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Reduce power of garage supplies


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People use supplies because they have them. It's as simple as that. So you are against repair kits only because you can't use it.

 

-I can't? anyone, who has not been in this game for long and uses dailies cannot use repair kits as mindlessly as drug spammers every game.

 

Well, you are wrong. People can use repair kit from dailies.

 

-May I ask in which universe you thought I said that people can't use repair kit from dailies?

 

My basic strategy is to go in enemy base, take their flag, use DD and repair kit and run away. I can constantly use repair kit and I do so.

 

- Well, good for you, for the other team, not so much.

 

If someone uses supplies as mindlessly as you say then nothing can be easier than to kill them by some strategic planning and teamwork.

 

-Enlighten me, how can low rankers below Major use teamwork well enough to prevent mindless suppliers? An entire group of Firebirds and Freezes are rendered useless when enemies use the Repair Kit and run away.

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Sorry Brubook I don't know how to reply lol, but I'm not exactly making excuses i don't drug unless there is a gold box. I know how you feel it sucks when the other team drugs AND when your team durgs because you aare like, last place and get nothing. I think you have a good point and I think a good way to fix it is to maybe raise drug cost but maybe people who generate would have an advantage :( yeah i dont know any way to fix druggers besides wasting drugs back at them :(

 

Yes bobbyswag2, I didn't mean your excuses! When I saw your post I smiled because it is something I hear frequently as common players excuses (also like they feel they need one)! I see your point and beside increase of cost (which is surely not a nice thing for anyone) me and others proposed some other solution to give some different criteria in using drugs!

 

Also gold box is a unique situation and I did not discuss any behaviour during gold!! :)

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People use supplies because they have them. It's as simple as that. So you are against repair kits only because you can't use it.

 

-I can't? anyone, who has not been in this game for long and uses dailies cannot use repair kits as mindlessly as drug spammers every game.

~ I have played at your rank and I seriously think that you are exaggerating the situation. You can easily save up dailies till you have a few hundred of them.

 

Well, you are wrong. People can use repair kit from dailies.

 

-May I ask in which universe you thought I said that people can't use repair kit from dailies?

~ I meant people can use repair kit constantly from dailies.

 

My basic strategy is to go in enemy base, take their flag, use DD and repair kit and run away. I can constantly use repair kit and I do so.

 

- Well, good for you, for the other team, not so much.

 

If someone uses supplies as mindlessly as you say then nothing can be easier than to kill them by some strategic planning and teamwork.

 

-Enlighten me, how can low rankers below Major use teamwork well enough to prevent mindless suppliers? An entire group of Firebirds and Freezes are rendered useless when enemies use the Repair Kit and run away.

~Use double power. Or simply play DM.

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This is a totally a non winnable situation for the player's part of a "truly balanced" game (which will never be achieved because it is impossible). Tanki's main motive as a COMPANY is too make money. They implemented this system (the game today) as the most effective way of making money. I truly believe drugs help Tanki's income a lot, because it gives the player's satisfaction of that time on drugs, stronger, better and more effective in battle. People or user's like that effect and will keep buying or using that effect, hence Tanki would not remove this privileged because it makes money. It is really hard to change Tanki for the better of the players, but I totally agree with you. Battle's are truly unbalanced due to drugs, and Tanki made this Newspaper section just to distract players from the TRUTH of Tanki. The V-LOG was also just make to attract more new players around the world. We could get all the information on the V-Log's in my opinion in a much effective way on the forum. I feel your pain, as it is very difficult to not to press the number's on very decisive battles, in which buyers have a much greater advantage over you, and keep using supplies. The PRO pass is one option, but it is totally not effective due to the reasons that the original poster has stated. The best options is to decrease drug's influence and power, as it will only give you slight advantage and in some cases not ruin a whole game and an intense and fun battle. This is a very interesting topic!  

Yes, correct!

 

And as I understand the money matter I have been talking about "critical mass". Because you are right (as I said too) that it is all matter of money, but money comes from a percentage of the volume of player. Players volume increase with satisfaction, a mimimum number of players is needed for everybody satisfaction. If players are happy, the game become more popular; if the popularity (volume of players) increase, also the buyer percentage will increase in number. Hence more money for Tanki on a satisfying game!

 

So, even if apparently could seem a loss, a drug reduction or more strict use will lead to more money for Tanki!

 

1.000 drugging players make much less money than 100.000 happy players. See the point? The 1.000 will also stop playing soon, as they will not find battles and people playing, you see?

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Yes, correct!

