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This is a Idea for a stick bomb launcher

# = A Big change from other turrets 

  • First this turret would have a reload like the hammer but only 2 as it is a double barreled weapon
  • Its starting damage would be a little more than that of an m0 thunder
  • # Instead of rotating on the x axis it rotates on a y axis allowing it to go up and down instead of left to right.
  • # also when firing this weapon the longer you hold space the farther the shot goes. The shot does not get more powerful only farther. For example if you just tapped the space button the shot would drop down right in front of you
  • The shot also has a curve to it so when you fire it upwards it will come down and when you fire it straight it will slowly fall down
  • The sticky bomb (the projectile) can stick to walls and floors and will be red and beeping and will explode in 3 seconds. the bomb will explode immediately on impact with another player's tank
  • The sticky bomb has splash damage
  • It can harm you and your teammates

I have no idea for a name please post a note with a name idea

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t725.jpg?t=5664990f

This is a Idea for a stick bomb launcher

# = A Big change from other turrets 

 

  • First this turret would have a reload like the hammer but only 2 as it is a double barreled weapon
  • Its starting damage would be a little more than that of an m0 thunder
  • # Instead of rotating on the x axis it rotates on a y axis allowing it to go up and down instead of left to right.
  • # also when firing this weapon the longer you hold space the farther the shot goes. The shot does not get more powerful only farther. For example if you just tapped the space button the shot would drop down right in front of you
  • The shot also has a curve to it so when you fire it upwards it will come down and when you fire it straight it will slowly fall down
  • The sticky bomb (the projectile) can stick to walls and floors and will be red and beeping and will explode in 3 seconds. the bomb will explode immediately on impact with another player's tank
  • The sticky bomb has splash damage
  • It can harm you and your teammates
I have no idea for a name please post a note with a name idea

This gun would be great!....,........ for sabotagers and multistage

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This gun would be great!....,........ for sabotagers and multistage

Why the gun is very limited as it can not fire at a range farther than that of an M0 twins also not being able to turn on the x and y axis make you have to turn your tank to fire. Also you have to hold to charge your shot if you want to fire far. It has terrible reloading and it can harm your self. AND FINALY the tanik is increadbly in accurate when you fire up wards as you have to gauge the power and angle corectly to get a direct hit. if you even want you can make the damage less

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Why the gun is very limited as it can not fire at a range farther than that of an M0 twins also not being able to turn on the x and y axis make you have to turn your tank to fire. Also you have to hold to charge your shot if you want to fire far. It has terrible reloading and it can harm your self. AND FINALY the tanik is increadbly in accurate when you fire up wards as you have to gauge the power and angle corectly to get a direct hit. if you even want you can make the damage less

i like it

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imagine a stronk turret that looks like a child of 18. centuary cannon and crusader tank turret

 

all you nead to know about it

 

it fires LEAD balls

 

lead balls dont hit instantl (lead to slow)

 

lead balls hit you like a elephant (about 330-430 kick for m1 (for comparison smoky m1 has about 150))

 

lead balls to bally so they dont do extreme damige (but they are realy big so they do about as mutch as thunder)

 

it takes a slight delay for the fire to ignite the BLACK POWDER(so thers smoke)

 

delay can be shown as a burning stick that leads to gun barrel(barrel is thick)

 

it takes about the thunders reload time (but account for the delay of about 0,5 seconds so it is actualy longer to fire)

 

it has nice tracer

_____________________

 

gib tanki gib (powerstrike i sead gib and stronk on purpuse)

 

say jf somthing is missing in comments guys and remember to upvote

 

the biggest strenth of this turret is its knock power widouth mutch knockback that can couse even some medium hull to misfire

 

also maybe no los of damige at range couse in real life it wouldni realy penetrate it would be more like concentrated HE shell

Edited by DontYouShootDerpAtMe

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Hey guys i had idea of a new turret named electro.

it would work like this

- Once we hit space bar the enemy/s in the area will be effected simultaneously.

- It would give a super hit of electricity.

- If there is single enemy in the area it will concentrate on him but if there are more than one the electro  will divide its   energy and drain out life of the enemies simultaneously. 

- If there is a team match then electro can help its teammates by giving them less reload time for a few 10 seconds     as it will give electric energy to it the tank will be full of electricity travelling in it and will show electric plasma on it.

- If we hit space bar it will give self defense for a period of time written below.

-It will also give more speed to the teammates hull on hitting spacebar on him.

