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Ideas for Turrets!


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This is New Turret, which did not came in Tanki Online  but as this Turret name is '' Prototype Canan ''

 

 

1430qch.jpg

Three turrets all in one? Over powered. Nothing unique other than having three features of three turrets all in one.

 

http://gyazo.com/b8fd48a752992be0de7accba2a2279bc

 

I thought of this weapon being a melee weapon. The spikes or what ever will extend and when you use the spacebar. It will cause a bleeding effect(How do tanks bleed?!) and the spike can attack 2 close tanks at once if they are right behind each other or each is in front of one of the spikes. The reload speed should be like the shots between one ricochet shot because with this gun you have t go close and personal so a slow loading time with this gun could put you in a bad situation. The damage should be 24-28 damage so that you wont get easily destroyed if fighting with other small ranged turrets. The bleeding effect(Again, tanks don't bleed.) should work like the firebirds and freezes burn and feeze time(How should a bleeding effect be similar to two turrets but tanks also don't bleed?!). But you can get rid of bleeding(There is no bleeding when it comes to tanks.) over a time or using a health supply or with the help of an isida, freeze can slow the bleeding so that not much comes out(Freezing a wound will not effect blood, it will freeze blood and probably damage your skin.), firebird can melt the pieces of metal together to close the hole(That will not work with fire that's half the melting point of metal.). The way the tank should look when having the bleeding affect(There is no blood.) is that it has a hole in the tank and fuel like color/liquid comes out, over the time as I said the hole will get smaller.

 

What do you guys think?

The link is the picture of the main idea. But you guys can give suggestions of how to improve.

Where is the blood?!

 

This weapon has two parts to it; the launcher and the missile. On collision the missile explodes and has a splash damage. A M0 missile can take out a little more than half a M0 wasps life on a direct hit(What?!). When loaded, hit the fire button (space bar), at this point you are actually flying the missile(Missile will explode in mid air if you don't hit target.). You see what the missile sees and you can fly it sort of like you drive your tank. To fly, you can use the arrow keys, up arrow to go up, down arrow to go down, left arrow to bank left and right arrow to bank right. The speed of the missile is fast, but slow enough to control. This is a lethal weapon for taking out flags(If this things going to pick up flags then what an OP weapon you have there(#-1).) ect. and is ideal for long range levels. It has a punch of about a rail gun and if used correctly can flip a hornet or wasp(Oh not that again(#-2)!). If you fly the missile off the map it self destructs and you have to reload. It takes eight to ten seconds to reload. IMPORTENT: the launcher does not start reloading until the fired missile explodes. While in flight the missile can be shot and destroyed by enemy tanks(Angle of auto firing will not succeed.), but as it is not part of the actual tank, you cannot auto aim on it. So the only effective way to take it out is with a shaft or other missile. Seeing as I. Trying to make it as realistic as possible, it cannot go straight up. You can get it to go straight down, but it is hard to get it out of a dive. It is not good for close range, but can auto aim on a close target. Once fired you have ten to twenty seconds before it blows up. It can go under bridges and into tunnels(Tunnels?!), but as it is hard to turn it would be hard to get it out of a tunnel. The missile can be a maroon in colour. I imagine that instead of a pointed end, it should have more rounded front. It should have three small wings near the back of the missile(You need four wings.). While in flight it should have some small flames coming out off the back and a trail of smoke, just to improve the graphics and make it look more realistic and look cooler. Please post your questions, comments and suggestions.

 

I propose a turret that is like a real life battleship turret.  I don't have a name for it, but it would be a 3 barrel ship cannon, like those found on the USS Arizona.  It would have an extremely slow turning speed, and slow-ish reload speed, and no AOE, but it would fire the three barrels in 3/4 of a second intervals, and it would do pretty decent damage, and have lots of recoil.  It would be suggested for use with larger or heavier tanks.

 

 

german_h_class_bb_turret_by_quacky112-d4

I don't know if I want to use this.

