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Ideas for Turrets!


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When you SHOOT, the turret releases a Tornado that is like a missile  and it flies and spins constantly as it crosses the map. Once it hits the enemy tank, it spins the enemy around and then lifts the tank into the air. Then, if it lands on another tank, both tanks explode.

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When you SHOOT, the turret releases a Tornado that is like a missile  and it flies and spins constantly as it crosses the map. Once it hits the enemy tank, it spins the enemy around and then lifts the tank into the air. Then, if it lands on another tank, both tanks explode.

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Hello Tanki Online Developers! I am quite sure you experts can develop a new turret. I know it might take a while but I am very sure it will be worth it! So I drew a blueprint of this turret but unfortunately I don't know how to upload it, but this new turret, The Tesla (you might already tell this is related to electricity), would shock an enemy tank which means that it won't be able to do anything. The enemy tank wont be able to shoot, move or turn anything. So the Tesla turret would disable the tank, it does damage quickly and it has a decent clip. This turret would act like the Freeze and the Firebird and it will shoot, or should I say zap for 20 seconds. The downside of this turret would be its short range firing, it damages quickly but does very little, and it can't go through tanks like the Freeze and Firebird can. The image of this new turret would be a hammer body and a Tesla on the front. The modifications, I would leave it up to you, developers of Tanki. Thank you for your cooperation, I hope this will be a success, and I hope all is well. 

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There should be a turret that shoots missiles that lock on to tanks(only one tank at a time) and its downside would be a slow reload time and self destruction if you shoot a tank that is next to you. But its upside would be high damage and the ability to lock on.

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how about laser tatics tanks he will hit with a laser and damage consistently it will be loaded like fire bird or freeze can hit how much a hammer can ???? how about it 

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Hello Tanki Online Developers! I am quite sure you experts can develop a new turret. I know it might take a while but I am very sure it will be worth it! So I drew a blueprint of this turret but unfortunately I don't know how to upload it, but this new turret, The Tesla (you might already tell this is related to electricity), would shock an enemy tank which means that it won't be able to do anything. The enemy tank wont be able to shoot, move or turn anything. So the Tesla turret would disable the tank, it does damage quickly and it has a decent clip. This turret would act like the Freeze and the Firebird and it will shoot, or should I say zap for 20 seconds. The downside of this turret would be its short range firing, it damages quickly but does very little, and it can't go through tanks like the Freeze and Firebird can. The image of this new turret would be a hammer body and a Tesla on the front. The modifications, I would leave it up to you, developers of Tanki. Thank you for your cooperation, I hope this will be a success, and I hope all is well. 

or to disable a tank for a short time with damige they could intraduce a turret with HESH projectiles(high explosive squash head)

it is basicly a shell thath when it hits the enemy behaves like you where lounching a ppie thath splashes upon impact joust the pie made out of the plastic explosive and when it explodes it makes a litle earthquake inside the tank cousing som parts to brake thus disabling the tank and damiging it

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i suggest to add new turret as flame arches

it's like railgun but when it hit it make damage and also burns for some seconds

Edited by H_4ever

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HEY!

 

I dont know if anyone said this already, but I have 1 new idea (maybe it is a new idea)

 

 

The Sticky Detonator

 

Fire the weapon once, a Mine/Detonator sticks to a surface..... Fire again blows up at that second..

Edited by KodiakReaper
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i encourage the idea of add a secondary weapon at the same time like railgun with isida for example and i can switch between them during battle in a second .

Edited by H_4ever

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HEY!

 

I dont know if anyone said this already, but I have 1 new idea (maybe it is a new idea)

 

 

The Sticky Detonator

 

Fire the weapon once, a Mine/Detonator sticks to a surface..... Fire again blows up at that second..

The explosive should last for a while and then be rendered useless in about a minute and disappear on death.

 

i encourage the idea of add a secondary weapon at the same time like railgun with isida for example and i can switch between them during battle in a second .

Have two strong weapons at the same time while one reloads, use the other on, that sounds like we'll never actually have an advantage when someone reloads one weapon but then use another. It's literally overpowered. How will two turrets fit on one hull?

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My idea. These for a new tourel we combined a missile launcher with electricity after you ca see the rest here is my idea thank you again

Edited by kosum214_9000
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How about laser cannon that fires a laser beam that comes in thee colors Blue, red, and green. Blue is cold, Red is hot, Green is basic energy damage like twins but as a constant beam that recharges like flame thower. 40 damage per second

 

Glue gun fires Glue that make an enemy tank unable to move turrent and or tracks. It aslo has a corrosive that slowly does damage to an enemy tank over time.

 

Thor: A lightning cannon that shoots out yellow electricity at an enemy tank. 100 damage per 3 seconds.

 

Microwave cannon: This energy beam does damage to an enemy similar to a freeze ray but instead of cooling it can disrupt firing of a tanks turrent. About 10 damage per shot every second.

 

Emp: This guns does little damage but will immobalize an enemy tank to where team mates can take it our with ease. But the effect last one minite.

 

Nuke: ever set off a fire cracker well an atomic bomb will kill most every thing on the map. May be better suited as a power up.

 

Toxic waste gun: By fireing out a sludge of toxic goo it stays on the ground for five minutes to ten depending on thickness. It will do damage to tanks that go through it in the amount of 10 damage per second.

 

Seeker rockets: Smart rockets that seek out enemy targes from long range and explode near target doing wide area damage in the amount of 40 for indirect to 200 for a direct hit.