 

                                               М0                            М1                       М2                            М3                         М3+

Available from               22px-IconsNormal_10.pngSergeant-Major 22px-IconsNormal_16.pngThird Lieutenant    22px-IconsNormal_19.png Captain       22px-IconsNormal_25.png Lieutenant-General   Micro-upgrades

Price of Modification                    850                       +15500            +116 000                   +203 550                  +1 103 500

Full Price                                    850                         16 350              132 350                    335 900                     1 439 400 

 

 

 Less reload effecting max           10%                           22%                  31%                        40%                          45%

20px-7dcd6fc2.png Reloading time                           4                               3.7                    3.2                          2.9                            2.5

20px-Ae5da89d.png Rotation speed (deg/sec)       63,17                       85,18                 107,16                     142,25                       153,22

Rotation acceleration (deg/sec²) 145,55                      153,81                179,83                     202,17                       210,42

Range                                                 17                          18,65                  21,47                      23,59                          25

Less reload affecting time in           2                          5,71                  12,06                      16,82                            20 

sec (teammate)                           

 Max no. of player's affected           3                             4                        6                               7                             8  

20px-2a40baa3.png HP drain/sec, damage             25                            30                       35                            45                           50

Fast speed(teammates)                 +2-4                       +4-8                    +8-12                      +12-15                     +16-20

Min less reload, more speed          5%                        11%                   15%                           20%                         23%

effecting, self defence

(teammates)

 Critical damage possibility           20%                        25%                  30%                           40%                         45%

 

Division of energy/per player         50%                        45%                  40%                           35%                         30%

Cone angle (deg)                           20                            21                     23                              24                            25

Self defence(%)                              5                             8                      10                              12                             13

 

 

 

 

Less reload effecting max :the reload time that is reduced in teammates by hitting them in the area of fire.

Rotation speed:Time taken to reload the gun in seconds

Rotation speed: Max speed of rotation of the turret

Rotation acceleration:Max acceleration of rotation of the turret

Range:Max capacity of the electricity to reach that is been fired from turret

Less reload affecting time in sec: The time till which the effect of less reload time on teammates will remain.

Max no. of player's affected:  The max no. of player being affected by tuuret in damging and helping teammates. 

HP drain/sec, damage:  Max damage

Fast speed: The speed of teammates hull increased when they are affcted by electro

Min less reload, more speed effecting, self defence : The least affection on the teammates of less reload time and more speed of hull

Critical damage possibility: The possiblity of the critical damage which will increase the hit by double.

Division of energy/per player: The energy division when there are two or more player in the cone.

Cone angle: The angle of cone of the affection of the electric current on the player.

Self defence: The percent of the self hull's defence increased.

 

 

 

 

 

 

Hope you liked my idea of new turret if any problem just write down below....

This is an increadible idea we should get it to devolpers

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t725.jpg?t=5664990f

This is a Idea for a stick bomb launcher

# = A Big change from other turrets 

  • First this turret would have a reload like the hammer but only 2 as it is a double barreled weapon
  • Its starting damage would be a little more than that of an m0 thunder
  • # Instead of rotating on the x axis it rotates on a y axis allowing it to go up and down instead of left to right.
  • # also when firing this weapon the longer you hold space the farther the shot goes. The shot does not get more powerful only farther. For example if you just tapped the space button the shot would drop down right in front of you
  • The shot also has a curve to it so when you fire it upwards it will come down and when you fire it straight it will slowly fall down
  • The sticky bomb (the projectile) can stick to walls and floors and will be red and beeping and will explode in 3 seconds. the bomb will explode immediately on impact with another player's tank
  • The sticky bomb has splash damage
  • It can harm you and your teammates

I have no idea for a name please post a note with a name idea

Please like and re comment name ideas I want this to go to devolpers

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Please like and re comment name ideas I want this to go to devolpers

Like I said before it would be perfect for sabotagers and mults even with it not being able to turn horizontally. The idea is good but devs will never accept it

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I think that this weapon, if it isn't modified, can't be accepted by deceloppers, cause of the y axis which will give new dimension in the game...

 

Like I said before it would be perfect for sabotagers and mults even with it not being able to turn horizontally. The idea is good but devs will never accept it

Why did you say that ?

 

-------------------------------------------------------------------------------------------------------

 

I think that this weapon must turn on the x axe and have a short range (!~20¡)

The idea of that the bombs explose after 3 seconds is very good, but i prefer 2 seconds.

Damafe must be much good and reload time enough long.

