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Ideas for Turrets!


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a good weapon i thought of i nicknamed the "Buzzer" it charges like railgun, and shoots a blue projectile that jams the target's weapon for 2 seconds, and has slow reload time. PERFECT for a Team DM B)

 

(sorry for posting it twice, i had some lag)

Edited by Mark_PG

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How about a close combat weapon that shoots like isida, but when it hit enemy it damages 3-4 enemies beside him? like electricity? it could be named Buzzer, or something like that? (yes i copied a name coz i couldnt think of any other) And enemy first shot would receive most damage, second enemy a little less, and last enemy very small damage, like a shot  from vulcan.

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My idea is for an artillery type turret. Instead of flat trajectory have a high arc trajectory. that way you could fire over buildings and terrain. It would have a type of sight, maybe like the shaft or a light on the ground where the round will hit.

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My idea is for an artillery type turret. Instead of flat trajectory have a high arc trajectory. that way you could fire over buildings and terrain. It would have a type of sight, maybe like the shaft or a light on the ground where the round will hit.

 

How about a close combat weapon that shoots like isida, but when it hit enemy it damages 3-4 enemies beside him? like electricity? it could be named Buzzer, or something like that? (yes i copied a name coz i couldnt think of any other) And enemy first shot would receive most damage, second enemy a little less, and last enemy very small damage, like a shot  from vulcan.

 

Both interesting, see what will happen after Unity outcoming.

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Missile launcher should be the next turret the thing that I want with is that you can control it or have it home on to a tank to destroy it.

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How about a close combat weapon that shoots like isida, but when it hit enemy it damages 3-4 enemies beside him? like electricity? it could be named Buzzer, or something like that? (yes i copied a name coz i couldnt think of any other) And enemy first shot would receive most damage, second enemy a little less, and last enemy very small damage, like a shot from vulcan.

Good one dejan :)

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I just now found out a weapon that could be helpful in combat, that tanki probably never thought about before.

 

I dont have a nickname for this gun, but their should be a gun that launches a grenade that deals damage similar to that of smoky's, and creates a cloud of smoke that obstructs the players view for a few seconds.

 

 

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a new gun with short range and when we shoot enemy with it it hacks enemy turret and if it fires it does not damage opponents but damages his own players or even himself :P :P :lol: :lol: :D :D :ph34r:

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I just now found out a weapon that could be helpful in combat, that tanki probably never thought about before.

 

I dont have a nickname for this gun, but their should be a gun that launches a grenade that deals damage similar to that of smoky's, and creates a cloud of smoke that obstructs the players view for a few seconds.

Just so you know someone had thought of the grenade launcher but not the rest sound pretty cool though!! :D

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a new gun with short range and when we shoot enemy with it it hacks enemy turret and if it fires it does not damage opponents but damages his own players or even himself :P :P :lol: :lol: :D :D :ph34r:

I wonder if there's an a illegal hack that has results like this...

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The particle turret. Make it look a bit more like a cannon though, less like an actual turret. Fires green-yellow beams; hue and width depend on the 'M' level. e.g m0 

 

Specs for M1: 

Range: 150

Damage per shot: 3-35

Reloading time: 4.7 seconds after 4-shot charge depleted.

Rotation: 60 degrees per second

Recoil: little to none; noticeable only in M0 Wasp and very little even then.

Splash damage: Directional, in direction of original firing, but will still cause 2 metres of splash damage towards point of firing (90 degrees). Caused by superheated, high-energy, high speed sub-atomic particles. Particle will explode but some will go through and cause 15 metres of splash damage.

Auto-aiming: -10 to +18 (for all levels)

Impact: Little effect

 

Feel free to suggest changes to the specs if you think it should be changed or is too OP. 

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My idea for a turret is called the "crossbolt" the more energy you use the farther it goes. It shoots a yellow beam of light that deals a fair amount of damage. It's problem would be that it takes awhile to reload sort of like a real crossbow. This would be good for dealing damage to people far away and close. The design would look very similiar to a crossbow. :) 

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Hi,battlefortroy here im just saying but tanki is getting better and better.I havnt played in a month and now when i come back i find that there are MISSIONS you can try for, and i think that is totally beast.Not only do they help you build your battle matirials but they also help you build up your crystal collection.I think that the new graphics are amazing for isada,rail,and others that they updated but even though i have been using the shaft for a long time i HATE the new scope.I dont care about the fact that you can see it, all i dont like about it is the way it looks while sniping.The old scope for me was much better.Other then tthat tanki is pretty awesome except the whole secret room removing thing i just hate that ppl would go in and hided it but otherwise it sucks thats they removed them.1 last thing.

