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i had a great new idea for the next gun!!

 

name: sniper rifle(idk for ingame name)

 

damage: less damage than shaft but a little variable.

 

loading: loading the gun is like hammer. 3 shots that can fire relatively fast but has a long time to reload these shots.(so its not op)

 

shooting: this gun can be fired in one of two ways. like hammer were you go around just clicking once to shoot or you can enter scope mode by holding spacebar.

 

knockback: this gun would have knockback like smoky to the shot player and a knockback stronger than railgun to the one who shot it.

 

pierce: unlike shaft and railgun this gun would have no piercing ability (so its not op)

 

visuals: i think this gun should look like a combination of hammer, railgun and hammer. the guns base would be like hammer and the barrel would be thin like smoky and long like railgun.

 

i hope you guys can add this to the game!

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i had a great new idea for the next gun!!

 

name: sniper rifle(idk for ingame name)

Topics merged.

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Any new idea would be a new missile launcher. For m0, it has to be just missile, but after m2, it will be guided, and it will be difficult to dodge, but still it can be dodged. Its damage should be slightly higher than railgun.

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I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher. :)

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

A super duper idea i really agree with you, TO should have that turret

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The types of turret i want:    

tazer: Short Range, Ability to make the target unable to move when being tazered(only hull can't move), damage around freeze's damage. The reload of freeze/firebird/isida. 

 

cluster bomb: You can hold the space bar to choose how far you shoot, damage depending on how many bombs hit tank. Reload of thunder. 

 

minigun: Vulcan like except no burn damage to user. It has a huge knock-back/recoil and user has a quick reload after shooting for a while. 

 

homing missile: Unlimited Range. You use the arrow keys to make your shot turn and go around corners. About 45 Damage per shot. The missile goes at a pretty slow speed but can excelerate. A little slower reload than thunder.  

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The types of turret i want:    

tazer: Short Range, Ability to make the target unable to move when being tazered(only hull can't move), damage around freeze's damage. The reload of freeze/firebird/isida. Let's hope it's Smoky reload.

 

cluster bomb: You can hold the space bar to choose how far you shoot, damage depending on how many bombs hit tank. Reload of thunder. If splash damage, I'd expect self damage.

 

minigun: Vulcan like except no burn damage to user. It has a huge knock-back/recoil and user has a quick reload after shooting for a while. So what's the reload? If same as a Vulcan, then it's OP.

 

homing missile: Unlimited Range. You use the arrow keys to make your shot turn and go around corners. About 45 Damage per shot. The missile goes at a pretty slow speed but can excelerate. A little slower reload than thunder.  When steering missile, the turn will not be 90 degrees.

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The types of turret i want:    

tazer: Short Range, Ability to make the target unable to move when being tazered(only hull can't move), damage around freeze's damage. The reload of freeze/firebird/isida. well more or less all I think of this is isida it is almost the same. The way you described it made me think of isida.

 

cluster bomb: You can hold the space bar to choose how far you shoot, damage depending on how many bombs hit tank. Reload of thunder. This is a lot like thunder it is unnecessary

 

minigun: Vulcan like except no burn damage to user. It has a huge knock-back/recoil and user has a quick reload after shooting for a while. i really think this is kinda worthless. ( No offense.) 

 

homing missile: Unlimited Range. You use the arrow keys to make your shot turn and go around corners. About 45 Damage per shot. The missile goes at a pretty slow speed but can excelerate. A little slower reload than thunder.  This is a okay idea but it will be way to OP and would just destroy the enemy. If it gets implanted in the game there will be lots of haters me included.

Really these ideas are not very creative

 

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Hi, everyone

I have 2 ideas for new turrets- Trojan and Crossbow:

 

TROJAN -

 

It's damage is a little less than Smoky, but it can malfunction the opposing tank like for a short unit of time, it can weaken the damage of the other tank, or weaken its armor, or maybe even increase the opposing turrets reload time.

It's a medium and short range weapon, although the reload time is a bit too much.

 

CROSSBOW -

 

This gun's range is unbeatable, and it can fire 20 projectiles continuously but then has to reload. The projectile can reach the distance from the two upper levels of Monte Carlo, suppose, in a second. Similar to Vulcan, but this gun does not inflict any damage or start burning itself while attacking.

 

By the way, sorry for making a similar article as I didn't know an article for new turrets ideas already exists... :( 

 

Thank you,

 

 

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a mortar cannon, deals alot of damage at mostly any range but has a long reload time about 30-45 seconds

Don't you think 30-45 seconds is a bit too much?

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I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher. :)

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

Excellent idea, I too, like all of the others, agree this turret should be added to TO...  :)

However, the gun would become a bit too vulnerable if you can't see the opponent you are attacking...

