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I really think you will HATE, HATE, HATE this idea, but I got an idea about..... machine Gun? Its like a VULCAN, except with cooler details, WEAKNESSES. DOES SELF-DAMAGE IF ATTACK. FOR EXAMPLE, IT ATTACKS. THE NUMBER OF DAMAGE IT DID IN ONE SHOT=/2 OF THAT ATTACK APPLYS SELF-DAMAGE. SUSCRIBE AND LIKE!

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I mean actual close quarter combat where you're fighting head to head with an enemy and why should it shoot mines without using supplies?!

Well than you don't use it. Like You don't use Shaft in a close quarter combat zone. And it doesn't "shoot" them it drops them. So that if you are a "Miner" you can drop more mines at once. Look it is just an idea, you don't have to like it, just ignore it. P.S. I actually have a Warrant 4 account named: CWolffe

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he most likely ment shoting around a corner without bouncing

Sounds like the movie "Wanted", where the guys simply flick the gun up or down, side to side to make the bullet coming out of the gun curve. this idea sorta works with twins, but you have to be moving the tank and the gun AT THE SAME TIME.

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What if There was a laser turret. It would have the vulcan's overheat from shooting too long and have the railgun's charge up. the laser would be in a straight line and would have the vulcans reload thing

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I really think you will HATE, HATE, HATE this idea, but I got an idea about..... machine Gun? Its like a VULCAN, except with cooler details, WEAKNESSES. DOES SELF-DAMAGE IF ATTACK. FOR EXAMPLE, IT ATTACKS. THE NUMBER OF DAMAGE IT DID IN ONE SHOT=/2 OF THAT ATTACK APPLYS SELF-DAMAGE. SUSCRIBE AND LIKE!

I don't get it

 

Sounds like the movie "Wanted", where the guys simply flick the gun up or down, side to side to make the bullet coming out of the gun curve. this idea sorta works with twins, but you have to be moving the tank and the gun AT THE SAME TIME.

, what do you mean?

 

What if There was a laser turret. It would have the vulcan's overheat from shooting too long and have the railgun's charge up. the laser would be in a straight line and would have the vulcans reload thing

:blink: What?!

 

 

 

The truce has been established...For now...

well, that's good to know.

 

 

Nice to see you 2 ranked up, @PowerStrike1.1 &

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NEW TURRET:   Hydrex!

Not too much damage, sprays a constant stream of water that is much like firebird, but administers the most knockback force possible, like a firehose.  Excellent for knocking away a firebird, freeze or isida.  Has a special ability:

Blast; Requires a full reload, but sends a highly concentrated beam of water over a LONG distance, capable of flipping a player, knocking them off stairs, balcony, or preventing them from capturing the flag.  Does as much damage as a smoky blast.


 

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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

BUT THEY ARE ALL THE SAME PICTURES 

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This gun can teleport from your current place to the place where you decided to hit your next enemy and as soon as you are teleported to your chosen enemy tank the gun will automatically start shooting at your chosen enemy tank 

 

 

If you don't want to teleport you can travel there by driving there instead of teleporting

 

HOPE U LOVE THIS IDEA  :D

Edited by SiddTanky
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New teleporting gun to the opponent's gun and destroying the tank

 

@SiddTanky

 

 

 

I am on the "First Sergeant" and I have big news from 12 April 2015 I will only be ACCEPTING friend invites and battle invites from First

Sergeant till Warrant Officer 1

 

 

 

Edited by SiddTanky

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1stsuper, you'd have to see "Wanted" to understand what i'm talking about.

Oh.

 

I won't be able to battle you (since you're too low but Powerstrike is high enough).

 

 

This gun can teleport from your current place to the place where you decided to hit your next enemy and as soon as you are teleported to your chosen enemy tank the gun will automatically start shooting at your chosen enemy tank 

 

 

If you don't want to teleport you can travel there by driving there instead of teleporting

 

HOPE U LOVE THIS IDEA  :D

Cool!!! :D

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This gun can teleport from your current place to the place where you decided to hit your next enemy and as soon as you are teleported to your chosen enemy tank the gun will automatically start shooting at your chosen enemy tank 

 

 

If you don't want to teleport you can travel there by driving there instead of teleporting

 

HOPE U LOVE THIS IDEA  :D

Does it attack like an Enderman?

