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Ideas for Turrets!


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:DI know of some cool new weapons :D     :lol: tesla weapon (based of tesla tank ),   ,  based off Red Alert 2 / Yuri's Revenge                          Link1------>    http://cnc.wikia.com/wiki/Tesla_tank(Red_Alert_2) Has limited range same as isida   Since Thunder is one Word I reckon This Turret Can be called Tesla   <---------

 

 

Command and Conquer Generals Zero Hour (General Townes)  <----------

Laser Tank - has slightly more Range than Isida About 25% more

( http://cnc.wikia.com/wiki/Laser Tank )   <---- Link 2   Name of weapon can Be GTLT Laser     Also Think This Would Be awesome In Tanki Anyone Agree ??

 

CandC generals --- Inferno Cannon shoots small arterially shells that explode and deals light damage and creates a small amount of fire

Creates a longer burning fire attack on ground in groups of 4 or more

Pros - can destroy enemies in groups of 4 or more

Creates a fire ball on ground

CONS- can damage itself if they go near fire , weak damage by itself , fires up in a (half circle  shape up in air ) Link Http://cnc.wikia.com/wiki/Inferno_cannon   

 

 

:) Want this weapon in Tanki it would be awesome as ;-D  Name of weapon : E.c.m or E.C.M Disruptor  (Need to be In game :D) 

E.C.M tank ( new weapon idea would be cool) :D http://cnc.wikia.com/wiki/ECM_tank       

E.C.M tank ( Or Electronic Counter Measures) tank)  It utilizes a soft-kill jammer designed to deflect incoming projectiles in a small radius around the Vehicle.   <---------- :-D

 

Primary Weapon- Shuts down a enemy Vehicle so it cannot fire or Move anywhere  - Takes longer to shut down heavier Hulls 

Disables its secondary function though. Cannot Fire on the move.

 

Secondary Function. Makes rail gun miss tank 90% of the time and makes it shot vear left or right of the tank

Makes Ricochet shots vear in any direction away from the tank.

  Makes thunder shots miss and hits either side of the tank also decreases thunder splash damage 50%

Makes smoky shots miss 50% of the time

Makes Hammer miss 72% of the time.

Makes Isida miss the tank 94% of the time

Makes Vulcan miss 38% of the time ( Bullets hit ground instead.)

Makes Shaft (Sniping Mode) go fuzzy and makes shooting enemy harder.

  USELESS against Fire and Freeze.

You Get 10 Xp Per tank shut down by this weapon.

Range of Weapon Same as Firebird + 25% more.

 

See the links to see what I mean Or YouTube video on the Tanks :D Hope you like my New Ideas For Weapons

Smoke Cannon (My own Idea) - Creates  a fog of smoke around the vehicle has quick reloading time makes it harder for others to see you and any one where smoke is deals 1 point of damage to enemy every 20 seconds only if you are firing (Very weak damage)

has a Tank of smoke similar to fire birds on back. leaves a smoke cloud that lingers and then clears in 60 seconds  

 

 

See link for below http://cnc.wikia/wiki/magnetron  Name In Tanki can Be Magnetron

Weapon (Magnetron) - Can Lift tanks in the air to make it not op can only lift wasp and  hornet  and anything over a certain amount of weight say 1700?

 

Deals no damage- In battle every tank you lift gives you 25 points (in battle) and about 30-50 Xp

if you are in air though may deal damage if you fall from certain height  

 

Pros-  -Can pull tanks towards it (including allies)

-Long Range

-stop enemy escaping

-Can fire at enemy and drop him/her any time

 

Cons- - Cannot fire while moving

- Cannot damage enemies

- can lift One tank at a time

Weapon- will have a  reload time If you stop firing

 

 

How about mini Drone like the Humvees in Command and Conquer  Generals

http://cnc.wikia.com/wiki/Humvee_(Generals) Check the 3 drones out

 

one Is a battle drone flys around and can shoot  with mini machine gun / repair  vehicle slowly

scout Drone  increases range of sight

hellfire drone equipped with mini rocket launcher (one barrel) and can damage enemies

 

can only be equipped with one at a time when you are destroyed drone is destroyed

 

(I recken it would be cool to make it fair you can collect it off some where (like damage boxes)  make it drone box? or drive near it and it becomes yours until you are destroyed

 

Please add some of  my ideas or one of them would be awesome as ;-D

Edited by GENERALSpidy

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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

Nice design but don't u think it looks a little like firebird. But anyways I upvote. :)

  • Like 2

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I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher. :)

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

Nice. Similar to thunder but will be cooler and have a lot of damage.

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Driller_Design.png

 

Garage Description:

Driller is the best turret for short range. When you press space, the drills on the turret spin and it needs 1 second reload after every spin but be aware that it has a drawback, the range! The range is only 1.5 cm but you can destroy a mamoth in 1-3 spins when you have Driller m1. Works great with light hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

Nice work m8 but again just copying off isida with it's design and is similar to isida also.

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This is not a clan.

Lol. This is actually really funny but yeah. This is not a clan. It is telling the community any ideas for turrets.

