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Reduce power of garage supplies


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I don't understand you. It doesn't matter which hull you use when everyone has DD & DA activated, it's the same as if they have no drugs activated. You will die at the same speed. I can't see the difference.

Well- think of it this way. Lay DD aside since it only affects the hull.

 

Then you have SB and DA. Obviously a higher percentage of a greater starting value (light hulls' higher speed) added on, is a greater increase. 40% of 12 is more than 40% of 6.

 

But for DA, it's the same principle.  Doubling heavy hulls' hp gives more hp to them than light hulls, since you are doubling a greater amount. See what I mean? It's balanced, then you have RK. :P

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I just stated that if RK is unfairly favors heavy hulls (gives more HP)

RK does not give more [HP], it always gives 4000 proportionally in the period of 2 seconds.

Sometime it can multiple times repair the weak hull while only once the Mammoth M4 witch can make it not with full HP at the end of healing if it is on the damage.

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RK does not give more [HP], it always gives 4000 proportionally in the period of 2 seconds.

Sometime it can multiple times repair the weak hull while only once the Mammoth M4 witch can make it not with full HP at the end of healing if it is on the damage.

It repairs more hp. Now of course if the player is being completely pummeled it makes a difference, but otherwise not, as in the case of a camper or flag-runner.

 

At least the invincibility factor should be changed or adjusted for the class differences.   

 

I also think as a side note that Firebird needs a lot more charge. More than Freeze, and enough to compete against DA-heavies. It's also quite underpowered.  

 

Now many turrets are overpowered specifically from supplies, and the way DD works. It is set up so that some turrets benefit more than others, and some have to use more than others.

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DD should have like 65% instead of 100%

Altho I love 1 shooting these pests waps and hornets  :angry:  :D

Yes, who doesn't? :D

 

But I'm sure you can see why it's a bit OP. It makes the difference between equipment levels, which really define a hard-working saver, obsolete.

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Armor Boost

 

Cost: 50cr

 

Technology: Field force energy

 

Protection: Will absorb half the actual damage up to 2000hp before it's protecting energy is spent.

 

Duration time: 45 seconds, until its energy is spent or if the tank is destroyed, whichever comes first.

 

Monitoring: Current clock style for time and colors to let you know the energy level.

 

* Numbers could be different.

 

PS: I just want to trow this idea for this kind of approach. It'll not work for M2s and M3, but maybe someone can find a solution. My other idea was making different armors for each modification or something like 1000hp protection for M0s, 2000 for M1s, 3000 for M2s and 4000 for M3 and cutting the time.

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First, I have to say taking supplies (drugging) DOES take skills. It requires perfect timing to use the them, since they have time limit, especially in a big map.

 

HOWEVER...... (before you start roaring and giving me this face)tumblr_lvwepirujK1qbjo08o1_400.jpg

 

 

Some players are just keep smashing the buttons without thought, which make the tactics of using supplies meaningless. Therefore, instead of reducing the power of supplies, I suggest limit the amount you can use per battle.

 

e.g. you can only use 5 each per non-pro battle.

 

You know, they are important for capping the flag, especially most of the opponents are defensing.....

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Therefore, instead of reducing the power of supplies, I suggest limit the amount you can use per battle.

 

e.g. you can only use 5 each per non-pro battle.

Of all ideas and suggestion here, this is the worst.

Limiting sometimes isn't the best option in a life and in the game. If this would be added, at least 90% buyers would be gone which means no profit which brings total suicide.

 

And we have enough of limits for non-pro-pass players. So if you would want to play normally, this would bring the force to subscribe few thousands crystals every month to keep playing normally.

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Of all ideas and suggestion here, this is the worst.

Limiting sometimes isn't the best option in a life and in the game. If this would be added, at least 90% buyers would be gone which means no profit which brings total suicide.

 

And we have enough of limits for non-pro-pass players. So if you would want to play normally, this would bring the force to subscribe few thousands crystals every month to keep playing normally.

