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Let's discuss increased HP for heavy and medium tanks


semyonkirov
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I personally think that increasevof hp in medium and heavy hulls wasn't necessary. They are already too strong. If I was a developer, I would rather increase the speed instead of hp as that is the main reason why mostly hornets are used in the battlefield

Yes, what I said before I read your post. Don't make them "invulnerable" (which used to be your selling point), just make them USABLE in a battle that takes movement to survive. It will now be even more difficult to remove a blocking Mammoth or Titan that is in *both teams* way!

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you devs have gone screwed this up yet again ....

 

when will you realise that you guys have ruined tanki with constant re-balance after rebalance after rebalance ..

 

 

the REASON why people dont like mammoth anymore is because you messed with the SPEED from 5.5 down to 5 m3+ so its so god dam slow even fully maxed out like mine is , so i dread to think what other players have to go through with their mammoths.

 

What is the point in playing with a mammoth tank when titan is faster and just as tough hp wise ?

 

 

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I have all the hulls and they're all m4 and I don't like this update because it doesn't seem to be thought out and that's not a knee-jerk reaction. Just because Hornet is popular doesn't mean you increase protection of everything else. Ever thought about just changing the Hornet? But so what if it's popular anyway? It's popular because Hunter drives like a house brick and the other bigger hulls are just too slow that players die of boredom trying to get anywhere - are we there yet? People prefer a little bit of excitement than boredom. Now we can shoot at each other a bit longer before being destroyed. Can't wait - well you have to actually!

 

The game balance is messed up not because of Hornet's popularity but because of the 2 additional turrets we got recently, was 9 now 11. That's an increase of 22% in ways to be destroyed. The answer is not to increase protection for everyone but the light hulls, it is to speed up the some of the slower hulls and to add more protections to the paints. At all levels, paints need to be better. There should not be any paints now with just 1 protection. There should be a minimum of 3 protections and some paints even having as many as 5.

 

Good post!

 

Though the paints could indeed use additional protections,

were all having the same shortcomings so that 's "balanced".

 

Why medium and heavy hulls are being promoted by adding even more armour is also a mistery to me.

I thought Tanki wanted to promote dynamic gameplay: dynamic translates into more overall speed

in my view.

 

No instead the heavy hulls can now camp even better. All this HP/armour, easily doubled by a DA.

A new campaign to promote stationary gameplay?

 

Why don 't give Titan and Mammoth a speed and turning boost instead?

That would IMO have been a much better solution.

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Lol seems like half on the people here cant read that it was to make heavy and medium hulls more powerful, and tanki is to make money, not to please everyone.

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Lol seems like half on the people here cant read that it was to make heavy and medium hulls more powerful, and tanki is to make money, not to please everyone.

Speed also makes Tanks more powerfull. Besides speed makes gameplay more fun IMO and I guess

that 's the same in the opinion of many more Tankers.

 

You can make a slow and therefore boring hull almost completely invincible: it will stay a slow boring hull.

 

 

 

 

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All in all, a good update.   As a Viking and riccochet user, this was a long time in coming and I don't think this is the end of it.  They'll need to speed up these tanks as well and/or give them more armor to make them as popular as the hornet/railgun combo.

 

As it stands now it is better.  It is harder now to CTF because light tanks are having a harder time getting through the heavier tanks, as it should be.  A drugged wasp/rail can no longer one shot a viking or hunter.  That's also a good thing.  Why have a medium tank if it dies quickly or instantly?  What's the point?

 

In the hands of a skilled experienced player, the wasp/railgun combo has been way overpowered.  I have left battles where there are many of them because I'm just cannon fodder at that point.

 

The fact that hornet players hate this update is to be expected.  No one wants to lose a good thing.  It will be balanced when the hornet/railgun loses it's popularity and light tank players in general need help from heavier tanks to CTF because they can't take on the heavier tanks on their own.  I think we have a ways to go yet for that to happen.

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Wow i'm guessing two things here. Firstly all the complainers are players who only ever use the hornet/rail combo and all the other comments are by the rest of the Tanki community who try differant combo's

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This is my experience yesterday (before this change in hulls) playing in highland map. I've entered in the middle of the game, into the red team that were already loosing.