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An autocannon -link

It's a high damage machine gun that fires in 8 round bursts. After you've fired three 8 round bursts, you have to reload the whole thing and that usually takes a while.

 

Example:

pewpewpewpewpewpewpewpew! pewpewpewpewpewpewpewpew! pewpewpewpewpewpewpewpew! 8 second reload.

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Recently I've been having a lot of problems with campers, especially on maps that

are pretty much designed to be played using Shaft and nothing else, the endless

"sniper-a-thon" as I mentioned somewhere earlier. Earlier on this post somebody

suggested a Cannon Turret, which would be the first Tanki Online Turret that fires

in an arch instead of a straight line, and oddly enough, I had a similar idea.

 

Maybe implementing an ARTILLERY / MORTAR Turret would help us break these

Shaft addicts from streaming out battles into a single tight lane. It would be strictly

a long range weapon and you could fire it only when standing outside, meaning you

can't use it from within buildings, obviously. It would deal serious damage, but would

be also very difficult to use, it would require precision and an efficincy, and a helpful

and co-operative team.

 

Forgive me for not providing a design picture for this idea, I haven't been in the mood

to draw it, not to mention that my drawing skills are practically ZERO, even with 

MS Paint.

 

How would the aiming work? Well, first you have to hit the fire button and you get an

overhead blueprint of the battlefield. Then you decide where you want to deliver the

hit, navigate your aim on the blueprint using your movement commands, hit the fire

button again and your Mortar will use energy the same way Isida does to prime up

the charge for 5 seconds, then fire. After the shot, you need to wait 5 more seconds

for the Mortar to reload (energy to recharge) so you can try to fire again.

 

When fired, the projectile would launch from the turret, but if you are within a building,

it will hit the ceiling and make you look like an *****. But in the open, the projectile

would launch like a rocket way above anybodies line of sight, and after 5-10 seconds

it would impact the intended area, depending how far the target area is from the launch

point. Those close to the area will have a small window of opportunity to get away,

because they will hear that recognizable whistling sound that's louder the closer

they are to the impact zone. 

 

PROS:

 

 - Allows the player to target ANY area of the map without leaving cover, perfect

for targeting predictable camping spots and preventing campers from sitting too

long on their favorite spot without providing them any chance whatsoever to stop

you from doing so.

 

 - It's a non-upgradeable Turret, because it one-shots EVERYTHING it hits,

doesn't matter if you have an M0 Wasp or an M3 Mammoth. 

 

 - Because the time between visualising the impact area and actually hitting

that intended area is 10 seconds minimum, the Mortar is useless to campers.

 

CONS:

 

 - Because of it's sheer power, it would be limited to high ranks, so it wouldn't

be present in low ranked battles.

 

 - Because it uses a map blueprint for firing, the Mortar cannot be used to fire

down a line of sight, so basically Mortar is defenceless and has to be protected

by friendly tanks. If you see somebody coming your way, the best thing you can

do is run like a sissy if you don't have anybody to hide behind.

 

 - Because it uses movement controls to target on the blueprint, the Mortar

cannot move while aiming. Also, while aiming, the Mortar is practically blind

to everything around him, and can be killed off without notice.

 

 - 5 seconds priming and 5 seconds recharging means the minimum time between

shots is 10 seconds, which is too long for repeated fire. If you are firing blind, it

is most likely you are wasting your shots. To maximize your effect, you need to

have eyes and ears outside your line of sight, meaning your teammates have to

tell you where to hit for you to make a certain kill.

 

 - The impact zone would be large enough to kill three tanks, but only if they would

be parked next to each-other conveniently. Considering how large some maps are,

that's a pretty small impact area.

 

 - Since it fires from above, the Mortar is unable to attack within buildings, meaning

as long as you are indoors, you don't have to worry about the Mortar.

 

 - After firing, the projectile would be launched sky-high and leave a trail of black

smoke in it's wake, that way you are basically showing EVERYBODY your location.

Edited by ArgentHellion
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I would like to see a remote control rocket launcher!

 

You fire it and steer the rocket around the map until you hit something. But it leaves your tank vulnerable! This would be a ton of fun IMO but you would have to balance it with damage / knock back force and maybe area effect damage. Excellent at range but poor at mid and short range. Could be similar to use as shaft.

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