is not a common perspective.

 

First, the drugging issue is not just a financial issue. It's a strategic as well, and for that aspect please see the above posting of mine.

 

Second, the example you give, with the powered up mammoth and the skilled wasp is a singularity, that's how often one sees this. You might take into consideration that we are having this discussion for the common sake and not for the top skilled player's needs. So, your example does not really count for an argument.

 

Third, regarding your "2 issues"

I strongly disagree with Tanki's decision to make power ups a main income source*. That's the reason the word "drugs" have been in use. Because Tanki enforces the constant use of them, making us addicts. No need for niceties and politeness here, because this is a serious issue. If Tanki wants more money from drugs, they could do the honest thing: raise the price and whoever can afford it will afford it**. But without making them a nessecity. That's also an answer to your reference of 37 use of the word drugs in Brubook's post.

 

As for drug wars, which I agree it's fun (for generalissimos or the top three ranks only) there can be a mode in pro battles and so everyone's happy again.

 

I believe I answered in a adequate way to your comments, willing - always - a better game for all, which in turn will make more profit for Tanki itself.  :)

 

 

 

*and as a customer I have the right to state my objection benevolently.

 

** there's been another wonderful idea for increasing Tanki's income, and that's been the sale of cosmetic items that don't disrupt the game's balance.

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Agreed.

Maybe we give free pro-passes to everyone for 2 weeks.. and in this 2 weeks the default setting for battles is "without supplies".

So druggers can go to drug battles.. and all others enjoy 2 weeks nice time :)

 

This will most likely boost the pro-pass sales in the time thereafter..

And also the number of pro-battles that are drug-free.

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*shrugs* Make pro pass cheap (About 1k), and everyone will start playing in it more.  :lol: From low ranks to high ranks, all will be happy :P If SMP can be cheaper, why not pro? But yes, skill is better than drugs as the moderator above said. 100%. Also, in team battles, your team members matter more than drugs. It doesn't matter how much you drug if your team sucks in playing. You'll still lose. 

 

OP is of high rank, he should just get a PRO Battle pass. Generalissimo rank is only 4 ranks away. Next rank onwards might be able to compete.

Thank you for comment

 

Well, those 4 ranks represent 1/3 of the whole career in terms of XP !!!! With my gameplay it will probably means a year!

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MAFIOZA121 thank you for comment

 

It amazes me how players of ranks as high as Marshal still complain about supply use in battles. You get 60 supplies every day FOR FREE, why are you complaining? Just create an alternate account, play with it and collect the everyday bonus on your main one. After a week of collection you are guaranteed to have over a 100 more of each supply.

 

The point is not having supplies, I have thousands of each of them!

 

 

It isn't, never was and never will be. Yes, supplies are a very strong temporary bonus to your tank's parameters, but the main deciding factor is still skill and strategy. I've seen games where Mammoths with full drugs were lying on their backs most of the time because they couldn't navigate the terrain properly, while skilled Wasps were capturing flags one after another, using nothing but nitro. Skill is first - supplies are second.

 

Sorry, but I fully disagree with that. If you compare a drugger (or supplier as someone proposed) noob M0 with a skilled M3 I could agree, but on a normal battle where ranks and skills are in a certain range with some rare exceptions, drug (or supply) will definitely win.

I have seen team battles results change with 2 or 3 overdrugging player on a side. They won lost battles in short time.

When you are half an hour fighting and winning a battle some loosers leave. In their place come 2-3 druggers. In the next 15 minutes the result change and they win. This is very very annoying!!

 

 

Two issues:

1-The price of the supplies will be too high for the bonus it gives, so people will stop buying crystals to get supplies.

2-"Drug wars" won't be as fun anymore, so many enthusiastic supply users will lose interest towards the game.

 

The price is set up from the game, users get use to it

Drug wars are fun in the measure you win them (for drug users) and not fun for who loose them. Even if many players do not consider them "fun".

 

 

PRO battles with no supplies

 

These battles are not very expensive as you said.

They are not really available for low ranks, there is not soo much choice, there are always ultra high ranks and often they allow supplies too.

So in the end they are a very minor part of the game. Also at 22.00-03.00 GMT+1 (my playing possible times), there are really few pro battles. So Europe have little choice!

 

 

Anyway, you should be thankful for the fact that every single item is available in the game to non-buying players, so the buyers don't get any kind of super overpowered special ammo, which is only purchasable for real money. You have access to every feature in the game, which you use and don't even donate to the developers as a thank you. I don't see why you're complaining.

 

I am thankful! But Tanki promote itself as a free game ... if it was not like that I wouldn't play it.

As a paying game everything would be different!

 

 

You used the word "drug" in your text 37 times. The official name for them is "supplies", so I strongly suggest you call them that instead of "drugs", as then people will take you more seriously. The reason they are referred to as drugs is because originally the icon on the repair (health) kit was a syringe, so people jokingly called that box a drug.