 

Two shafts hitting at the same time any of the red team who dares to go into open field towards the narrow straight road to the blue flag. A clear demonstration of dynamic camping.... (we camp here, camp there, camp...)

 

The two shafts were located near the entry, cant remember exactly what hull are they using, but it seems one of it was a viking.

 

Anyway, we manage to destroy them, so new strategy! One of the Shafts (Viking) positioned himself at the end of the road behind the flag using a building to shield himself, so he comes out shot and destroy, then hide again and so on, like a railgun!

 

I manage to destroy him from far, with my thunder. Enough to boost a little my team's moral so we manage to hit them hard never letting them to organize. We level up the score and surpass them in number of flags taken.

 

New strategy of blue team.

A Viking with freeze.

This new one always... I MEAN ALWAYS arrive to our side, with active DA (sometimes also with Speed Boost). We at the red team, all of us shooting at him. We went all freezed, yet we continue shoot him, some of us with DD activated. Yet, he catch our flag then start to go back, pushing against all of us that block his way, destroying us all the way, still we all shot him!

 

The Viking activates Repair Kit, and with the support of their team... We went all destroyed and the Viking get away. And even with me firing uppon with DD at distance he get away.

He does this every time till the end of the game. Blue team won, of course.

 

And my Hornet is na m2 with 20/25 armor micro update. My Thunder is also an m2 with 12/19 increase damage, plus 3/12 Impact Force.

 

Now they increase the hull armor for medium and heavy hulls...

 

NOW someone tell me

What is the point to increase armor of medium and heavy hulls?

So now we all move to Vikings and then what, the TO team comes saying again, we notice that medium and heavy hulls are being used more times them light hulls that was not intended for the game so we are going to rebalancing the light hulls to do..... whatever...

 

GET REAL. This game could never be balancing. Every time you move the specs of turret and hulls you leave the game more ****ty.

 

This game will only be balanced when and turrets and all hulls have a 1 to 1 chance against each other. Being the one with better skills the winner.

 

What kind of hipotesys do I have in a hornet / Thunder if (in most cases) 6 shoots is not enough to destroy any one (with Hunter upwards) , and most of the time they need only 2 (1 rail + 1 smoky) to destroy me? (Even so most of the time its enough 1 rail or 1 shaft to destroy my tank)?

 

TO owns the game and can do whatever they want. While us players don't leave this game once for all, they will never take time to listen us or to get real.
Edited by ukras001
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Wow i'm guessing two things here. Firstly all the complainers are players who only ever use the hornet/rail combo and all the other comments are by the rest of the Tanki community who try differant combo's

Maybe you guess right!
 
As I said, most of the time is hard to kill medium hulls, and with this boost in armor, that will be almost impossible.
Let's see, how much time players take to start all playing with medium and heavy hulls, and how much time after, TO team comes saying "we notest that medium and heavy armor are being used more times than light armor. That is not the intended for the game so we are now balancing the.....  whatever...".
 
The point is, this game is impossible to balance unless all players with any combination of hull and Turret get a 1 to 1 chance of fight, being the difference only the player skill, or the one who shoot first.

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Guys, stop complaining about hornet becoming less popular. In the v-log where they said they would do this, they said more gameplay is on hornet than on any other hull. That was one of their reasons for doing this. Learn to use hornet considering its new situations. And anyways,the health increase isn't that significant.

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Wow i'm guessing two things here. Firstly all the complainers are players who only ever use the hornet/rail combo and all the other comments are by the rest of the Tanki community who try differant combo's

So true... :D

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Wow i'm guessing two things here. Firstly all the complainers are players who only ever use the hornet/rail combo and all the other comments are by the rest of the Tanki community who try differant combo's

yup

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This is my experience yesterday (before this change in hulls) playing in highland map. I've entered in the middle of the game, into the red team that were already loosing.
 
Two shafts hitting at the same time any of the red team who dares to go into open field towards the narrow straight road to the blue flag. A clear demonstration of dynamic camping.... (we camp here, camp there, camp...)
 
The two shafts were located near the entry, cant remember exactly what hull are they using, but it seems one of it was a viking.
 
