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Let's discuss increased HP for heavy and medium tanks


semyonkirov
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That is true. :/

I am sure developers will again do something regarding this and I hope it will be successful xD 

Lol that's not true, viking and hornet were always ridiculously popular and overrated, so there were always less hunters and dictators and this gave them a disadvantage, now there is more variation, so much more dictators compared to 2014, you don't have the statistics, do not assume them 

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Lol that's not true, viking and hornet were always ridiculously popular and overrated, so there were always less hunters and dictators and this gave them a disadvantage, now there is more variation, so much more dictators compared to 2014, you don't have the statistics, do not assume them 

I think there is a flaw in this line of thought.

 

Light hulls are more popular due to their speed.

Making medium hulls (and heavy ones) more tough, isn't going to make light ones less desirable. It will only harden the game for light hulls, giving advantage to the users of medium / heavy hulls in score.

 

If you want to make people like - really like - more (than before) medium hulls, you should narrow the differences between them and light hulls, that is add armor to light hulls and add speed to medium hulls.

 

In this perspective, AbsoluteZero is right to say that this update was "ill thought out and rash".

 

EDIT:

1. Also, in relation to dictators, keep in mind that  many players use this hull only - or used it originally - to improve the possibilities for catching a goldbox. Which, after the removal of 10k crystals drop became more important for many players.

2. Whatever you do in the future (Devs) know that if you lessen the speed of light hulls it will SERIOUSLY cause many speed lovers to abandon this game. It's not a threat but a warning. I know because speed is what keeps me here. And there are more like me.

Edited by RustyNail
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Correction : You are never wrong, are you?

^burn :lol:

wasp isnt popular, how many m2 wasps do u see from colonel, less than 1%...., m3 wasps are rare too, why not just nerf hornet instead of buffing the rest of the hulls....

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Well that's just peachy. Drugged overpowered turrets like Hammer and Vulcan are now even more difficult to stop.

 

Hornet/Wasp users know that we sacrifice armour for speed and have always had to work harder to take medium/heavy hulls down, this just screws us more and makes it worse.

 

Changes like this make it pointless trying to play maps like Noise as there is no getting away from druggers to try to minimise damage.

 

Personally i think it's a poor tweak.

 

 

Goose.

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You are never wrong, do you?

 

Obviously, I may be quite often wrong. As all of us. But I believe in dialog, arguments and personal experience.

To my experience light hulls are mostly wanted for their speed. Do you disagree?

 

Btw, I know there are many things regarding the game that you (as a Tanki Dev) know and I, as a simple player don't.

I understand as well that many bits of info are confidential, inside info so to say, that due to commercial competition you can't share with us and I respect it.

What I don't accept is when you decide to ask feedback about an issue and then ignore the feedback with little, if any reason at all.

I not only play the game but I pay small amounts, that is I am a customer. When certain changes you decide affect my playing in an not pleasant way, I say it. Would you rather have me stay quiet and one morning just stop playing altogether? If you prefer, I can be that guy.

In conclusion, I though that we can have a dialog (that is you, the devs and we, the players) via the forum. If I am mistaken, my apologies.

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UNFAIR WITH HORNET !!!  :angry:  :angry:  :angry:  :angry:  :angry: 

 

This is really bad for those who have only Hornet M2 , increase its Hp also because thts really unfair. many ppl are having dictator m1 and m2 nd it is already hard to kill them with ur hornet !! new updates are forcing us to leave tanki online !!  :angry: 

ppl who play in small maps usually have to fight with heavy hulls with their only light hulls !! 

 

Already Tanki increased Firebird's and new turret's DAMAGE !! leaving Freezer and other behind !! 

i m a Hornet M2 + Freezer M2 Player... 

I think tanki is saying me to LEAVE !! 

 

I agree that this is unfair. The problem of heavy hulls is the speed, NOT the protection.

I used to be a freeze player, too. Today I never use freeze, as TO has nerfed that.

But I will most likely never give up playing with light hull, because I can enjoy playing only with them. I love their agility.

