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I have an idea for the turrets.  But, I don't know how it could be pulled off.  

 

When a tank is flipped over.  It lays on it's back as if the turret is not there.  This of course defies physics.  It would be nice if the tank was flipped over it would account for the turret.  In addition, when flipped on the side being able to use the barrel to upright the tank would also be good.  But, not with out penalty.  Make using the barrel to upright the tank throw the shots off a percentage.  This would come in useful for firebird and freeze.

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I have an idea for the turrets.  But, I don't know how it could be pulled off.  

 

When a tank is flipped over.  It lays on it's back as if the turret is not there.  This of course defies physics.  It would be nice if the tank was flipped over it would account for the turret.  In addition, when flipped on the side being able to use the barrel to upright the tank would also be good.  But, not with out penalty.  Make using the barrel to upright the tank throw the shots off a percentage.  This would come in useful for firebird and freeze.

Finally, a realistic idea!

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Yeah can you guys design a new gun and bottom. A example of a medium armor bottom 124 armor and a anti material turreet each shell from its gun does 34 damage to start with and reload tim 3.4 seconds

Topic merged

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tanki i want to give u guys a small suggestion ,that the equipment which we brought which are m0 and after we rank to higher ranks ,the equipment which we had not brought is directly availabe at our rank level (for eg m2 for 200000) but when we want the equipment that we have already brought it has to be upgraded to m1 and the we are able to buy m2 ,here if u obsereve we are losing the cry for that m1 otherwise u guys could make m2 directly available which can be purchased at thet rank

 
 
i want to this ,that do u know this and delibrately maintaing or u never noticed this 

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Hey guys i had idea of a new turret named electro.

it would work like this

- Once we hit space bar the enemy/s in the area will be effected simultaneously.

- It would give a super hit of electricity.

- If there is single enemy in the area it will concentrate on him but if there are more than one the electro  will divide its   energy and drain out life of the enemies simultaneously. 

- If there is a team match then electro can help its teammates by giving them less reload time for a few 10 seconds     as it will give electric energy to it the tank will be full of electricity travelling in it and will show electric plasma on it.

- If we hit space bar it will give self defense for a period of time written below.

-It will also give more speed to the teammates hull on hitting spacebar on him.

 

                                               М0                            М1                       М2                            М3                         М3+

Available from               22px-IconsNormal_10.pngSergeant-Major 22px-IconsNormal_16.pngThird Lieutenant    22px-IconsNormal_19.png Captain       22px-IconsNormal_25.png Lieutenant-General   Micro-upgrades

Price of Modification                    850                       +15500            +116 000                   +203 550                  +1 103 500

Full Price                                    850                         16 350              132 350                    335 900                     1 439 400 

 

 

 Less reload effecting max           10%                           22%                  31%                        40%                          45%

20px-7dcd6fc2.png Reloading time                           4                               3.7                    3.2                          2.9                            2.5

20px-Ae5da89d.png Rotation speed (deg/sec)       63,17                       85,18                 107,16                     142,25                       153,22

Rotation acceleration (deg/sec²) 145,55                      153,81                179,83                     202,17                       210,42

Range                                                 17                          18,65                  21,47                      23,59                          25

Less reload affecting time in           2                          5,71                  12,06                      16,82                            20 

sec (teammate)                           

 Max no. of player's affected           3                             4                        6                               7                             8  

20px-2a40baa3.png HP drain/sec, damage             25                            30                       35                            45                           50

Fast speed(teammates)                 +2-4                       +4-8                    +8-12                      +12-15                     +16-20

Min less reload, more speed          5%                        11%                   15%                           20%                         23%

effecting, self defence

(teammates)

 Critical damage possibility           20%                        25%                  30%                           40%                         45%

 

Division of energy/per player         50%                        45%                  40%                           35%                         30%

Cone angle (deg)                           20                            21                     23                              24                            25

Self defence(%)                              5                             8                      10                              12                             13

 

 

 

 

Less reload effecting max :the reload time that is reduced in teammates by hitting them in the area of fire.

Rotation speed:Time taken to reload the gun in seconds

Rotation speed: Max speed of rotation of the turret

Rotation acceleration:Max acceleration of rotation of the turret

Range:Max capacity of the electricity to reach that is been fired from turret

Less reload affecting time in sec: The time till which the effect of less reload time on teammates will remain.

Max no. of player's affected:  The max no. of player being affected by tuuret in damging and helping teammates. 

HP drain/sec, damage:  Max damage

Fast speed: The speed of teammates hull increased when they are affcted by electro

Min less reload, more speed effecting, self defence : The least affection on the teammates of less reload time and more speed of hull

Critical damage possibility: The possiblity of the critical damage which will increase the hit by double.

