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Ideas for Turrets!


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I think that there should a turret that is completely support. Like a gun that shoots a net of electricity and it paralyzes anyone who gets captured in it. The capture time would decrease the farther the range. Or maybe a gun that blinds the enemy tank so he cannot see for a fe w seconds.

Edited by strikers4

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I think that there should a turret that is completely support. Like a gun that shoots a net of electricity and it paralyzes anyone who gets captured in it. The capture time would decrease the farther the range. Or maybe a gun that blinds the enemy tank so he cannot see for a fe w seconds.

There's a Freeze.

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Okay, i have an idea. If anyone's ever read Tom Clancy's "Splinter Cell", they would know about sam fischer's wide assortment of weapons, all in one gun, the S20. now, i had the same idea. this turret would fire multiple round types( you have to buy the rounds) each with a unique charecteristic, such as a camera that allowed you to clear corners in a tight map. another one would be like a tazer, stunning the tank for 5 secs, etc. etc. this just an idea, but if you look at it, it's a good idea.

o_O

I'm confused

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I think that there should a turret that is completely support. Like a gun that shoots a net of electricity and it paralyzes anyone who gets captured in it. The capture time would decrease the farther the range. Or maybe a gun that blinds the enemy tank so he cannot see for a fe w seconds.

freeze has that same power

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Merged? 

He/she merged your topic into this topic.

 

maybe a gun case, where you can put two guns on at a time. The gun case would probably cost like 7,000

 

Two guns at the same time?! But how are you going to control it(don't say AI)?

Edited by PowerStrike1.1

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I have a suggestion. You should make a turret, hull, or the first one that you have to use both the turret and hull to use the feature, and the (hull, turret, or both) drops a mine, without using yours. It could have a reload time similar to ricochet where you could drop multiple mines at once, or one at a time. The mines themselves could have half or a fourth the damage of a regular mine. I think this would be useful to people who like the defensive. Please respond with suggestions of how to improve this idea!  :D  :)  ;) 

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I have a suggestion. You should make a turret, hull, or the first one that you have to use both the turret and hull to use the feature, and the (hull, turret, or both) drops a mine, without using yours

Merged with Ideas for new Turrets

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I have a suggestion. You should make a turret, hull, or the first one that you have to use both the turret and hull to use the feature, and the (hull, turret, or both) drops a mine(Why?!), without using yours. It could have a reload time similar to ricochet where you could drop multiple mines at once, or one at a time. The mines themselves could have half or a fourth the damage of a regular mine. I think this would be useful to people who like the defensive(How do you manage in close-quarter combat?). Please respond with suggestions of how to improve this idea!  :D  :)  ;)

Edited by PowerStrike1.1

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I have a suggestion. You should make a turret, hull, or the first one that you have to use both the turret and hull to use the feature, and the (hull, turret, or both) drops a mine(Why?! Read more it says,"without using yours), without using yours. It could have a reload time similar to ricochet where you could drop multiple mines at once, or one at a time. The mines themselves could have half or a fourth the damage of a regular mine. I think this would be useful to people who like the defensive(How do you manage in close-quarter combat? You hide and cover the entrance with mines, DUH). Please respond with suggestions of how to improve this idea!  :D  :)  ;)

 

This is meant for PowerStrike1.1 :)

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I mean actual close quarter combat where you're fighting head to head with an enemy and why should it shoot mines without using supplies?!

PowerStrike, if you think it's op, then read what he said about the damage. And think about it, the guy's right. you could avoid close quarter combat by surrounding your self with the mines, making yourself untouchable without them taking some serious damage.

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