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Let's discuss the updated system for earlier battle finish


semyonkirov
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the update is stupid. every 5 seconds it changes it is so annying. yesterday i played and was much for fun than today please fix this problem.

Same thing here bro.. all I hear is that stupid alarm sound.. 

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The losing team can end the battle early by playing well :/... Makes catch ups very hard. Furthermore, the system changes a lot. Within 2 minutes, I have seen 23 notifications about early battle finish come up, for both teams in the battle... Also, after the period where it has analysed the scores, the notification may go 'round will proceed as normal' 'do something fast', keeping the timer in place, just with a different team. This may need some revision.

Edited by mcmonkey25

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Why did i upvote this update? You have to appreciate the effort used into coding this but you need to change it back as soon as possible.

 

This does not work, now your team are required to amass a certain score to close the warning timer, it used to analyse the scores and the possible outcome of a battle just fine, i don't see why it needed to be tweaked any further, this is the 3rd time you've tweaked it and it was perfectly fine in the previous update

 

That horn has been going on and off throughout the entire battles i've been in, in situations where a team was completely dominating, the timer never activated, in fact when it was a score of 10-1, the team that was losing captured a second flag, but then it kept activating the timer anyway because we did not amass enough score even though it was balanced! The timer was also activated for the winning team, what advantage does that do to the losing team who were already losing!

 

This is completely messed up, please revert to the previous update for obvious outcome, that worked fine, this new update is just so confusing, unnecessary  and just does not work....

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This update is annoying as hell.

 

Never mind the fact that it triggers 5 times every 10 seconds, never mind the it tell you you may lose even when you are winning by 50 flags to none, never mind that it doesn't trigger when the other team is completely gone and you are playing against no one... Just the sound of it going off contantly throughout the battle made me stop playing, even when I was about to rankup.

 

Please, for the love of God, Buddah, Krishna, Joe Pesci, I don't care.... make a mute button for the alarm. Yes I know that I can simply turn the volume down, but if I do it and can't tell if the shots are comming too close, what kind of weapons are being shot and sometimes the clock triggers so fast that even the Gold Box warning isn't visible, if not for the sound we can't tell if its dropping or not.

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According to laws of probability, you can't achieve a perfect balance on the obvious outcome on whose going to win and lose the battle, and i think its a mistake the devs have made here

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The overwhelming continuous "sounds" are a mixture of being at a soccermatch and at a fair.

Annoying? Oh yeah... <_<

 

At the bright side: it could increase the popularity of DM 's...enjoy the relative tranquility... ;)

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From what I have seen, it looks too random, but that is what I seem to think.

Yes, there are TOO MANY alerts (I am hearing up to FIVE horns) that are not justified: a team ahead by 5 or more gets an alert that it is going to end early, and then FOR NO OBVIOUS REASON, it says the game will continue normally. Then immediately the "hurry up" (ENDING SOONER),  then ANOTHER "will proceed normally", then ANOTHER ending early.

 

* PROCEED NORMALLY SHOULD ONLY BE TRIGGERED BY TAKING OR CAPTURE OF THE WINNING SIDE'S FLAG!

 

* ENDING EARLY SHOULD ONLY BE TRIGGERED TWICE: once when the score imbalance is triggered, then again FINALLY if proceed normally does not result in any appreciable change in the battle situation (Score imbalance / Vast team imbalance) from  the first alert.

 

This was another change that was not properly tested in real battles. Enter one that is lopsided and you will see this immediately.

Edited by dfoofnik
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It's too much to take all battle long it comes up with stupid comments like posted above and the sound's are driving me mad, pls for the love of god get rid of this update, it sucks big time.  It's like a yoyo none stop finish early then back to normal etc etc etc  :angry:  :angry:  :angry: 

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I am glad to see this early end feature. I know it will be tweaked for months to come.

 

I would like to see a player initiated option. Some way for the tankers in the game to recognize what is happening and bring the game to an end. Winner or looser, I don't want a bad game to drag out. Those are not fun for me. I want to quit killing the poor person who is sticking to the end, but then I lose my status in the score. If those who are there could have a say. 

 

Today, a game that was about to end was extended because one new player joined the loosing team, which is the only team he could join.

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The overwhelming continuous "sounds" are a mixture of being at a soccer match...

Annoying? Oh yeah... <_<

No, it's like an ice hockey game when all the infractions get a horn blast! :angry:

Edited by dfoofnik

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What a crazy alerts on the battle... ? Or your music editor is FIFA championship fan ? It's really annoying, lost interest for game because In't soccer fan  :angry:

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The "updates" are ANNOYING; I just played 3 matches of CTF where the teams were balanced (5-6 players per team), and the score was tied

(1-1) but the dammed horn kept blaring every 30 seconds. This is extremely unnecessary and distracting.

If there was a discrepancy of 3-4 players between teams and/or 3-4 points in the score, I could see it,

but the reality is, the score is already displayed in-game, so there's no need to have a horn blare to alert us.

If you were to have the number of Blue & Red team members listed above or below the score (on screen),

rather than having to press Tab, we could see it and not need an alarm sounding all the time.

Hear hear! (sorry -- that's not a pun on having to listen to the stupid horn sounding)

Edited by dfoofnik

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  I just ranked up, but this constant annoying noise might almost be enough for me to end my military career.

Listen to this player. How many more feel this way and WON'T tell you, just quit?

Annoying is something you don't need. Unless you want fewer players.

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Make sure you share your thoughts on the updated system in comments to this post and via the special poll.

Can we see the poll results? This would give us a good idea of how the changes might be improved.

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Dear Developers,

 

the new system is indecisive, cannot make up its mind who is winning or who is losing by far (because that's the point) and it goes off once too often becoming really annoying to the players. It feels as if you are in a football match that fans are celebrating a goal then the fire alarm goes off then another goal and so on.

 

Please re-calibrate its sensitivity because turning the sound off is not a solution. 

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way tooo sensitive

the siren is toooo loud and is warning annoying us all the time

+1000

Really annoying. 

For me the messages in the top-center of the screen are also very very disturbing. And now the continuous alerting litters my screen top covering the area I would like to aim at. 

 

Let me switch off these top-center messages.

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