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Ideas for Turrets!


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Mine gun: Shoots mines that have varying damage, reload time about the same as shaft. The mies wont disapear when user dies

M0: 400 crys: 40-50 damage. reload (Msec): 3,409.500 (M0 shaft is:3882,3529)

M1: 21,700 crys: 75-85 damage. reload (Msec): 3,000.001 (M1 shaft is:3735,2941)

m2: 89,600 crys: 100-115 damage. reload (Msec): 2,900.000 (M2 shaft is:3441,1765)

m3: 201,000 crys: 130-145 damage. reload (Msec) 2800.000 (M3 shaft is 3323,5294)

 

So the reload time is maybe a little shorter but damage is less

 

m3 minegun: 130-145 damage Vs shaft 205

m2 minegun 100-115 damage vs shaft 185

m1 minegun 75-85 damage vs shaft 135

m0 minegun 40-50 damage vs shaft 110

 

But, the damage from minegun could be stacked by shooting several mines in the same area, thus for m3 it could be 130x3=390, which is 185 more than shaft. But the reload time would be 1419 Milla seconds longer reload. Another con, the minegun would have infinite damage but no scope. The minegun, with practice, would be able to put mines on walls, and exactly where the user wants them.

I think i would definitely m3 this gun if it came out. Any extra ideas welcome.

nice idea

  • Like 2

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How about a rocket launcher? it could have about 2 rockets per charge and everytime it hits somewhere smoke will apear for 2 seconds, good for long range shoots, please click the rep_up_zps2bc7af7c.png button if you support my idea!

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I had an idea for isida.

 

When the Isida heals it takes away from the users HP so that way you have to kill an enemy to regain HP to heal your team, but with this Isida would have a huge disadvantage and it might as well not be used UNLESS, Isida gets an update for better damage, better healing, and better self healing.

Isidia would become OP if you increase healing, self healing and damage.

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Idea for Hammer

 

Add the feature to reload the remaining shots ,

 

when there is 2\1 shots left , Pressing R will reset the bullets to zero and start reloading

 

When R is pressed while the magazine is full  , It won't reload until 1 shot is out

 

This feature can be disabled from " Options "

Edited by ksa_enus

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a new turret would be rocket. when the player shoots the rocket the screen is suddenly active with the rocket. it is about as destructive as railgun or shaft, but it will automatically be destroyed when the players tank is destroyed. However, this also leaves the players tank vulnerable. rockets can go anywhere except on top of buildings into buildings or outisde the boundary. just a thought. :)

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another would b anvil-anvil is quite simple. u run into another persons tank with it and the other players tank automatically blows up. even a mammoth m4 cannot withstand the power of anvil. however there r no m1 m2 or m3 with anvil. its just--anvil.

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This could be Isida's counterpart. Electrocute the enemy tank. Damage is higher than Isida but you have to touch the enemy tank... Or maybe be within a few meters. None of this energy whip around the sides of buildings nonsense.

 

Also

 

Death blossom - shoot every tank within range, or shoot randomly and hope for hits! Hellooooo Flash crashes ;)

 

And

 

The aforementioned grenade launcher.... Pressing the space at switches to an aerial top down view with shaft like crosshairs. Releasing the spacebar fires the grenade ballistic style. You need timing and prediction since the shot takes time to complete the arc. LONG reload time, significant splash damage, medium to high direct hit damage. Edit-must have an unobstructed ballistic arc... Any buildings in the way and your shot is disabled.

Edited by austen_pierce

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 We need a gun like isida but it shortens your own teams reload time for 5 seconds per tick it also will heal your teams ammo and decreases opponents by 2 per tick. It will also lengthen your opponents reload time by 3 seconds per tick vote up if you think this is a good idea Im fine if you dont. 

  • Like 1

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 We need a gun like isida but it shortens your own teams reload time for 5 seconds per tick it also will heal your teams ammo and decreases opponents by 2 per tick. It will also lengthen your opponents reload time by 3 seconds per tick vote up if you think this is a good idea Im fine if you dont. 

Why can't we not have a turret that's an awful like like other turrets?