Anyway, we manage to destroy them, so new strategy! One of the Shafts (Viking) positioned himself at the end of the road behind the flag using a building to shield himself, so he comes out shot and destroy, then hide again and so on, like a railgun!
 
I manage to destroy him from far, with my thunder. Enough to boost a little my team's moral so we manage to hit them hard never letting them to organize. We level up the score and surpass them in number of flags taken.
 
New strategy of blue team.
A Viking with freeze.
This new one always... I MEAN ALWAYS arrive to our side, with active DA (sometimes also with Speed Boost). We at the red team, all of us shooting at him. We went all freezed, yet we continue shoot him, some of us with DD activated. Yet, he catch our flag then start to go back, pushing against all of us that block his way, destroying us all the way, still we all shot him!
 
The Viking activates Repair Kit, and with the support of their team... We went all destroyed and the Viking get away. And even with me firing uppon with DD at distance he get away.
He does this every time till the end of the game. Blue team won, of course.
 
And my Hornet is na m2 with 20/25 armor micro update. My Thunder is also an m2 with 12/19 increase damage, plus 3/12 Impact Force.
 
Now they increase the hull armor for medium and heavy hulls...
 
NOW someone tell me
What is the point to increase armor of medium and heavy hulls?
So now we all move to Vikings and then what, the TO team comes saying again, we notice that medium and heavy hulls are being used more times them light hulls that was not intended for the game so we are going to rebalancing the light hulls to do..... whatever...
 
GET REAL. This game could never be balancing. Every time you move the specs of turret and hulls you leave the game more ****ty.
 
This game will only be balanced when and turrets and all hulls have a 1 to 1 chance against each other. Being the one with better skills the winner.
 
What kind of hipotesys do I have in a hornet / Thunder if (in most cases) 6 shoots is not enough to destroy any one (with Hunter upwards) , and most of the time they need only 2 (1 rail + 1 smoky) to destroy me? (Even so most of the time its enough 1 rail or 1 shaft to destroy my tank)?
 
TO owns the game and can do whatever they want. While us players don't leave this game once for all, they will never take time to listen us or to get real.

 

more proof of my point

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I've been experimenting with various combinations of tank by starting off some new accounts - this gives me a feel for what it's like when under attack from my main Ricochet weapon!  Hence, I know that being a heavy tank is bad news at present.  More annon...

First up - by starting new tanks - I can see the extra battle crystals at the lower levels are very good news - thanks.

By the way - I note many skilled tankers seem to be doing the same as me by starting off new accounts!  I.e. these tankers stand out by scoring 4 times higher than anyone else!

The good news from this is that I get some good battles even down at Corporal level.  However, it does worry me what effect this has on noobs?  Maybe we could make it clear to all noobs that they up against a senior tanker (who is starting a new tank) and allow tankers to switch on a 'jolly roger' sign (or something) on top of the tank so they know what is hitting them and not to worry about it too much!

It might also be useful to allow all tanks owned by one person to be linked in some way - maybe by email address?  This will help Tanki count the number of unique active tankers they have.

I now own 6 tanks.

One other thing I note at the lower levels - they are using many more maps - I find at my main tank level (around Captain) I never get to play some maps anymore, which is a shame - hence, my previous post on making 'random' maps available at all the levels.

 

Regarding why heavy tanks are not popular:

Simple: they are 'sitting ducks'!

They simply cannot move out of the way while they reload - hence, most Wasps and Hornets with a bit of skill can kill them say 75% of the time.

This update simply means it takes one more shot to kill them - which is a good try by Tanki - but this just hurts the Wasps and Hornets a small amount - this change will not make heavy tanks more popular - it just takes a few more seconds to kill them.

What I think will make a difference is if all tanks can 'swap' guns quickly at just a key press (no need to go to the garage and lose a life (and time) in the process).  However, give us 2 months notice of this change - so buying decisions can be adjusted - but swapping guns should level the playing field a fair bit - (and we will need more crystals from battles to keep 2 guns fed!)

Right now a Mammoth with Shaft cannot defend themselves very well against the 'shorties' (Wasp, Hornet with (Hammer, Thunder, Smokey, Vulcan, Izzy, Freeze, Flame, Twins and Ricochet)) unless they can keep the enemy at a long distance (not possible on most maps), (or have a nice Izzy with them).  I've not seen that many friendly Izzy's when I want them, plus that 'ties up' a tank!)

