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Let's discuss the updated system for earlier battle finish


semyonkirov
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Tankers!

We have changed the way the system for ending obvious battles sooner works. Now, it evaluates changes in the teams’ balance faster and more precisely, as it only evaluates the last several minutes of a battle, which are the ones that matter the most. Additionally, the earlier finish is now supported in PRO battles, where the feature can be enabled or disabled in the battle creation menu.

Make sure you share your thoughts on the updated system in comments to this post and via the special poll.


UPDATED on March 4:

Hey guys! We noted the feedback about the red timer popping up too often. Thanks a lot for sharing the info with us. Our game designers have just changed the system's parameters, now it's harder to trigger (3 times harder, to be precise). The updated system applies to all battles created today after 7 am UTC.

If you have more things to share about the work of the system, make sure you share them in this topic.

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nice, timer used to take too long to activate and also if its like 2 or 3 v 1, it wont activate as the scores of the 2 or 3 isnt 10x more, but looking at CP/flags/deaths, its obvious

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The earlier battle finish didn't worked good at all.

1. I was alone in the battle an I must play 15 minutes and bring the flag till 30:3 and then he is triggered, and I must wait 3 minutes

    for finish.

    O yea, big success.

2. The game is going and one team is good and winnig with 30:3. The timer is not triggered. The game finnished finelly.

    The new game starts and the result is 0:0, but the earlier battle finish is triggered. WHY!? I don't know but he suddenly decided

    to do that. Wrong. When the new game starts please reset the timer and all variables.

3. In the same situation on the start of new game 0:0, and I push ESC button, but no he ask me and warn me that the game is till

    to finnish and maybe its better to not do that. But I want to go out. I want You to reset timers and variables and everything when

    new game is start OK!

    Thank You.

4. From the first time of origin the game, one very frustrating bug survives, when there is lug or delay in the game or loosing

    frames or slow internet communication, for the local user everything and everybody going to move by inertia path and this

    is not all, till the time we notice that (this is how you recognize that from normal game play: in that mode players go straight

    to the wall and going to climb on it, or go in the circle), we shooting and loosing our ammunication, and when everything goes

    normal we with fuel tank (freez, firebird etc) we going to play without ammunition and must wait till it full. The strange thing is

    that in that moment the ping is normal 33, but when I trash my ammunition and being died then my ping goes to 999 and

    when I  spone again my ping is normal. In that mode they can kill me normal but I can not kill no one, one thing more I can

    not do anything to the enemy player.

    I know that, because when I play with freez or firebird I shoot a whole reservoir and the enemy tank color is the same.

 

That is all for now

Bye

Edited by vecky
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Right. This is mildly amusing.

 

Pop-up.

 

B3EUxfC.jpg

 

Let me get this right. We're losing 12-1. So if we keep the upper hand, we'll manage to finish the round early and succeed in losing 12-3. YAY!!! Because logic is over-rated.

 

Come on!! Surely if your team is losing, you wouldn't want the round to finish early?

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Right. This is mildly amusing.

 

Pop-up.

 

B3EUxfC.jpg

 

Let me get this right. We're losing 12-1. So if we keep the upper hand, we'll manage to finish the round early and succeed in losing 12-3. YAY!!! Because logic is over-rated.

 

Come on!! Surely if your team is losing, you wouldn't want the round to finish early?

Agreed !!

The logic is flawed for teams trying to make up the difference.

You your team was losing and then more players join to balance and you start tp close the gap ...

... you only hasten your own demise ... ending the round sooner because you started doing well.

Really flawed.

Perhaps consider the overall game score as well, or the rate of gap close or something.

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The noise level is now not good. - now I turn sound off.

 

Notifications too much ... sound and screen messages as the battle rages and things change.

Ending /  not ending / ending again / doing better / keep going ......

 

too much screen messages and noisy sounds the whole match :(

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you mean when the battle will be one sided you will move some players from the winning team to the losing to balance the players?

if this is it than what if game get one sided and player on the last has 2k score and others 5k than the 2k score guy will go to losing? :(

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I think it's too sensative now.

 

The battles I've been in so far have been full of claxons swapping almost instantly from "you're doing great" to "hurry up" with virtually every tank destroyed!

 

While I agree there is a need to have battles end early, I think when there are full teams (upto 10 players) on both sides still battling it's unnecessary. Mayber there should be a % of team remaining built into the formula too?

 

While I appreciate the clock would reset the constant warning claxons are somewhat annoying.

 

 

Goose.

Edited by wildgooseman
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