Jump to content
EN
Play

Forum

Let's discuss increased HP for heavy and medium tanks


semyonkirov
 Share

Recommended Posts

One more issue that I didn't want to connect to the last post.

 

One of my sons has a friend that also plays this game. That friend is actually the one that convinced my sins and I to join this game. That boy has ADD. If you are not English speaking and don't know what that it go here http://en.wikipedia.org/wiki/Attention_deficit_hyperactivity_disorder_predominantly_inattentive.

 

As part of his struggles, loud noises often distract him and he does not function too well. I stated before that your new Horn system sounds more like a run down carnival Fun House, without the fun. The game has become so distracting for this boy that his mother will no longer allow him to play the game. I do know that he spent an average of 2 hours a day with Tanki and usually spent $10 a week (US dollars) on the game. He's gone and he might very well take my sons, their friends ( a small school group of about 20 tanki users), and others with him. 

 

Leave the Horn Section in the military band. Get back to what works.

  • Like 6

Share this post


Link to post
Share on other sites

To be honest...i feel this update has nerfed quite some /hulls/turrets/combos . Hence overall game balance has been broken due to this update.If u have upgraded heavy hulls, you should probably upgrade light hulls too. Like wasp should be stable/fast etc or hornet would be more manuverable or somthing like that.Or at the very least pls upgrade railgun damage by just a few..........railgun too has been harder to use these days becoz of paints like tundra digital and prodigi and on top of that this update....so dictator M2 can survive 3-4 shots fromM2 railgun and if M1 4-5 shots which means railgun is now gonna grow less ans less popular.soon it will be used rarely and eventually left behind. But it does have some good sides to it since i use my thunder with dictator but i mainly use hornet/wasp with railgun....

Share this post


Link to post
Share on other sites

To be honest...i feel this update has nerfed quite some /hulls/turrets/combos . Hence overall game balance has been broken due to this update.If u have upgraded heavy hulls, you should probably upgrade light hulls too. Like wasp should be stable/fast etc or hornet would be more manuverable or somthing like that.Or at the very least pls upgrade railgun damage by just a few..........railgun too has been harder to use these days becoz of paints like tundra digital and prodigi and on top of that this update....so dictator M2 can survive 3-4 shots fromM2 railgun and if M1 4-5 shots which means railgun is now gonna grow less ans less popular.soon it will be used rarely and eventually left behind. But it does have some good sides to it since i use my thunder with dictator but i mainly use hornet/wasp with railgun....

Why should they upgrade light just because they upgrade medium and heavy? They upgraded medium and heavy because way too much was played on light. This actually fixed balance. If they upgraded lights as well, it would just become as disrupted as it used to be.

  • Like 1

Share this post


Link to post
Share on other sites

Now that I've played a couple of days I have some more comments.  I'm a Viking/Ricochet guy.

 

Before the update, Wasps and Hornets ruled the day.  In the hands of experienced players their speed and maneuverability allows them to dodge while doing damage.  This is particularly useful with the railgun, which does massive damage and is very effective provided you can stay out of harm's way between shots.  That's why the Wasp/Railgun is so popular among players who have learned to maneuver and turn their turret, dodge and hide and all the rest.  A drugged railgun could one shot a medium tank, which usually loses the battle for the first shot with wasps due to its slower speed and lack of maneuverability.  If you drugged for armor, then it took two shots to kill you.  Not worth using supplies most of the time.

 

Viking armor was inadequate for larger battles.  Too big a target and not enough armor.  You had to get really lucky to survive.

 

The biggest change of the update was that it now takes three railgun shots  or two drugged to kill a viking.  It has forced wasp/railgun players to be more careful and less aggressive, which they understandably hate.  They can no longer survive a fight in the open with a medium tank.  I imagine that this is the most difficult thing for them to get used to.  The change has not affected what light tanks are supposed to be good at, which is speed and maneuverability, but it has nerfed their ability to stand up to medium and heavy tanks, which they are not supposed to be good at.  

 

What this update really does is turn causal players, who don't have the time to spend learning the secrets of Wasp/railgun magic a chance to be meaningful contributors to the game.  You grab a heavier hull, focus on base defense and you'll do OK.  This change prevents those players from becoming cannon fodder.

