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People get more XP and cry for killing heavier tanks


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^ this.

 

What I would like to see implemented, though, is more experience given for killing a player, who activated supplies. Something like +5 xp for every supply that the enemy used in their current lifetime. So for killing a tank that used 2 nitro, a mine, 2 repair kits, a DA and a DD, you would get (10+5*7) 45 XP excluding the team support bonus.

why 10+5*7?

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Players would use two browsers for 2 accounts to take advantage of the crystals, they will just put mammoth on one account and repeatedly kill the mammoth to get crystals out of it

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^therefor I proposed to have not such a large amount of points for heavier tanks.

Today I would propose

  • wasp, hornet - 9 xp
  • hunter, viking, dictator - 10 xp
  • titan, mammuth - 12xp

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More Crystals:

I would give no direct crystals to the player.. but I can imagine of giving more crystals to the battle fund.

 

 

More XP

I like the idea, that a heavy hull gives you more XP. If an M2 mammuth with a nice protection, rico and double armour sits on the flag it is really hard to kill it.

 

But I would not over-emphasise that. A agile small hull with a decent weapon in skilled hands is a deadly weapon too.

So I would propose to:

 

  • wasp, hornet - 9 xp
  • hunter - 10 xp
  • viking, dictator - 11 xp
  • titan, mammuth - 13xp

As there are "soo much more" hornets around then titans and mammuths (tanki told us so..) the overall xp gain per player / per battle should be the same.

LOL, that about adding it to the battle fund is just what I was trying to notice

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