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Let's discuss the updated system for earlier battle finish


semyonkirov
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@bingo86

 

It is supposed to be that nobody can join a side with more tanks.  Yes, for the last few months I have seen new tanks appearing on the side that already has more.  My questions on that have been ignored.

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bingo86.

 

Check again. The system does not allow any joining the the team with more players, until the number of players on both sides is equal.

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@bingo86

 

It is supposed to be that nobody can join a side with more tanks.  Yes, for the last few months I have seen new tanks appearing on the side that already has more.  My questions on that have been ignored.

The feature that takes care that you can only join the team with less players is called "Auto balance".

if you create a pro-battle, then you can turn "auto balance" off. Maybe this was what you have spotted.

Edited by Rohrmeister

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Well, after making it less sensitive, this feature has improved, and it usually goes off for a reason. However, there are of course some kinks to work out, as can be seen here:

Wo600ln.jpg

The battle ended early even when both teams were practically tied. So, here I suggest two ideas:

1. Have this feature only take into account the speed at which the actual team points are being acquired. i.e. here you would count points for keeping hold of a point, but in CTF, you would look at flag captures.

2. Don't have this feature. Let's face it. It was a good idea, but it seems buggy to no end. Unless you really can fix every problem with it, then it's a great idea. But how it's going now, it might need to be scrapped...

I hope you took my opinion into account :)

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It's annoying, I play with "mute" on now. :(  Goes off constantly in a tight battle when it should not go off at all.  In a blow out it resets when it should not.  It is worse than it has ever been. :unsure: 

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It will even start going off right at the begining of  the battle (within 10 sec), should at least give 5 minutes to let the teams settle in. Plz fix I like hearing the sound effects.

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I cannot tell you anything about today, but yesterday it worked almost the same bad way as before the slight improvement.

 

I remember a period of the CTF battle in which the opponents could not even approach our flag. They were only 3 against 10.

I could see only 'blue destroyed red' among the upper right messages.

 

Still, the system reset from time to time to normal. Why??????  :huh:

Edited by jazzter2

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This Update is terrible, i have tested, and it is always maing those sounds of that my team is loosing, and then 1 second after it says my team is winning. I think this update gives too much sesivity to the system to end battles

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Right. This is mildly amusing.

 

Pop-up.

 

B3EUxfC.jpg

 

Let me get this right. We're losing 12-1. So if we keep the upper hand, we'll manage to finish the round early and succeed in losing 12-3. YAY!!! Because logic is over-rated.

 

Come on!! Surely if your team is losing, you wouldn't want the round to finish early?

YES YOU DO!!!! YOU DON'T WANT TO WAIST YOUR TIME ON A BATTLE YOU WON'T WIN MANY CRYSTALS. MY OPINION.

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The system does not work. I participated in a 30 minute battle that went the full time and ended 14 flags to none. The timer went off once or twice, but always reset quickly. One other on my team and I had decent scores but very few crystals. It would have been nice for that battle to have ended early. The early-end system is not worth having at all if it works like this. People are still leaving the battle as soon as it starts to appear hopeless. No one believes the battle will end early even if the warning sounds. (Still annoying, just not so often.) Three minutes is too long. 

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Notice said that "early battle finish" would now only activate when one side quit entirely.  Still getting yes/no/yes/no/yes/no notifications and klaxons in game.

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As other players have suggested it should be taken into account that the game is not just about win or lose, it's about having fun.  I mean the battle should not finish earlier just because one team has a great advantage in the score.  In a CTF game a team may be losing 23-0, but if they can capture just one flag (23-1) that would mean something for both teams.  In a TDM game one team may have 10 players and the other only 2, but what if those 2 players like to fight against all the others? 

 

The initial duration of the game should also be taken into account.  If the initial time is only 15 minutes ending the game earlier doesn't have so much sense.  For example if there are only 5 minutes left, what's the point in ending the game earlier?  5 minutes is one third of the initial duration of the game.  If the initial duration of the game is 60 minutes it may have more sense to end the game earlier.

 

The only situation in which is clear that ending the battle earlier is desirable is when one of the teams is empty.  But even if one team has only one player it is questionable if the game should end earlier.

Edited by gyv_99

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Notice said that "early battle finish" would now only activate when one side quit entirely.  Still getting yes/no/yes/no/yes/no notifications and klaxons in game.

 

Yes. I came here just to comment on that. What happened to that update? Was I too hasty to give thanks? :P

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lol.png

 

:lol:

Actually, the message is correct. :) You just need to know what is it based on. If you look at the top right corner, you will see that your team made 7 kills vs 1 kill for the red team. The system figured that you are overrunning the red team. The system does not care about the score on the bottom right corner. We do. :) It is right too. If you kept slaughtering the red team, the system would have ended the battle early because of that even if they captured a 100 flags and you captured none. You'd have ended the game early but got no crystals. Yay!

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... If you kept slaughtering the red team, the system would have ended the battle early because of that even if they captured a 100 flags and you captured none. You'd have ended the game early but got no crystals. Yay!

This is such an awsome example, of how inmature this system is today.

I like the intention of the idea to end battles sooner very very much - but it works a "little.. strange" by today.

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