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Ideas for Turrets!


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tanki it will be good to add new turrent.. rocket launcher... :3
see those pictures i have few models.. 
https://aaarts.files.wordpress.com/2010/10/artillery.jpg
http://kofler.dot.at/40k/units/Imperial_Guard_Manticore.jpg
http://media.moddb.com/cache/images/groups/1/3/2074/thumb_620x2000/RBT-5.jpg
i think it gonna follow tanks... heat detector or something.. :D 

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What I was thinking is have an artillery gun that you can use to shoot behind walls. 

The above request could be addressed by a special turret which shoots like a mortar. So, you shoot up high and the bullet flies in a parabolic trajectory which would allow hitting target behind a wall, house or any map element. The range should not be unlimited, but this should be rather a longer than shorter range  weapon.

This should have the same way splash damage as the Thunder. The aiming is a question for sure. On the other hand this mortar would be in danger against all short range turrets, so it should have some kind of arcade shooting mode, with low damage but short range.

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What I was thinking is have an artillery gun that you can use to shoot behind walls. To aim it would use a laser that you would put on the tank you what to kill, or if they are behind a wall aim the laser at the part of the wall that they are behind hold the space bar like you would do for shaft to get ready to fire aim where your want the warhead to go and release the spacebar to fire. the warhead would shoot up and it would fall on the enemy you aimed at. Its damage would be155.00-170.00 for m1 for m2 175.00-200.00 and then for m3 it would be an outstanding 250.00-310.00  :blink:. There are some downsides to this gun if to close to the explosion it will cause self-damage its reload time is 5 seconds slower than m1 shaft  and only shoots one shell at a time, but some of the good things about this incredible  turret is its remarkable damage to enemy tanks can shoot tanks that are behind walls and hurt multiple tanks within the warheads blast radius and is a great gun for mid to long rang battles. Its cost might make you think twice about purchasing it at a staggering 15,000 crystals  :o but it is sure to give you a incredible advantage in  battles such as CTF modes or TDM. but it also great for death match mode if your in a good hiding spot  :ph34r:!  The rank to buy gun is relatively low at warrant officer 6  :)  (So I really  hope the Tanki develops will make this new turret.) And call it Seeker

I dunno, i think we should keep with line of sight weapons.

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This turret will be like railgun and vulcan but it is a constent beam it has unlimated ammo then it stops shooting and it needs to cool down

the turret will have a scope for some players that like to snipe but you can change it to have no scope it look like this ppc_turret3.jpg1497a5c4-f30a-43aa-a2d7-3

The turret damage 

20-24 damage m0 cost 1200

26-32 damage m1 cost 28000

32-37 damage m2 cost 70000

40-48 damage m3 cost 110000

cool down time

m0 7 sec

m1 6.7 sec

m2 6.5 sec

m3 6 sec

Terning speed

77.4 m0

94.3 m1

111 m2

140 m3

range unlimated

It can go through tanks and walls

m0 2 tanks

m1 4 tanks

m2 6 tanks

m3 7 tanks

Impack force

m0 10

m1 23

m2 30

m3 38

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This turret will be like railgun and vulcan but it is a constent beam it has unlimated ammo then it stops shooting and it needs to cool down

the turret will have a scope for some players that like to snipe but you can change it to have no scope it look like this ppc_turret3.jpg1497a5c4-f30a-43aa-a2d7-3

The turret damage 

20-24 damage m0 cost 1200

26-32 damage m1 cost 28000

32-37 damage m2 cost 70000

40-48 damage m3 cost 110000

cool down time

m0 7 sec

m1 6.7 sec

m2 6.5 sec

m3 6 sec

Terning speed

77.4 m0

94.3 m1

111 m2

140 m3

range unlimated

It can go through tanks and walls

m0 2 tanks

m1 4 tanks

m2 6 tanks

m3 7 tanks

Impack force

m0 10

m1 23

m2 30

m3 38

I don't really think making a turret with 3 turrets in one is balanced.

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OK this turret will be like rail gun and Vulcan

unlimited range

same damage but and little slower

unlimited ammo but need cool down

and can only go through 2 tanks for all upgrades

and do you guys think this will be better with a scope or not

slow turning speed

like it or not comment 

or comment if to powerful and i will make a change

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OK this turret will be like rail gun and Vulcan

unlimited range

same damage but and little slower

unlimited ammo but need cool down

and can only go through 2 tanks for all upgrades

and do you guys think this will be better with a scope or not

slow turning speed

like it or not comment 

or comment if to powerful and i will make a change

You know, that's just OP if the damage/sec is the equivalent of Railgun with no reload, unlimited range, and overheats at a certain period time that's like Vulcan.

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This turret will be like railgun and vulcan but it is a constent beam it has unlimated ammo then it stops shooting and it needs to cool down

the turret will have a scope for some players that like to snipe but you can change it to have no scope it look like this ppc_turret3.jpg1497a5c4-f30a-43aa-a2d7-3

The turret damage 

20-24 damage m0 cost 1200

26-32 damage m1 cost 28000

32-37 damage m2 cost 70000

40-48 damage m3 cost 110000

cool down time

m0 7 sec

m1 6.7 sec

m2 6.5 sec

m3 6 sec

Terning speed

77.4 m0

94.3 m1

111 m2

140 m3

range unlimated

It can go through tanks and walls

m0 2 tanks

m1 4 tanks

m2 6 tanks

m3 7 tanks

Impack force

m0 10

m1 23

m2 30

m3 38

I thought of something similar, but without the railgun part.

And mine shot like a railgun, but with a continuous beam of energy that immobilized tanks and sent your tank sliding backwards from the force. It would also recharge like railgun.

 

This would be more for stopping them so your teammates could finish them, but you get five for each tank it hits and the usual for kill assists.

 

Upvote if you agree.

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I was thinking of a moarter turret that could shoot over buildings but and people on top of you but not underground. The m3 paint for it would unlock at gmisso and would have isidia and hammer protection as well as costing 250000.

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A cool and useful turret would be a gun that has to guns parallel each other, and U could spin them around and shoot two sides at once. You could make it 1500 because it is useful, and it would be like twins, never run out of ammo. It would be to good.

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A cool and useful turret would be a gun that has to guns parallel each other, and U could spin them around and shoot two sides at once. You could make it 1500 because it is useful, and it would be like twins, never run out of ammo. It would be to good.

Even price tags don't slow turrets down. The weapon needs a reload time if it can fire in two different directions.

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Wow a new idea shocking isn't it? Lemme try this.

I'm better at listing so...

Voltage ( Easily subject to change).

-This gun does more damage than railgun but less than shaft

-When fired it deals a VERY small amount of burning damage to self and the enemy hit

-It has a 100% penetrating power

-Damage does not deplete with range (Like railgun).

-It has reloading time of about shaft's full charged hit.

-Deals a new type of damage like Shock

-Deals a VERY SMALL amount of bonus damage to larger tanks

-The impact force is to be decided by community.

-The rotation speed is to be decided by community.

-The shock damage makes the tank that is hit to move slower and have less rotation speed by 10%-20%

 

 

ALL OF THE STATS HERE ARE SUBJECT TO CHANGE FEEL FREE TO COMMENT.

 

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