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Let's discuss increased HP for heavy and medium tanks


semyonkirov
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This update is nice, but like what other tankers have said, hornet is still going to be as popular as it was. 

 

I feel like this update didn't encourage people to use heavy hulls more, but instead it just encouraged people who already use heavy hulls to keep using heavy hulls.

yep.. noone of the speed junkeys (like me :)) will buy a titan just for the health it provides.

Which means the "official" reason & intention will fail to work out. That is pretty obvious.

 

But although so many people see it like that, they introduced it. Seem to be for the reason of money.

Especially for druggers using double armour and health, this some more HP are a blessing.

 

But unfortunally this change of HP changes gameplay for lighter hulls with rail, as they have to give large hulls one more shot. One shot for rails lasts 6..7 seconds.. nice time to die in between.

But as hulls are chosen to suit your gamemode,map, favorite game strategy... so much fun will be lost in higher ranks, where the change of HP is "large".

 

Therefor I don't like it.. it knocks of game balance (which was quite fine last year in december, before several updates messed it up)

Edited by Rohrmeister
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But although so many people see it like that, they introduced it. Seem to be for the reason of money.

Especially for druggers using double armour and health, this some more HP are a blessing.

 

 

So true normal battles from the rank of general and up are dominated by supplies and heavy and medium tanks even before this update so one have one of two choices either ignore normal battles and go to pro battles where supplies are off or get a heavy hull and enjoy a totally undiscovered part of tanki with heavy and medium hulls. 

Edited by T.O.T.A.L.W.A.R

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Heavy hull is really slow. Hornet's speed is the best.

I stopped playing => Railgun is the toy.

Maybe I will come back in the game IF Railgun reload -50% => double damage. Until then, I play World of Tanks.

 

Paints do not care.

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most haters of this "dramatic change" in HP for medium and heavy hulls are XP players..why should rail dominate every single battle?..you allready have XP battles,so if you are that big fans of it,go play XP..simple as that..do you think that,for example,team of 10 railguns can beat team of 10 players using versitile equipment?..wrong..as I said many times,this game isn't about XP only,it would be too darn boring..there is so many possibilities in garage to combine,why would one be limited to XP?..if your loved rail isn't that effective anymore,here's free tip :D ,try something else in your garage :)

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yep.. noone of the speed junkeys (like me :)) will buy a titan just for the health it provides.

Which means the "official" reason & intention will fail to work out. That is pretty obvious.

 

But although so many people see it like that, they introduced it. Seem to be for the reason of money.

Especially for druggers using double armour and health, this some more HP are a blessing.

 

But unfortunally this change of HP changes gameplay for lighter hulls with rail, as they have to give large hulls one more shot. One shot for rails lasts 6..7 seconds.. nice time to die in between.

But as hulls are chosen to suit your gamemode,map, favorite game strategy... so much fun will be lost in higher ranks, where the change of HP is "large".

 

Therefor I don't like it.. it knocks of game balance (which was quite fine last year in december, before several updates messed it up)

I like your insight, but the only weapon that seems to be effected with the change of HP is the railgun. Yes, twins will have to shoot a couple more times, but it isnt a big deal for them, mainly because they have infinite reload time. I know for a fact that m1 dictator takes 3 hits to kill with m1 railgun, when the extra HP was added, it still took 3 hits. Im not sure what other hulls you were reffering too when you said it takes one more hit to kill, but im sure the change in HP isnt enough to change the amount of hits it takes to kill them.

 

All the updates that were added after december I approve of, this update I guess I approve of, but I thinkt there are better alternatives.

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long_DE_EN.jpg

 

Tankers!

 

The game’s balance is shifted towards light hulls. More than half of the purchased hulls are Hornets. Only 5% of total game time is played on heavy hulls. Due to that, the game loses some of its diversity, and the gameplay doesn’t work as intended.

 

We've decided to balance things out by increasing the armor of heavy and medium hulls. The amount of extra HP depends on the hull’s model and its modification.