It would never work anyway because people can join and leave freely.

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Well- think of it this way. Lay DD aside since it only affects the hull.

 

Then you have SB and DA. Obviously a higher percentage of a greater starting value (light hulls' higher speed) added on, is a greater increase. 40% of 12 is more than 40% of 6.

 

But for DA, it's the same principle.  Doubling heavy hulls' hp gives more hp to them than light hulls, since you are doubling a greater amount. See what I mean? It's balanced, then you have RK. :P

Nah. DD affects the enemy hull, DA affects your hull. The two drugs cancel each other out when used together.

 

I don't think my hull is OP at all. It has some advantages and some disadvantages.

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Nah. DD affects the enemy hull, DA affects your hull. The two drugs cancel each other out when used together.

 

I don't think my hull is OP at all. It has some advantages and some disadvantages.

Yes, because you haven't experienced the all-out drugwars yet. ;)

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Noobs just don't understand that the drugs are a part of the game, that you basically need to use to win. And no, it's not like that nowadays because "there are so many skill-less noobz drugging". Why would have they even added the drugs in the 1st place if it was "noob" to use them? :lol:  Crying about drugs is like crying about any other ingame element. And if you don't like a game's elements, why the hell are you then playing it? :D

 

If you don't like drugs/druggers: 

 

1. You can call them noob druggers and feel superior to them 

2. You can also start drugging even if it's against your moral code :lol:

3. A very unpopular  option, but you can join battles where there are simply no supplies :D Such as XP/BP

 

I don't want to sound too aggressive writing this, but it's annoying to see people crying about drugs and using them which means I lose my battles due to mults. 

I see your arguments for 2 and 3 quite often, and feel the need to respond.

For number 2: Not everyone can afford supplies. Especially since large supply kits were moved to being in the shop only, it is either 17.5k for 100 of each (which you may not even make back), or buy drugs every so often. Neither of these are any good. For players trying to expand their garage, supplies simply are not affordable.

For number 3: Check this one out for yourself. Looking on the EN servers 1 and 2 (the ones where we can acutally talk to people and not be against M4s), there are not many options for drugless battles. The ones that do exist have unbalanced teams (numberwise, not skill/equipmentwise), or are full. As for playing XP/BP, that is what I have had to resort to recently.

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So you havent then  :P

1 or 2 players weren't going all-out full drugging. Of course they got killed pretty fast so you didn't see them often. The other 18 players were. I considered that to be a drugwar battle. ;) This was SCD-on.

 

And of course I've done the occasional SCD-off battles with youtubers. :D

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Are people ACTUALLY complaining about heavy hulls having more health and light hulls having more speed???  :lol:  :lol:  :lol:  :lol:  :lol: I am slightly amused and disappointed... To be honest. 

No, nothing are problem or complaining about heavy hulls or light hulls , we all are complaining about heavy hulls or light hulls with supplies. When heavy hulls become more armoured or powerfull and light hulls become more speed or faster. 

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so you have played in full drug wars where everyone is drugging non stop, and I mean everyone non stop through out the whole battle

Those are the best wars but sadly a few pacifists always spoil the fun throughout the end.

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I see your arguments for 2 and 3 quite often, and feel the need to respond.

For number 2: Not everyone can afford supplies. Especially since large supply kits were moved to being in the shop only, it is either 17.5k for 100 of each (which you may not even make back), or buy drugs every so often. Neither of these are any good. For players trying to expand their garage, supplies simply are not affordable.

For number 3: Check this one out for yourself. Looking on the EN servers 1 and 2 (the ones where we can acutally talk to people and not be against M4s), there are not many options for drugless battles. The ones that do exist have unbalanced teams (numberwise, not skill/equipmentwise), or are full. As for playing XP/BP, that is what I have had to resort to recently.

yes, "unbalanced teams" -this is the another problem for this game.

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I dont really see the point in drug wars, its impossible to kill anyone and you just waste crystals.

