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Ideas for Turrets!


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so youre pretty much adding shaft like stats with the splash of thunder plus sticky bombs plus a railgun shaped turret. kinda op for my opinion and i think the idea was already taken. sorry bro but its pretty good. ;)

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Huh? This doesent sound like shaft really at all. I like the idea evn though it kinda sounds op..but theres not enough detail to call it that yet. I also dont think the idea has been said, or at least not like this.

 

Too many posts too, i kinda zoned out after the first 27 posts or so :P

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ARTILLERY

The 12th turret.

This has been suggested many tines before. I myself love the idea of artillery and think it would be a very interesting turret to add to the game, as the tactic required to use it would be completely different to others. However, developers said that they don't have plans to add new turrets now, not to mention that this will be difficult to create, so this is a very long-term idea at the moment.

 

Topic merged.

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Tesla:
Multi-Range weapon.

Press R (or another button) to chane the range and type.

Low range:Wide eletrical shocks that deals massive damage to who is near.The power bar (yellow bar)decreases very quickly.Cannot hit tanks more far. Micro upgrades will make the power bar decrease more slowly.

Medium Rane:3 Eletrical shocks that homes on max 3 enemies or 3 in one. The eletrical shocks steal a little  of health by the damage you did (this reminds us of isida, but isida has higher healing).Cannot hit closer or far enemies. Micro upgrades will make you steal more health.

Long Range: One single eletric shock to a single far enemy.High damage.It is soo precise that it haves a chance of 65% to decrease the enemy armor by 5% for 4 seconds.Its Micro uprades will increase the chance by 5%, the armor reduced by 10% and the time by 4 seconds.it cannot hit close and medium range targets.

Price:18500 Crystals,and 35% of discount to premium users

 

B) Pros

Able to hit enemies close,medium range,and far.

Medium steals Health

High weakens the enemy

Discount for Premium Users

 

:( