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A new turret can be a "flare missile" launcher. The specialty of this missile is it will give out flares which when fall on a tank will create an extreme burnout. Image link -- http://postimg.org/image/tl0vorzil/ (Image named as "flares missiles' turret"

Benefits-

  1. It will run over the full length of the map, along the direction it has been shot.
  2. The every tank which will get a flare will suffer burnout; this means the weapon can kill more than one tank in a shot.
  3. This can very help in saving a flag.
  4. A very helpful gun in long range weapon.
  5. A good weapon, for shooting from a hidden place.

Drawbacks-

  1. This will be a bad weapon in duels and short range battles.

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Audio weapons can be made. These weapons kill it than many competitors and shake to break the line with the direction of the target by changing benefits

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Audio weapons can be made. These weapons kill it than many competitors and shake to break the line with the direction of the target by changing benefits

Topics merged

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In reference to post #438

(If the gun possesses both Smoky's specification and Thunder's specification, then it's obviously OP(too strong) )

It wouldn't necessarily be OP.  It would take a skilled hand to be effective with it.  Because it is a lower damage weapon - similar to the ricochet in fact - it would take a bit of hits and time (and thus skill to hold target and stay alive that long) to kill a vehicle.  The Ricochet is more OP that this suggested option as it gets a high impact force, rapid firing, and relatively high damage for its rate of fire.  It is no more OP than the Trojan gun you have been promoting.  Your Trojan gun has the capability of demolishing a tank's benefits and statistics.  The gun may not be OP be itself, but coupled with other people this weapon leaves a tank seriously comprimised in the event of an attack.

My gun - which I will refer to as the Gauss - is a rounded weapon, yes, which can be misinterpretted as OP, but a gun that can preform well/acceptably is not inherently OP.  It would have gameplay value similar to the Smoky, Thunder, and Railgun - with advantages of being capable in most areas, and having the disadvantage of not being strong in one or of not specializing.  It would have lower damage than the Thunder and longer reload than the Smoky.  It - I would say - is not OP as it is an intermediate, moderated weapon.

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-add an artillery weapon, like a howitzer (huge dmg but slow reload) or mortar (a faster reloading but weaker variant of howitzer)

 

-try making much bigger maps like in World of Tanks and giving all turrets increased range to balance the size increase, this would give a much more "authentic" feel to operating and aiming a tank

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branching from my artillery post, add something like a sticky grenade launcher that shoots 3 exsplosives that stick to terrain and players, give user a button so they can manually detonate the explosives for strategic use

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-add an artillery weapon, like a howitzer (huge dmg but slow reload) or mortar (a faster reloading but weaker variant of howitzer)

 

-try making much bigger maps like in World of Tanks and giving all turrets increased range to balance the size increase, this would give a much more "authentic" feel to operating and aiming a tank

Increasing map size would create lag.

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My idea is basically a mortar strapped onto a tank. It can deal splash damage, and it fires in an arc. So when aiming, a coloured light (like shaft) in the shape of an arc will appear, and the end is where it will land. Its very useful to take out players over obstacles. However, when you aim, you are immobile. The up/down arrows moves the arc in the z axis, and the right/left moves it in the x axis.

 

Hmm? Neat eh :D

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I would like to propose a turret, the "jerk dart".  It is used to hit tankers who constantly say "noob", and repaints his or her hull with some "jerk" paint.

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I would like to propose a turret, the "jerk dart".  It is used to hit tankers who constantly say "noob", and repaints his or her hull with some "jerk" paint.

I love it.

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YO-YO

 

The turrent fires a projectile forward for some distance, then returns to the turrent for refire after it either:

 

1/ hits is object (whether it hits any tank, building, or other obstacle) whilst projecting forward

2/ reaches it maximum limit of distance (it will be only a short/medium distance weapon), say from it starts 35 metres

 

The Yo-yo will also does damage when the yo-yo is returning to its turrent, but is lessened by 50% to that of it being projected forward force. Its firing rate will be unlimited such as twins, but the yo-yo projectile travels at the speed of richochet. Damage will be somwhat betwen ricochet and thunder.

 

If you are hitting an object very close the yo-yo will return faster for a refire, whereas if the yoyo projectile has to travel further, it will be slower for the refire. But if you are moving the turrent when the yo-yo has been firing, it will still go in the relevant direction of where it is fired, but it can swing around when the yo-yo is returning back. This allows you to swing the yo-yo projectile around corners when it is coming back. If the tank is moving around, it will affect the length of the projectiles limit and direction. So if you are moving forward and you fire forward, you get a slightly more forward distance (depending on what your hulls speed), or of you are moving back, it will recoil it back shorter distance.