 

And as I understand the money matter I have been talking about "critical mass". Because you are right (as I said too) that it is all matter of money, but money comes from a percentage of the volume of player. Players volume increase with satisfaction, a mimimum number of players is needed for everybody satisfaction. If players are happy, the game become more popular; if the popularity (volume of players) increase, also the buyer percentage will increase in number. Hence more money for Tanki on a satisfying game!

 

So, even if apparently could seem a loss, a drug reduction or more strict use will lead to more money for Tanki!

 

1.000 drugging players make much less money than 100.000 happy players. See the point? The 1.000 will also stop playing soon, as they will not find battles and people playing, you see?

You still don't get it. If most players become happy in a way you are suggesting then even though amount of Players might increase but amount of buyers won't. This is because there will be nothing left to buy. Everything can be achieved for free so why buy?

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You still don't get it. If most players become happy in a way you are suggesting then even though amount of Players might increase but amount of buyers won't. This is because there will be nothing left to buy. Everything can be achieved for free so why buy?

I think you don't get it. What I am talking about is a science called statistics, and it is what Tanki development strategy (or any other similar situation) is or should be based on!

 

On you gameplay you said "go for flag, DP, flag and heath for run away" ... I don't know how much you play but I don't think that even 2 hrs a day playing like that can be supported by daily bonus only. I think we are far from that.

 

And, before you say it again, for me it is not a matter of lack of supplies (I have thousands per kind)

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I think you don't get it. What I am talking about is a science called statistics, and it is what Tanki development strategy (or any other similar situation) is or should be based on!

 

On you gameplay you said "go for flag, DP, flag and heath for run away" ... I don't know how much you play but I don't think that even 2 hrs a day playing like that can be supported by daily bonus only. I think we are far from that.

 

And, before you say it again, for me it is not a matter of lack of supplies (I have thousands per kind)

Nope, you are wrong. I play like that for 4-5 hrs a day and I am only supported by dailies. If people are not able to do it, means that they are fat from understanding how SCD work.

Alert: I don't mean that I can use supplies without pause but when I go to take flag or gold box. To use them constantly, you need to be a buyer.

If you have thousands of supplies then, what are you worried about?

 

About the statistics part, please read my post again, even though players may increase, buyers won't.

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Nope, you are wrong. I play like that for 4-5 hrs a day and I am only supported by dailies. If people are not able to do it, means that they are fat from understanding how SCD work.

 

That's a bold lie. I can't believe it. Unless, of course, you go for the flag 2-3 times per battle. :P

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That's a bold lie. I can't believe it. Unless, of course, you go for the flag 2-3 times per battle. :P

That is a bold foolish statement, IMHO.

I go for the flag more than 30-40 times in a 60 minute battle. (With a DD), use a repair kit everytime, come out successful about 50% off the time.

I have never bought supplies, nor I ever will.

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That is a bold foolish statement, IMHO.

I go for the flag more than 30-40 times in a 60 minute battle. (With a DD), use a repair kit everytime, come out successful about 50% off the time.

I have never bought supplies, nor I ever will.

 

4-5 hours (according to your statements) in 60 min battles X 30-40 times per battle health packs = 120-200 health packs per day

 

LOL

 

Good luck finding someone to believe you when you say that you get 150 health packs daily bonus... and every day OMG That's hilarious! :lol:

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4-5 hours (according to your statements) in 60 min battles X 30-40 times per battle health packs = 120-200 health packs per day

LOL

 

Good luck finding someone to believe you when you say that you get 150 health packs daily bonus... and every day OMG That's hilarious! :lol:

:lol:

You took my statements too literally. Yes, I use about 50-60 repair kits a day. But I never said that I played everyday B). I collect for few weeks and then BAM!!

Edit: I also play smart. Most of my repair kits come from drops.

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That is a bold foolish statement, IMHO.

I go for the flag more than 30-40 times in a 60 minute battle. (With a DD), use a repair kit everytime, come out successful about 50% off the time.

I have never bought supplies, nor I ever will.

You realize this implies you get a daily bonus of 4500 -6000 crystals a day and get them solely in repair kits,

when a 1st Lt only gets 1950 crystals a day or equal in supplies or something else.

 

I type slow , so I miss replies

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You realize this implies you get a daily bonus of 4500 -6000 crystals a day and get them solely in repair kits,

when a 1st Lt only gets 1950 crystals a day or equal in supplies or something else.

Read my next post.

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:lol:

You took my statements too literally. Yes, I use about 50-60 repair kits a day. But I never said that I played everyday B). I collect for few weeks and then BAM!!

