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Supplies drop idea


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I just had this idea, that when you kill a tank that is on drugs, he would drop the supplies he was wearing.

 

Yes, I know this would affect gameplay a LOT. That's why this is an IDEA, and I invite you to share your thoughts :D

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I just had this idea, that when you kill a tank that is on drugs, he would drop the supplies he was wearing.

 

Yes, I know this would affect gameplay a LOT. That's why this is an IDEA, and I invite you to share your thoughts :D

????? This is mincraft?

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Interesting......not bad.....but mults would drug on 0 HP, kill their alt, then get the free drugs. (I'm pretty sure this won't be much of a problem, but still.....)

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Well, it would be interesting to have a chance of supplies appearing in place of a destroyed tank. Let's say for every supply the tank has activated in it's current lifetime there is a 10% of it appearing when the tank is destroyed.

For example a player used 2 repair kits, 1 DA, 2 Nitro and 3 mines and then got killed. In the spot where he died there will be a:

  • 20% chance of a nitro appearing
  • 10% chance of DA
  • 20% chance of Repair kit
  • Total chance of 40% that at least one supply will appear
  • 0.04% chance that all four will appear
  • Mines are ignored.
  • Each supply from a destroyed tank will be activated immediately and will last 25-30 seconds

That way there will be more incentive and more reward for killing a tank with supplies activated, which also means that (hopefully) there will be less people complaining about druggers. This addition would also bring a whole new set of tactics to "micro-duels" (short 1 on 1 fights between players in battle), where if your opponent activated Double Damage, it would be wise for you to activate Doble Armour to hopefully win and possibly get Double Damage added to the already active Double Armour.

 

 

Interesting......not bad.....but mults would drug on 0 HP, kill their alt, then get the free drugs. (I'm pretty sure this won't be much of a problem, but still.....)

This won't be a problem as the supplies will appear as boxes and will be activated instantly. Even if they were added to your garage supplies, it still wouldn't be effective as you would lose 90% of the supplies when you try to "transfer" them to another account using this method.

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This won't be a problem as the supplies will appear as boxes and will be activated instantly. Even if they were added to your garage supplies, it still wouldn't be effective as you would lose 90% of the supplies when you try to "transfer" them to another account using this method.

I realized that, that's why I said it's probably not a problem. :P

 

Good post too, I like your view on the idea.

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like they drop their activated supplies and when you pick them up it gives you the supplies he had activated for the time remaining until it is all used up 

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Well, it would be interesting to have a chance of supplies appearing in place of a destroyed tank. Let's say for every supply the tank has activated in it's current lifetime there is a 10% of it appearing when the tank is destroyed.

For example a player used 2 repair kits, 1 DA, 1 DD, 2 Nitro and 3 mines and then got killed. In the spot where he died there will be a:

  • 20% chance of a nitro appearing
  • 10% chance of DA or DD
  • 20% chance of Repair kit
  • Total chance of 40% that at least one supply will appear
  • 0.04% chance that all four will appear
  • Mines are ignored.
  • Each supply from a destroyed tank will be activated immediately and will last 25-30 seconds

That way there will be more incentive and more reward for killing a tank with supplies activated, which also means that (hopefully) there will be less people complaining about druggers. This addition would also bring a whole new set of tactics to "micro-duels" (short 1 on 1 fights between players in battle), where if your opponent activated Double Damage, it would be wise for you to activate Doble Armour to hopefully win and possibly get Double Damage added to the already active Double Armour.

This seems like a well-rounded and well-thought out idea, and a good counter-play to the rising number of supply users these days. I find nothing here I disagree with. I wonder what Hazel would think. :ph34r:

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