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Wouldn't that fill the screen with unnecessary graphics? Which small screen computers wont be able to fit on their screen, moreover, it would cause massive lags on bigger maps with lots of supplies dropping and getting picked up.

 

Tho I agree with the idea, it's a nice concept of having this to get more info easily instead of watching the chat all the time, I think it's not that necessary. 

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Yes, please! Not only that will cover basic translation issues, but it will make communication faster and add the long-awaited smiley faces in chat! The only thing I'm worried about is that the bubble might be quite a serious distraction in battle (as Mostafa said), so either it needs to be quite small and transparent or there needs to be an option to set the opacity.

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The game designer uses there!? Wow interesting! :o

Great idea, but it will make curse problem bigger  :unsure:

 

And also shafters can see from distance what you are saying to your teammate :D

(If we do something for this point, teammates use it for showing their coordination to teammates ans also this can be a problem)

If these symbols will have physical being, these can be a target for other players and also, can hide shafts laser, or sometimes other players

Moreover, that can be also used for blocking opponents sight.

Also, It can't used in tunnels, right?

 

 

And, something more bad, we can use it for like a "lag gun". 

 

If we have good computer, we can spam this and make others laggy, after we can attack easily.

 

 

It should be made carefully.

Edited by kayitsiz
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Wouldn't that fill the screen with unnecessary graphics? Which small screen computers wont be able to fit on their screen, moreover, it would cause massive lags on bigger maps with lots of supplies dropping and getting picked up.

A strong spell of "argument" I see. Let me cast a counterspell of "SCD" and "options" on it :D

 

There will be needed two crucial additions to the system:

- any icon works like ordinary supplies, locking down other icons until reasonable cool down is met

- player can always turn them off by settings menu

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A strong spell of "argument" I see. Let me cast a counterspell of "SCD" and "options" on it :D

There will be needed two crucial additions to the system:

- any icon works like ordinary supplies, locking down other icons until reasonable cool down is met

- player can always turn them off by settings menu

Erm, maybe when you are banned, an emoti to say you are banned? :huh: xD
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Erm, maybe when you are banned, an emoti to say you are banned? :huh: xD

Why not let you use emotions to communicate even if you are banned?
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Erm, maybe when you are banned, an emoti to say you are banned? :huh: xD

There are for some games. Called "silenced"

 

Why not let you use emotions to communicate even if you are banned?

soo endless curse and insult chance..

Edited by kayitsiz

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I would LOVE this.

 

Having chat bubbles over a tank as it speaks would be much more immersive than a simple log of messages at the bottom of the screen. And like you said, it would capture the emotion of gameplay much more realistically.

 

Hazel you are a genius. Hazel really needs to come and see your post.

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Everybody likes to suggest, so do I! Let's see how it goes..

 

As long as most of the players think that in TO universe they are the tanks I suggest making emotion icons over tanks with quick chat commands to support this attitude.

 

Let's say you want to say "hi". You press a button (or combination) and system do this for you. Not only it sends a message "hi" on suitable language to battle chat, but shows a bubble over you tank with "hi" icon. Same thing will happen if player would like to express anger, thank or call to attack enemy base. Localized chat message + bubble over tank so you can see who calls.

 

There also should be passive emotions when a player self destructing, chatting, changing equipment, pausing, taking gold etc. This will make tanks even more 'alive'. Probably, upon using or picking up a supply box icon also should be shown (without chat message).

 

In this case, tanks will gain their own emotions so the game will support players idea that they are the tanks, also it will make international communication much easier.

 

Good idea  :) !!

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soo endless curse and insult chance..

You can't insult anybody by emotion icons, untill I made offensive icon for you.

 

Why would I do that? :D

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You can't insult anybody by emotion icons, untill I made offensive icon for you.

 

Why would I do that? :D

Good point :)

 

Sorry ı missed it..

Edited by kayitsiz

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You can't insult anybody by emotion icons, untill I made offensive icon for you.

 

Why would I do that? :D

In some situations a "flipping the bird" emotion is 100% necessary.

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You can't insult anybody by emotion icons, untill I made offensive icon for you.

Why would I do that? :D

Please plaese plase plese pls ( :mellow: ) make some for the ones who want to get bañed :lol:

Just kidding -_-

 

there are times Ive been banned by the flood system for typin a lil more than usuall and banned .-.

Would love id :wub:

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In some situations a "flipping the bird" emotion is 100% necessary.

Something like this might do the job

 

Curse-swear-curse-mouth-smiley-emoticon-

 

Though... personally I would avoid using any faces.

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Hello

Hi

Team?

Yes

No

Come with me

Attack

Get back

Run!

Move around

Support me

Gold??

No kill

Use drug

Don't use drug

Drugger!!

Hacker!!

Noob!!

I will kill you

I will beat you

Good game

You are a good player

Give me the flag

Take the flag

I'm quit

Good bye

 

 

Some of htem that I remember

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Something like this might do the jobCurse-swear-curse-mouth-smiley-emoticon-

Though... personally I would avoid using any faces.

In some counter strike servers ( i played 1.6 for a while)

If you put :)) it would show yahoos laughing, :O for yahoos :O and so on...

Didnt do much diff but was pretty cool and funny :p

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