Edit: I also play smart. Most of my repair kits come from drops.

First you said you use health to run after flag, obviously to prevent being destroyed by fire .... now you say you get health from drops .... are these drops right where and when you need them???

 

Also, accumulating daily for weeks to play pressing buttons doesn't seem a "game strategy" to me!! This also probably mean you use multiple accounts (or do you only really play Tanki 2-3 times a month?)

 

Is it too much to pretend to have 1 account only and go on with it, without "accumulating" pauses?

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4-5 hours (according to your statements) in 60 min battles X 30-40 times per battle health packs = 120-200 health packs per day

 

LOL

 

Good luck finding someone to believe you when you say that you get 150 health packs daily bonus... and every day OMG That's hilarious! :lol:

LOL

 

Actually at my rank I could hypothetically have 20 repair kits a day. This is not real of course as we all know that you don't get always repair kits as daily bonus!

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Just came from a battle. See the screenshots and somebody tell me where's the skill in that...

 

Was it fun for him? Maybe.

 

Was it fun for his teammates? Sure! Easy money...

 

Was it fun for the rest of the players? Hell no!

 

Was it skill? Hell no!

 

Was it fair? Hell no!

 

Was it good publicity for Tanki? Hell no!

 

That's what drugging is about.

 

Problem is, that people can choose to use them or not... Normal battles are supposed to be like this: everyone drugs. Just most ppl don't do it, as it wouldn't be profitable.

Use drops, if possible, sadly it's not like using them, still better as nothing...

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First you said you use health to run after flag, obviously to prevent being destroyed by fire .... now you say you get health from drops .... are these drops right where and when you need them???

 

Also, accumulating daily for weeks to play pressing buttons doesn't seem a "game strategy" to me!! This also probably mean you use multiple accounts (or do you only really play Tanki 2-3 times a month?)

 

Is it too much to pretend to have 1 account only and go on with it, without "accumulating" pauses?

Now you have got me thinking.... See, when you have 1500 repair kits, you don't really give attention to how much you use.... But i know That I never have below 1200. I earn them somehow (Without buying) .

Yes, 40% of time, I get repair kits on my way because I plan the way and time myself using the time previous repair kit was taken up...

Now I won't argue anymore.

beaku signing out.

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Now you have got me thinking.... See, when you have 1500 repair kits, you don't really give attention to how much you use.... But i know That I never have below 1200. I earn them somehow (Without buying) .

Yes, 40% of time, I get repair kits on my way because I plan the way and time myself using the time previous repair kit was taken up...

Now I won't argue anymore.

beaku signing out.

Well, beaku

Even if with completely different positions, thank you for your comments.

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Play a PRO battle. No drugs allowed.

Hahaha if only it were that easy. First of all, barely any people play PRO battles, and if they do, it's mostly a 1v1. Second of all, those things cost crystals, something that most players cannot or will not use for this purpose.

 

But I totally agree. Drugs are the way to win, even at my level. I think that some limitation should be made on them, because they really do win games by themselves. Basically, the one with the most crystals wins. And that doesn't recompense the actual good players.

 

Especially the healing. God do I hate the sadistic players who use that, a shield, and a mammoth. XD

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Xx_Like-a-boss_xX thanks for comment

Actually, as a non buyer, everything is hard to afford. But if I choose to save for hull turrets or paints, there is no more left for drugs or passes. If you add a minimum of MUs .... crystals are never enough if you don't buy!

 

Anyway drugs gives the inside childish feeling of the easy superiority, which is quite different from a balanced battle concept.

 

Also, many PRO battles allows drugs anyway ..... so the non drugs ones are not that much!

 

Actually, it gives me a sense of superiority when I see a colonel or above drug to face me when I am a first lieutenant or captain.

 

I will only drug to catch a gold box if they make it 100,000 crystals. I would not drug for a 10,000 crystal gold box. I respect myself too much to do that.

 

Naturally, the Brigadier or higher who drugs to face me must think I am a noob who does not know how to drug. I am happy that everyone is having fun!

 

I agree with you though. Unfortunately, TO wants the free battles to suck so everyone will be forced to buy PRO passes, but even when you do the default is as bad as the free battles.

 

You bring a brilliant idea that drugging should not have crazy limits. Maybe make it like the speed boost, but not 100%. Unfortunately, this idea would decrease the demand on drugs, and that is a no-no.

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Supplies are advantages. Expect supply users to have an Advantage.

 

I leave battles like that......or I drug back.

Drugging back wastes drugs becuase buyers have like unlimited health packs...

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