Its a personal idea about a new gun. its a bit like the rail and the shaft and the vulcan combined.SInce no gun can be 100% advantage or it would be a bit unfair, i was thinking it would be totally cool if they had a gun that shot a beam of red lava outwards very much like the railgun,but it should have a scope on it and also it should burn itself up like the vulcan the longer you shoot.I personally think it sounds like a pretty cool idea since ive been wishing the railgun had a scope for a really long time.Also i think its kind of ridiculous that for all the glory the twins has that if you flip on your side there is no way you can get back up unless a alley helps you or you self-destruct.Tell me what you guyes think about my idea no harsh coments please and peace out.

 

 

 

 

 

                                                                                                                             Battlefortroy,

                                                                                                                                  Sighning off ;)

Edited by falcosenna1
  • Like 1

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Hi,battlefortroy here im just saying but tanki is getting better and better.I havnt played in a month and now when i come back i find that there are MISSIONS you can try for, and i think that is totally beast.Not only do they help you build your battle matirials but they also help you build up your crystal collection.I think that the new graphics are amazing for isada,rail,and others that they updated but even though i have been using the shaft for a long time i HATE the new scope.I dont care about the fact that you can see it, all i dont like about it is the way it looks while sniping.The old scope for me was much better.Other then tthat tanki is pretty awesome except the whole secret room removing thing i just hate that ppl would go in and hided it but otherwise it sucks thats they removed them.1 last thing.

 

Its a personal idea about a new gun. its a bit like the rail and the shaft and the vulcan combined.SInce no gun can be 100% advantage or it would be a bit unfair, i was thinking it would be totally cool if they had a gun that shot a beam of red lava outwards very much like the railgun,but it should have a scope on it and also it should burn itself up like the vulcan the longer you shoot.I personally think it sounds like a pretty cool idea since ive been wishing the railgun had a scope for a really long time.Also i think its kind of ridiculous that for all the glory the twins has that if you flip on your side there is no way you can get back up unless a alley helps you or you self-destruct.Tell me what you guyes think about my idea no harsh coments please and peace out.

 

 

 

 

 

                                                                                                                             Battlefortroy,

                                                                                                                                  Sighning off ;)

Merged

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After previously testing both Hammer and Vulcan (and since purchasing Hammer, though now i wish I bought Vulcan), am pleasantly surprised at the mechanics of the guns and how different and unique they are or was from other turrets especially Vulcan with the self-destruct catch integrated within it and how hard it is too rotate this turret while moving the tank makes it a challenge. Though i hope admin find a way to make it more challenging as sometimes it seems like a long distance Twins with Rail and Shaft capabilities, and even at very close range at higher mods its still able to hold its ground.

 

However Hammer which was initially best used as an ambush gun like in hit and runs especially for riders who use very fast hulls and are always on the go, and even better if you plan or quickly improvise what you would do after the magazine is finished, has now had its time reload speed between shots improved as well as restock of magazine also improved in order to become more like a shoot em up gun rather than a cannonball turret to become bit by bit more like a trance weapon for gamers for example like Thunder and a faraway cousin of smoky.

 

So in short its becoming too similar to Thunder, with the only major differences in range, and Thunders splash effect and self damage.

I would like to see Hammer have its own niche and instead of constant re-balancing act of reload & restock issue over damage as it seems range, cone dimension and number of pellets has stabilized for now, why not implement something creative for instance like if being fired upon by rivals tanks Hammer can have the defensive capability using its cone of pellets to stop other projectiles from penetrating through its pellets if in the exchange of fire they intercept while also penetrating through, or even when waiting for magazine restock, you can still have the capability to fire back upon opponents but without being able to cause damage but with a much narrower cone and only when you make a direct hit upon rivals projectiles in order of self defense.

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Okay my idea for a turret is like an E.M.P. Instead of a turret that shoots just in front of you . This is a weapon that disables the enemys around you, it would also do a fair amount of damage. This would be great for capturing the flag. Although it would take awhile to reload. It would show a blue field of electricity to the enemys around you. This would be called "Charge". :)  

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Okay my idea for a turret is like an E.M.P. Instead of a turret that shoots just in front of you . This is a weapon that disables the enemys around you, it would also do a fair amount of damage. This would be great for capturing the flag. Although it would take awhile to reload. It would show a blue field of electricity to the enemys around you. This would be called "Charge". :)  

Like isida  :P

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plz dont steal my nickname.  i think a nickname for your gun could be like "Thundershock"

I said that i cant think of another name, and buzzer was better for my turret. it fits better, and Thundershock wouldn't be good as there Thunder already.

 

Good one dejan :)

Thanks :P

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