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yGiU3Af.png               NEW TURRET "BAZOOKA"

 

 

WARNING: Photo shows only the 2D sketches and how the turret will look in game.

 

Pros: Very high damage, a little bit smaller than Shaft, 6 rockets clip, good for mid-range.

Cons: Splash damage causes self-damage too, MUST aim at the enemy precise before firing.

 

Stats:

 

Bazooka M0:

 

Available from: Staff Sergeant

Price:2 000 crystals

Damage:80-105

Rotation speed:70.5

Reload time:3.00

Impact force:100

Rocket travel speed:7.00

Range:20cm

Damage decrease with distance:-4/5cm

Damage at max distance:89

 

Bazooka M1:

Available from:Warrant Officer 1

Price:15 500 crystals

Damage:95-133

Rotation speed:99.0

Reload time:2.77

Impact force:176

Rocket travel speed:7.37

Range:35cm

Damage decrease with distance:-3.5/4cm

Damage at max distance:119

 

Bazooka M2:
Available from:Lieteuntant Colonel

Price:85 700 crystals

Damage:145-178

Rotation speed:127.7

Reload time:2.00

Impact force:235

Rocket travel speed:8.35

Range:50cm

Damage decrease with distance:-1.5/2cm

Damage at max distance:169

 

Bazooka M3:

Available from:Marshal

Price:235 000 crystals

Damage:200-269

Rotation speed:172.9

Reload time:0.75

Impact force:499

Rocket travel speed:11.25

Range:100cm

Damage decrease with distance:-0.5/5cm

Damage at max distance:259

 

                                                                                         Garage description:

Perfect choice for a attacker.One clip is able to hold 6 rockets.Once a rocket hits the enemy,it will scatter in 3 small rockets that have twice less damage than the normal rockets each.Bazooka is able to confuse the enemy,inspires fear and commands respect.Make sure that reload starts once you shoot all 6 rockets.When reloading,it is best to cover,if you are still in one piece!

 

 

 

 

P.S.Make it in the game no matter devs dont accept turret ideas right now !!!I would be very thankful

Edited by duje225_awesome
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yGiU3Af.png               NEW TURRET "BAZOOKA"

Stats:

 

Bazooka M0:

 

Available from: Staff Sergeant

Price:2 000 crystals

Damage:80-105

Reload time:3.00

Rocket travel speed:7.00

Range:20cm

Damage decrease with distance:-4/5cm

Damage at max distance:89

 

Bazooka M1:

Available from:Warrant Officer 1

Price:15 500 crystals

Damage:95-133

Reload time:2.77

Rocket travel speed:7.37

Range:35cm

Damage decrease with distance:-3.5/4cm

Damage at max distance:119

 

Bazooka M2:
Available from:Lieteuntant Colonel

Price:85 700 crystals

Damage:145-178

Reload time:2.00

Rocket travel speed:8.35

Range:50cm

Damage decrease with distance:-1.5/2cm

Damage at max distance:169

 

Bazooka M3:

Available from:Major

Price:235 000 crystals

Damage:200-269

Reload time:0.75

Rocket travel speed:11.25

Range:100cm

Damage decrease with distance:-0.5/5cm

Damage at max distance:259

 

                                                                                         Garage description:

Perfect choice for a attacker.One clip is able to hold 6 rockets(Why six?).Once a rocket hits the enemy,it will scatter in 3 small rockets that have twice less damage than the normal rockets each(Why the heck would it do that?!).Bazooka is able to confuse the enemy,inspires fear and commands respect.Make sure that reload starts once you shoot all 6 rockets.When reloading,it is best to cover,if you are still in one piece!

 

 

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E2ejUYl.jpgmy sketch

  • Name: Toxic
  • Damage: 27.2
  • Reload: 13.56
  • Rotation speed: 87.6                                   This turret would shoot toxic waste
  • Range: 19.11 
  • (m0 stats)                                              Pros: leaves puddle of waste that damages tanks if you miss, good damage Could it self damage?                                  Cons: Short range, need to recharge the gun                             

no self damage and i added a few stats 1 pro and 2 cons

Edited by roadkill78

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New turrets:

Tazer-Close Combat Electric Gun, Can Cause  Your Enemy to Paralyze, meaning it will reload longer and stop moving randomly

RPG-Rocket Proppelled Grenade, does more damage than shaft but reloads extrememly long

Mirror- If an enemy hits you on the turret, it will inflict damage to THEMSELVES.

