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Creativity: 3D Modeling


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Ah the lights are made with After Effects. :P

Where do u get them?  :ph34r:

I dont know too much about modeling.

Only beginer in blender 3d and other stuff.

Do you import your 3ds to aftereffects or what?

I have downloaded but not installed C4D, adobe after effects, Sony vegas and i have installed blender. I have Gimp 2.8 plugins package so i think im ready to start learning some cool stuff but i need help.

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Where do u get them?  :ph34r:

I dont know too much about modeling.

Only beginer in blender 3d and other stuff.

Do you import your 3ds to aftereffects or what?

I have downloaded but not installed C4D, adobe after effects, Sony vegas and i have installed blender. I have Gimp 2.8 plugins package so i think im ready to start learning some cool stuff but i need help.

Haha. Well I render a scene/picture from Blender, then put it in After Effects, use a plugin for lens flares (lights) that I........ stole...  :ph34r: And ta-da! I never used C4D. I don't know if you can put Lens flares from Blender directly, I saw people making rigs for lens flares in Blender before, but didn't test them my self.

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Ah the lights are made with After Effects. :P

Btw try to lover the bright shiny light. It looks great but.. You cant see those tanks :D

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Thanks for your feedback! :D

Can u make something releated to TX or TO? :) Btw if you do start something with TankiOnline or Tanki X, you can open your creativity section.

 

If u need, i can make as much screens as possible for each tank in TX, because i got the Beta invitation .

(As far as ive seen, all the time for good copyied module background screenshot is needed.)

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Can u make something releated to TX or TO? :) Btw if you do start something with TankiOnline or Tanki X, you can open your creativity section.

 

If u need, i can make as much screens as possible for each tank in TX, because i got the Beta invitation .

(As far as ive seen, all the time for good copyied module background screenshot is needed.)

I got TX beta invitation as well. I will make TO related stuff once I learn texturing after final exams. :) Thanks for the idea and the offer to help! Really appreciate the support. Oh I also already got a topic in the creativity section, but it isn't getting any comments or posts so I stopped updating it. :P

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I got TX beta invitation as well. I will make TO related stuff once I learn texturing after final exams. :) Thanks for the idea and the offer to help! Really appreciate the support. Oh I also already got a topic in the creativity section, but it isn't getting any comments or posts so I stopped updating it. :P

Well texturing is pretty simple (As far as i know)

I tryed to get TX modules from .assets files but it didnt worked as planned :D They are protecting them.

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Well texturing is pretty simple (As far as i know)

I tryed to get TX modules from .assets files but it didnt worked as planned :D They are protecting them.

The process of texturing I think it's simple, I still don't understand it because I didn't watch enough videos. BUT what I meant is the process of MAKING the textures. That is something I have zero experience with.

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The process of texturing I think it's simple, I still don't understand it because I didn't watch enough videos. BUT what I meant is the process of MAKING the textures. That is something I have zero experience with.

Well im not good artist so im using already made textures :)

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Well im not good artist so im using already made textures :)

I don't think it will be hard to make at least just the basic texture (I mean like the basic green color in TO for example, instead of Clay paint maybe) that is what I want to learn, then I will move to how to make some nice paints. I am looking so forward for the last exam (Monday) to start all of this adventure.

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Do u think texturing like TO modules have?

There's difference between "module" and "model" We're talking about models here. Anyways texturing in this TO is very basic actually as far as I have seen from Tank Testing Tool and people who create custom paints. But in TX it's complicated. 

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There's difference between "module" and "model" We're talking about models here. Anyways texturing in this TO is very basic actually as far as I have seen from Tank Testing Tool and people who create custom paints. But in TX it's complicated. 

Well thx me for teaching something more from english. For 7 years i was thinking module and model is the same thing.

Sorry about that.

 

 

Wait. Do u have TX models? I know TX have complicated models.

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Well thx me for teaching something more from english. For 7 years i was thinking module and model is the same thing.

Sorry about that.

 

 

Wait. Do u have TX models? I know TX have complicated models.

You're welcome. Nope I don't have them, but just look at how TX textures are compared to TO. TO models have A LOT of flat surfaces, even the tracks are just part of the main hull. But in TX, the tracks are alone, wheels are alone, each piece of armor on the hull is alone BUT glued together to make a hull. That is what makes the model beautiful. Lots of pieces glued together. :)

 

EDIT: I tried ripping the models, but failed as well.  :lol:

Edited by CaptainMaxwell7

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You're welcome. Nope I don't have them, but just look at how TX textures are compared to TO. TO models have A LOT of flat surfaces, even the tracks are just part of the main hull. But in TX, the tracks are alone, wheels are alone, each piece of armor on the hull is alone BUT glued together to make a hull. That is what makes the model beautiful. Lots of pieces glued together. :)

 

EDIT: I tried ripping the models, but failed as well.  :lol:

What u used to get those models? :)

I used something called "Unity Assets exporter" or something like that.

I checked resources.assets

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What u used to get those models? :)

I used something called "Unity Assets exporter" or something like that.

I checked resources.assets

I used exactly the same, it's actually called Unity Assets Explorer, and the .asset files have VERY low size, which means they don't contain any models. I searched around in the internet on how to rip the models from Unity cache, I found a way, but it didn't work too. I'd love to get them just to get an idea on how they're made so I can improve my modelling knowledge and skills. I also love to just look at how tanks in 3D models.

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I used exactly the same, it's actually called Unity Assets Explorer, and the .asset files have VERY low size, which means they don't contain any models. I searched around in the internet on how to rip the models from Unity cache, I found a way, but it didn't work too. I'd love to get them just to get an idea on how they're made so I can improve my modelling knowledge and skills. I also love to just look at how tanks in 3D models.

Well Resources.assets is big enought. Dont forget they are compressed.

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Well Resources.assets is big enought. Dont forget they are compressed.

Eh it's just 900 KB for me. .__. For me, the cache size can get to 1 GB, so that is probably where all the stuff are hiding.

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Eh it's just 900 KB for me. .__. For me, the cache size can get to 1 GB, so that is probably where all the stuff are hiding.

Well then yes. Somehow we should get in there :D

Im learning unity right now in university so i hope somehow... one day i will do it! :D

Edited by DageLV

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