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https://goo.gl/BwRToF ~ Go to this link and you will see my ideas of a new turret!!

 

 

Please Leave a "rep_up.png" if you like this idea, and comment on ideas for improvement!! Thanks!

 

That will cause copyright issues.

 

Maybe we can have a turret like this-

SHOCK

Short range weapon

Damage would be around 1/2 of Smoky, but reload would be much faster.

Additionally, there would be a 'Shock' damage, equivalent to two Twin shots. This damage would double every time a new shot is fired, and this damage can continue for 5 seconds. Why double the damage every time you fire? That's OP.

For example- I use it to hit a Viking M0.

I hit it once, and the damage of 1/2 smoky is done. Also there would be an additional damage equivalent to two Twins shots per second for five seconds, so that means damage = 1/2 of smoky is done+ 10 twin shots. However, if after four seconds loading time, we fire a second shot, then for one seconds the additional damage would be equivalent to 4 twin shots per seconds, so the damage is doubled. So the damage in five seconds would be-  1 smoky shot+ 6 twin shots in 3 seconds+ 4 twin shots in 1 seconds( because we fired again) Too OP as the damage doubles.

Please add suggestions

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Guys I created picture designs for Trojan gun, but I don't know how to post pictures...

Would one you gentlemen be kind enough to tell me how to? Would appreciate it... :)   

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a Turret With a Rocket Launcher on it it has like 4 ammo and can shoot dmg like 20-40 hp dmg and reload is like slow like half the reload speed of railgun

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a Turret With a Rocket Launcher on it it has like 4 ammo and can shoot dmg like 20-40 hp dmg and reload is like slow like half the reload speed of railgun That's just like hammer and instead of 3 (as in case of hammer) it shoots 4 so it;s OP

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I like the most realistically tank-like turrets like the Thunder, Smoky, and to some extent the Shaft and Railgun. The AOE that the Thunder sports, the critical chance the Smoky possesses, the practically guaranteed kill the Shaft has (similar to an actual shell hitting a tank), and the impact force of the Railgun are all good atributes.  I think an intermediate weapon could be a favorable addition.  I suggest a weapon that bridges the attributes of the Thunder and the Smoky.


(an * signifies parameters that are able to be upgraded by the player - optional)
 
Cost: 400 - 600
*Damage: 22.5 - 34.5
*Reload: 2.7 sec
Range: as with Smoky or Railgun
Auto-aim up/down: as with Smoky
*Rotation: as with Thunder
*Impact: as with Thunder or Railgun
 
Technical Specifications
I propose that this turret has a chance of dealing a high damage critical like the Smoky that has a AOE blast radius like the Thunder.
 
*Critical Chance: as with Smoky
Critical Damage: 45 - 69, or 57 - varying directly with the normal Damage
 
Visual Specifications
For a look the turret could display, the basic design of the turret of the Russian T-80 tank would be a good choice.  I would also request a "shell trail" or a visual track of the projectile's path like seen with the railgun (a - light grey - straight trail like the Railgun had before graphic upgrades).
Another option for the turret projectile would be a delayed shot, or shell travel like seen with the Twins and Ricochet.  I would recommend a higher speed shot than displayed by these to guns as well.
 
Some possible names for this weapon are as follows - Gauss, Gauss Gun, T-80, Pushka (Russian for "Cannon"), Challenger, Panzer Jäger (German for "Tank Hunter"), or Harbinger.

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New turret idea:
Mortar

 

 

Strengths:

Long-range fighting

High damage

High impact radius

High impact force

 

Weaknesses:

VERY slow reload (14 seconds)

Can split when hit in mid-air

70% chance of turning into a split-shell (lower damage)

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I like the most realistically tank-like turrets like the Thunder, Smoky, and to some extent the Shaft and Railgun. The AOE that the Thunder sports, the critical chance the Smoky possesses, the practically guaranteed kill the Shaft has (similar to an actual shell hitting a tank), and the impact force of the Railgun are all good atributes.  I think an intermediate weapon could be a favorable addition.  I suggest a weapon that bridges the attributes of the Thunder and the Smoky.