Ghost- A plasma Thunder/Ricochet like gun. If you hold space, the shot can go through a wall, but you still cant see through the wall

Edited by sensei_tanker
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my idea sucks but here it is :P

                                 New Turret:Drone!

okay for those of you are wondering wtf is this turret going to do? what it does is it can detach and fly  around the map. pretty much its like flying twins but it can only fly for 2-6 minutes depending on whether its m0-m1-m2 and so and so. but their is a perk, it has a raingun also, so you can "tag" enemies by shooting them(the drone on the railgun has 2 perks, but  you can only choose 1, perk 1:shooting and killing enemies, perk 2: you can tag enemies.) so when you tag enemies you can shoot them through the wall. the railgun will have a regular railgun charge and pretty much be a regular railgun.

so tell me what you think about this and peace out! :D 

p.s. the devs can figure out what rank you can get from this gun because is op if you now how to use it. :P

 

btw you can be like a  :ph34r:  with this gun.

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New turrets:

Tazer-Close Combat Electric Gun, Can Cause  Your Enemy to Paralyze, meaning it will reload longer and stop moving randomly If I can't really fight back just because I'm completely paralyzed then it's effect should last for a few seconds.

RPG-Rocket Proppelled Grenade, does more damage than shaft but reloads extrememly long Is there another unique feature other then a powerful version of Railgun.

Mirror- If an enemy hits you on the turret, it will inflict damage to THEMSELVES. None of the turrets have a laser that does damage and where's the attack feature? If the attack feature is reflect then how am I suppose to attack a tank that's not attacking me?!

Ghost- A plasma Thunder/Ricochet like gun. If you hold space, the shot can go through a wall, but you still cant see through the wall Damage should decrease once projectile passes through cover.

 

 

my idea sucks but here it is :P

                                 New Turret:Drone!

okay for those of you are wondering wtf is this turret going to do? what it does is it can detach and fly  around the map(Can the Drone be destroyed? How do I defend my inactive hull?). pretty much its like flying twins but it can only fly for 2-6 minutes(It should be 1 minute!) depending on whether its m0-m1-m2 and so and so. but their is a perk, it has a raingun also, so you can "tag" enemies by shooting them(the drone on the railgun has 2 perks, but  you can only choose 1, perk 1:shooting and killing enemies, perk 2: you can tag enemies.) so when you tag enemies you can shoot them through the wall(Damage should decrease once projectile passes through cover.). the railgun will have a regular railgun charge and pretty much be a regular railgun.

so tell me what you think about this and peace out! :D 

p.s. the devs can figure out what rank you can get from this gun because is op if you now how to use it. :P

 

btw you can be like a  :ph34r:  with this gun.

 

 

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I have idea about smoky. it's becoming less and less effective. actually only 3% players rank is as the best turret. I have an idea to transform lucky shot so that it blasts like thunder without damaging the player

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I have idea about smoky. it's becoming less and less effective. actually only 3% players rank is as the best turret. I have an idea to transform lucky shot so that it blasts like thunder without damaging the player

From my persepctive smokey is very effective in the right hands.

But I don't play so much with Generalissimos, so I cant tell how it is up in your ranks.

 

I want to note, that you should not trust the statistic.. most of "newbies" up to WO 5 have not so much experience with a strong smokey player.

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   How about a turret modifier? I mean something that you can buy in the shop that you can attatch to your turret.

 

Like an autoloader for smokey - a drum of 5 shells which are loaded and get fired much faster than a normal smokey can(for 5 shots, of course), at the cost of an extremely long reload time for the whole clip of the autoloader, slower repair rate, and not to mention deduction of HP? 

 

  Or solar panels (lol) for electric-based/used turrets (Railgun, isida, [maybe ricochet]) to reload faster, at the cost of having less resistance to any sort of damage? 

 

  Just my idea to modify turrets. Not that they will be new turrets, but the will be "new to turrets." 

Edited by Heavywater
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Make a sound wave gun. Will do a huge damage to tank like the railgun except it loads longer and can't be seen. Also the gun has 7% to do After Shock Damage which damages the tank 10% life. It can also repel 50% firebird, 50% freeze, 10% railgun, and 25% hammer, 25% thunder, 40% ricochet, 15% twins, 5% smokey, 2.5% shaft, 100% isda attacks if it attacks them. The sound waves will decrease the damage of the attacks coming towards it if it also shoots. The gun should also he non-stop like the vulcan. It should cost 1250 crystals.

 

Of course you can also change anything you don't like in this gun >>> Tanki Online Programming groups.

 

I'm not giving the best ideas but it's definitely a good one except for the part of the repealing damage.

 

Those Tanki Players who agree say I AGREE in BIG TEXT. 

 

Thanks for reading this forum everyone hope you like my ideas.

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I agree just don't like that will be like protective oaint that is not good (if you didn't mean that will protect you then sorry)

Edited by Law-Enforcer
Caps against the rules.

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Make a sound wave gun. Will do a huge damage to tank like the railgun except it loads longer and can't be seen. Also the gun has 7% to do After Shock Damage which damages the tank 10% life. It can also repel 50% firebird, 50% freeze, 10% railgun, and 25% hammer, 25% thunder, 40% ricochet, 15% twins, 5% smokey, 2.5% shaft, 100% isda attacks if it attacks them. The sound waves will decrease the damage of the attacks coming towards it if it also shoots. The gun should also he non-stop like the vulcan. It should cost 1250 crystals.

