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Ideas for Turrets!


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I would like to propose a gun called the "Razer". It is a Railgun/Vulcan based turret. It spins like a Vulcan, and charges shots like Railgun. Usually takes 9 seconds to reload when M0, When M3, Usually 4 seconds. When administered to your opponent, It discharges half of there power ups that they may recieve with in a 5 second radius, which you can upgrade of course. Also has a firing radius of up to 20 meters. Starting cost at 770 Crystals. Even though it may take a few seconds to reload. When discharged, Administers a very hefty shock which only very few turrets ever do. Hope you like this idea. I would also like a 20,000 crystal please and thank you.

Edited by Adanimite
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Add secondary weapons

 

1. "screaming mimi" rocket launcher

 

2. .50 cal machine gun fires at same time as main weapon adding 10% damage

 

3. Smoke cloud

 

4. drop oil pools

 

5. drop bricks that stop or slow pursuing tanks

 

Add special armor

 

Armor plates that can be added to sides, front, or rear of tank that are resistant to different weapons

  • Like 6

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Although this would kind of be unfair but, It could be designed to where the Vulcan like barrel spinning can deflect some of the Richochet shots. In addition to the razer that can be changed how ever they want if accepted into the administration.

Edited by Adanimite

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There should be this turret called the Twin Barrel Gun. It has to turrets combined like the Twins. When it fires it hits like the shotgun and has burn damage like the firebird. The reloading time is like the thunder. When it starts out the gun should have 20-30 atk power and have 5 seconds of reload time with, an impact forced of 100. This gun when reloading sounds like hammer. But when it fires it hits like the smokey. The starting cost is 1500 crystals because it is wicked!XD Basically combined turrets all in one.

 

Please email me about this topic(admins and moderators). For this idea I want the gun for free and you guys can customize the gun to whatever you want. I also want 20,000-30,000 crystals(Need badly) They won't give crystals to players just for an idea.

 

 

 

Add secondary weapons

 

1. "screaming mimi" rocket launcher

 

2. .50 cal machine gun fires at same time as main weapon adding 10% damage

 

3. Smoke cloud

 

4. drop oil pools

 

5. drop bricks that stop or slow pursuing tanks

 

Add special armor

 

Armor plates that can be added to sides, front, or rear of tank that are resistant to different weapons

Not likely to be added.

 

Although this would kind of be unfair but, It could be designed to where the Vulcan like barrel spinning can deflect some of the Richochet shots.

Why should it do that?!

 

maybe they should create a slingshot turret. like when you hold space. it shows you the range from above and you target the dropping point. that would be useful when there are too much buildings in the map

Mortar-like weapon.

 

Edited by PowerStrike1.1

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Oh, sorry.....

But I was thinking that they should have another scope weapon in the game. Shaft is a total powerhouse on long range maps like Monte Carlo. But if we added Voltage, it would add more diversity to the game. It's damage would totally suck, but you could adjust the range, and for an extra bonus

 

Voltage paralyzes tanks for 2 seconds per blast. Reload would be about 8 seconds long. You could select what blast to pick. Blast A would do full - out damage similar to Shaft, but wouldn't have any paralyzation or kickback. Kickback is allowed in format battles though. Blast B would have a long - range effect. You could paralyze enemy tanks from far away. But, while attacking them, you lower the damage of the other tanks attacking the victim tank. It would take about 5 seconds to destroy an enemy Wasp using Blast B. The turning speed would be relatively fast.

 

 

 

Another turret Idea... Repel. A gun that simply blasts other tanks away. Unlimited ammo, like twins, but lower damage. It would push other tanks back. Good for CTF...

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Having weapons that act as a mortar would ruin the game.

 

Anyways, a developer actually posted this idea:

 

A rocket launcher that, when you fire it, you could control the missile. The missile should move at about 1.5x the speed of a ricochet bullet. While in the air, you can control and guide the missile to its destination (the missile should have a lifetime of about four seconds, and then it just explodes dealing area damage around it). While you are guiding the missile to its destination, you would have no control of the tank. When the missile hits its target, the target should take the amount of damage a Railgun and/or Shaft (at full power) would normally do. Its area of effect damage should not be that significant. The missile, on impact, should have a high impact force. Long reload time.

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Having weapons that act as a mortar would ruin the game.

Please give reasoning behind your suggestions, making a broad statement would essentially tell anyone reading it to disregard it completely, as it has no explanation. The reason behind this statement here that I have written is reasonably self explanatory. On another note, I think the Rocket Launcher would be an excellent idea, just as long as the projectile would not be able to adjust it's course by very much.

 

Attempting futilely to limit errors,

 

              ~TerribleFuzz

Edited by TerribleFuzz

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