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Secondary auto turret weapon mounted on main weapon turret. 

The gun will shoot at things that are around the range of Firebird. Does maybe 1 damage per second. 100 crystals to buy m0. Can be upgraded. 

It's not a lot of damage but it could just save you. 

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Sword Turret- used by turning the turret and does damage based on how fast you are rotating the turret which is a sword shaped thing. This will impact the enemy by making them turn a little bit. This "sword turret" can also deflect ricochet plasma balls, twins plasma balls, and rails. This turret would be highly effective against mid range turrets and some long range turrets but bad against short ranged turrets. Some pros to this are high damage if turret spins fast enough and the deflect ability with the right technique this could take skill to use. Cons are its bad against short ranged turrets due to the short length of the turret and bad against some long ranged turrets due to unavoidability. Good idea to use this with a light hull. 

good idea but may y ask how would it deflect and jf you could tell som other stats(youst to be esier to imagine

it would be great to be used as a hussar tank

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An explosive charge launcher.

M0 specs:

Range: 90   Splash damage range: 10

RPM: 15

Damage per shot: 80

Has the firing effect that looks like an RPG being launched. Massive impact force. Can propel M0 Hunter in the opposite direction 5 metres. May flip enemy but will always land the right way. Turret forced to rotate 45 degrees for direct hit. Can have 1 second detonator for every 5 continuous shots(reload and fire.

y agree that is similar to granade louncer but y am not so sure for turret being forced to rotate becuse for turret to forcefuly rotate the mechanisam for turret rotation must be broken

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A 'flak' gun with 4 barrels and a higher fire rate than Twins but less damage per shot. Has a range of 70. 2M splash damage.Will explode after it reaches the maximum range causing damage to tanks within splash damage range.

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A 'flak' gun with 4 barrels and a higher fire rate than Twins but less damage per shot. Has a range of 70. 2M splash damage.Will explode after it reaches the maximum range causing damage to tanks within splash damage range.

the smaller caliber AA guns have high explosive BELT for air and armour percing for ground(by the look this was what you described

now AA BATERIES have time fuse for air but their ammo is high explosive-schrapnel(what you have might tout for splash damige

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Hey please also tell admins to change update of self destruction when we ride other tank, as i use hornet and wasp mostly for speed and when i go for enemy flag and if enemy tank block i accidentally ride him then i self destruct. same happens when i go for gold box. or please make other update in which hull can not ride

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y agree that is similar to granade louncer but y am not so sure for turret being forced to rotate becuse for turret to forcefuly rotate the mechanisam for turret rotation must be broken

Well, the impact force from rail-gun, ricochet, smokey and most turrets push the turret in another direction.

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Mini railgun: Fires quicker with but does less damage per shot (20%) although it has a reloading time of 0.9 seconds with a 0.1 second power up. It has a drawback of limited but still respectable range (130m) has has considerably decreased damage (65%) and impact force after 100 metres. It will also lose some accuracy. 

It is unique in that it can cause 240 degree splash damage to other tanks because of the projectile ripping apart on impact, with very little of projectile making its way to the other side of the tank but still enough to take 15 damage.

 

Specs of M0

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Mini railgun: Fires quicker with but does less damage per shot (20%) although it has a reloading time of 0.9 seconds with a 0.1 second power up. It has a drawback of limited but still respectable range (130m) has has considerably decreased damage (65%) and impact force after 100 metres. It will also lose some accuracy. 

It is unique in that it can cause 240 degree splash damage to other tanks because of the projectile ripping apart on impact, with very little of projectile making its way to the other side of the tank but still enough to take 15 damage.

 

Specs of M0

Wait, have any developers actually read anything that I've posted yet?

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Mortar Turret . 

 

Shoot projectiles into the air and lands on top of it targets , it has a optical sight like shaft for aiming 

 

Garage Description :

 

A unique long range turret develop to hit targets behind cover and does splash damage in a small area . A very effective weapon to have in team battles as it can suppress enemies and comes with an optical scope for aiming accurately . Best for all hulls but light hull risk of being flipped over from the large recoil .

 

 

M0 - Damage :   90 hp , reload : 5 secs , Recoil : 40 , range : 120 meters , rotation : must turn the entire tank

M1 - Damage : 120 hp , reload : 4.8 secs , recoil : 45 , range : 120 meters , rotation : must turn the entire tank

m2 - Damage : 165 hp , reload : 4.5 secs , recoil : 60 , range : 120 meters , rotation : must turn the entire tank

m3 - Damage : 190 hp , reload : 4.2 secs , recoil : 75 , range : 120 meters . rotation : must turn the entire tank

m3 fully mu -  Damage : 215 hp , reload : 4  secs , recoil : 90 , range : 120 meters . rotation : must turn the entire tank

 

 

 

Like my Idea ? Vote up for support rep_up.png

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Mortar Turret . 