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Poštovana gospodo!!!   Mislim da bi bilo u redu postolja i oružja koja kupujemo u garaži da ih isto tako možemo i prodavati za dijamante ako nam više ne trebaju ili napravite rebalans racuna pa da možemo kupovati novo iz početka. svake godine je bio rebalans samo ove ne to nije u redu!!! pozdav iz Hrvatske!!!

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You are never wrong, do you?

Hazel-Rah he is a client of the game. Actually he is YOUR customer since you are a dev. Show some respect, and i thought these chats were for feedback, so if eveyone is saying the same thing then change it again. rebalance. Also he is correct i feel, most of my friends play Tanki only because of the dynamic gameplay that a faster hull offers. No matter how much tougher you make the heavier hulls, people will rarely play because they truly enjoy, but because they are OP and can get great XP and crystals. Making heavier hulls faster, and lighter ones tougher would have been great for all, NARROW the gap, not increase. Make all hulls more similar, and dynamic gameplay will happen on its own. Listen to your customers Hazel, dont bash, all you are doing is hurting your own product.

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40% - i don't like 
60% - I like

The 40% of the players use hornet and wasp, this is the reason of why HP Increased to medium and heavy tanks, because the most popular hull is "Hornet" and why the hornet? and don't another hull? the developers have the idea of delete the 10% of hornet players for use another tank like medium or heavy.
 
But the problem is not only in the tanks, compare turrets, railgun or twins? the 80% say Railgun and the 20% say Twins, ¿but why? is for the simplest reason that the game is not balanced at all, and now, adding more life to medium and heavy tanks is all chaos

Green boton if you agree :v 

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Spurger

genak138

Papaya14

 

It is now clear to me that you didn't read the description of my experience in a game I've played, just a day before the introduction of this HP increase in medium and heavy hulls. Or if you read it you didn't believed in me.

 

I'm ranking Colonel now, so...

 

What kind of "more experience" do I need, to stop a VIKING + Freeze + DA, that arrive steals our flag, and somewhere in the middle also activate the Repair Kit and get away, WHEN all my team is firing upon him (some with DD) since before his arrival to our field, during his way to our flag, during his escape, until he is already far away (I know I was killed by him and after reborn, I was one of the last one of my team firing at him with DD).

 

What I'm reading here um rubbish and nonsense. We, wasp and Hornet users are complaining... of course we are! So what? Don't you (medium and heavy hull users) have enough armor to arrive, still the flag and get away?

 

My Thunder needs almost 3 seconds (2.44 sec) to reload. Time enough to be killed, most of the time by a SINGLE Railgun shot, or by a SINGLE Shaft shot, or by a Ricochet crossing in my way. So needing another shot in the 6 that I already need, to kill some medium tanks its not a big deal, instead of 15 seconds, all we need now is 18 seconds... Time that certainly you and your team mates will give me to allow to shot down your, well armored tank, team mate.

 

Sorry my English, it is not my native language.

Edited by ukras001

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dictator needs buff? 1/4-1/2 the tanks in most battles are dics

Yes and the other 1/2-3/4 are "hornys"  ;)  :D  :lol:

Edited by ErikCR1

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Spurger
genak138
Papaya14
 
It is now clear to me that you didn't read the description of my experience in a game I've played, just a day before the introduction of this HP increase in medium and heavy hulls. Or if you read it you didn't believed in me.
 
I'm ranking Colonel now, so...
 
What kind of "more experience" do I need, to stop a VIKING + Freeze + DA, that arrive steals our flag, and somewhere in the middle also activate the Repair Kit and get away, WHEN all my team is firing upon him (some with DD) since before his arrival to our field, during his way to our flag, during his escape, until he is already far away (I know I was killed by him and after reborn, I was one of the last one of my team firing at him with DD).
 
What I'm reading here um rubbish and nonsense. We, wasp and Hornet users are complaining... of course we are! So what? Don't you (medium and heavy hull users) have enough armor to arrive, still the flag and get away?
 
