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Ideas for Turrets!


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please make the next weapon something with laser or plasma or wtv, something non bullet. something more futuristic.  like a laser gun, you can schoot for 4 seconds at full damage. you can move turret so you can shoot the enemy when hesw moving. after 4 seconds you can still shoot but it looses damage (charge) dramatically until it has no damage at all. 4 seconds= 1 railgun shot. now reason its not over powered is cuz you have to shoot the enemy 4 seconds, if you miss for 1 second 1/4 of damage is gone. plus re-charge should be long. you can schoot at any time, but full damage is when fully re-loaded

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Ok easy..

 

Short range- 4

Medium range- 4

Long range- 3

 

So there should be another long range weapon... maybe as others said a rocket launcher...

That is where my idea (page 4 I believe) would come in handy.  Yes, I am advocating hard.  The game needs at least 1 more real-life like turret, and at least it needs another turret designed for heavys.  It would make the gameplay more diverse by encouraging players to use Titan or Mammoth.  The game needs more turrets like this, so if any admins are looking at this, here is a suggestion.

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What about an EMP turret? It would be a support turret like isida. If successfuly hit a target, it will disable any movements/actions for the target. It could shoot either a plasma ball like ricochet or maybe a spalsh attack grenade. The cooldown? im not sure but it could be maybe 5-10 seconds. Please consider my ideas as i put lots of effort into coming up with all the details :)

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What about an EMP turret? It would be a support turret like isida. If successfuly hit a target, it will disable any movements/actions for the target(Recovery time will be 4 seconds.). It could shoot either a plasma ball like ricochet or maybe a spalsh attack grenade. The cooldown? im not sure but it could be maybe 5-10 seconds. Please consider my ideas as i put lots of effort into coming up with all the details :)

What's the range?

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EMP is a nice idea..  please tell us a little more about your details:

- would it do any demage?

- rankge, rate of fire?

- maybe a charge up, like single shots disable for 1 second and you can fire at a rate of one-shot-every-2-seconds / or charge up 4 seconds and disable for 3 seconds.. then wait long for recharge..

- difference to freeze (which has also an inmobilizsation

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Magnet is reloading like ricochet.its is getting closer your opponets and damaging with 12.6 tanki team can choose other speciality.its range is little more than isida.its good gor goldboxes cause you can get opponet away and pick up ggold.Price is 1600 crystals M1 27000 m2 78000 and m3 160000 when is opponet in moving you can slow him i think that this weapon will be most popular if you take my idea

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E2ejUYl.jpgmy sketch

  • Name: Toxic
  • Price: 1000
  • Damage: 27.2
  • Reload: 13.56
  • Rotation speed: 87.6                                   This turret would shoot toxic waste (not acid)
  • Range: 19.11 
  • Puddle damage: 13.6 per second

(m0 stats)                                              Pros: leaves puddle of waste that damages tanks if you miss, good damage, puddles are slippery                                  Cons: Short range, need to recharge the gun, puddles last for a limited time, could make your tank slip out of control as well                                

Edited by roadkill78
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E2ejUYl.jpgmy sketch

  • Name: Toxic
  • Damage: 27.2
  • Reload: 13.56
  • Rotation speed: 87.6                                   This turret would shoot toxic waste
  • Range: 19.11 
  • (m0 stats)                                              Pros: leaves puddle of waste that damages tanks if you miss, good damage Could it self damage?                                  Cons: Short range, need to recharge the gun                               

 

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