(an * signifies parameters that are able to be upgraded by the player - optional)

 

Cost: 400 - 600

*Damage: 22.5 - 34.5

*Reload: 2.7 sec

Range: as with Smoky or Railgun

Auto-aim up/down: as with Smoky

*Rotation: as with Thunder

*Impact: as with Thunder or Railgun

 

Technical Specifications

I propose that this turret has a chance of dealing a high damage critical like the Smoky that has a AOE blast radius like the Thunder.

 

*Critical Chance: as with Smoky

Critical Damage: 45 - 69, or 57 - varying directly with the normal Damage

 

Visual Specifications

For a look the turret could display, the basic design of the turret of the Russian T-80 tank would be a good choice.  I would also request a "shell trail" or a visual track of the projectile's path like seen with the railgun (a - light grey - straight trail like the Railgun had before graphic upgrades).

Another option for the turret projectile would be a delayed shot, or shell travel like seen with the Twins and Ricochet.  I would recommend a higher speed shot than displayed by these to guns as well.

 

 

Some possible names for this weapon are as follows - Gauss, Gauss Gun, T-80, Pushka (Russian for "Cannon"), Challenger, Panzer Jäger (German for "Tank Hunter"), or Harbinger.

(If the gun possesses both Smoky's specification and Thunder's specification, then it's obviously OP(too strong) )

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New turret idea:

Mortar

 

 

Strengths:

Long-range fighting

High damage

High impact radius

High impact force

 

Weaknesses:

VERY slow reload (14 seconds)

Can split when hit in mid-air

70% chance of turning into a split-shell (lower damage)

Good Idea, if the damage is more than thunder and the reload time is, as you said, 14 seconds, then this gun will be perfect... Good :)
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Can you make a new weapon called the "sound gun"? Can you make it act as a cross between the Firebird and Freeze, damage wise? it slows you down + causes after damage like the burn affect of the firebirds damage. It should shoot an EMP (shock wave) kind of like the Isida? Light grey instead of blue if possible, that sends an EMP towards the enemy?

 

If possible the new weapon could help speed up the reload time for teammates.

 

 

idea created by mathew657 and edited by mars304

Edited by mars304

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Can you make a new weapon called the "sound gun"? Can you make it act as a cross between the Firebird and Freeze, damage wise? it slows you down + causes after damage like the burn affect of the firebirds damage. It should shoot an EMP (shock wave) kind of like the Isida? Light grey instead of blue if possible, that sends an EMP towards the enemy?

 

If possible the new weapon could help speed up the reload time for teammates.

 

 

idea created by mathew657 and edited by mars304

It would be an OP weapon if it it's going to slow tanks down with after-burn.

 

is there an option to shoot the supply boxes when they land as another way to collect the supply 

Then that would make supply farmers. Bad idea.

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The developers would be too busy too add a new turret after just two.

After just two? U mean they added two new gun ideas which we created already?

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Had an idea for a new turret. A Particle Gun of sorts. It's a weapon with the ability to have rapid fire capabilities as long as the player keeps tapping the space bar. In that instance the shots would be weak (10-15 damage apiece) . However, the gun could charge a beam and fire in one powerful shot as long as the player keeps the space bar pressed to hold charge. But after a certain point, the charge peaks and if you hold it the turret will overheat and take damage (like vulcan). Peak damage could be something like 90, and the damage would vary infinitely based on how long the space bar was pressed.

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i have an idea for a gun,but i don't have i pic i am open for ideas,but still here is the garage description:

 

                                   "Trigun"

this powerful Turrent relies on heat to deliver its highly concentrared blast of laser balls,hence the name,it can shoot three laser balls at once.it takes a lot of time to fully load,and it can load further by taking heat from it's own hull,freezing the hull for a few seconds(the same affects when freeze fires,or spray)but if charged enough it can take down a mammoth in one blow.works with medium or heavy hulls.

 

and well there it is,if any of you like this idea then plz vote it ;)

Edited by zaintahir

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A homing missile launcher can be added.