 

It will make it an interesting weapon, where the player can hide behind a building and then fires, if the yo-yo doesn't hit anything (or if it does) and someone happens to gets in its path on it's return to the turrent, it will also cause damege to that tank as well. Also too, if they fire forward then swing the turrent to the side (or moves the tank to the side), the yo-yo will then may swing around the corner.

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how about the more it loads the bigger the missle will be,i have a name "rocketarm",just a random name

I'm not sure about this idea for this turret but I whas thinking maybe it is a good idea for the other turret i putted on the forums, this turret that loads a electrical bomb that becomes bigger when you load more, but the new thing I liked on it is when it hits a enemy the reload will be redused by +- 20%

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I think tanki online should make a turet like this one:

 

Your turet shoots a electrical ball. 

 

 

Bomb information:

 

*Low range (like twins)

*High damage 

*Fast bomb speed (like ricochet)

 

when you keep pressing space bar you will load your ball and will still be able to control your tank. This ball will become bigger and:

*Will become high range (like ricochet (maybe a litlle longer))

*High damage

*Slow bomb (a litlle slower than twins bombs)

 

Extra information: This Electrical bomb you shoot does area damage like thunder (not true tin walls)

 

 

 

Turret information

 

*Fast turning speed (when loading Electra bomb it will become slower turning speed)

*When shoot small electrical bomb: fast reloading speed (like thunder)

 When shoot bigger electrical bomb: The reloading speed will become slower

I think the way to make it cooler would be when you hit a enemy the reloading time will be redused by +- 20% to stabalize it. 

If you got any ideas to improve this turret plz post your idea, I hope tanki likes this idea!

Edited by Dylanflop

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In reference to post #438

 

It wouldn't necessarily be OP.  It would take a skilled hand to be effective with it.  Because it is a lower damage weapon - similar to the ricochet in fact - it would take a bit of hits and time (and thus skill to hold target and stay alive that long) to kill a vehicle.  The Ricochet is more OP that this suggested option as it gets a high impact force, rapid firing, and relatively high damage for its rate of fire.  It is no more OP than the Trojan gun you have been promoting.  Your Trojan gun has the capability of demolishing a tank's benefits and statistics.  The gun may not be OP be itself, but coupled with other people this weapon leaves a tank seriously comprimised in the event of an attack.

My gun - which I will refer to as the Gauss - is a rounded weapon, yes, which can be misinterpretted as OP, but a gun that can preform well/acceptably is not inherently OP.  It would have gameplay value similar to the Smoky, Thunder, and Railgun - with advantages of being capable in most areas, and having the disadvantage of not being strong in one or of not specializing.  It would have lower damage than the Thunder and longer reload than the Smoky.  It - I would say - is not OP as it is an intermediate, moderated weapon.

K I agree now that it's not OP, coz u didnt mention the damage being less in the first description...

And thanks for noticing my post about my two turret ideas...

BTW the designs for Trojan gun, if u want to see, are here...

 

https://goo.gl/iQB1GX

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the back up gun...

 

a gun that is inside of a hull called the defender. the defender can be used when using a shaft and then someone shoots you from behind, then you can turn around and shoot them with your defender. note each shot that you take with the defender will lower your health just like thunder.

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the back up gun...

 

a gun that is inside of a hull called the defender. the defender can be used when using a shaft and then someone shoots you from behind, then you can turn around and shoot them with your defender. note each shot that you take with the defender will lower your health just like thunder.

Tanki isn't putting in secondary turrets.

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https://goo.gl/iQB1GX , Here's my link to the design to Trojan M0, M1, M2 & M3...

Please upvote if you like it and btw the g+ account that the link takes you to is mine...

Guys please view my new turret ideas on page 21 and please upvote if u like it...

Also the link above shows the design to Trojan M0, M1, M2 & M3

And yeah the link may give u a warning message, but just continue anyway and it'll send you to a photo on my google+ page of the turret...:)

Edited by Bhavs

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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

awesome idea

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If anyone is wondering Deadtoyou copied the striker missile launcher concept.

Also read about my turret on the Striker missile launcher topic. but nice turret.

Edited by generalcharge

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