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Ideas for Turrets!


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I am not using old turrets and hulls. I am just giving some examples of some similar parameters. If you find that some of my opinions for those new turrets and hulls are out of balance then just change their parameters to the right levels. My topic here on new turrets and hulls is not stupid. You folks need to clearly understand that Tanki Online, right now, is short of turrets and hulls. We need more turrets and hulls to make Tanki Online more fun to play. If you have any ideas please add them in this post along with my ideas and then pass them to the creators of Tanki Online.

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At least think about the balance of the game before giving new ideas. 

My idea is good. If you can find a better way to balance the new turrets and hulls, then please put the note down here.

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Wow, for one, all your turrets are definitely way too powerful. And your hulls are basically a 2nd version of Wasp, Dictator, and Mammoth. Nothing special in them.

 

 

But for the turrets, maybe a few tweaks and we're good to go.

OK. Here I suggest that you change the parameters of each turret to the right level. I do not quite know how to balance them. The hulls and not second versions of Wasp, Dictator and Mammoth. The hulls shall have a new design, look and feel.

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I have one of the most ingenious ideas for new turrets and hulls for Tanki Online.

Topic merged.

 

Please be aware that at the moment developers are not planning on adding any new turrets or hulls to the game, so don't expect your ideas to be "heard" any time soon.

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I have one of the most ingenious ideas for new turrets and hulls for Tanki Online. The following turrets and hulls are all a perfect choice for any Tanki Online player.

 

seriously i hope the word ingenios means NOT GENIUS

u just made old hulls and turrets OP

seriously if they release this, players like u only come crying and saying that tanki does bad updates

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My idea is good. If you can find a better way to balance the new turrets and hulls, then please put the note down here.

It's ok-ish. BUT, NOTE: none of the turrets you designed have disadvantages. e.g, the Acid turret automatically takes out half the health. So it can theoretically take out 180 HP to 420. That's OP. And that it continuously eats away at your tank until you're dead, that's OP.

 

 

I don't think I need to explain anymore, do I?

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NUCLEAR WEAPON

 

Description

 

A turret with a short range and a long reload time but has a very power full impact and damage blast radius excellent with heavy hulls

and very good for short ranged battles

 

MY IDEA

 

This gun has a huge blast radius with 3 zones red , yellow , green  red zone will be the smallest still large any tank even a mammoth with a double armor  will be destroyed in the yellow zone only heavy hulls like titan and mammoth will survive rest will be blown up in the green zone only hornet and wasp will be destroyed and heavy hulls will remain but due to such a heavy damage it will reload after a lot of time

+ this gun will be the most expensive one in its level ( m0 - m1 - m2 - m3 ) it will also have a scope which shows the zones and it takes time to shoot after pressing the space bar x3 of railgun plus when it shoots it will not be able too move for a while for 4 - 5 secs because of its great force ( the tank will freeze )

 

WARNING

 

If we shoot the nuclear weapon while moving esp with a medium , light hull when the bullet is released it will have such great impact that it will flip your tank upside down  and if u shoot it with a light hull without moving the hull will go up about  75 degree up so its ideal for heavy hulls

 

 

i know it will make the game play a great effect

 

DISADVANTAGES

 

it will have a great influence in game play

very expensive

people will say noob or abuse players using it

it will be very strong 

 

balancing the game

 

i've done my best and added the worst options for the tanker who uses this too keep the game balanced

 

if you like my idea dont forget to like this idea and share this and comment on this cause more the likes the more chance for it to be in the game !!

 

idea by

 

commando-abdullah

Edited by Mr.Ace
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STATS OF NUCLEAR WEAPON

 

 

 

price           - 1

Ranks        - 2

red zone    - 3

yellow zone - 4

green zone - 5

reload - 6

range - 7

M0

2200  -1

Sergeat -2

325 -3

235 -4

140 -5

65 secs -6

45 -7

M1

45,400 -1                  

Warrant officer 5 -2

375 -3

270 -4

165-5

62 secs -6

55 - 7

M2

150,600 -1                

Colnel -2

450 -3

315 -4

200 -5

60 secs -6

65 -7

M3

325 000 -1                

General issimo -2

630 -3

375 -4

250 -5

55 secs -6

82 -7

 

 

ive given numbers to every parameter and added the numbers after the numbers and answers

sorry guys i DID'NT mention a table in the first post dont mind please

Edited by Mr.Ace

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I have an idea for the turrets.  But, I don't know how it could be pulled off.  

