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The Magnum will have a critical hit & critical hit chance parameters like the Smoky, After five shots only it will have an automatically reload feature, just like the Hammer reloads after each three singular shots automatically, And mainly the Magnum turret weapon will also have the parameter of the penetration power and the very actual ability to deeply penetrate through several enemy targets in each shot just like the Rail-Gun. This turret has come to me from the idea of the Hammer, As Hammer is a shotgun type turret weapon with a scatter effect, So I thought about a turret with the stereotypes of a Revolver gun. [/font]

Taking the unique features of 3 turrets and putting them into one would make the 3 turrets unpopular, deserted.

 

Furthermore, you suggested the feature of 5 rounds before reload, which is a buff of the current Hammer (3 rounds), and you stated critical hit + penetration…

 

Isn't that gonna make everyone use this high-end turret? I mean, using this turret is just like using Hammer, Rail, and Smoky at the same time…

Balance is very important in this game.

 

No criticism intended, sorry if words used are offensive.

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name:vicker,crusaider,?

 

a gun thath relises huge electric charge towards the enemy and when it hits the enemy it goes to next closest enemy and so on until it rans out of energy(like lightning) it would be charged manualy(holding space) the more charged it is the more range and damige it can do but jf it is charged too long the charge will become unstable cousing wobaling and inacuricy and ultimatly self damige(high self damige so the charge cant be held in back row and then relised a minute afterwards)

this gut will be great for kiling those who support the attack while stell damiging the front line

 

 

-IODIUM

Chain Lightning?

I think there should be a limit to number of enemies hit, maybe 3~4.

And the damage dealt will decrease as the lightning spreads.

For ex, first enemy receives 100% DMG. 2nd receives 50%, 3rd receives 25%.

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What I was thinking is have an artillery gun that you can use to shoot behind walls. To aim it would use a laser that you would put on the tank you what to kill, or if they are behind a wall aim the laser at the part of the wall that they are behind hold the space bar like you would do for shaft to get ready to fire aim where your want the warhead to go and release the spacebar to fire. the warhead would shoot up and it would fall on the enemy you aimed at. Its damage would be155.00-170.00 for m1 for m2 175.00-200.00 and then for m3 it would be an outstanding 250.00-310.00 :blink:. There are some downsides to this gun if to close to the explosion it will cause self-damage its reload time is 5 seconds slower than m1 shaft  and only shoots one shell at a time, but some of the good things about this incredible  turret is its remarkable damage to enemy tanks can shoot tanks that are behind walls and hurt multiple tanks within the warheads blast radius and is a great gun for mid to long rang battles. Its cost might make you think twice about purchasing it at a staggering 15,000 crystals :o but it is sure to give you a incredible advantage in  battles such as CTF modes or TDM. but it also great for death match mode if your in a good hiding spot :ph34r:!  The rank to buy gun is relatively low at warrant officer 6 :)  (So I really  hope the Tanki develops will make this new turret.) 

Edited by Phantom661

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Chain Lightning?

I think there should be a limit to number of enemies hit, maybe 3~4.

And the damage dealt will decrease as the lightning spreads.

For ex, first enemy receives 100% DMG. 2nd receives 50%, 3rd receives 25%.

y thouth the system should be more complicated so the damige decreses the more it traveld so when it hits the 1st target it will not ho full damige and jf 2nt target is close it will do similar damige becuse the electricity is AC not DC but with adjustments to other stats y think this gun wouuldnt be OP

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y thouth the system should be more complicated so the damige decreses the more it traveld so when it hits the 1st target it will not ho full damige and jf 2nt target is close it will do similar damige becuse the electricity is AC not DC but with adjustments to other stats y think this gun wouuldnt be OP

Yes, it won't be too OP if the stats are adjusted. Hope we can have that turret in-game someday.

It's probably gonna be a short-mid range turret

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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

I would buy this for 2,000 crystals

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There should be a gun named RocketLauncher Reload time 10 Seconds and Hold Gun for 5 Seconds for Load . Then tickets will be shooted and can kill every tank And will self destruct yourself.

I want this in the game. I had an idea like this. it could be called "The Nook"

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There should be a gun named RocketLauncher Reload time 10 Seconds and Hold Gun for 5 Seconds for Load . Then tickets will be shooted and can kill every tank And will self destruct yourself.