I play them for fun, and sometimes SCD are off in those. Its possible to bring down someone with a good team.

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Shield Boost (SHB)

 

Cost: 50cr

 

Technology: Force field energy that absorbs damage

 

Duration: 40 secs

 

Light hull protection: Absorbs 65% of actual damage

 

Medium hull protection: Absorbs 50% of actual damage

 

Heavy hull protection: Absorbs 35% of actual damage

 

Reasons for the difference: With light hulls the energy will be more concentrated because the hull is small; With heavy hulls the energy is stretched thin, sort of speak.

 

* Numbers could be different. Just trowing an idea.

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Shield Boost (SHB)

 

Cost: 50cr

 

Technology: Force field energy that absorbs damage

 

Duration: 40 secs

 

Light hull protection: Absorbs 65% of actual damage

 

Medium hull protection: Absorbs 50% of actual damage

 

Heavy hull protection: Absorbs 35% of actual damage

 

Reasons for the difference: With light hulls the energy will be more concentrated because the hull is small; With heavy hulls the energy is stretched thin, sort of speak.

 

* Numbers could be different. Just trowing an idea.

No, no, no. This is the topic for the drugging flame war, put that in IAS.

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I see your arguments for 2 and 3 quite often, and feel the need to respond.

For number 2: Not everyone can afford supplies. Especially since large supply kits were moved to being in the shop only, it is either 17.5k for 100 of each (which you may not even make back), or buy drugs every so often. Neither of these are any good. For players trying to expand their garage, supplies simply are not affordable.

For number 3: Check this one out for yourself. Looking on the EN servers 1 and 2 (the ones where we can acutally talk to people and not be against M4s), there are not many options for drugless battles. The ones that do exist have unbalanced teams (numberwise, not skill/equipmentwise), or are full. As for playing XP/BP, that is what I have had to resort to recently.

Thanks for bringing up such an old post of mine, I had already forgot about that :lol: 

 

2:  Drugs aren't meant to be too affordable to everyone :lol: That's how F2P games work. I assume you've read the messages where 2000mc explained it, since you quoted such an old post of mine. But you can create your own battles with your preferences (drugless)  and invite your friends, that way you can make crystals without spending a single drug. You don't necessarily need to make 17k crystals with the 100 of each drug, you can play pro battles also, or just simply drug only when it's very beneficial to you,   (There's a high fund in your battle, you're 1st, you want your team to win etc etc etc) or like people have said many times in this topic, they only drug against other big druggers. 

3: You can create your own battles as I said above, and invite your friends to fill it up. But I am aware that it always doesn't happen, and you just need the patience to wait and join 1 of those already filled up pro battles. And I've experienced having a noob team many, too many times :lol: But there's noobs everywhere in this game who don't know how to play properly/fairly. Like not try-harding if you can clearly see the enemy team doesn't have enough players. 

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Thanks for bringing up such an old post of mine, I had already forgot about that :lol:

 

2:  Drugs aren't meant to be too affordable to everyone :lol: That's how F2P games work. I assume you've read the messages where 2000mc explained it, since you quoted such an old post of mine. But you can create your own battles with your preferences (drugless)  and invite your friends, that way you can make crystals without spending a single drug. You don't necessarily need to make 17k crystals with the 100 of each drug, you can play pro battles also, or just simply drug only when it's very beneficial to you,   (There's a high fund in your battle, you're 1st, you want your team to win etc etc etc) or like people have said many times in this topic, they only drug against other big druggers. 

3: You can create your own battles as I said above, and invite your friends to fill it up. But I am aware that it always doesn't happen, and you just need the patience to wait and join 1 of those already filled up pro battles. And I've experienced having a noob team many, too many times :lol: But there's noobs everywhere in this game who don't know how to play properly/fairly. Like not try-harding if you can clearly see the enemy team doesn't have enough players. 

How it will be happen if in normal battles you can only use a number of drugs. If anyone want to use unlimited supplies in battles then go to pro drug wars. 

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