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If you want to make the game more immersive, why consider implementing chat

bubbles when you can go one giant leap ahead and include a voice-chat system?

Two big reasons why this won't be added:

  • Flash Player is outdated technology
  • Players are from different countries and won't all be able to talk in one voice chat.
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Two big reasons why this won't be added:

  • Flash Player is outdated technology
  • Players are from different countries and won't all be able to talk in one voice chat.

 

 

Considering the game is half a decade old, maybe the time has come to move on

to more advanced technology and leave the browser behind. Creating a completely

independant interface is quite a lot of work, but in the long run it's worth the effort,

as such an interface can always be upgraded and adapted to suit the community.

 

Yes, one voicechat would be too clunky to use, so maybe it could be divided into

subgroups, or maybe using the simplest of options: separate voice chatrooms

within the game, so people from same regions can find each-other in rooms made

for those regions, or create separate rooms for their own group chats.

 

Somethink like TeamSpeak or Ventrilo within the Tanki Online game, but

without the restriction to pay for new rooms and chat servers...

 

=== Edit, typos

Edited by ArgentHellion

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So... Maps will be enabled to make in Unity update?

 

Wow we are now going off topic, but since I'm asking that

exact same question, I will say what I know about it to bring

you up to speed if you are in need of catching up, but I doubt

it since you are way ahead of me if post count is concerned...

 

At this moment, and even a while back, user generated content

ends up mostly being ignored, so nobody actually thought about

providing us with a proper answer on this one, we will just have

to ask them once the Unity transition is done, but it doesn't look

well, considering how clunky the current mapmaking software is.

 

We have been provided with the Beta Map Makers Club Kit, which

kinda improves things, but that's just basically just a collection of

already existing software, it wasn't done by the devs but rather by

the MapMakers themselves, and the software isn't updated because

there isn't anyone around to work on it anymore...

 

The situation is bleak, but we hope for the best, and waiting for

that window of opportunity after the transition to bring this subject

to light, because asking right now is like screaming against the wind,

you can scream all you want, but nobody is listening because they

are too busy covering their ears to save them from frosbites...

Edited by ArgentHellion

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So if a dev is suggesting an idea, who implements it?

This is the initial testing for the idea - to see what players think of it and how it can be improved before releasing it onto the main servers. The developers' team isn't that big, and 10 thousand heads are better than 30  :P

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This is the initial testing for the idea - to see what players think of it and how it can be improved before releasing it onto the main servers. The developers' team isn't that big, and 10 thousand heads are better than 30  :P

 

I haven't seen much of that feedback actually get through to the game,

but maybe that's just because I'm relatively new (or "young") here. Maybe

it's just a long-run process and needs to be sped up a bit, because there

are quite a lot of discussions that stretch on for eternity and nothing more

is done about them than just ranting in circles...

 

Still, there is one bright example recently: if we haven't been bashing all

over the forums that cheating really got out of hand, they wouldn't have

fixed the issue to some degree, as said in the latest VLOG...

 

That last sentance should have said: "10 thousand brains are better than 30",

because some people just have vacuum instead of brain-cells in there. Just like

that old joke; when the doctor said to the blonde that she has vacuum in her head,

she responded by saying: "At least it's something, so it's better than nothing."

 

What I'm curious to know is who is actually the one giving the final word

whether some idea is going to enter development or stay just a theory?

Edited by ArgentHellion

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What I'm curious to know is who is actually the one giving the final word

whether some idea is going to enter development or stay just a theory?

Hazel-Rah does a big part in coming up with or looking for ideas and deciding whether they need to be added to the game, however he does have to discuss it with the rest of the team first, since Tanki Online is a big project that needs multiple inputs to generate the best and most profitable outcome.

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Oh how well you patronize. That doesn't answer his question.

What I'm curious to know is who is actually the one giving the final word

whether some idea is going to enter development or stay just a theory?

One can speculate the CEO could give the final word, but from what a Job video available here hints towards a more mutual manner in which things are processed. Everybody in the group has to agree to do something and if there is doubt in it, or the "risks" are too great, it probably wont get pushed through into development.

 

Also, another reason why it takes time for our suggestions to go through, is because the developers have their own agenda and their own mindset on what needs to be fixed and maintained. Whether you believe the implantation they focus on is beneficial or not is your own opinion.

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I'll have to give it some thought, I lack the programming skills but

maybe I can compensate in other areas... In the meantime maybe

we should return to topic...

 

Blah blah blah... Tank emotions... bweh bweh bweh... pop-ups...

and that's the reason why the egg DEFINITELY came before

the chicken, and nobody can say otherwise...