I want this in the game. I had an idea like this. it could be called "The Nook"

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Hi guys I play World of Tanks don't hate, but I believe tanki should create an autoloader similar to hammer, but a gun that has a three round drum and a railgun like reload that fires single shells. Some features of this gun are like hammer 2 shots to destroy hornet, and wasp also this gun should work well at long and medium ranges it should either have crosshairs or a scope like shaft with a laser so it will not be over powered.

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New Tanki Online Turret Statistics

“Chaingun”

 

Rank Available From

M0: Master Corporal

M1: First Sergeant

M2: Major

M3: Lieutenant General

Price of Modification (Crystals)

M0: 500

M1: +15,500

M2: +80,000

M3: +130,000

Full Price (Crystals)

M0: 500

M1: 16,000

M2: 96,000

M3: 226,000

Damage (hp)

M0: 17

M1: 22.2

M2: 34

M3: 37

Impact Force

M0: 90

M1: 140

M2: 220

M3: 250

Rotation Speed (Deg/Sec)

M0: 55

M1: 70

M2: 90

M3: 105

Reloading Time

M0: 1.45 Seconds

M1: 1.30 Seconds

M2: 1.15 Seconds

M3: 1.05 Second

Shots/Minute

M0: 41.4

M1: 46.2

M2: 52.2

M3: 57.1

Range

M0: 100

M1: 110.5

M2: 118.8

M3: 125.5

 

 

About the turret --- This weapon is less powerful per shot than Smoky, however, the fast reloading time means that you can get more shots out of the turret in the same amount of time. The downsides are a limited range and decreasing damage the farther away your target is. At the edge of the range, the turret does half the normal damage.

Edited by sunshineawe007

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i just thought of the most actually fantastic idea that i could think of! if anyone has play world of tanks, they have a tech tree of tanks. instead of having a tank tech tree, you can have a gun tech tree!

Smoky--->   Semi-Automatic Gun---> Smoky II (2x more dmg, but 1/2 less fire rate)

Firebird---> Napalm Launcher (launches a burst of fire covering a large area burning enemies inside of it)

Twins--->  Buzzer (jams targets weapon)---> Twins II (Has only 1 barrel, and can fire behind cover, but acts like an assault rifle and has decreased accuracy the longer you shoot)

Railgun---> Railgun DMR (3-round burst, each shot dealing 1/4 of its total damage, has faster reload.)---> Railgun II (1/2 more damage, accuracy slightly decreased since its firepower is very high, and slightly slower reload.)

Thunder---> Double-Barreled Thunder (2x fire rate, does 1/3 less damage.)---> Thunder II (fires as fast as twins, deals 1/2 less damage, has to reload after 10 shots.)

Hammer---> Auto-Hammer (Shoots automatically as fast as twins, deals more than 1/2 less damage, has to reload after 25 shots.)

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sorry, i ran out of room. Anyway..

Vulcan---> PKP Machine Gun (Deals 3x more damage, more than 1/2 less fire rate, does not overheat, and faster turn speed.)

Isida---> Isida II (When you use it on allies, it will start giving them more time for supplies, starting with double armor, then nitro, then double power.

If used on an enemy, it takes away their supply time. Deals the same amount of damage.)

Ricochet ---> Ricochet II (Fires Ricochet Rounds That Are 3x Bigger Than It's Normal Size, And Lasts 3x Longer Than Normal. And When The Shot Runs Out Of Range, It Explodes Like Thunder Dealing 1/8 More Damage, And Hurts All Within It's Range, Or Just Explodes With A Direct Hit.)

Freeze ---> Freeze II (Has A Wider Area Affect, But Slightly Shorter Range. It Freezes Tanks For Slightly Longer Than Normal.)---> Freeze III (Deals 1/8 More Damage, And Completely Freezes The Tank, Making It Impossible To Move Until After 3 Seconds.)

 

Great Idea For A Gun Tech Tree Right?

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What I was thinking is have an artillery gun that you can use to shoot behind walls. To aim it would use a laser that you would put on the tank you what to kill, or if they are behind a wall aim the laser at the part of the wall that they are behind hold the space bar like you would do for shaft to get ready to fire aim where your want the warhead to go and release the spacebar to fire. the warhead would shoot up and it would fall on the enemy you aimed at. Its damage would be155.00-170.00 for m1 for m2 175.00-200.00 and then for m3 it would be an outstanding 250.00-310.00  :blink:. There are some downsides to this gun if to close to the explosion it will cause self-damage its reload time is 5 seconds slower than m1 shaft  and only shoots one shell at a time, but some of the good things about this incredible  turret is its remarkable damage to enemy tanks can shoot tanks that are behind walls and hurt multiple tanks within the warheads blast radius and is a great gun for mid to long rang battles. Its cost might make you think twice about purchasing it at a staggering 15,000 crystals  :o but it is sure to give you a incredible advantage in  battles such as CTF modes or TDM. but it also great for death match mode if your in a good hiding spot  :ph34r:!  The rank to buy gun is relatively low at warrant officer 6  :)  (So I really  hope the Tanki develops will make this new turret.) 