My Thunder needs almost 3 seconds (2.44 sec) to reload. Time enough to be killed, most of the time by a SINGLE Railgun shot, or by a SINGLE Shaft shot, or by a Ricochet crossing in my way. So needing another shot in the 6 that I already need, to kill some medium tanks its not a big deal, instead of 15 seconds, all we need now is 18 seconds... Time that certainly you and your team mates will give me to allow to shot down your, well armored tank, team mate.
 
Sorry my English, it is not my native language.

2.44 sec is almost 3 sec?  :P  :ph34r:

Edited by ErikCR1

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40% - i don't like 

60% - I like

 

The 40% of the players use hornet and wasp, this is the reason of why HP Increased to medium and heavy tanks, because the most popular hull is "Hornet" and why the hornet? and don't another hull? the developers have the idea of delete the 10% of hornet players for use another tank like medium or heavy.

 

But the problem is not only in the tanks, compare turrets, railgun or twins? the 80% say Railgun and the 20% say Twins, ¿but why? is for the simplest reason that the game is not balanced at all, and now, adding more life to medium and heavy tanks is all chaos

 

Green boton if you agree :v 

Its time to face it.
 
The hulls and turrets of this game cannot be, never ever... be balanced. To be balanced, a confrontation 1 to 1 must produce the same probability of success killing, unless for more experienced player or for the one lucky enough to fire first. So people play with what feel more comfortable and develop the necessary skills to endure in face of the adversaries. After getting the skill, a change in the HP will not produce more skilled players, but will produce a lot of new campers. Its not enough the big amount of camping shafts, annoying the adversaries but incapable to detect a single flag steal...

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40% - i don't like 

60% - I like

 

The 40% of the players use hornet and wasp, this is the reason of why HP Increased to medium and heavy tanks, because the most popular hull is "Hornet" and why the hornet? and don't another hull? the developers have the idea of delete the 10% of hornet players for use another tank like medium or heavy.

 

But the problem is not only in the tanks, compare turrets, railgun or twins? the 80% say Railgun and the 20% say Twins, ¿but why? is for the simplest reason that the game is not balanced at all, and now, adding more life to medium and heavy tanks is all chaos

 

Green boton if you agree :v 

It's good to increase their armor as M0 Wasp has 2.6 times less armor and 3.2 times more speed that M0 Mammoth, M0 Hornet has 2 times less armor and 3 times more speed that it, now it's more balanced but not perfect yet.

Edited by ErikCR1

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Its time to face it.
 
The hulls and turrets of this game cannot be, never ever... be balanced. To be balanced, a confrontation 1 to 1 must produce the same probability of success killing, unless for more experienced player or for the one lucky enough to fire first. So people play with what feel more comfortable and develop the necessary skills to endure in face of the adversaries. After getting the skill, a change in the HP will not produce more skilled players, but will produce a lot of new campers. Its not enough the big amount of camping shafts, annoying the adversaries but incapable to detect a single flag steal...

Yes but these campers get 10 points for every kill, flag returners can get up to 10 times more...

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2.44 sec is almost 3 sec?  :P  :ph34r:

I know... :P  :D
Well... try to be in a hurry to hit the guy with the flag, and 1 sec will feel like forever.
 
It was in fact 2.46 sec. I've lowered down the time by 0.02 using only 1 of 4, micro updates to decrease reload time. It seems idiotic to invest in 3 more micro upgrades that basically change nothing.

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Yes but these campers get 10 points for every kill, flag returners can get up to 10 times more...

Explain that to me, please.. I didn't get it...

How so?

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You are never wrong, do you?

Hi , i like the update ,can we have rail m4 damage increased too since the increase in m3 mammoth Armour will mean even an m4 rail with double damage can't one shot an m3 mammoth that has no  protective paints which what i was planning to-do next micro-upgrade sale or would that defeat the whole purpose of adding the Armour ?

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Yep, I can feel the difference in DM 's now.

It often takes one more Thundershot to kill a medium and certainly a heavy hull.