 

Ok, ok... seriously now... Somebody already said that chat emotions

in Tanki Online are unnecessary and will clutter the screen, besides,

why bother having them when barely anybody types during the battle,

most people who chat in Tanki do it from the main screen while being

idle...

Edited by ArgentHellion

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Ok, ok... seriously now... Somebody already said that chat emotions

in Tanki Online are unnecessary and will clutter the screen, besides,

why bother having them when barely anybody types during the battle,

most people who chat in Tanki do it from the main screen while being

idle...

^^This is why. Barely nobody talks,ye people can use TS and skype to call with friends,but what to do with strangers? Use text bubbles! This is to optimize game communication and perhaps strategy,as you've been complaining about on some other topics :lol:

Edited by magnaboy2

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^^This is why. Barely nobody talks,ye people can use TS and skype to call with friends,but what to do with strangers? Use text bubbles! This is to optimize game communication and perhaps strategy,as you've been complaining about on some other topics :lol:

 

Since you put it that way, maybe it would help to some degree if you force others

to read what you have to say by driving in-front of them and spamming chat bubbles,

but unfortunately most people will consider it nothing more than just pointless spamm

and probably call you out for blocking their line of sight. If someone is willing to use

strategy to win the game, then they do it voluntarily, nobody can be forced to co-operate

when they clearly don't want to and any attempt to force them ends up... well... badly...

 

At this moment, probably the best way to encourage strategic communication would

be to implement default voice commands, like the radio commands in Counter Strike,

and while you are giving that voice command, a shout icon would be displayed above

your tank and the chat would display that command in text as well, so those who pay

attention will clearly realize who is trying to talk to them...

 

Unlike Flash, Unity is capable of supporting a voice interface, therefore we definitely

have to wait until Tanki makes it through the transition so the subject of voice commands

and voice chat would be taken seriously, in the meantime it's all just a limited theory. But

on the long run, I would say that the future of strategic communication is in the voice-chat,

and some of us already have a general idea how it should function:

 

I agree that the voicechat should definitely be included in the game, but it's

a subject that has to be treated with great care and attention, otherwise

it might end up bringing more harm then benefit to the entire community,

and the game with it.

 

If, or should I say WHEN voicechat is included, because the game frankly

deserves to have it, there are several ways it could be efficiently filtered so

players can get the best of it.

 

The first major thing the voicechat would need are channel implementation.

Battles should have several channels and players would have to choose

which channel to join into by typing in a specific command, most likely it

would be just "/join ch1" or something like that. In order to provide ungarbled

and precise communication between players, each battle should have

several separate voice channels.

 

"Globalchat" would be the global voicechat available to all players

 

Depending on the team players are in, they could use the several channels:

"Voice1" would be the first channel available to their team only

"Voice2" would be the first channel available to their team only

"Voice3" would be the first channel available to their team only

 

So basically, every battle should have SEVEN separate voice chats, or

maybe FIVE, team channels 1 and 2, so players can communicate easier.

 

 

 

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But they already gave a final list of things they will add here before completely dedicating themselves to Unity, so I guess such a major thing as tank emoticons can only be expected for Unity.

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But they already gave a final list of things they will add here before completely dedicating themselves to Unity, so I guess such a major thing as tank emoticons can only be expected for Unity.

I know that,  the thing I wonder about is,

 

The I&S section is directed to the Devs, and Hazel himself,  so when its him creating the topic,

He is giving that Idea to himself, and when he himself started it, there will surely be no rejections for it.

 

That is what makes me wonder about the topic :p

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Well, this was just a unique case. This isn't an idea FOR the developers, but rather Hazel's own idea being presented to the public so that he can get our opinion and possibly make some improvements. An idea discussed between 10000 people is better than an idea discussed between 30 developers.

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Well, this was just a unique case. This isn't an idea FOR the developers, but rather Hazel's own idea being presented to the public so that he can get our opinion and possibly make some improvements. An idea discussed between 10000 people is better than an idea discussed between 30 developers.

I disagree: A discussion amongst too many people never reaches a mutually advantageous conclusion. Proof: Just watch a parliamentary debate :D

 

BTW, I'm not sure I completely agree with this idea. Since battles do require focus in terms of strategic planning. Seeing Tanks saying hi to me is just distraction...

Edited by beaku

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Still going, eh?

 

An idea discussed between 10000 people is better than an idea discussed between 30 developers.

That first figure is exaggerated to where I have to bring this up; this is mediocre or below visited section. How many people have given an in depth opinion of why this should or should not be in the game? Probably very few. So that offers either big benefit or little friction on those group of developers who more than likely look at it from a more quantitative perspective than a qualitative perspective. They want to bring the game to mobile devices, as you know, and they'll recognize that mobile users like the idea of emoticons and such text displays, so that would give them their basis to put it in the game anyway. Catch my drift?

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