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What I was thinking is have an artillery gun that you can use to shoot behind walls. To aim it would use a laser that you would put on the tank you what to kill, or if they are behind a wall aim the laser at the part of the wall that they are behind hold the space bar like you would do for shaft to get ready to fire aim where your want the warhead to go and release the spacebar to fire. the warhead would shoot up and it would fall on the enemy you aimed at. Its damage would be155.00-170.00 for m1 for m2 175.00-200.00 and then for m3 it would be an outstanding 250.00-310.00  :blink:. There are some downsides to this gun if to close to the explosion it will cause self-damage its reload time is 5 seconds slower than m1 shaft  and only shoots one shell at a time, but some of the good things about this incredible  turret is its remarkable damage to enemy tanks can shoot tanks that are behind walls and hurt multiple tanks within the warheads blast radius and is a great gun for mid to long rang battles. Its cost might make you think twice about purchasing it at a staggering 15,000 crystals  :o but it is sure to give you a incredible advantage in  battles such as CTF modes or TDM. but it also great for death match mode if your in a good hiding spot  :ph34r:!  The rank to buy gun is relatively low at warrant officer 6  :)  (So I really  hope the Tanki develops will make this new turret.) 

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              ^ ^ ^ ^

This guy clearly did a double post.  -_-  :rolleyes:

 

This would be so much better if people maybe posted some sort of sketch or even a picture to give us an idea of what their idea looks like.

Post no.1271

Edited by MR.socko

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i just thought of the most actually fantastic idea that i could think of! if anyone has play world of tanks, they have a tech tree of tanks. instead of having a tank tech tree, you can have a gun tech tree!

Smoky--->   Semi-Automatic Gun---> Smoky II (2x more dmg, but 1/2 less fire rate)

Firebird---> Napalm Launcher (launches a burst of fire covering a large area burning enemies inside of it)

Twins--->  Buzzer (jams targets weapon)---> Twins II (Has only 1 barrel, and can fire behind cover, but acts like an assault rifle and has decreased accuracy the longer you shoot)

Railgun---> Railgun DMR (3-round burst, each shot dealing 1/4 of its total damage, has faster reload.)---> Railgun II (1/2 more damage, accuracy slightly decreased since its firepower is very high, and slightly slower reload.)

Thunder---> Double-Barreled Thunder (2x fire rate, does 1/3 less damage.)---> Thunder II (fires as fast as twins, deals 1/2 less damage, has to reload after 10 shots.)

Hammer---> Auto-Hammer (Shoots automatically as fast as twins, deals more than 1/2 less damage, has to reload after 25 shots.)

 

 

sorry, i ran out of room. Anyway..

Vulcan---> PKP Machine Gun (Deals 3x more damage, more than 1/2 less fire rate, does not overheat, and faster turn speed.)

Isida---> Isida II (When you use it on allies, it will start giving them more time for supplies, starting with double armor, then nitro, then double power.

If used on an enemy, it takes away their supply time. Deals the same amount of damage.)

Ricochet ---> Ricochet II (Fires Ricochet Rounds That Are 3x Bigger Than It's Normal Size, And Lasts 3x Longer Than Normal. And When The Shot Runs Out Of Range, It Explodes Like Thunder Dealing 1/8 More Damage, And Hurts All Within It's Range, Or Just Explodes With A Direct Hit.)

Freeze ---> Freeze II (Has A Wider Area Affect, But Slightly Shorter Range. It Freezes Tanks For Slightly Longer Than Normal.)---> Freeze III (Deals 1/8 More Damage, And Completely Freezes The Tank, Making It Impossible To Move Until After 3 Seconds.)

 

Great Idea For A Gun Tech Tree Right?

All of these are too OP.

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Thats why every one of those upgraded guns cost more than the original, probably will cost about 20-40% more

Then what's the point of the modifications? And it's too OP as in completely unbalanced.

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