 

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u really stupid :P

I disagree, hence shaft shoots a beam with its scope, without it, it could have unlimited range and shoot several shaft beams like shaft, i think this is an idea that could work

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I disagree, hence shaft shoots a beam with its scope, without it, it could have unlimited range and shoot several shaft beams like shaft, i think this is an idea that could work

this wud make tat gun user immortal

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 How about a mortar turret, you could hide behind buildings and shoot over them; when you hit space, it would go into a mode similar to shaft but it wouldn't zoom and all buildings would go translucent (but would still be visible) and the aiming device would look like a target on the ground. You could have a laser point where it would hit like with shaft. Also you would have to be a certain distance from objects for smaller angles. (If you were hiding directly behind a building and tried to shoot at like a 45 degree angle over the top, you would obviously just hit the building, so the building could turn opaque again. It would have damage, reload, and turn speed just like shaft but it would not have a mode for straight, regular fire without going into snipe-mode. This turret would be perfect for long, concealed battlefields like Berlin or Dusseldorf but essentially useless on the shorter fields like Short Bridge or Ping Pong.

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 How about a mortar turret, you could hide behind buildings and shoot over them; when you hit space, it would go into a mode similar to shaft but it wouldn't zoom and all buildings would go translucent (but would still be visible)(Should Have a limited visibility when translucent effect comes in.) and the aiming device would look like a target on the ground. You could have a laser point where it would hit like with shaft(No, it would say, "You have been targeted.). Also you would have to be a certain distance from objects for smaller angles. (If you were hiding directly behind a building and tried to shoot at like a 45 degree angle over the top, you would obviously just hit the building, so the building could turn opaque again. It would have damage, reload, and turn speed just like shaft but it would not have a mode for straight, regular fire without going into snipe-mode. This turret would be perfect for long, concealed battlefields like Berlin or Dusseldorf but essentially useless on the shorter fields like Short Bridge or Ping Pong.

And enemy tanks seen through buildings would be fuzzy just because the x-ray.

Edited by PowerStrike1.1
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How about a long range turret called Blaster?

 

The concept is that the turret shoots a focused stream of sound waves to the enemy which makes the area hit "implode" from the impact, thus damaging the target.

 

You have to pre-charge the shot by holding space- the longer the hold, the more damage is made to the max distance.

 

You can charge/release the shot while moving at the same time to do "fire and cover" tactics.
 

The projectile moves like the shots from Twins and Ricochet and is not instant like Railgun and Shaft.

(Note: the shot looks like a vortex ring, going at a straight direction to the targeted area)

 

There is a short delay between shots, but charging takes a long time in order to make this turret a "true" long range weapon.

 
When tanks are hit, the projectile PULLS the enemy on where it hit instead of pushing the tank (like other weapons) to make up for impact force.
 
Additionally, the animation for the hit (Ricochet has this animation) either looks like the result of a water ripple (sound splash) or a implosion (looks like a fireball imploding -> exploding) next to the enemy/area.
 
 
---
 
What if list:
 
> It had splash (from the implosion)?
- Then like thunder, it can self inflict BUT have a much worse consequence upon hitting yourself (Because like all long range turrets, the damage is high). Additionally, the blast radius should be smaller than thunder.
 
> It made all hulls have a very slow top speed during a charge?
- Then it could be balanced against other turrets like shaft who can't move while sniping have the chance to shoot first.
 
---
 
 
UPDATE: Answers for Powerstrike1.1:
 
I assumed that the implosion force could atleast do something with the tank that's hit by it. Cavitation looks like that can answer your question as this game takes place in here at most (Don't ask about madness, it's just plain mad and it's in space). It's also a unique feature from other turrets, but if the devs don't want that, just scrap that and use knockback instead by the explosion after the implosion.
 
The slow speed while charging by the user could be a balance for it because shaft does not have such ability to 'snipe while moving' while this turret does. Railgun is a different story. However, I wanted this turret to be in the middle of the Shaft and Railgun if it gets too overpowered and whatnot. This is a "what if" anyways. It's also based on how much damage can that one projectile inflict. Shooting is instant (?) 
 
I laughed when I saw your comment about the tactic. If it's a reference from CinemaSins, then you win sir  ;)
Edited by Tecko
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How about a long range turret called Blaster?

 

The concept is that the turret shoots a focused stream of sound waves to the enemy which makes the area hit "implode" from the impact, thus damaging the target. Obviously.