 

It has also introduced new tactics for medium hull players.  With a bit of drugging I can now wade through several enemy tanks, take the flag and bring it back on small maps.  Speed is not the only tool in the box now.

 

This change is good.

  • Like 1

Share this post


Link to post
Share on other sites

Now that I've played a couple of days I have some more comments.  I'm a Viking/Ricochet guy.

 

Before the update, Wasps and Hornets ruled the day.  In the hands of experienced players their speed and maneuverability allows them to dodge while doing damage. 

Don't mean to harm you.. but you will see that this changes when you step up the ranks.

Your Rico will turn much faster and your aiming abilities will develope.. so you will take yout wasps encircling you with no problems.

I know some very good rico players close to my rank which like to drive vikings (rico M2, Viking M2).. and believe me.. things will turn ;)

 

And you know what? At this ranks the HP-add-on to a viking is so even larger

Share this post


Link to post
Share on other sites

now the big tanks are indestructible!!! :o  :o  :angry:  :angry:  think this: if 2 isidas are healing 1 drugging (doble armour) mammoth, he will be indestructible... if u are gonna improve the armor of some tanks, then improve horny and wasp too  ;)  ;)  :)  :)

Share this post


Link to post
Share on other sites

I know I will be bashed by younger kids with horrendous English skills that will want to shout me down.  So true.    

 

The game is not that fun anymore. We have tons of big hull guys with shafts just looming around, camping I believe you call it.  This is a problem, but you have to change your tactics.  What's bad is when you know better and no one else wants to listen.  I've lost many winnable games because the "less experienced" didn't want to listen to a few tips and tricks.  When it comes to campers, you need a few on your team to focus on killing them.  But as inferred, this is often the problem because everyone's too busy looking for a Gold Box that they're probably not going to get, anyway.  Earn your gold by winning!  So getting people to focus on the larger picture is difficult.  

 

Don't play in battles that are above your rank, or within one or two at the most; but you should never play in battles where those opposing you have the ability to upgrade from M0 to M1, for example, when you can't.  This will make the game more enjoyable.  

 

In the end, you can't have speed, armor, and firepower all at the same time.  You give up a little of one to gain the other; and this is usually tailored to playing style.  I prefer speed myself and then MU to some extent, depending on what account I'm using.  Because of this, I'm always competitive and can typically do more with less because my TACTICS are better.       

 

Finally, most computers have some sort of spellcheck function even in this forum that you can use. Please use the damn thing. You prove your ineptitude by your inability to communicate your thoughts and actions.  Spell check is two words, not one.   :o) 

See my comments in yellow.

Edited by Spurger
  • Like 1

Share this post


Link to post
Share on other sites

THIS. IS. BRILLIANT.  Its finally worth it to use heavier hulls. I was in an engagement with a viking while using my hornet earlier and I had a strange feeling of being a noob again dueling  a heavier hull which made me feel like the game has gone back to being a semi-realistic tank game instead of deal where higher rank=win   no matter the equipment. Good work

Share this post


Link to post
Share on other sites

See my comments in yellow.

I was in a battle earlier where we had about 10 idiots with the shaft and all the did was removed by short range weapons. They never changed and lost us a game that could have been fair. People need to wise up because team players are the ones who make the real cash.

Edited by FederalBureauFBI
Player M16i has been warned. Reason: Insults, profanity (Forum). Rules

Share this post


Link to post
Share on other sites

See my comments in yellow.

My sarcasm is in Orange.

 

You're so smart but the origin of the word is spellcheck. http://www.oxforddictionaries.com/us/definition/american_english/spellcheck

Change my tactics, well I like fast paced games and sitting there taking pot shots at one another is not the best game. It's actually quite boring. I push forward at all time to get the other flag. I encourage others to do the same. But in order to take the other flag you now have to have one of the big slower tanks to go take out all of your girl scouts sitting around the campfire. Yeah that is changing tactics. So interesting that it's not interesting anymore. That's my complaint. 

 

About speed, armor, and firepower (Spurger do I get extra credit because I used the Oxford comma or are you one that likes to remove that one?), Why can't I? I've been updating and buying crap from Tanki, so why not? Explain to me why my multiple purchases are worth less than one purchase of a hull that suddenly leaps to something that is near impossible to kill?

