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Crystal Multiplier Pass


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Although this topic has the potential to be extremely controversial, remember that it is just an idea. My brief idea is rather self explanatory as it is very similar to the Score Multiplier Pass, but instead of earning thirty or so percent more experience, you earn a multiplied percentage of crystals for a limited period of time. It would have to cost a bit to make the whole pass idea profitable, but if the player has sufficient skills, the payoff can be sweet.

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Interesting idea, it would require skill to make it pay off, and we all know that Tanki is a game that, while it looks simple, requires much skill. :)

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I have been stolen by tankionline,

I bought two weeks ago a Score multiplier pass card for 12000 cristals, now they have changed cards ans they give me a 30% card, you can buy a 100% card for 15000 cristals, so I have been stolen. Who to write for my rights, please anser me.

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I have been stolen by tankionline,

I bought two weeks ago a Score multiplier pass card for 12000 cristals, now they have changed cards ans they give me a 30% card, you can buy a 100% card for 15000 cristals, so I have been stolen. Who to write for my rights, please anser me.

If you go to a shop and buy an item for $100 and then come back a week later to see the item's price reduced to $20, you don't ask for your money back, do you? Same concept applies here. Your crystals won't be refunded.

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Although this topic has the potential to be extremely controversial, remember that it is just an idea. My brief idea is rather self explanatory as it is very similar to the Score Multiplier Pass, but instead of earning thirty or so percent more experience, you earn a multiplied percentage of crystals for a limited period of time. It would have to cost a bit to make the whole pass idea profitable, but if the player has sufficient skills, the payoff can be sweet.

So you mean that crystal multiplier card will be like the score multiplier card?

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So you mean that crystal multiplier card will be like the score multiplier card?

Yes, except it would multiply the amount of crystals you earn for a specific period of time. As lukey stated, it would indeed had to be expensive, but I am unsure whether or not this would apply to buying crystals. In my personal opinion, it wouldn't, as it follows the same logic as buying experience with a score multiplier way back when. There are still quite a few tweaks that need to be made to the finished product. It'd be cool if Tanki added this as a week long experiment.

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Yes, except it would multiply the amount of crystals you earn for a specific period of time. As lukey stated, it would indeed had to be expensive, but I am unsure whether or not this would apply to buying crystals. In my personal opinion, it wouldn't, as it follows the same logic as buying experience with a score multiplier way back when. There are still quite a few tweaks that need to be made to the finished product. It'd be cool if Tanki added this as a week long experiment.

This idea would help with saving crystals, but by how much? This is a thin line, and crossing it means there is very little "Strategy" with saving crystals, it's just whatever you get is multiplied, meaning lots more crystals.

(I know you might think, "Yeah, that's the whole point." but then it would be too easy, you know?)

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