 

You have to pre-charge the shot by holding space- the longer the hold, the more damage is made to the max distance. Interesting...

 

You can charge/release the shot while moving at the same time to do "fire and cover" tactics. We interrupt the idea with "Advice  From Experience Players to Beginners".
 

The projectile moves like the shots from Twins and Ricochet and is not instant like Railgun and Shaft.

(Note: the shot looks like a vortex ring, going at a straight direction to the targeted area)

 

There is a short delay between shots, but charging takes a long time in order to make this turret a "true" long range weapon.

 
When tanks are hit, the projectile PULLS the enemy on where it hit instead of pushing the tank (like other weapons) to make up for impact force. What? A black hole? What kind of projectile does that? Sound waves don't have black hole effect.
Additionally, the animation for the hit (Ricochet has this animation) either looks like the result of a water ripple (sound splash) or a implosion (looks like a fireball imploding -> exploding) next to the enemy/area.
 
---
 
What if list:
 
> It had splash (from the implosion)?
- Then like thunder, it can self inflict BUT have a much worse consequence upon hitting yourself (Because like all long range turrets, the damage is high). Additionally, the blast radius should be smaller than thunder.
 
> It made all hulls have a very slow top speed during a charge?
- Then it could be balanced against other turrets like shaft who can't move while sniping have the chance to shoot first. How is it balance?

 

Edited by PowerStrike1.1
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how would people feel about adding a gun of this sort into the game?

t's special feature would be being able to fly over buildings, then drop down. basically, the player would switch to a small, top down, circular area map, showing all tanks that have been identified (meaning,all friendly tanks and all enemy tanks that have been labeled) and scenery within the gun's range. the player would do this by pressing space. then, the player would change where the shell would land by using the arrow keys, much like controlling a shaft in sniper mode, except top down. when the player had positioned the cross hairs into the correct place, he would release space and the gun would fire. there would be a small amount of splash damage, because a direct hit would be hard if the target was moving. this would be about as wide as one wasp in every direction. reload time and damage from a direct hit would about equal a railgun hit, range would be about as far as that of twins. so as to not make it overpowered, (because it could just hide behind buildings and no one would know where the shots were coming from), the projectile would take about 1-3 seconds to reach it's target, depending on the range, and would look like a blackis-green artillery shell. this would make it plenty visible, giving enemies at the recieving end time to try and dodge a direct hit if they were far enough away and their allies a chance to try and locate the mortar gun. this sounds like an awesome gun to me, tell me if you disagree or have any suggestions to it

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Maybe you could have a new gun which is like a magnet?

When you need to get through people, you use the repelling side, and if maybe someone is running away with your flag then you could pull them back towards you. The damage and range would both be a bit more than Isida, but obviously cant heal or self-heal, or it would be too overpowered.

One problem would be: how do you change for Repel and Attract? Don't make it too pushy/pully so if there was a gold box it wouldn't be able to blast everyone into outer space.

Thank you for reading,

123werty321

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Maybe you could have a new gun which is like a magnet?

When you need to get through people, you use the repelling side, and if maybe someone is running away with your flag then you could pull them back towards you. The damage and range would both be a bit more than Isida, but obviously cant heal or self-heal, or it would be too overpowered.

One problem would be: how do you change for Repel and Attract? Don't make it too pushy/pully so if there was a gold box it wouldn't be able to blast everyone into outer space.

Thank you for reading,

123werty321

I'm going to say maybe a little shorter range due to the fact I'll be very annoyed by it.

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There should be this turret called the Twin Barrel Gun. It has 2 turrets combined like the Twins. When it fires it hits like the shotgun and has burn damage like the firebird. The reloading time is like the thunder. When it starts out the gun should have 20-30 atk power and have 5 seconds of reload time with, an impact forced of 100. This gun when reloading sounds like hammer. But when it fires it hits like the smokey. The starting cost is 1500 crystals because it is wicked!XD

 

Please email me about this topic(admins and moderators). For this idea I want the gun for free and you guys can customize the gun to whatever you want. I also want 20,000-30,000 crystals(Need badly)

Edited by UltimateNightHawk
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