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Has shaft's freeze immunity gone!?


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NOTE: This is not a part of "Questions and Answers" topic.

 

You may remember shaft's sniper mode turning speed was immune against freeze. Today from experiences, it has gone!

 

Can anybody explain the reason?

 

 

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Whenever Tanki makes a change, I hope the Devs realize that they won't go unnoticed. First, Farm disappeared from the maps list. Now, they changed an important aspect of shaft (or so it seems). Devs, if you're reading this, whenever you plan on changing the game, no matter the significance, please tell the players because it is us that are directly affected.

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Whenever Tanki makes a change, I hope the Devs realize that they won't go unnoticed. First, Farm disappeared from the maps list. Now, they changed an important aspect of shaft (or so it seems). Devs, if you're reading this, whenever you plan on changing the game, no matter the significance, please tell the players because it is us that are directly affected.

The map Farm had some issues, and is now getting fixed. No need to make a big deal of it, it's just some problems that need to be fixed.

 

never knew that shaft was immune to the freezing effect

Likewise, I always got frozen, even in scope mode.

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Well it is a good idea to change that.

While shaft was initaly a very slow turret, freezing it would be overkill.

Now they made shaft turning sooo fast, it makes sense that freeze immunity is gone.

 

Of course they should have said something about..

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