Division of energy/per player: The energy division when there are two or more player in the cone.

Cone angle: The angle of cone of the affection of the electric current on the player.

Self defence: The percent of the self hull's defence increased.

 

 

 

 

 

 

Hope you liked my idea of new turret if any problem just write down below....

Edited by Mantra_awesome

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Hey guys i had idea of a new turret named electro.

it would work like this

- Once we hit space bar the enemy/s in the area will be effected simultaneously.

- It would give a super hit of electricity.

- If there is single enemy in the area it will concentrate on him but if there are more than one the electro  will divide its   energy and drain out life of the enemies simultaneously. 

- If there is a team match then electro can help its teammates by giving them less reload time for a few 10 seconds     as it will give electric energy to it the tank will be full of electricity travelling in it and will show electric plasma on it.

- If we hit space bar it will give self defense for a period of time written below.

-It will also give more speed to the teammates hull on hitting spacebar on him.

 

                                               М0                            М1                       М2                            М3                         М3+

Available from               22px-IconsNormal_10.pngSergeant-Major 22px-IconsNormal_16.pngThird Lieutenant    22px-IconsNormal_19.png Captain       22px-IconsNormal_25.png Lieutenant-General   Micro-upgrades

Price of Modification                    850                       +15500            +116 000                   +203 550                  +1 103 500

Full Price                                    850                         16 350              132 350                    335 900                     1 439 400 

 

 

 Less reload effecting max           10%                           22%                  31%                        40%                          45%

20px-7dcd6fc2.png Reloading time                           4                               3.7                    3.2                          2.9                            2.5

20px-Ae5da89d.png Rotation speed (deg/sec)       63,17                       85,18                 107,16                     142,25                       153,22

Rotation acceleration (deg/sec²) 145,55                      153,81                179,83                     202,17                       210,42

Range                                                 17                          18,65                  21,47                      23,59                          25

Less reload affecting time in           2                          5,71                  12,06                      16,82                            20 

sec (teammate)                           

 Max no. of player's affected           3                             4                        6                               7                             8  

20px-2a40baa3.png HP drain/sec, damage             25                            30                       35                            45                           50

Fast speed(teammates)                 +2-4                       +4-8                    +8-12                      +12-15                     +16-20

Min less reload, more speed          5%                        11%                   15%                           20%                         23%

effecting, self defence

(teammates)

 Critical damage possibility           20%                        25%                  30%                           40%                         45%

 

Division of energy/per player         50%                        45%                  40%                           35%                         30%

Cone angle (deg)                           20                            21                     23                              24                            25

Self defence(%)                              5                             8                      10                              12                             13

 

 

 

 

Less reload effecting max :the reload time that is reduced in teammates by hitting them in the area of fire.

Rotation speed:Time taken to reload the gun in seconds

Rotation speed: Max speed of rotation of the turret

Rotation acceleration:Max acceleration of rotation of the turret

Range:Max capacity of the electricity to reach that is been fired from turret

Less reload affecting time in sec: The time till which the effect of less reload time on teammates will remain.

Max no. of player's affected:  The max no. of player being affected by tuuret in damging and helping teammates. 

HP drain/sec, damage:  Max damage

Fast speed: The speed of teammates hull increased when they are affcted by electro

Min less reload, more speed effecting, self defence : The least affection on the teammates of less reload time and more speed of hull

Critical damage possibility: The possiblity of the critical damage which will increase the hit by double.

Division of energy/per player: The energy division when there are two or more player in the cone.

Cone angle: The angle of cone of the affection of the electric current on the player.

Self defence: The percent of the self hull's defence increased.

 

 

 

 

 

 

Hope you liked my idea of new turret if any problem just write down below....

so basically a super version of the isida

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How about a gun that has no real use in battle alone, but disables protections or DA within a certain radius so your teammates can finish them.

Maybe have it give extra XP like Isida.

What to do in DM with this gun?

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New gun called "Era-Magneta" or " Scorpio-Carta"

​Strength: Decent-average damage ( not like smoky or thunder but in between[better than Vulcan's damage though] and its range damage is the same so does not matter where you shoot the damage is still the same)

               Great for any hull 

              Excellent for long and mid range

             Cool and unique looking design

              Satisfactory reload ( almost like ricoreht how one has to wait for the reload but can still shoot with a short recover from the               reload)

             ; the gun has a total of 14 shots( One shell only)

               Medium-fast firing rate 

             360 degrees turning radius

            Has some knock back almost like twins

             Has a small percentage of auto aim- mainly its manually- controlling the aim

 

Weakness: Reload takes quite some time to reload about 8 seconds

                  Cost almost like shaft, however the price for m0 is 1.5k and the other m1, m2, and m3 will cost a bit                                              more than shaft's M) and the rank to unlocking it is at a higher rank like shaft, but for m0 the damage is lower while at                      higher upgrades it's damage increases a lot but not like shaft ,and its rotation speed and knock-back etc..