Edited by epocolips

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Tanki Online should make a choice in garrage and put if you want to buy m1 buy m1 or if you want to buy m2 buy m2 or if you want to buy m3 buy m3. Not if you haven't bought m1 and you want to buy m3 and spend all the crystals on buying m1 and m2 and then buy m3.
So Tanki Online please you should put this into garrage.
Why would would I have to buy m0 and than m1 and than m2 for buying m3?

 

 

I think this will be the best way for tankers to save crystals.

Please Tanki Online you should put this into garage as soon as possible.

My nick name is :aqil30_super

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I have a really good idea for a homing missile, like shaft so it has a sniping mode where you control the missile but you can't see your tank while sniping and takes a bit longer to reload that shaft but like shaft if you don't want to wait for full reload and shoot with half- reloaded but only does half damage and missile is computer directed so it goes straight until it finds a tank to follow and the missile has a limited fuel so you can't snipe forever. Works great on mammoths that hide behind buildings and protect them selves with mines. Please like if you like the idea for a homing missile.

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i'd like to suggest a "support" type  turret, some sort of recovery tank turret. In case you don't know, recovery tanks are used to help flip tanks that are upside down or on their side. my idea would be something like a thunder turret with the cannon replaced with a crane and a winch coming from the back of the turret. it doesn't require reload but instead takes 3 seconds to flip a tank onto its tracks. the turret would pair best with heavy hulls due to the time required to flip the allied tank.Also, it would only require upgrading to speed up the winch unwinding and retracting motion, therefore shortening time tanken for the actions to be done

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Name: Dasser20gjix2.jpgDasser is a greate choice for mid-range battles. It shots missiles (rocket laucher) and it works well with heavy hulls.

M0: Damage:                       29.5            M1  49.2          M2  58          M3  67.7

      impact force:                 65                      102.5              135.5            150.1

      Reload Time:                 3.5                     3.1                  2.5               2  

      Rotation Speed:             54.5                   61.6                79.2              87.6

      Range:                          115.5                 120.1              132.5            143.1

Edited by I7itI3ull2

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Tank-01-june.gif65a32a2f1b7a439f1eeb9c662c7c5576c924c2da

 

 

A unique turret , design to hit enemy behind cover but useless against those under structures , it also comes splash damage just like the thunder turret . To use this unique weapon it comes with an optical scope like a shaft but with the ability to zoom in and out . When the weapon is aim it has a 5 second delay before it shoots & where it projectile must land an area of 5 x 5 meters is glowing in blue or red according to the turret's respectful team .

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So I was thinking that there should be these three new guns, however they would need some work, so they are not over or under powered. The first gun is rocker artillery, it would be like a somewhat upward angle gun that fires a barrage of weak missiles, for a little bit of time, then it reloads and repeats the proses etc. This gun would be like a sub to twins, that is good at doing a little damage to lots of enemy's. .The next gun is like a big smasher, it  is VERY like up against enemy close turret that is very strong, if you drive up to the enemy tank, it brings the big hammer down and smashes the enemy tank doing lost of damage, then the reload time would depend on how strong the damage is, probably a long time though, like 20 seconds. It would be great to use in small maps, and if you want to destroy a guy puppy guarding an enemy flag, it would be best used from the back, as a hit and go turret.My finale turret idea is a turret that is like a mortar. It fires a large ball in the air, into a general are that you aim at, it does huge amount of damage in that are, even more where it hits, this gun would take a very long time to reload, and would turn slow but would be very effective in eliminating large groups of enemy's at med-distant rang, it might be too over powered.  So those are my ideas and please state your opinion.

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Three guns, first is like a rocket launcher as already mentioned, it does a barrage of weak missals to a area of enemy's. Great for mid-long ranged battles and hurting a bunch of enemy's. Works well with any hull and mid maps .Second is like s smasher, it is a big hammer attached to your hull. It is a turret where you go up to the enemy you must be very close to touching them or touching them. When you fire it swings the hammer on to the enemy doing great damage. Do to it's damage it would have a long reload time... It would be great for small maps, and getting rid of someone who is puppy guarding. Best if used from the back and for hit and run tactics. Works best with light hulls. Finally is a mortar like weapon. It fires a ball at where you aim, and is deadly to anything in it's blast of space it's even stronger where it hits... It would take very long to reload due to it's devastation. It would be great at destroying hordes of enemy's. Best in mid to large maps and distance. It would be best with mid and heavy hulls, and would work well even when in cover, very good in mid to large maps. Only down side is reload time, and you would be in trouble if someone attack's you with a short range weapon. So those are my ideas please state your opinion.

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I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher.  :)


 


The Grenade Launcher Stats: (composed by deadtoyou, subject to change)


 


Weaknesses:


Unable to aim lower than 15 degrees.


The reload time should be twice that of Shaft, but the damage would be increased as a result.


The turn radius would be more than Railgun but less than Shaft.


Once in MiniMap mode, you are immobilized and vulnerable.


Enemy team will see the laser point on the ground where the impact point will be.


 


Strenths:


Very high damage, almost as much as Shaft.


The ability to hit targets under cover.


The damage would be split between 3 grenades, allowing for a bigger hit radius.


3 grenades fired consecutively equals the damage of 1 shot.


Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.


The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

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