Benefits-

  1. It will lock the target & will definitely (99%) kill it.

Drawback-

  1. Takes a lot of time to reload.
Edited by nrs1998

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A homing missile launcher can be added.

Benefits-

  1. It will lock the target & will definitely kill it.

Drawback-

  1. Takes a lot of time to reload.

 

So it will do an impossible 90 degree turn instead of missing target and hitting the wall if the target goes into a tunnel with sharp turns?

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I think the game would be allot more fun with a turret who is like the one i will discribe to you:

 

The turret can lock enemy's when the target that would be in the midlle of your screen would be long enough on the enemy tank. When enemy's are locked the weapon will shoot a rocket that is capable to turn a litle bit in the air towards the enemy.

 

The rocket will follow the enemy and will turn a bit but can be stopped by crashing on to a wall or on to a other enemy tank. This tank will then be damaged. 

 

The reloading speed of the turret is pretty slow and the rotation speed to. The damage of a rocket will be a litle bit more then the damage of railgun but the rockets will fly with the speed of a ricochet bomb.

When you shoot a second time on the same enemy without hitting anny other enemy between these 2 shots your second shot will damage more than the previous rocet (your third shot will damage more than the second rocket, etc). The impact of a rocet stays the same (pretty low impact).

 

You can also shoot without locking but then your rocket will fly straight.

 

 

This turret can be countered by a good teamplaying team because when you shoot an enemy it will damage him but when you will shoot a second time on the same tank, his teammates could jump in front of the rocket that would make the rocket explode on him instead of on their teammate.

Thats the reason the rocket is a skilled weapon to play.

 

 

If you got any ideas to make this idea even a better idea please feel free to anwser on this topic with your even better idea, because i would really like this turret in the game.

If you got any cool names for this weapon, please anwser on this topic

Names I allready had:

*Magnum

*Rocket launcher

 

I also have this crazy idea for a collor that is a yellow collor with banana's all over it! Please upvote my bananas 2! :)

 

 

Ty to read this topic and plz upvote my topic if you like it! 

Edited by Dylanflop
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So it will do an impossible 90 degree turn instead of missing target and hitting the wall if the target goes into a tunnel with sharp turns?

Yes, this will be an only option for the enemy tank to save himself, i don't say that it will turn to 90 degree, the missile will be launched towards the sky, when you shoot the on the target & it will fall on the tank from above (and if the tank moves at that point of time, the missile will try to aim it but only if it is possible by the laws of physics).

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I think the game would be allot more fun with a turret who is like the one i will discribe to you:

 

The turret can lock enemy's when the target that would be in the midlle of your screen would be long enough on the enemy tank. When enemy's are locked the weapon will shoot a rocket that is capable to turn a litle bit in the air towards the enemy.

 

The rocket will follow the enemy and will turn a bit but can be stopped by crashing on to a wall or on to a other enemy tank. This tank will then be damaged. 

 

The reloading speed of the turret is pretty slow and the rotation speed to. The damage of a rocket will be a litle bit more then the damage of railgun but the rockets will fly with the speed of a ricochet bomb.

When you shoot a second time on the same enemy without hitting anny other enemy between these 2 shots your second shot will damage more than the previous rocet (your third shot will damage more than the second rocket, etc). The impact of a rocet stays the same (pretty low impact).

 

You can also shoot without locking but then your rocket will fly straight.

 

 

This turret can be countered by a good teamplaying team because when you shoot an enemy it will damage him but when you will shoot a second time on the same tank, his teammates could jump in front of the rocket that would make the rocket explode on him instead of on their teammate.

Thats the reason the rocket is a skilled weapon to play.

 

 

If you got any ideas to make this idea even a better idea please feel free to anwser on this topic with your even better idea, because i would really like this turret in the game.

If you got any cool names for this weapon, please anwser on this topic

Names I allready had:

*Magnum

*Rocket launcher

 

I also have this crazy idea for a collor that is a yellow collor with banana's all over it! Please upvote my bananas 2! :)

 

 

Ty to read this topic and plz upvote my topic if you like it! 

how about the more it loads the bigger the missle will be,i have a name "rocketarm",just a random name

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