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Ideas for Turrets!


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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

This is an amazing idea. I have also suggested the "Acid Turret" before. Tanki Online needs an acid turret, like the "Acid Paint".

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In my mind i have many ideas! Like a tank that can have secondary weapons too or a rocket luancher tank. I think a weapon that will make you'r enemy not move for 3 sec. Or a mine turrent... Those will be cool i think, by the way i hope more turrents are coming soon!

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In my mind i have many ideas! Like a tank that can have secondary weapons too or a rocket luancher tank. I think a weapon that will make you'r enemy not move for 3 sec. Or a mine turrent... Those will be cool i think, by the way i hope more turrents are coming soon!

Can we keep it simple as it is?

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This is currently my 4th year playing Tanki(yeah ik slow progress but I only play this once in a while) and I'm trying to get railgun m1. I have an idea for a turret thats like ricochet and railgun put together, a turret that shoots out weak railgun lasers at the speed of rico but has less ammo capacity.

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I see a lot of Missle launcher requests.

I have an idea of how to counter them...

A turret I call "Clear skies", it removes any incoming missiles, and negative status effects like Freezing and Overheating.

To compensate it only lasts around ten seconds, and has no combat capabilities.

Or maybe weak electrical damage? I dunno.

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My idea is laser beam.It would be similar to rail but it would have higher damage and slower reload speed.and also with diffrent modification the colour of the beam would be diffrent.and also it would have great penetration power and recoil and using it with light hulls would flip them.the best hull to use it with would be dictator or viking.

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My idea is laser beam.It would be similar to rail but it would have higher damage and slower reload speed.and also with diffrent modification the colour of the beam would be diffrent.and also it would have great penetration power and recoil and using it with light hulls would flip them.the best hull to use it with would be dictator or viking.

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how about a "magnet" gun that has its shots repel from walls and attract towards enemies. It would have about the same stats as ricochet. You could also point it at something like a supply box and get pulled toward it.

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Okay, heres a concept I thought up during lunch: What about a mix between Vulcan, Ricochet, and Railgun?

It charges up, fires a bunch of blue circular shots like Ricochet ones (Minus the bouncing effect and impact force) rapidly, but has a limited firing time and no impact force at all.

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Pretty much, but it fire like in inverted Railgun, the bar goes up and back down as the barrel spins.

So like you press the space bar and it goes:  ============>

And then as it fires, the ammunition goes like: <============

The longer you wait before firing, the more powerful the shot is, up to thirty percent extra damage.

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Acidex_Design.png

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

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I have an idea of a turret that shoot...nails. (name = Naily ;) )

 

 

This may have the following stats :

- damage : medium (as smoky !~35¡);

- rotation speed : medium (as thunder !~65¡);

- reload time : high (as ricochet !~2s¡);

- punch : low (ricochet > 'nail-gun punch' > freeze/firebird !~10¡);

- range : high (as smoky/railgun !~120¡);

 

##SPECIAL CAPACITIES : <!-- enable to shoot 2/3 nails in one shot (1 < random < 20 ; if random = 8);--> <!-- enable to do critical shoot !damage*2¡ (1 < random < 16 ; if random = 5); -->

 

##WEAKNESSES : <!-- low "gun-highmoving"; --> <!-- sniper vision, but you can't move once in this mode -->

 

##GOOD THINGS : <!-- no damage fall with distance --> <!-- sniper vision that make your tank more precise -->

 

 

 

Make the design that you want for this turret, cause I can't do it and I have no ideas.

Edited by XBlackRedX

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For the acid turret that i have seen, it can be a cheater weapon...

Cause of the fact that if you hit one tank with acid for 3 seconds, he can't see you, so it is so raging, and this is cheat (I think)...

I think that you can abort this project of an acid turret...

