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If there were M5s, M6s like that, what would be?(Like an off topic)


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So important NOTE, they are just for fun. You shouldn't take them seriously. Just read and write something please :)

 

 

 

NOTE:I've checked off-topic and and ı preferred to write it here :)

 

If there were more equipment "models", equipments would being upgraded more. What would be changed?

 

Smoky:

 

First of all, smoky's damage doesn't grow much, so with every rank, smoky needs more hit to kill opponent except critical.

 

So, smoky would need more hit. However, smoky's criticat hit rate will be more, so we would see more critical.

Smoky's critical hit grows so high. 40 to 120. Probably it would kill maybe medium hulls with one shot with double power. :)

 

Also, smoky's reload time would be lower than railgun's warm up time, so railguns might face greater problems.

And at last, we would need another impact nerf :D İmpact grows fastly...

 

 

Firebird:

 

Firebirds effect would be underpowered, because max damage is the same, durability is different.

 

It wouldn't change firebird so much, buy maybe some range would make it better.

Of course, other guns would effect it.

 

Twins:

 

Twinsers could be even more effective. First of all, they would get great plus range, so they would be so powerful for medium battlefield.

Weak damage would be even better, and it could make twins even better and better

Also, projectile speed would be even faster, so twinsers would be able to hit opponents easier.

Twins also would be the most preferred gun for medium maps, because twins is good and  also would be better for killing heavy and painted tanks.

 

However, so much turning speed might be trouble for keyboard players.

 

 

Railgun:

 

Railgun probably could be the worst gun after that all.

All other guns would get more range and minimum damage percent(except shaft and vulcan), so there wouldn't be any point of using a long range gun.

Shaft would swich places with railgun(I will explain), and railgun would become the most uneffective gun.

 

However, penetration power would be greater so it would give to railgun a different "character".

 

Also, great impact force would flip so many targets more(ıt would cause another nerf)

 

 

Isida

 

Isidas heal/damage percent would make it even more effective.

But its range doesn't grow fastly, so ıt might get some problems against other short rangers.

 

 

Thunder

 

Like twins, thunder would benefit from it pretty much. Minimum damage percent make it even more effective, and also its impact could be a few effective. Explosion effect could be even more effective, and of course ıt could be the reason of more SDP's.

 

However, be careful for turning speed...

 

 

Freeze

 

After lots of update and these new turning speeds, just one word: extinct.

Maybe reload time can prevent it...

 

Ricochet

 

Like twins, but not that much. Because reload time, ıt won't be so effective against painted ones and heavies. And also weak damage percent is always %0. Turning speed would be hard to aim from long range. It could be even harder.

Time between shots and impact could make it even better against lots of players, ıt would still make it "chooseable". But, impact dooesn't grow fastly.

 

 

Shaft

 

Interesting thing, shaft would be so effective. Shaft's reload and charging times getting low fastly. M3+ shaft's fire rate is higher than railgun. :D Also shaft's arcede mode getting more power. These statics let shaft to make so effective quick shots. It would let shaft to use railgun tactics more effective, also shaft still would be able to use its tactics, but with great arcede shots, ıt could be so effective for it. Shaft's penetration power would grow more, also it would make it more effective. Great impact force could make it hard to beat.

However, turning speed also would make it hard to aim for long range for keyboard players.

 

With all of them, other guns range would make some problems for shaft.

 

 

Hammer

 

Reload time would make it more effective, but plus range also make it sometimes less effective. Impact would probably flip more targets.

 

Vulcan

 

Turning speed would be bad and good. About situations.. However, no plus minimum damage percent...

The greatest impact for growing rate. It would be still effective.

İnstant firing would be easier, firing time would be long, but heating also bigger...

 

 

HULLS

 

Basically, medium and heavy ones would be popular. Enough speed to do lots of think, also bigger weight would be so important. Also, more gold means more some hulls.

 

 

 

 

 

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New M's = More new ranks?

probably. Except the only problem with new ranks is the 1,400,00+ XP amount all existing generalissimos have. 

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I could imagine Light Hulls being insanely fast. Imagine 20m/s in Ping-Pong lol. (When new Marks are released, will small maps get bigger?)

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New M's won't be made as they are pretty much pointless. Higher speeds are impossible to make since the server can't handle anything over 20 m/s (Wasp on nitro is already close to it) and there is no reason to add more powerful guns and more armoured tanks, as the added armour will cancel the added damage and as a result there will be no change in gameplay.

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New M's won't be made as they are pretty much pointless. Higher speeds are impossible to make since the server can't handle anything over 20 m/s (Wasp on nitro is already close to it) and there is no reason to add more powerful guns and more armoured tanks, as the added armour will cancel the added damage and as a result there will be no change in gameplay.

İ think i explained that it is completely wrong :)

(last sentence)

Edited by kayitsiz

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Breaking news:

 

Hornet / Thunder M6 player named aniketsharmarocks098 is dominating a Polygon CP. Oh no, here he comes!!!! Run!!!!! .... to be continued..... :D :P

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