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Ideas for Turrets!


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More noticeable tracers would be nice. I'm still trying to decide on something unique for the acidex. My current choices look like:

 

1) Increases damage done to hull

2) Slows reload speed

3) On death, leaves a pool of acid that deals damage to enemy tanks that drive through it.

3a) Instead of damage, slows tanks by corroding their treads.

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What about a short-ranged turret that pushes the enemy away like a compression blast and does no damage, but has impact force and can stop you from falling.

Potentially letting you hover in the air for a few seconds.

It'd be called "No thanks, bye".

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Solvent

 

 

Turrets options

 

Medium range gun that will be perfect for

destroying enemies from one position.

It will do its highest damage after dealing its

corrosive hash. You need to have limits with it,

Solvent can be easily destroyed if you overheate

it. Best for use with good portection hulls.

 

... I will update a image of it here ...

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Tanki has many types of turrets but one more turret which I feel they should add is an artillery turret which would combine best with a medium hull like dictator or the two heavy hulls. U could also name the turret howitzer as it would function like one. I suggest this turret should have a decently long range. Also if u may have noticed that there is no turret in this game whose projectiles do not travel in a straight line. Therefore this turret's projectiles will curve and fall due to gravity. Also this turret will have a very low velocity projectile speed (something between twins and ricochet projectile speeds). This turret will also need to charge before firing similar to shaft but it won't have an optical scope attached to it. Also longer u hold on to the charge, farther would the projectile travel. Therefore for medium range targets u should not hold on to the charge for long otherwise the projectile would fly overhead harmlessly. It would have a reload similar to that of shaft and damage will vary for how long u ho the charge similar way to the way it works in shaft though max damage will never be more than that f railgun and minimum damage will be a little less than hammer and max range will be a little les than that of Vulcan. The difference between this turret and other mid range turrets is that hwitzer's damage will keep increasing over range. It will be ideal for mid to long range mapsit wll also have a splash damage which will damage itself if it fires on a wall or any obstacle within its radius. Therefore this turret will require a lot of skill but learning how to use it will also be very rewarding. It can always use cover while attacking and attack enemies under cover. Will also be ideal to tackle campers close to the flag like in Noise though it will require a lot of skill be able to use a high charge in that map otherwise the projectile would fly out of the map harmlessly. I don't think this turret is a bad idea and howitzer is also a decent name. This turret will be most effective in defensive roles therefore won't be very good for DMs unless the user finds a good camping spot.

 

I think this is a very accurate description of how an artillery turret should work in this game. Also if such a turret is introduced, they would have to add protection from this turret to existing paints and may also have to create new paints. I wonder if the Devs will read this but guys if u like my idea please up vote it since it may make a difference.

I will see if I can come up with how the turret should look like. Like please :)

who likes this idea?

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waverpg246, on 05 Sept 2015 - 08:48, said:snapback.png

rep_up.pngrep_down.png

This turret will be like railgun and vulcan but it is a constent beam it has unlimated ammo then it stops shooting and it needs to cool down

the turret will have a scope for some players that like to snipe but you can change it to have no scope it look like this ppc_turret3.jpg1497a5c4-f30a-43aa-a2d7-3

The turret damage 

20-24 damage m0 cost 1200

26-32 damage m1 cost 28000

32-37 damage m2 cost 70000

40-48 damage m3 cost 110000

cool down time

m0 7 sec

m1 6.7 sec

m2 6.5 sec

m3 6 sec

Terning speed

77.4 m0

94.3 m1

111 m2

140 m3

range unlimated

It can go through tanks and walls

m0 2 tanks

m1 4 tanks

m2 6 tanks

m3 7 tanks

Impack force

m0 10

m1 23

m2 30

m3 38

 

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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

bra great idea why didnt i thought of this before oh i know couse i was busy thinking of maps lol i like you keep the good work up

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tanki online has many turrets but nothing quite like this one its called tomahawk and it shoots big  missiles it has 4 of them after it shoots all of them it take  a while to reload its best for long range and medium and super long if you know were your shooting of courseits missiles will explode very badly  like 3 times the blast of a thunder and also will take self damage if shot close to you has very high impact force enough to knock a shaft on a mammoth but has its downsides its missiles take few secs to reach the target self damage at close range this turret will cost 12 500 crystals and will be best suited for superhov and madness massacare and few others hope you enjoyed this idea if you did please like this this will highly be good and byeee  

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bra great idea why didnt i thought of this before oh i know couse i was busy thinking of maps lol i like you keep the good work up

I like this :rolleyes: :rolleyes: :rolleyes:

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hi i have a turret idea that came from Delta_Rail its like fire bird but it can shot from a far. It can damage the enemy tanks from across the battle field and can still damage the tanks when you die or they run away. The idea of this turret came from Delta_Rail so give him the credit. The turret has a double barrel. It looks like this

c65761371ef0f86bdc94c63651e75fe0.jpg

The turret can damage the enemy like fire bird but if you shot for to long you will start to take damage and the turret stops shooting. It does not burn you but it take damage and the turret sparks like when smoky does a critical hit on you but it happen when you shot to long. The turret has no reloading time like twins

This is the turrets stats

M0 damage 22-35

M0 burn damage 15 time 20

M0 rotation speed 65 deg/sec

M0 range 100.10

 

M1 damage 37-43

M1 burn damage 20 time 20

M1 rotation speed 65 deg/sec

M1 range 120.0

 

M2 damage 54-60

M2 burn damage 30 time 20

M2 rotation speed 65 deg/sec

M2 range 130

 

M3 damage 64-73 

M3 burn damage 40 time 20

M3 rotation speed 65 deg/sec

M3 range 140

thanks for reading this idea

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I understood, that it shots somehing like Flame-Bombs, that - if they hit a target - keep it burning.

Interresting idea, but honestly the burning damage is far to high.

You hat to hit targets only one time and even a mammuth would burn down..

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Those stats are ridiculously overpowered, and the idea is far from original. This thing would basically replace both twins and vulcan, unless you made yourself take damage for every shot fired from the turret, and even then, druggers and teams with pocket isidas would still reign.

  • Like 1

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Ok here is a better one

burn time and damage

m0 damage 6 time 10 sec

m1 damage 10 time 15 sec

m2 damage 14 time 15

m3 damage 20 time 15

and every shot slows down and you take slow damage but isida can't heal you

if you have an idea for this turret then please tell me

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Ok here is a better one

burn time and damage

m0 damage 6 time 10 sec

m1 damage 10 time 15 sec

m2 damage 14 time 15

m3 damage 20 time 15

and every shot slows down and you take slow damage but isida can't heal you

if you have an idea for this turret then please tell me

Why would you use the turret if you lose health???

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