                Its rotation speed is almost like vulcan but less and not less like railgun's rotation speed

                Playing at short maps gives enemies an advantage in which they can surpass you since your rotation slow.     

Reason why for this new turret: I believe that all of the long range turrets in tanki are not great for stopping enemies and have horrible firing power and reload, thus adding this new gun will balance the combat system since many complain about it. This will also excite tanki fans of a new long range gun. On the contrary, this gun also has weakness so that it be a fair gun and balance one too. NOTE: This is a copy from an image, however my the design is somewhat similar to this.

 

 

        13930_1287596646_large.jpg       

Edited by SilentHusky

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Hey guys i had idea of a new turret named electro.

it would work like this

- Once we hit space bar the enemy/s in the area will be effected simultaneously.

- It would give a super hit of electricity.

- If there is single enemy in the area it will concentrate on him but if there are more than one the electro  will divide its   energy and drain out life of the enemies simultaneously. 

- If there is a team match then electro can help its teammates by giving them less reload time for a few 10 seconds     as it will give electric energy to it the tank will be full of electricity travelling in it and will show electric plasma on it.

- If we hit space bar it will give self defense for a period of time written below.

-It will also give more speed to the teammates hull on hitting spacebar on him.

 

                                               М0                            М1                       М2                            М3                         М3+

Available from               22px-IconsNormal_10.pngSergeant-Major 22px-IconsNormal_16.pngThird Lieutenant    22px-IconsNormal_19.png Captain       22px-IconsNormal_25.png Lieutenant-General   Micro-upgrades

Price of Modification                    850                       +15500            +116 000                   +203 550                  +1 103 500

Full Price                                    850                         16 350              132 350                    335 900                     1 439 400 

 

 

 Less reload effecting max           10%                           22%                  31%                        40%                          45%

20px-7dcd6fc2.png Reloading time                           4                               3.7                    3.2                          2.9                            2.5

20px-Ae5da89d.png Rotation speed (deg/sec)       63,17                       85,18                 107,16                     142,25                       153,22

Rotation acceleration (deg/sec²) 145,55                      153,81                179,83                     202,17                       210,42

Range                                                 17                          18,65                  21,47                      23,59                          25

Less reload affecting time in           2                          5,71                  12,06                      16,82                            20 

sec (teammate)                           

 Max no. of player's affected           3                             4                        6                               7                             8  

20px-2a40baa3.png HP drain/sec, damage             25                            30                       35                            45                           50

Fast speed(teammates)                 +2-4                       +4-8                    +8-12                      +12-15                     +16-20

Min less reload, more speed          5%                        11%                   15%                           20%                         23%

effecting, self defence

(teammates)

 Critical damage possibility           20%                        25%                  30%                           40%                         45%

 

Division of energy/per player         50%                        45%                  40%                           35%                         30%

Cone angle (deg)                           20                            21                     23                              24                            25

Self defence(%)                              5                             8                      10                              12                             13

 

 

 

 

Less reload effecting max :the reload time that is reduced in teammates by hitting them in the area of fire.

Rotation speed:Time taken to reload the gun in seconds

Rotation speed: Max speed of rotation of the turret

Rotation acceleration:Max acceleration of rotation of the turret

Range:Max capacity of the electricity to reach that is been fired from turret

Less reload affecting time in sec: The time till which the effect of less reload time on teammates will remain.

Max no. of player's affected:  The max no. of player being affected by tuuret in damging and helping teammates. 

HP drain/sec, damage:  Max damage

Fast speed: The speed of teammates hull increased when they are affcted by electro

Min less reload, more speed effecting, self defence : The least affection on the teammates of less reload time and more speed of hull

Critical damage possibility: The possiblity of the critical damage which will increase the hit by double.

Division of energy/per player: The energy division when there are two or more player in the cone.

Cone angle: The angle of cone of the affection of the electric current on the player.

Self defence: The percent of the self hull's defence increased.

 

 

 

 

 

 

Hope you liked my idea of new turret if any problem just write down below...

 

Tanki online doesnt need similar guns like electro and isida too similar and it sounds cool your idea but remember to consider the mechanics, player and how this new gun will affect tanki online... people might complain how this might be OP when playing in a team fulled with isida and drugs...

Edited by SilentHusky

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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

yeah, i like it except for the name

 

Good idea, but a few problems about your new turret- that is if you shoot continuously you mentioned about how it stop your opponent from firing for couple seconds ,though, what if the player uses double power will that increase the time? And it would be a bit complex and a problem for making it since the time variation of the ability and reload have to balance with each other. Until then, not a bad idea but can the name seems to simple, maybe adding another adjective to that name or expanding it?