Edited by r_Hudroy0
  • Like 1

Share this post


Link to post
Share on other sites

How long does it usually take until a new update/upgrade is made? How long will it take before Tanki send me a welcome back package for not playing but logging in after a long time? I just went and got killed too many times and then I shot a guy 5 times and then a freaking shaft shot once and got credit for the kill. I'll come and chat here because this is slightly entertaining. But I'm done for a while.

 

Spurger, have fun editing this one too.

Share this post


Link to post
Share on other sites

This is typical of what I see at my level before the changes and bear in mind that this was just one tank.

 

http://youtu.be/z7_KYP2pBac

 

I know my rail is maxed-out and the other rail is m3, not to mention the m3 freeze and smoky which was inflicting damage before the critical hit. Then there were the others behind the building.

I actually did the math on this one and this guy, in all likelihood, should have been destroyed before he used his repair kit. (Yeah, I know he had picasso and armor).

 

So can you imagine then when you get a team of these constantly attacking, all now with added protection? Imagine Isida help? Organised raiders will rule this game only serving to frustrate more players.

 

Prepare to see the some of the same players who liked and defended this update very soon, complaining of raiders, drugs and how they are unable to compete anymore.

 

 

  • Like 3

Share this post


Link to post
Share on other sites

u just explainined it yourself, and none of your team was using DP

Picasso and armor will only give you so much.

But this wasn't my main point which was entirely lost on you.

  • Like 1

Share this post


Link to post
Share on other sites

Picasso and armor will only give you so much.

But this wasn't my main point which was entirely lost on you.

m4 viking mu picasso?

your team could do the same, its not like they have the increase hp only

Edited by samlauncher

Share this post


Link to post
Share on other sites

Reading through some of the posts here I noticed some comments about improving skills as you rank up. This got me thinking about the tanks I encounter.

 

I find Wasp/Hornet users tend to be highly skilled when it comes to turret/hull control due to the basic need to dodge enemy fire as they try to survive. However I am always amazed by the ammount of users of Hunter and above who can only fire in straight lines as they have no ability to control their turret, steer and fire. While this is expected at lower levels as people familiarise themselves with the game, it does suprise me that this lack of control will stretch all the way through to Generallissimo.

 

The increase in armour just allows those lacking ability to carry on driving straight at you blazing away knowing you will have even less chance to take them down, especially as these players also tend to double armour to compensate for their lack of skill.

 

I already find myself playing more Pro battles to get away from the continuous druggers. The irony being that a large % of Pro batles are BP/XP as these are the hulls the better players tend to use.

 

 

Goose.

 

p,s, Before I'm accused of being a biased Hornet user, I will say I also use Viking a lot with Hunter & Mammoth less frequently.

  • Like 4

Share this post


Link to post
Share on other sites

You are never wrong, do you?

With all due respect I find your reply, as a Dev, to RustyNail a little patronising. I'm suspect as ordinary tankers we would be admonished if we had done similar.

 

Respect is a two way street and while I understand as TO you may take some of the criticism personally, these forums should be for polite debate not petulant replies.

 

Goose.

  • Like 3

Share this post


Link to post
Share on other sites

Tanki make various changes about 5 to 10 times per year with the best of intentions.  We all know that 'adjustments' will occur from time to time to try and keep a general 'balance' - and we all know that's it's impossible to keep all users happy ALL of the time.  Each time an update occurs we all have to adjust our tactics a little or a lot as best we can - a bit like formula1!

This may mean I have to abandon certain maps or tank combinations that are not working well enough.  This is why seeing the Tanki stats and trends in those stats - this may help us make the best choice.

On the other hand if we knew which combinations are scoring the most points and which are the worst - then this may cause massive changes of equipment.  Maybe if the worst scoring combinations were given proportionally more battle crystals this would create an automatic balance?  Worth a try I would think.

 

I like AZ comments - because he covers the top end of the game very well and can show graphically how things look on the battlefield. 

I find above 'Captain' level battles are much more 'brutal' - if you cannot stomach a good scrap then you're in the wrong game.  I love it.

Or you can start a new account every time you get to Captain level and beat up some noobs.  Although I find lots of top players are doing exactly that - so you get good battles down at that level.  You can easily spot the top players with new accounts: they can move the turret 'usefully' and score 4 times as much as anyone else.