 

Of course you can also change anything you don't like in this gun >>> Tanki Online Programming groups.

 

I'm not giving the best ideas but it's definitely a good one except for the part of the repealing damage.

 

Those Tanki Players who agree say I AGREE in BIG TEXT. 

 

Thanks for reading this forum everyone hope you like my ideas.

So basiclly tanki should have a super weapon that does huge amounts of damage and the same weapon can also repell all damages from ALL turrets? Is this a joke? I don't mean to sound rude, but is this cause you die alot?

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Make a sound wave gun. Will do a huge damage to tank like the railgun except it loads longer and can't be seen. Also the gun has 7% to do After Shock Damage which damages the tank 10% life. It can also repel 50% firebird, 50% freeze, 10% railgun, and 25% hammer, 25% thunder, 40% ricochet, 15% twins, 5% smokey, 2.5% shaft, 100% isda attacks if it attacks them. The sound waves will decrease the damage of the attacks coming towards it if it also shoots. The gun should also he non-stop like the vulcan. It should cost 1250 crystals.

 

Of course you can also change anything you don't like in this gun >>> Tanki Online Programming groups.

 

I'm not giving the best ideas but it's definitely a good one except for the part of the repealing damage.

 

Those Tanki Players who agree say I AGREE in BIG TEXT. 

 

Thanks for reading this forum everyone hope you like my ideas.

I agree with you

Edited by Law-Enforcer
Caps against the rules.

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Make a sound wave gun. Will do a huge damage to tank like the railgun except it loads longer and can't be seen(So you're suggesting a completely similar version of Railgun?). Also the gun has 7% to do After Shock Damage which damages the tank 10% life(Is that even reality?). It can also repel 50% firebird, 50% freeze, 10% railgun, and 25% hammer, 25% thunder, 40% ricochet, 15% twins, 5% smokey, 2.5% shaft, 100% isda attacks if it attacks them(So we can't fight back properly?). The sound waves will decrease the damage of the attacks coming towards it if it also shoots. The gun should also he non-stop like the vulcan(Way too OP.). It should cost 1250 crystals.

 

Of course you can also change anything you don't like in this gun >>> Tanki Online Programming groups.

 

I'm not giving the best ideas but it's definitely a good one except for the part of the repealing damage.

 

Those Tanki Players who agree say I AGREE in BIG TEXT. 

 

Thanks for reading this forum everyone hope you like my ideas.

IMO it is way too OP. Not very balanced.

 

You may add a turret where u can just press the space bar and then it will take over the opponent's gun for 5 minutes How's that suppose to do damage against enemies?

 

Then the turret will go back to the owner

I'm thinking that it's going to get the victim reported for sabotage.

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yGiU3Af.png               NEW TURRET "BAZOOKA"

 

 

WARNING: Photo shows only the 2D sketches and how the turret will look in game.

 

 

Stats:

 

Bazooka M0:

 

Available from: Staff Sergeant

Price:2 000 crystals

Damage:80-105

Rotation speed:70.5

Reload time:3.00

Impact force:100

Rocket travel speed:7.00

Range:20cm

Damage decrease with distance:-4/5cm

Damage at max distance:89

 

Bazooka M1:

Available from:Warrant Officer 1

Price:15 500 crystals

Damage:95-133

Rotation speed:99.0

Reload time:2.77

Impact force:176

Rocket travel speed:7.37

Range:35cm

Damage decrease with distance:-3.5/4cm

Damage at max distance:119

 

Bazooka M2:

Available from:Lieteuntant Colonel

Price:85 700 crystals

Damage:145-178

Rotation speed:127.7

Reload time:2.00

Impact force:235

Rocket travel speed:8.35

Range:50cm

Damage decrease with distance:-1.5/2cm

Damage at max distance:169

 

Bazooka M3:

Available from:Marshal

Price:235 000 crystals

Damage:200-269

Rotation speed:172.9

Reload time:0.75

Impact force:499

Rocket travel speed:11.25

Range:100cm

Damage decrease with distance:-0.5/5cm

Damage at max distance:259

 

                                                                                         Garage description:

Perfect choice for a attacker.One clip is able to hold 6 rockets.Once a rocket hits the enemy,it will scatter in 3 small rockets that have twice less damage than the normal rockets each.Bazooka is able to confuse the enemy,inspires fear and commands respect.Make sure that reload starts once you shoot all 6 rockets.When reloading,it is best to cover,if you are still in one piece!

 

 

 

 

P.S.Make it in the game no matter devs dont accept turret ideas right now !!!I would be very thankful

Why everyone hates this  :angry:

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