 

Hunter

M0 100,0 → 105,0

M1 165,0 → 173,8

M2 190,0 → 200,3

M3 235,0 → 247,9

M3+ 270,0 → 285,0

 

Viking

M0 122,2 → 128,1

M1 162,4 → 170,3

M2 219,7 → 230,6

M3 242,6 → 254,7

M3+ 300,0 → 315,0

 

Dictator

M0 116,5 → 121,8

M1 187,6 → 196,2

M2 220,0 → 230,0

M3 297,6 → 311,2

M3+ 330,0 → 345,0

 

Titan

M0 135,0 → 145,0

M1 187,5 → 201,6

M2 292,5 → 314,9

M3 337,5 → 363,4

M3+ 390,0 → 420,0

 

Mammoth

M0 161,2 → 172,4

M1 193,5 → 207,1

M2 298,7 → 319,9

M3 379,6 → 406,6

M3+ 420,0 → 450,0

 

We’ll analyze how these changes affect the balance of hulls in Tanki, and continue to tweak parameters as needed.

 

Make sure you share your impressions of the change in this thread and via the special poll.

why even do this 

you create a bigger gap between small hulls to all the other ones ? why 

why even bother with this ? 

if you are trying to even the playing field then this will not be enough 

however if with the increased uncontrolled light hulls you wish to make the playing life of a light hull allot harder to play with then you are succeeding.

ps have you noticed yet that when you make mistakes and the game becomes unbalanced and unfair and not worth playing.

i come to the forum and message the people that i think should know how i feal about the situations of unfair upgrades.

an i am not afraid to let my true feelings about any subject known.

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long_DE_EN.jpg

 

Tankers!

 

The game’s balance is shifted towards light hulls. More than half of the purchased hulls are Hornets. Only 5% of total game time is played on heavy hulls. Due to that, the game loses some of its diversity, and the gameplay doesn’t work as intended.

 

We've decided to balance things out by increasing the armor of heavy and medium hulls. The amount of extra HP depends on the hull’s model and its modification.

 

Hunter

M0 100,0 → 105,0

M1 165,0 → 173,8

M2 190,0 → 200,3

M3 235,0 → 247,9

M3+ 270,0 → 285,0

 

Viking

M0 122,2 → 128,1

M1 162,4 → 170,3

M2 219,7 → 230,6

M3 242,6 → 254,7

M3+ 300,0 → 315,0

 

Dictator

M0 116,5 → 121,8

M1 187,6 → 196,2

M2 220,0 → 230,0

M3 297,6 → 311,2

M3+ 330,0 → 345,0

 

Titan

M0 135,0 → 145,0

M1 187,5 → 201,6

M2 292,5 → 314,9

M3 337,5 → 363,4

M3+ 390,0 → 420,0

 

Mammoth

M0 161,2 → 172,4

M1 193,5 → 207,1

M2 298,7 → 319,9

M3 379,6 → 406,6

M3+ 420,0 → 450,0

 

We’ll analyze how these changes affect the balance of hulls in Tanki, and continue to tweak parameters as needed.

 

Make sure you share your impressions of the change in this thread and via the special poll.

the hp of any tank light med or heavy is not determined just by the tank alone the color is a contributing factor and speed 

this is why heavy's are hardly played they are to slow (fact) the only time i go heavy (MAM i got) is when i  need to camp on flag.

it is almost usles to attack enemy base like before and the reason for that is drug timing and usage

before you could drug all 3 at 1 time making heavy something all players wanted and you still had the heal to fall back on 

and if you got isida behind then (bonus) that's why heavy's are not used as much you caped the drug usage and ill bet allot of your income came from top players just buying a shed load of drugs to spend in a 3 hour battles.

yes they drugged a load and got the highest scores but those long battles where what made the game great and exciting to play for me

those battles even though being pawned allot where epic fun battles.those where the ones i played for and keep on playing for 

but with the current system no multiply drug usage no heavy's = no epic battles. ow and decreased income for you because you cant drug all 3 at once and become a monster any more.

no spamming of drugs no point in donating/buying crystals if you cant use them all when you want to.

Edited by r_D0m10

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So may I ask what is your favorite weapon and hull?

if this is question for me,I play with evry hull and turret I have,it all depends on battlefield situation and what is necesseary to use :)

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This update sucks! But not because i am a hornet or wasp user!. In the last rebalance you nerfed M3 viking and gave it less armour than dictator because dictator was not a popular hull. The only way to get around this was if you had all micro upgrades on armour which i did. Now i look at the stats and even with full pro i am only just higher than a basic M3 dictayor with no micro's. Another example of tanki thinking they can sneak stuff in and noone will notice!