 

Drone launcher: This is not a gun but fires out mini spider bots that seek out to tear apart an enemy tank. Each bot does 70 damage per second fires four drones at a time but refies every 20 seconds. Drons are small but can be easily destroyed as they only have 20 armor.

 

Nuclear Reactor: A tank that uses radation from a reactor to make a 360 arc of radation that does 50 damage per second. Range is only 10.

 

Anti tank Gun: Fires a laser guided missile that does 400 damage range 200.

 

PSG5000: Plasma cannon that does 1000 damage over a range of 30 refires every 8 seconds.

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We should have a gun that fires rounds like Smokeys but with higher fire rate and a 6 round magazine with an 6 second reloading time but you can fire while reloading and well reload while firing.

Give it a rate of fire slower than Ricochet but higher damage and lower recoil and impact force. Damage should be 3/4 of Smokey and have no critical damage but has splash damage, lets say, caused by high powered shrapnel. 

Splash damage range: 8M

thanks

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My idea. These for a new tourel we combined a missile launcher with electricity after you ca see the rest here is my idea thank you again

cant realy understand everything but missail+electricity exists and it is called EMP y would love to se jf you have some more info

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How about laser cannon that fires a laser beam that comes in thee colors Blue, red, and green. Blue is cold, Red is hot, Green is basic energy damage like twins but as a constant beam that recharges like flame thower. 40 damage per second  How to switch betwen and jf that is a m0 stat

                                                                                                                                                                                       that is an overkill

 

Glue gun fires Glue that make an enemy tank unable to move turrent and or tracks. It aslo has a corrosive that slowly does damage to an enemy tank over time.How would they fight back?

 

Thor: A lightning cannon that shoots out yellow electricity at an enemy tank. 100 damage per 3 seconds.m0 fuly charged shaft dose 120 damige

                                                                                                                                                                                           again na overkill

Microwave cannon: This energy beam does damage to an enemy similar to a freeze ray but instead of cooling it can disrupt firing of a tanks turrent. About 10 damage per shot every second.How the damige is reasonoble but microvave cant disrupt somone thath mutch

 

Emp: This guns does little damage but will immobalize an enemy tank to where team mates can take it our with ease. But the effect last one minite.You are saying thath basicly jf EMP hits you you are done.And with no damige how would you kill somthing(no way of erning points in dm

 

Nuke: ever set off a fire cracker well an atomic bomb will kill most every thing on the map. May be better suited as a power up.Now drug toy in    town  guys

 

Toxic waste gun: By fireing out a sludge of toxic goo it stays on the ground for five minutes to ten depending on thickness. It will do damage to tanks that go through it in the amount of 10 damage per second.so y will go in thath turret set up the defences and then change to a combat turret

 

Seeker rockets: Smart rockets that seek out enemy targes from long range and explode near target doing wide area damage in the amount of 40 for indirect to 200 for a direct hit.must enclude player interaction and besides the reload would be so ling there will be camping menice

 

Drone launcher: This is not a gun but fires out mini spider bots that seek out to tear apart an enemy tank. Each bot does 70 damage per second fires four drones at a time but refies every 20 seconds. Drons are small but can be easily destroyed as they only have 20 armor.y am not sure for the damige becuse you didnt mention the weapon drones would use so maybe reload 15 sec would compensate for a lack of damige

another thing you didnt mention you where talking about bots like it is multiple of them bur you didnt mention how many

 

Nuclear Reactor: A tank that uses radation from a reactor to make a 360 arc of radation that does 50 damage per second. Range is only 10.

damige is a litle exesive and another complain wouldnt thath be self damiging.and how would you come to the enemy with al thath weight(lead is heavy man) and nuclear reactor produces pover where would thath power go

Anti tank Gun: Fires a laser guided missile that does 400 damage range 200.

gun is a key word thath is not a gun and what would be shaft used for then

PSG5000: Plasma cannon that does 1000 damage over a range of 30 refires every 8 seconds

basicly instant kill death weapon ok

sorry man y realy am but y am so salty today

 

-IODIUM

Edited by IODIUM

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We should have a gun that fires rounds like Smokeys but with higher fire rate and a 6 round magazine with an 6 second reloading time but you can fire while reloading and well reload while firing.

Give it a rate of fire slower than Ricochet but higher damage and lower recoil and impact force. Damage should be 3/4 of Smokey and have no critical damage but has splash damage, lets say, caused by high powered shrapnel. 

Splash damage range: 8M

thanks

Y like the idea so you are saying it would work on a principle of autoloader or ammo belt like a AA gun the cool thing is thath we can maybe before (or while ) battle configure the composition of the ammo.

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Sword Turret- used by turning the turret and does damage based on how fast you are rotating the turret which is a sword shaped thing. This will impact the enemy by making them turn a little bit. This "sword turret" can also deflect ricochet plasma balls, twins plasma balls, and rails. This turret would be highly effective against mid range turrets and some long range turrets but bad against short ranged turrets. Some pros to this are high damage if turret spins fast enough and the deflect ability with the right technique this could take skill to use. Cons are its bad against short ranged turrets due to the short length of the turret and bad against some long ranged turrets due to unavoidability. Good idea to use this with a light hull. 

Edited by The_Tanki_Devil

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An explosive charge launcher.

M0 specs:

Range: 90   Splash damage range: 10

RPM: 15

Damage per shot: 80

Has the firing effect that looks like an RPG being launched. Massive impact force. Can propel M0 Hunter in the opposite direction 5 metres. May flip enemy but will always land the right way. Turret forced to rotate 45 degrees for direct hit. Can have 1 second detonator for every 5 continuous shots(reload and fire.

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