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I have an idea of a turret that shoot...nails. (name = Naily ;) )

 

 

This may have the following stats :

- damage : medium (as smoky !~35¡);

- rotation speed : medium (as thunder !~65¡);

- reload time : high (as ricochet !~2s¡);

- punch : low (ricochet > 'nail-gun punch' > freeze/firebird !~10¡);

- range : high (as smoky/railgun !~120¡);

 

##SPECIAL CAPACITIES : <!-- enable to shoot 2/3 nails in one shot (1 < random < 20 ; if random = 8);--> <!-- enable to do critical shoot !damage*2¡ (1 < random < 16 ; if random = 5); -->

 

##WEAKNESSES : <!-- low "gun-highmoving"; --> <!-- sniper vision, but you can't move once in this mode -->

 

##GOOD THINGS : <!-- no damage fall with distance --> <!-- sniper vision that make your tank more precise -->

 

 

 

Make the design that you want for this turret, cause I can't do it and I have no ideas.

So basically a more powerful version of Ricochet with more damage and range.

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So basically a more powerful version of Ricochet with more damage and range.

No because the nails can't bounce on the walls...

Otherwise, we can set the fire range to ~30.

 

And a nail turet can be very fun to play with :D

 

 

And we can put out the critical shot, and just 2 nails for a special shot, or do that the nail can shoot more than one tank. (I precise that these are light nails. ;))

 

And my nail turret don't do more damage than ricochet, but less... (i set it to ~25)

Edited by XBlackRedX

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Enclosed are my ideas for the future XT hulls and turrets:

 

Mammoth XT: Add mammoth tusks made of gold to the sides at the front, they serve no purpose other than appearance. And add the body of a charging mammoth (The real life kind) on either side.

 

Titan XT: Add a turtle shell design to it and have the sides covered by (nonfunctional) armor plates.

 

Hunter XT: Theme this one after a Tiger, with stripes on the sides and top.

 

Dictator XT: This one should be a penguin.

 

Shaft XT: Theme it after the ever-watchful eye of Sauron. (Or a cyclops)

 

Freeze XT: Ymir the frost giant's helmet.

 

Smoky XT: Just reuse the one I never got to try. ;_;

 

Isida XT: Model it after a tick's jaws.

 

Twins XT: Um... Pistons I guess?

 

Ricochet XT: Make it themed after a frog's head.

 

Sincere regards ~The-Operator of the Galagan hive

Edited by The-Operator219
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1. Sticky grenade launcher  -  Vector

          Shoots Red, Flashing grenades that stick to tanks and walls

          grenade distance charges depending on time space bar is held

          Shoots over short walls with a slightly upward facing barrel

          detonates in 4 seconds after firing

          reload is 6 seconds

         

2. Ground Drone Deployer  -  Ripsaw

          deploys drones on ground

          follows nearest player in a large radius, lasting only for 10 seconds.

          upon contact with tank, it explodes like a mine + splash damage + large impact force.

          reload is 15 seconds

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Enclosed are my ideas for the future XT hulls and turrets:

 

Mammoth XT: Add mammoth tusks made of gold to the sides at the front, they serve no purpose other than appearance. And add the body of a charging mammoth (The real life kind) on either side.

 

Titan XT: Add a turtle shell design to it and have the sides covered by (nonfunctional) armor plates.

 

Hunter XT: Theme this one after a Tiger, with stripes on the sides and top.

 

Dictator XT: This one should be a penguin.

 

Shaft XT: Theme it after the ever-watchful eye of Sauron. (Or a cyclops)

 

Freeze XT: Ymir the frost giant's helmet.

 

Smoky XT: Just reuse the one I never got to try. ;_;

 

Isida XT: Model it after a tick's jaws.

 

Twins XT: Um... Pistons I guess?

 

Ricochet XT: Make it themed after a frog's head.

 

Sincere regards ~The-Operator of the Galagan hive

 

I want to say you that smoky XT existed in the oldversion, and was removed just because it was too powerful...

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1. Sticky grenade launcher - Vector

Shoots Red, Flashing grenades that stick to tanks and walls

grenade distance charges depending on time space bar is held

Shoots over short walls with a slightly upward facing barrel

detonates in 4 seconds after firing

reload is 6 seconds

 

2. Ground Drone Deployer - Ripsaw

deploys drones on ground

follows nearest player in a large radius, lasting only for 10 seconds.

upon contact with tank, it explodes like a mine + splash damage + large impact force.

reload is 15 seconds

Your drone must be a supply, cause of what he does.

I have think about this idea (sticky bomb launcher), and i conclude that it can be a good turret, if the damage are much good, and the reload time enough longer.

Edited by XBlackRedX

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