 

Like it wasn 't already hard labour to kill them...

In return it only takes a few or in some cases even one shot to kill a light hull.

That 's what I call balance!

 

Thanks again Tanki for this brilliant update! <_<

 

Now plz. decrease the still too much armour of the light hulls and I 'm sure

the mission of getting Tankers to play with medium and heavy hulls will be a huge success.

Let 's force them into those Titans and Mammoths...

 

In addition make the Mammoth completely static but increase the armour with 100%.

That 's what the heavy hulls need: more armour and even less speed.

Till the point a Mammoth can 't even move anymore.

Who cares: it will be the birth of the perfect camper!

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RustyNail and others are right that Tanki should really allow discussion of many of the changes before they're made.

Many of the problems that arise from updates are predictable.

E.g. Tanki were good enough to admit that because they play with unlimited supplies - they have a problem appreciating what it's like for free to play users.

I.e. we still have the concept of 'druggers' who can ruin the balance of some of the games.  Some of these druggers must have large supplies of health packs because every flag run they do they use a health pack!  Smart cooldowns did solve most of the problem - but I would still like to see all players limited to say 4 of each garage drug per hour.  Only free to play users like me know about this problem and Tanki do listen to what we say - I would like to think some of the testers are now attempting the free to play route themselves?

By the way Tanki do listen to what we say and there have been many examples of this and many improvements have been made to the game.

Right now the game play is very good - only Hammer is causing me a few problems - because drugged on Double Damage (DD) is kills me first shot.

Being one shot'ed like that is clearly very boring because I don't feel I can do much about it other than wearing Double Armour all the time! which is expensive - or looking round every corner - too boring.

I can't get decent paint protection against both Rail and Hammer.  If I could this would fix my problem.

With this change of HP for the heavy tanks - this will not make the heavy tanks more popular.

Tanki should have told us they wanted to find ways to make the heavy tanks ,more popular and I would have told them more HP will not help.

If after listening to all the comments Tanki still go ahead and then find it makes no difference to the population of heavy tanks then maybe they could reverse it back?

I think the reason Hornet is so popular is because most tankers like moving fast and without toppling over (Wasp).  Try reversing off the side of Rio - the Wasp ends up on it's back while the Hornet does not.

The Hornet will usually kill a Wasp in a head to head while is only a little slower.  Plus some people including my son love sliding round corners with Hornet!

To make Wasp more popular you need make it even faster.  I like Wasp because I like speed and get very little fun from the big tanks.

To make the big tanks more popular you could have tried making them faster - although I still see them as sitting ducks.

Another way to make heavy tanks more popular is to find a way to give them more crystals in battle - this will definitely make them popular.

I.e. you can adjust these extra 'battle crystals' up and down - you can make many things more popular (or less popular) if you wish - just as 'market pricing' works.

and for that matter to make Pro battles more popular you could adjust the price of the Pro pass up and down until about 50% of the battles are Pro battles.

I.e. I think Tanki should encourage more use of Pro battles - because this gives us what we want - I.e. control over how the battles are setup.  This way 'we' decide what we like best and not have to wait for Tanki to make some adjustments.  The more options we're given the better.

It would be good in Pro mode if we can choose which hulls and which guns are allowed in the battle.  This way we can choose the balance we think is best for a good battle.

And in Pro, I really want to control the 'protection' that the tanks can have and allow ANY 'paint' to be used = more colourful.  I.e. the protection control is to help 'level the playing field' and be set carefully for each hull to prevent one shot kills - except by shafts.  It's no surprise that most Pro battles have drugs turned off.

However, all this 'Pro mode' talk is no use until Tanki can make Pro mode more popular by adjusting the price.

By the way I continue to like the standard 'arcade mode' as Tanki attempts to keep it balanced - this is most important in allowing easy access for large numbers of players who want to get instantly into a battle and see a lot of variety.  To me Pro mode is all about trying to make a more level playing field - so it is skill rather than buying power that makes the difference.

Edited by racer22_online

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