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I think that this weapon, if it isn't modified, can't be accepted by deceloppers, cause of the y axis which will give new dimension in the game...

 

Why did you say that ?-------------------------------------------------------------------------------------------------------

I think that this weapon must turn on the x axe and have a short range (!~20¡)

The idea of that the bombs explose after 3 seconds is very good, but i prefer 2 seconds.

Damafe must be much good and reload time enough long.

I say that cause if u look at the persons original post for the gun it can damage not only enemies but You And Ur Teammates so it would be great for saboturs cause they could destroy there teammates in team battles

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Make a new weapon called the "Charger"  you will hold down the space bar and it will charge up like railgun but it will shoot continuously and it will have as much recoil as vulcan and depending on the "M" upgrade the shot will last longer.  At M0 it will do as much damage as m0 twins but much faster since it has limited ammo and an 7.5 second reload.  You can shoot when ever you want like firebird, freeze, and isida.  It will have infinite range but damage drops slightly over distance.  For each "M" upgrade it will do as much damage as the Equivalent Twins "M" upgrade.  It will have a little impact force.


 


I know it will be OP at m0 and m1 but to balance for this it will have the same second reload for all "M" upgrades.  Another thing is that it maybe have the most damage per minute so make it a bit less than the equivalent twins.  It will look like three railgun forming a triangle but the end is closed off and the tip of each railgun will be touching so the charge up looks like a really big plasma ball.  At m0 the price will be a bit more than m0 ricochet,  at m1 it will be 38,000, at m2 it will be 140,000, at m3 it will be 260,000.


 


The color of the plasma is up to the developers of tanki.


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Have a three round burst weapon that does 10 damage per shot(which does 30 damage total) at m0, 20 damage per shot (which does 60 damage total) at m1, 29 damage per shot (which does 78 damage total) at m2, and  35 damage per shot (which does 105 damage total) at m3.


 


Plz do not delete this and plz make this another turret in the game.


 


P.S.  The time between bursts does not change in "M" upgrades it will be 1.5 seconds and you will get one shot per clip and reload time at m0 is 1 second, at m1 it's .8, at m2 it's .7, and at m3 it is .5


Edited by TodSpin

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Have a three round burst weapon that does 11 damage per shot(which does 33 damage total) at m0, 22 damage per shot (which does 66 damage total) at m1, 32 damage per shot (which does 96 damage total) at m2, and 41 damage per shot (which does 123 damage total) at m3.

 

Plz do not delete this and plz make this another turret in the game.

 

P.S.  The time between bursts does not change in "M" upgrades it will be 1.5 seconds and you will get one shot per clip and reload time at m0 is 1 second, at m1 it's .8, at m2 it's .7, and at m3 it is .5

 

I looked at the numbers, and what you have in incredibly op. At m3, it does the same damage as a railgun shot, but it reloads a few seconds faster. Also, it seems a bit similar to hammer- 3 shots per magazine. Only diff between this and hammer is that yo have to press shoot for every shot on hammer.

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I think that this weapon, if it isn't modified, can't be accepted by deceloppers, cause of the y axis which will give new dimension in the game...

 

 

Why did you say that ?

 

-------------------------------------------------------------------------------------------------------

 

I think that this weapon must turn on the x axe and have a short range (!~20¡)

The idea of that the bombs explose after 3 seconds is very good, but i prefer 2 seconds.

Damafe must be much good and reload time enough long.

the game already has an x and a y axis.

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This is an amazing idea. I have also suggested the "Acid Turret" before. Tanki Online needs an acid turret, like the "Acid Paint".

Its pretty similar to fire. Also, the looks kinda have be changed, it looks incredibly similar to the male reproductive organ doing something....

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I think if a laser turret were to be added, then it should have infinite range, but be fairly weak, and have limited ammo (or charge I guess). Maybe a slight burn would be okay, but it shouldn't matter too much.

The Acidex would be cool, but instead of outright blinding people, it should impede fire rate and reload time due to the acid melting the turret, or give a slight damage bonus to all hits on the tank for the next few seconds, due to the acid corroding the armor (there are many different applications for acid :D) Blinding, however would be either unfair or ineffective, depending on how the developers implemented it.

Edited by TheUpstartRonin

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I looked at the numbers, and what you have in incredibly op. At m3, it does the same damage as a railgun shot, but it reloads a few seconds faster. Also, it seems a bit similar to hammer- 3 shots per magazine. Only diff between this and hammer is that yo have to press shoot for every shot on hammer.

Why don't you say what you think the stats should be then?

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