Edited by SilentHusky

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Add hitbox for turrets.

Like now i can put my gun inside wall. How is this even possible? ou. and i cant shoot trought wall even my gun is in another side of it.

And for turrets, (specify ricoshet) fix this Slowmo movement! if im driving around tank, he is not aiming on me, but still can hit me with balls shooted in air and they flow BEHIND ME but still able to hit me. HOW.

Another thing. Sometimes its possible to shoot trought tanks without damaging them.. Needs to be fixed.

Sometimes its possible to shoot trought wall with railgun, if enemy is behind it (works in selince best) So theese things HAVE to be fixed.

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well I used sme img in two topics the turrent could be called trooper

and will shot small rounds and fast rate of fire is even fast then smoky and less damage...

it has a small push for recoil than smoky and with great turning speed.

tank-08_01.jpg

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well I used sme img in two topics the turrent could be called trooper

and will shot small rounds and fast rate of fire is even fast then smoky and less damage...

it has a small push for recoil than smoky and with great turning speed.

tank-08_01.jpg

 

well I used sme img in two topics the turrent could be called trooper

and will shot small rounds and fast rate of fire is even fast then smoky and less damage...

it has a small push for recoil than smoky and with great turning speed.

tank-08_01.jpg

What range does it play on combat(Long [ what I prefer since i like long and needs of long range guns] short or medium or all)? My gun design is similar to yours and its style of shooting fast however didnt think of it like a alternative smoky but for long range.

Edited by SilentHusky
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May have already been suggested but I'll say it anyway.....

 

Introduce new support turrets that boosts the defence or attack strength of all allies within range,(one turret for attack, another for defence). It gains XP as a percentage of all the damage it's boosted allies cause to an enemy, or the damage that is prevented by the defensive turret, as well as the damage it's gun causes, gaining flags and points and so on...

 

Give it a pretty strong but slow reloading gun, probably even slower than shaft(for it's own defence, maybe use a couple of the ideas on this thread as to what the gun looks like), when it's fired when the reload meter's (sic?)full it releases a pulse that temporarily boosts all tanks within a certain radius of it. If the user of it is killed, all boosts are lost immediately, so it's user will need to be protected by teammates.

 

I'd say it would be a good turret to make battles even more tactical with the user of the turret potentially directing and leading it's team. Would also be interesting to see how a heavy supply user would fight against it and it's team, they'd need to be smart when attacking a team with 1 or more of these in it.

So what happens to the pulse when you use DD? Does it double the boost of the tanks it hits in its radius?

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How about a rocket launcher named (heavy) it could look like this

 

battlefield-3-at4.jpg

The only problem is what is its mechanics and damage? Remeber rocket launch does big heavy damage so it might be hard to make  a auto aim rocket but might be consider in tanki x.

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New gun called "Era-Magneta" or " Scorpio-Carta"

​Strength: Decent-average damage ( not like smoky or thunder but in between[better than Vulcan's damage though] and its range damage is the same so does not matter where you shoot the damage is still the same)

               Great for any hull 

              Excellent for long and mid range

             Cool and unique looking design

              Satisfactory reload ( almost like ricoreht how one has to wait for the reload but can still shoot with a short recover from the               reload)

             ; the gun has a total of 14 shots( One shell only)

               Medium-fast firing rate 

             360 degrees turning radius

            Has some knock back almost like twins

             Has a small percentage of auto aim- mainly its manually- controlling the aim

 

Weakness: Reload takes quite some time to reload about 8 seconds

                  Cost almost like shaft, however the price for m0 is 1.5k and the other m1, m2, and m3 will cost a bit                                              more than shaft's M) and the rank to unlocking it is at a higher rank like shaft, but for m0 the damage is lower while at                      higher upgrades it's damage increases a lot but not like shaft ,and its rotation speed and knock-back etc..

                Its rotation speed is almost like vulcan but less and not less like railgun's rotation speed

                Playing at short maps gives enemies an advantage in which they can surpass you since your rotation slow.     

Reason why for this new turret: I believe that all of the long range turrets in tanki are not great for stopping enemies and have horrible firing power and reload, thus adding this new gun will balance the combat system since many complain about it. This will also excite tanki fans of a new long range gun. On the contrary, this gun also has weakness so that it be a fair gun and balance one too. NOTE: This is a copy from an image, however my the design is somewhat similar to this.

 

 

        13930_1287596646_large.jpg       

looks great and looks like it could be consider for a new weapon, well planned-this is something everyone would like, awesome!

Edited by SilentHusky

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