 

I use the word "drug" as it is the most common word to describe the thing and the word that everyone use. As I want to be understood rather than "formal" I used it. I also agree and refer to last RustyNail post on this.

I didn't know the historic reason. Thank you to tell us that nice info.

 

 

In the end you didn't mention anything about the huge difference in numbers (power and ranks comparison I made), which is actually the unbalancing point.

 

Also I fully agree with all RustyNail said, and he explained things very properly and accurately. Thank you

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I am a non buyer and an inactive player( you can see that even after almost 2 years, I am still where I am) . I did have a bit of problem with druggers during my young days. What did I do??

Nothing. That's right. I continued to save up my drugs as someday I wanted to be able to drug like them. Unfortunately, after introduction of smart cooldowns, my dream shattered and I was left with 4k of each supply. I still have around 2k of them left. Thus, you see, using supplies is not as big an issue at Lower ranks as you are making it look like. With dedication and proper skills one can easily pass that phase.

After one point, buying a PRO battle pass becomes necessary for most of the players. But, many don't buy it because, apparently, it is too expensive. (I do agree with that point though). But what people don't see is that that amount can easily be won back if they play as good without druggers in battles as they claim to be. A month of PRO battles can give them tremendous amounts of crystals.

Also, taking part in FB battles and events also helps in earning crystals. All these are PRO battles, so no point in denying worth of PRO battle pass.

As MAFIOZA121 said, since druggers buy to drug, it is only fair for drug haters to buy a pass.

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if pro passes are too cheap, might as well remove it and remove all supplies, since 80% of games would be pro....., if your side isnt going to win, just leave the battle, unless u know u will still get a considerable amount of crystals, a tip : get a long range weapon (shaft/rail) and lay back/camp , or get an isida and stay out of fire and heal, that way u wont be some much in the middle of the battlefield with heavy fire

Well, this is an escape, not a solution! In this way most battles would be left with 8 player versus 2 all the times!

 

And this (battles empty on 1 side) happens very often, due to drugs abuse unfortunately. This is another signal that there is something wrong on that!

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I mostly agree with Brubook's idea and I upvoted it.

It's months I complain about constant drugging. It's not good for the game, apart for pure generalissimos battles.

 

However, the solution Brubook suggested is IMO not a real solution. If power ups loose 70 or 50% of their effect, then they will still be OP in relation to no power up and thus will still be used constantly from all those who can afford to buy the "lots of" kit.

So, all the players will be inclined to also use power ups to counter deal with drugger's power / armor / speed.

 

It's not only a financial issue, but a strategic as well.

That's why playing Pro Battles is not the solution either.

Because, power ups are really the salt and pepper in battle, if only their use is likewise: rare and balanced.

And there's ONLY ONE WAY to keep power ups and use them rarely. That's the way of increasing the cooling period of all supplies. Make every player, buyer or no, drugger or no, to have to stay undrugged for more. That way, he/she will have to play without power ups for a certain time (or else, find a hole to hide untill he/she can drug again).

 

I really wonder why isn't this obvious to everybody.

Personally, I like to use power ups as often as I can. That's the same for everyone. But what I like is not really the best thing I could do, as in many things in life. So I need an outside break, to keep me from using too much power ups. For a better game, not only for the other players but for me as well.

I try to apply self control and not use often drugs, but if cooling period was longer, the game would be better, I think.

Yes, maybe limiting drugs to a certain time, maybe in percentage of battle time or other, could be a good idea. The result should be that any player should spend more time undrugged than drugged. This could be the way to a nice improvement!!

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Xx_Like-a-boss_xX thanks for comment

Actually, as a non buyer, everything is hard to afford. But if I choose to save for hull turrets or paints, there is no more left for drugs or passes. If you add a minimum of MUs .... crystals are never enough if you don't buy!

 

Anyway drugs gives the inside childish feeling of the easy superiority, which is quite different from a balanced battle concept.

 

Also, many PRO battles allows drugs anyway ..... so the non drugs ones are not that much!

 

But you also get plenty of drugs as daily bonuses, if you take a 30 day break with your account you get *lots* of bonus drugs and crystals, and of course you can always pick up boxes in game.

 

I can see not spending crystals on drugs, but the fact that they are there and people use them is just part of the game.  

 

I do think there should be a less costly way to join a drug free battle - say 100 crystal per join vs. 500 or using the expensive pass.

 

But even when I have a free daily bonus pro-pass there aren't many pro battles, and those that exist often still have drugs enabled since it is on by default.  

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What about low ranks?

Drugging is not a very big problem as long as lower ranks play with their own ranks and not with lieutenants. Please read my previous post.

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i just hate the drugged railers and thunders............at my rank railers and thunderers are on drugs like always........killed in one shot........wth.....now one more wth weopon was introduced few days back............the hammer...........facing m3 hammer is very difficult................and when i see drugged hammer.........its like..........oh God wth........... just drugged hammer's two shots to kill my viki 3.5 ...........sorry not two shots even double powered 1.5 shots of hammer is enough to kill my viki 3.5.......wow.... :blink:

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