 

Shoot projectiles into the air and lands on top of it targets , it has a optical sight like shaft for aiming 

 

Garage Description :

 

A unique long range turret develop to hit targets behind cover and does splash damage in a small area . A very effective weapon to have in team battles as it can suppress enemies and comes with an optical scope for aiming accurately . Best for all hulls but light hull risk of being flipped over from the large recoil .

 

 

M0 - Damage :   90 hp , reload : 5 secs , Recoil : 40 , range : 120 meters , rotation : must turn the entire tank

M1 - Damage : 120 hp , reload : 4.8 secs , recoil : 45 , range : 120 meters , rotation : must turn the entire tank

m2 - Damage : 165 hp , reload : 4.5 secs , recoil : 60 , range : 120 meters , rotation : must turn the entire tank

m3 - Damage : 190 hp , reload : 4.2 secs , recoil : 75 , range : 120 meters . rotation : must turn the entire tank

m3 fully mu -  Damage : 215 hp , reload : 4  secs , recoil : 90 , range : 120 meters . rotation : must turn the entire tank

 

 

 

Like my Idea ? Vote up for support rep_up.png

 

y may disagre with must tourn the entire turret part but my idea on the page 27 is wery similar

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Mine Launcher turret- Launches mines on to the ground nearby the tank. These mines take less 

damage then regular mines and less impact then regular mines. The player can only launch three 

mines at a time untill one mine has exploded then the player can launch another mine. The player 

will still have to have reload time even after the mine has exploded. Due to their being mines in the 

turret itself the player can self destruct if falling to hard to land. This also causes the turret rotation 

to be quite slow. If a mine doesnt get ran over in 30 seconds it will explode no matter what. All 

mines have a blast radius of 5. Much of these paramaters can be changed to fit the needs of tanki

and its producers. 

 

Stats:

m0-Damage per mine= 30,Range= 5,reload time per mine= 5, rotation speed= 30,impact force= 70, price= 900 

m1-Damage per mine= 48,Range= 5,reload time per mine= 4.9, rotation spead= 35,impact force= 100, price= 25400

m2-Damage per mine= 67,Range=5,reload time per mine= 4.7, rotation speed= 42,impact force=124, price= 77000

m3-Damage per mine= 96,range= 5,reload time per mine= 4.4,rotation speed= 50,impact force= 152,price= 155000

m3+-Damage per mine= 112,range= 5, reload time per mine= 4.1 rotation speed= 57,impact force= 160

 

This took me a while to do so id like good feedback. 

Edited by The_Tanki_Devil
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The tesla coil turret that fires one shot every 4 seconds. Range of 50m at m0. Will damage any other tanks near by and will make the them covered in lightning. It will hit other tanks by arcing out. Effect lasts ofr 8 seconds.

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An energy pulse turret. long double barreled turret. Fires 2 metre long energy bursts.

Range of 125

Damage per shot: 5

RPM: 120

Specs above for M0 level turret.

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A turret that shoots heat seaking missiles that follows the tank for a short range and explodes itself if it didnt strike the enemy in that range. Very good for laggers who miss cos of lag.

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An "Electro -Magnetic Gun" that can fire like isida with transparent electro-waves. After 4 to 5 seconds the opponent tanki will get electric-shocks and will be destroyed. It can also destroy 4 to 5 tanks at a time standing in a group. It's shape will like a horse-shoe and will work best with Dictator, Viking, and Hunter. It will attract the tanks with metallic paint's like Lead, Metallic,etc. More paints should be in the game which will give protection against this gun. Lava, Swash, etc will protect from this gun. Tanki should introduce two new paint's that will be Freezish and H2O (water paint).It's Reload time will be 12.7. It's Damage will be 32.3. It's range will be 17.5.

                                             :P I know my artwork is not good but still this is it!!!!

IMAGE IS HERE:

 https://www.facebook.com/photo.php?fbid=502848363201338&set=a.162719417214236.37048.100004285357977&type=1&theater

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I thought abt it there can b a new turret named as <X-bow>it will contain 20 darts and it will fire rapidly to its enemy and aftr shooting 20 darts it will reload soo pls can u work in this topic good luck :D

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I thought abt it there can b a new turret named as <X-bow>it will contain 20 darts and it will fire rapidly to its enemy and aftr shooting 20 darts it will reload soo pls can u work in this topic good luck :D

Topics merged

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a good weapon i thought of i nicknamed the "Buzzer" it charges like railgun, and shoots a blue projectile that jams the target's weapon for 2 seconds, and has slow reload time. PERFECT for a Team DM B)

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