 

AZ shows very well how unfair 'unbalanced' drug use can be.  If every tank were allowed to use the same number of drugs per hour - maybe that would solve it?

It's our job in the forum to point out (as truthfully and unbiased as we can) what the consequences of each Tanki update has been.

For me as a Wasp / Rico pilot - this change has made very little difference.

I do not want my own tank combination to be OP as this would be very boring.

I use Wasp / Rico - because I like using speed which I think is the most fun and has the most creative possibilities.  Plus I have the feeling of being the 'underdog' and snatching victory from the jaws of death - this makes me sweat the most!

I find the more I practice, the more tactics I develop and the more fun I get from this great game.

Not everyone can do this. Sime simply do not have the skills or the brain power.

 

Some days all goes well and some days all goes wrong - that's how the 'cookie crumbles'.  It just makes me try harder - that's my personality.  I never grumble - I just try and make things better.

 

In CTF - it's obvious that 'team play' can make a huge difference.

A single tank cannot take on 2 tanks at once (occasionally rail, shaft  and thunder get lucky!)  But 2 tanks working together have a good chance of knocking out 3 'independents' for little loss of HP - that's where 'synergy' is the magic ingredient that can be found in Tanki - it's the holy grail for me.

 

Occasionaly I get to work with an Izzy or a Freeze when attacking an enemy base.  Weaken the defence with long range shots or ricochet shots - this makes them easier to kill when finally closing in.

If you kill the enemy too soon, they will re-spawn and be back 20 to 30 seconds later.

Shafts and railguns on your own side can do some long range defence weakening.

If flag capturing was too easy it would be no fun!  Each enemy team and each map has it's own pluses and minuses - this keeps Tanki interesting.

Plus these are real people we're fighting - not AI machines - outwitting them is part of the tactics - and never forget 'chance' plays it's part.

 

And by the way - Tanki does take account of 'partial kills' in this game - I feel the Tanki points total is a very fair indication of how well you've been doing versus the rest.

Capturing the flag or carrying the flag or returning the flag are all good point earners.  The shafts have to kill a lot of tanks to get a good score in CTF.  Which is why if I'm capturing lots of flags I drop approx. 1 in 4 of my flags to the defence team as a thank you.

 

It amazes me how much variety we do get in Tanki - nearly every battle is a different combination.

I do wish we could have 'random maps' as an option at the end of every 2 battles for a bit of extra variety.

 

I agree with those that point out the 'paint' system is now 'messed up' ever since adding Hammer and Vulcan - it's now impossible to protect with all the combinations needed.

I wish I could have decent protection from BOTH Hammer and Railgun (chainmail is no good against Railgun and even Tiger is no good to me!).  So I'm forced to use Tundra paint with protection from Railgun (otherwise Railgun kills me in one shot = no fun) and I have to try and avoid going near any M1+ Hammer (not always possible!)  If I could combine paints myself - that would solve it.  But as you know I prefer not to have any 'paint' protection - just allow us to use or buy any paint colour we like and then let us buy MU 'protection' against any turret we wish in any combination we choose - that would fix it.  and we can use 'holiday paint' without losing vital protection.

 

Regarding sound in Tanki - I play without sound - simple!  (I need to hear if anyone calls me out of my study).  This does mean I usually miss when gold is dropped because the sign is not big enough to catch my attention while driving fast.  One 'glitch' and I'm on my back!  However, I do find I can capture the flag while everyone has gone running off to get the gold!  This gets me more crystals than my futile attempts to catch the gold in a Wasp!  Gold does not drop in enough random locations for me to have a chance and big tanks just push me out the way!

Edited by racer22_online
  • Like 2

Share this post


Link to post
Share on other sites

 

BEST UPDATE EVER. No really, it is. Now I can even better fulfill the role of m2 God-mode_ON. :D. For all those haters out there, not everyone likes hornet. I am not a fan of it. The only reason I have it m2 is because of the same reason  many have it m3. It is the first m2 and m3 hull to unlock. This needs to be fixed. That is the main reason hornet is so popular. Same reason I got rail m2, because everyone else was using it. To fix this they need to do a whole new re balance in which the entire garage is refunded at 100% regular purchase value, and prices, and unlocks of the items are changed. This should of been done when they brought in hammer, but I guess no one thought of that.

^

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...