Edited by Bhavs

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Hi, everyone

I have 2 ideas for new turrets- Trojan and Crossbow:

 

TROJAN -

 

It's damage is a little less than Smoky, but it can malfunction the opposing tank like for a short unit of time, it can weaken the damage of the other tank, or weaken its armor, or maybe even increase the opposing turrets reload time.

It's a medium and short range weapon, although the reload time is a bit too much. If it's reload time is as quick as Smoky or Thunder, then it's OP.

 

CROSSBOW -

 

This gun's range is unbeatable, and it can fire 20 projectiles continuously but then has to reload. The projectile can reach the distance from the two upper levels of Monte Carlo, suppose, in a second. Similar to Vulcan, but this gun does not inflict any damage or start burning itself while attacking. Long range weapons must not be able to fire multiple shots unless it inflicts self damage, otherwise it's OP. Also an actual crossbow can't fire multiple projectiles without reloading.

 

By the way, sorry for making a similar article as I didn't know an article for new turrets ideas already exists... :( 

 

Thank you,

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Hi, everyone

I have 2 ideas for new turrets- Trojan and Crossbow:

 

TROJAN -

 

It's damage is a little less than Smoky, but it can malfunction the opposing tank like for a short unit of time, it can weaken the damage of the other tank, or weaken its armor, or maybe even increase the opposing turrets reload time.

It's a medium and short range weapon, although the reload time is a bit too much. If it's reload time is as quick as Smoky or Thunder, then it's OP.

 

CROSSBOW -

 

This gun's range is unbeatable, and it can fire 20 projectiles continuously but then has to reload. The projectile can reach the distance from the two upper levels of Monte Carlo, suppose, in a second. Similar to Vulcan, but this gun does not inflict any damage or start burning itself while attacking. Long range weapons must not be able to fire multiple shots unless it inflicts self damage, otherwise it's OP. Also an actual crossbow can't fire multiple projectiles without reloading.

 

By the way, sorry for making a similar article as I didn't know an article for new turrets ideas already exists... :(

 

Thank you,

Trojan's reload time will be a lot, equal to railgun or something...

The damage inflicted by Crossbow is a little, somewhat equal to damage inflicted by twins...

Im preparing both the turret's statistics and u will be the first to know...

And yeah, maybe we can increase the recoil of Crossbow so it's not OP

Edited by Bhavs

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However, the gun would become a bit too vulnerable if you can't see the opponent you are attacking...

My opinion is that you can be in contact with your teammates who are on the front lines, which is how artillery is supposed to work anyway.....besides, the high damage kinda makes up for it. ;)

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My problem suggesting any new turret is, that getting score is related to the damage only. E.g. there is no score reward for slowing a tank down for the Freeze. There could be more options to act in a battle by influencing the enemy tanks in several ways, but any of them without causing damage would not be rewarded. So, useless.

Having introduced some new scoring solution would open some opportunity for new turrets.

Edited by Jazzter

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My problem suggesting any new turret is, that getting score is related to the damage only. E.g. there is no score reward for slowing a tank down for the Freeze. There could be more options to act in a battle by influencing the enemy tanks in several ways, but any of them without causing damage would not be rewarded. So, useless.

Having introduced some new scoring solution would open some opportunity for new turrets.

I totally agree with you that slowing down by freeze doesn't help much but it reduces the times you get destroyed and increases your d/l, but that doesn't change anything either... However, the gun idea that I gave, Trojan, can also decrease damage inflicted on you by opponent, decrease enemy's armor, and many more things, that actually help... :)

 

But there is one advantage of freeze, when someone takes your flag in CTF battles, you can slow them down, destroy them and return the flag, which gets you double the xp you get for only destroying a tank...:)

Edited by Bhavs

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how do you get rid of warning points thing on the top right side of the message?

just asking because i don't see anyone who has them 

That's private information and can be only be seen with one's own account.

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https://goo.gl/BwRToF ~ Go to this link and you will see my ideas of a new turret!!

 

 

Please Leave a "rep_up.png" if you like this idea, and comment on ideas for improvement!! Thanks!

U took it from clash of clans, didn't u?

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Maybe we can have a turret like this-

SHOCK

Short range weapon

Damage would be around 1/2 of Smoky, but reload would be much faster.

Additionally, there would be a 'Shock' damage, equivalent to two Twin shots. This damage would double every time a new shot is fired, and this damage can continue for 5 seconds.

For example- I use it to hit a Viking M0.

I hit it once, and the damage of 1/2 smoky is done. Also there would be an additional damage equivalent to two Twins shots per second for five seconds, so that means damage = 1/2 of smoky is done+ 10 twin shots. However, if after four seconds loading time, we fire a second shot, then for one seconds the additional damage would be equivalent to 4 twin shots per seconds, so the damage is doubled. So the damage in five seconds would be-  1 smoky shot+ 6 twin shots in 3 seconds+ 4 twin shots in 1 seconds( because we fired again)

Please add suggestions

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