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Reveal a mult with a single screenshot!


Should this be implemented?  

51 members have voted

  1. 1. Do you think this idea suits the game and may help preventing people to mult?

    • Yes,I think it does.
      33
    • I think it suits the game,but it wouldn't really affect the total amount of mults.
      10
    • No,I don't think this idea will help the game at all.
      6
    • I do not get the idea,I need more information(if so please specify in a comment).
      2


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Untill current round is done.

 

Guys,don't get off-topic! :c

And if the round is 999 flags???......You could just play until your score is like 5000, then leave. When you come back, you are pretty much in the top scores still, because most people don't stay for all 999 flags.....and then you get 3-4 times the battle fund that you didn't even work for.......just my opinion.

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And if the round is 999 flags???......You could just play until your score is like 5000, then leave. When you come back, you are pretty much in the top scores still, because most people don't stay for all 999 flags.....just my opinion.

if i had time i would stay in a 999 flag battle xD

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if i had time i would stay in a 999 flag battle xD

Exactly my point, people who don't have time would just play for a bit until their score was high, leave the battle, then come back for the fund...... :lol:

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Deadtoyou,it are Hazel his words,not mine :x

But I would like your opinion about my idea? What do you think? Do you think it has some imperfections that you may want to point out? Or do you think it's okay and suited for the game?

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Yeah, but if you rejoin eventually, you won't loose any of your score at all

If this is the case, don't bother. This will work in 1% of the good battles. Chances are while waiting he could earn more crystals elsewhere.

 

Another problem with this is that the poor slob who left to make room for you loses his rewards. So, you would be making this amazing update so someone may or may not lose their rewards.

 

Say 4 people left the battle. Another 4 people joined. Those left the battle, and the first 4 returned and remained to the end of the battle. The 4 that played in the middle will be just donating crystals to the battle fund and getting nothing.

 

 

 

If you want to put effort in something, I suggest that you rethink the reward distribution algo, so if someone leaves early, they can get their earned rewards minus a penalty. Say they can get 80% of what they would have earned had the battle ended now. The battle fund would be reduced by that amount. This change though will make a huge impact on the dynamics of battles. That I did not think through.

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Exactly my point, people who don't have time would just play for a bit until their score was high, leave the battle, then come back for the fund...... :lol:

You just need to make sure that there are enough morons to replace you and then leave so you can come back and get their rewards and yours instead of them getting your big reward and theirs..

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When a good opportunity to exploit comes keep quiet and don't go moaning about it, geez

 

We would all be wealthy if people didn't moan!

 

But I like hazels update it's a welcome relief for people stuck in a never ending battle!

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Yeah, but if you rejoin eventually, you won't loose any of your score at all

And what happens if the battle is full, who gets the crystals. Let me guess Tanki. This is a good idea but has flaws that will need to be worked out. Unless the goal is to fool players into giving up crystals and save tanki money,then good job.

 

But I do have a better idea, Player's Moderation: Kick2.  OH but wait you have been ignoring this one for how many months now? You do know that system could also be made automatic, right? I expect we will just get another excuse like "We are waiting for Unity".

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  • Developer

And what happens if the battle is full, who gets the crystals. Let me guess Tanki. This is a good idea but has flaws that will need to be worked out. Unless the goal is to fool players into giving up crystals and save tanki money,then good job.

 

But I do have a better idea, Player's Moderation: Kick2.  OH but wait you have been ignoring this one for how many months now? You do know that system could also be made automatic, right? I expect we will just get another excuse like "We are waiting for Unity".

You talking to me like I making all the decisions. Well, I don't. Not yet, at least.

 

But as long as you mentioned it, I do think kick system should be brought back at least to pro-battles.

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  • Developer

Why pro battles? The problem is in the regular battles. Who is going to pay for a PRO pass just to be a mult?

There are wierd people  :mellow:

 

Anyway, it should be a start. If new system will work well than it might be introduced to normal battles, but I doubt it will work same way. There are different kinds of players in pro and not pro. Will see.

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You talking to me like I making all the decisions. Well, I don't. Not yet, at least.

 

But as long as you mentioned it, I do think kick system should be brought back at least to pro-battles.

Kick system was a big fail, harsher punishments for mults and more game violator mods to hand out punishments as well as a better system to make their jobs easier and simpler vote system to call the game violator mods too. Repeat offenders should be highlighted to mods in battles so they can easily monitor there behavior. giving players ability to flag players they come across in battle, so next time you search for games you can easily see if there are any flagged players in the battle, or if one joins a battle you are in. We come across so many in battle, there is no way to keep track of them all, it also gives players ability to start up video software and start recording right away, as it is often too late by the time they start doing there thing.

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Limiting pause option might be a way to solve it. Maybe this way:

1st pause = max 5 mins as it is now

2nd pause in interval of 10 mins from First pause = max 2 mins

3rd pause in  interval of 15 mins from First pause = max 30 seconds

4th pause in  interval of  25 mins from first pause = max 15 seconds

 

After 30 minutes from 1st pause you would be able to take 5 minute pause again( this would be made specially  for long battles)

 

Probably complicated, dont know if i explained my idea right XD.

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You explained that perfectly!

 

But how to record,keep tracking/stats?

idk :D, thats was just idea that popped from my head :P

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