 

When a tank is flipped over.  It lays on it's back as if the turret is not there.  This of course defies physics.  It would be nice if the tank was flipped over it would account for the turret.  In addition, when flipped on the side being able to use the barrel to upright the tank would also be good.  But, not with out penalty.  Make using the barrel to upright the tank throw the shots off a percentage.  This would come in useful for firebird and freeze.

I have been reading many of the suggestions.  Many repeated.  Some absurd.  There is one glaring issue that the designers are neglecting to address and really needs to be incorporated into the game.  That is the physical property of the turret.  The turret is there.  It can be shot at.  YET!  A player's tracks are pointing to the sky and magically the turret is not there.  It sinks into the floor.  Come on.  Designers please design the tank turret as if they are physically there with the environment.  

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Lazer gun

 

A combination of firebird railgun and vulcan

 

Damage M0 20 M1 25 M2 32,5 M3 35 XT 40

Burning time M0 1 sec M1 3 sec M2 5 sec M3 5 sec XT 6 sec

Rotation speed M0 90 M1 100 M2 110 M3 120 XT 130

Reload time M0 1 sec M1 0,950 sec M2 0,900 M3 0,850 sec XT 0,700 sec

 

Weakness:on long range it do no burning time and -75% damage

 

Power: on short range it have a damage multiplier with 2x damage and burning time!

 

unlock on Warrant Officer 2 (M0)

M1: Major

M2: Major general

M3: Commander

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Lazer gun

 

A combination of firebird railgun and vulcan

 

Damage M0 20 M1 25 M2 32,5 M3 35 XT 40

Burning time M0 1 sec M1 3 sec M2 5 sec M3 5 sec XT 6 sec

Rotation speed M0 90 M1 100 M2 110 M3 120 XT 130

Reload time M0 1 sec M1 0,950 sec M2 0,900 M3 0,850 sec XT 0,700 sec

 

Weakness:on long range it do no burning time and -75% damage

 

Power: on short range it have a damage multiplier with 2x damage and burning time!

 

unlock on Warrant Officer 2 (M0)

M1: Major

M2: Major general

M3: Commander

That's a very OP reload time.

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My idea:

Net Launcher (Obviously not the name, but I couldn't come up with something cool)

Basically it fires an electrified net that stuns the tank for a little. The clip holds 4 nets, and then it has to reload, similar to Hammer's reload mechanics.

 

Advantages:
-Medium range

-Good rotation speed

-Stuns enemies

-Low recoil

-Medium DoT

 

Disadvantages:
-Low fire rate

-Low initial and slightly less than average overall damage

-Almost no impact force

 

     Damage(Initial)        Total Over Time       Impact Force       Reload        Rotation Speed        Range

M0      15                          45                               50               7.5                     82                      60

M1      30                          55                               75               7.0                     88                      65

M2      40                          70                              115             6.45                     95                    72

M3      55                          85                              130              6.2                     105                   78

 

As far as I can tell, those are fairly balanced... tell me if you have any suggestions!

Note: The damage is not per shot, it's total from the clip, which has a 1 second delay between shots.

Edited by TheUpstartRonin
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I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher. :)

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

Well that would result in a copy of WOT (Worst game)! So, no upvotes for this one :(

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Well that would result in a copy of WOT (Worst game)! So, no upvotes for this one :(

hey do you mean WOT as in World of Tanks? that game is pretty cool (KV-1 has 30% accuracy) (Stalin reaches from the depths of hell and guides the shot) (LOL!) makes every target at long range 100% hit point capability

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Vulcan is best but when he first come into the game it was quite awesome, i have had planned my game statics and way but it has changed damage properties and i have dissappointed very much. l saved a lot of cyristals to buy it but it has lost its damage power.  Game builders think  judge when they update the game, i agree about that but  in my opinion, every gun needs specific properties clearly,one of them needs different feature about gameplay and it should be feel clearly by gamer. after a while i think people get boring about playing. and to be a generallissimo is very hard and takes a lot of time. 

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