Edited by PowerStrike1.1

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i think a cool gun would be a tractor beam like gun but pushes instead of pulls and pulses to do damage with heavy impact and medium damage around 30 35 at m0  and has same reload as vulcan and high recoil best with medium a large hulls like viking mammoth, insted of over heating throws you backwards

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great idea but the non shooting thing is a bit hard to make and will be very fustrating for players.

it might be a little to close to the freeze and firebird how would melting affect work

maby if a team mate or enemy gets to close they could get the affect to like a virus

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Tanki 

It's time you started listening to the players a bit more. I've seen alot of good ideas all around the forum but they never seem to ever be accepted.

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Hi. I would like the developers of Tanki Online to create more hulls and turrets. I want a turret that can fire very powerful long range guided rockets (like a war plane). Secondary a very fast and powerful, super strong hull that is much stronger than Mammoth. Mammoth is too weak even upgraded to M3+.

 

Please ask the developers of Tanki Online to add this wonderful update.

 

Thank you.

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I think an OP hull, as you suggested, would make the game a lot more unbalanced. Moreover, Hammer and Vulcan are still recent enough to offer the devs free time, which they're currently using for Unity version.

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What I was thinking is have an artillery gun that you can use to shoot behind walls. To aim it would use a laser that you would put on the tank you what to kill, or if they are behind a wall aim the laser at the part of the wall that they are behind hold the space bar like you would do for shaft to get ready to fire aim where your want the warhead to go and release the spacebar to fire. the warhead would shoot up and it would fall on the enemy you aimed at. Its damage would be155.00-170.00 for m1 for m2 175.00-200.00 and then for m3 it would be an outstanding 250.00-310.00  :blink:. There are some downsides to this gun if to close to the explosion it will cause self-damage its reload time is 5 seconds slower than m1 shaft  and only shoots one shell at a time, but some of the good things about this incredible  turret is its remarkable damage to enemy tanks can shoot tanks that are behind walls and hurt multiple tanks within the warheads blast radius and is a great gun for mid to long rang battles. Its cost might make you think twice about purchasing it at a staggering 15,000 crystals  :o but it is sure to give you a incredible advantage in  battles such as CTF modes or TDM. but it also great for death match mode if your in a good hiding spot  :ph34r:!  The rank to buy gun is relatively low at warrant officer 6  :)  (So I really  hope the Tanki develops will make this new turret.) And call it Seeker

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How about weapon make the tank stop moving for 3second then back normal again in that time my team can destroy him and it must be different from rank to rank and u can maybe make that weapon make damage

Edited by Flu

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How about weapon make the tank stop moving for 3second then back normal again in that time my team can destroy him and it must be different from rank to rank and u can maybe make that weapon make damage

Just. Use. FREEZING FREEZE!

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My idea for a new turret is a laser that fire a continuous beam of destruction.

It's ammo would deplete fast, and charge slowly.

if you get stuck in the middle  your tank will fly backwards from the force of the blast.

 

Reply if you think it would work.

 

 

The range would be something like this.

 

 

 

(Tank) -------------------------

Edited by The-Operator219

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What I was thinking is have an artillery gun that you can use to shoot behind walls. To aim it would use a laser that you would put on the tank you what to kill, or if they are behind a wall aim the laser at the part of the wall that they are behind hold the space bar like you would do for shaft to get ready to fire aim where your want the warhead to go and release the spacebar to fire. the warhead would shoot up and it would fall on the enemy you aimed at. Its damage would be155.00-170.00 for m1 for m2 175.00-200.00 and then for m3 it would be an outstanding 250.00-310.00  :blink:. There are some downsides to this gun if to close to the explosion it will cause self-damage its reload time is 5 seconds slower than m1 shaft  and only shoots one shell at a time, but some of the good things about this incredible  turret is its remarkable damage to enemy tanks can shoot tanks that are behind walls and hurt multiple tanks within the warheads blast radius and is a great gun for mid to long rang battles. Its cost might make you think twice about purchasing it at a staggering 15,000 crystals  :o but it is sure to give you a incredible advantage in  battles such as CTF modes or TDM. but it also great for death match mode if your in a good hiding spot  :ph34r:!  The rank to buy gun is relatively low at warrant officer 6  :)  (So I really  hope the Tanki develops will make this new turret.) And call it Seeker

That sounds unreasonably overpowered, if they add this, nobody would use any other hull.

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