Hence, the big tanks need this better way to defend themselves.

If they swapped instantly to a Hammer or Thunder or Twins then they have a better chance of surviving.  I know Tanki have talked about having fast gun swapping - maybe on the G key (Gun) or H key (less likely to hit the F key!)  In the garage you would set up the combination you take to battle.

It would also be nice to swap paint in the same way on the P key!  (If you see a railgun - swap in Tundra or Prodigi - see a Ricochet - swap in Lizard etc.)

(This also helps make more use of all those expensive paints!)

Although I would really prefer to remove the 'link' between paint and protection - i.e. allow any paint to be chosen up to your rank and simply buy 'protection' via an MU process.  Then we can buy a bit of everything! AND use holiday paint and still have protection!

 

In summary - online fast swapping guns like this, makes for fast paced tactical decision making - exactly what I like about Tanki and all hulls could better defend themselves with a bit of skill.

Tanki is like a complex and much more interesting form of Tetris - and even more addictive.

 

(In retrospect we will all probably use Freeze as our second gun!  Tanki will have to test this!)

Noo, that doesn't seem like a good idea, that would just be really annoying for other players, and you wouldn't know wat protection ppl have

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UNFAIR WITH HORNET !!!  :angry:  :angry:  :angry:  :angry:  :angry: 

 

ppl who play in small maps usually have to fight with heavy hulls with their only light hulls

Dude, small maps=heavier hull has been a fact a long time, though sometimes its not true, but generaly, thats just how it is. deal with it, just buy viking/hunter for small maps, its not like this thing just happened

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This is probably close to one of the best updates in the game. Hull balance would be perfect if Wasp's and Hornet's weights were switched.

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Overall I like the update.  There needed to be more separation between the light and medium hulls.  There has to be a trade-off between armor, speed, and firepower; and unless there's some distinction, then what's the point?  

 

BTW, I'm mainly a hornet driver myself, so for all those hornet\rails combos that are complaining, what this means is that you're going to have to develop some SKILL.    

 

B) 

Edited by Spurger
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Overall I like the update.  There needed to be more separation between the light and medium hulls.  There has to be a trade-off between armor, speed, and firepower; and unless there's some distinction, then what's the point?  

 

BTW, I'm mainly a hornet driver myself, so for all those hornet\rails combos that are complaining, what this means is that you're going to have to develop some SKILL.    

 

B) 

Thank you. I'm already tired of people who are complaining about this. Nice to know even a Hornet user agrees with me!

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Overall I like the update.  There needed to be more separation between the light and medium hulls.  There has to be a trade-off between armor, speed, and firepower; and unless there's some distinction, then what's the point?  

 

BTW, I'm mainly a hornet driver myself, so for all those hornet\rails combos that are complaining, what this means is that you're going to have to develop some SKILL.    

 

B) 

I wish I had more upvotes to give to this post. To the people who are complaining about this update, mostly Hornet and Wasp users, it won't be THAT hard to adapt to a bit of an HP increase. So it will take 1 more hit to kill a Viking. To be honest, Viking was pretty lacking in that department anyways. Diversity will rightfully go up. And if you can't adapt, as a Hornet/Wasp user, then I say, buy a heavier hull! Mammoth M1 is only 3000 crystals :lol:

Edited by Papaya14
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I like the update. The hull change is quite minor, subtle, even, but it makes a difference. Perhaps enough, maybe need a little more. Maybe.

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Wow i'm guessing two things here. Firstly all the complainers are players who only ever use the hornet/rail combo and all the other comments are by the rest of the Tanki community who try differant combo's

I have all the turrets and all the hulls completely maxed out (except vulcan), so your guess is wrong.

Though I'm not unique in having an excellent garage, I am in an excellent position to say this update is ill thought out and rash.

Some players in my position would love it because from viking up, all my hulls have just got stronger, but those players in my opinion are short-sighted. I have nothing to gain by saying this have I? There is no bias. I just see what I see and you and TO can listen if you want or put your fingers in your ears as usual.

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