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I like your insight, but the only weapon that seems to be effected with the change of HP is the railgun. Yes, twins will have to shoot a couple more times, but it isnt a big deal for them, mainly because they have infinite reload time. I know for a fact that m1 dictator takes 3 hits to kill with m1 railgun, when the extra HP was added, it still took 3 hits. Im not sure what other hulls you were reffering too when you said it takes one more hit to kill, but im sure the change in HP isnt enough to change the amount of hits it takes to kill them.

 

All the updates that were added after december I approve of, this update I guess I approve of, but I thinkt there are better alternatives.

My MUd M1 Hammer could destroy an M1 Dictator in a single clip.

 

Now it cannot unless I MU it further. Basically Tanki wants us to spend crystals on MUs so that we can adjust to this change.

 

Another marketing stunt from Tanki devs.

 

Also, now it became worse for non-buyers. Druggers are much stronger and when using Speed Boost, they can now turn turret fast enough to kill freezes who defend.

Edited by r_priyangshu0
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Well as I clearly stated I was only referring to railgun... MU's did not occur to me... That is a good insight though. I applaud you for noticing that.

 

My MUd M1 Hammer could destroy an M1 Dictator in a single clip.

Now it cannot unless I MU it further. Basically Tanki wants us to spend crystals on MUs so that we can adjust to this change.

Another marketing stunt from Tanki devs.

Also, now it became worse for non-buyers. Druggers are much stronger and when using Speed Boost, they can now turn turret fast enough to kill freezes who defend.

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So hey, here's an idea: why don't the people who thought up this increase in HP for medium & heavy tanks go and try to kill one with a freakin' Isida?!!!!?

This update has made Isida almost useless against med/heavy tanks.

I like being able to heal my team mates, but as an offensive weapon, I might as well beat on bigger tanks with a broomhandle...

My M1 Isida's charge doesn't last long enough to do significant damage against heavy tanks, and by the time it recharges, I can't get away, then dart back in to engage them (especially tanks using ranged weapons) without getting slaughtered. 

Almost every heavy tank I've engaged (even tanks below my rank) has wiped me out.

Isida NEEDS to have increased damage, AND better range to make it competitive.

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So hey, here's an idea: why don't the people who thought up this increase in HP for medium & heavy tanks go and try to kill one with a freakin' Isida?!!!!?

This update has made Isida almost useless against med/heavy tanks.

I like being able to heal my team mates, but as an offensive weapon, I might as well beat on bigger tanks with a broomhandle...

My M1 Isida's charge doesn't last long enough to do significant damage against heavy tanks, and by the time it recharges, I can't get away, then dart back in to engage them (especially tanks using ranged weapons) without getting slaughtered. 

Almost every heavy tank I've engaged (even tanks below my rank) has wiped me out.

Isida NEEDS to have increased damage, AND better range to make it competitive.

LOL, Simple , you need M2 Isida. It works against the heavy tanks you are now fighting. M1 Isida too weak for offense. Gain a rank and get M2.

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Well as I clearly stated I was only referring to railgun... MU's did not occur to me... That is a good insight though. I applaud you for noticing that.

I still own you some calculations and examples.. but I got carrier away by playing today. Will come.. cause I am self interrested in which combinations of tanks, weapons and paints this is an issue.

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So hey, here's an idea: why don't the people who thought up this increase in HP for medium & heavy tanks go and try to kill one with a freakin' Isida?!!!!?

This update has made Isida almost useless against med/heavy tanks.

I like being able to heal my team mates, but as an offensive weapon, I might as well beat on bigger tanks with a broomhandle...

My M1 Isida's charge doesn't last long enough to do significant damage against heavy tanks, and by the time it recharges, I can't get away, then dart back in to engage them (especially tanks using ranged weapons) without getting slaughtered. 

Almost every heavy tank I've engaged (even tanks below my rank) has wiped me out.

Isida NEEDS to have increased damage, AND better range to make it competitive.

Well, If you can't beat them, join them. Every time I use Isida I use it with a heavy hull... preferably mammoth. Trust me, the people who say mounting an isida on a heavy hull is a bad idea actually haven't played with that combination ever. Its actually really effective, having tons of health that you can re-heal over time is a huge advantage.

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I still own you some calculations and examples.. but I got carrier away by playing today. Will come.. cause I am self interrested in which combinations of tanks, weapons and paints this is an issue.

I look forward too it... If I understand you correctly...

 

200th post! XD

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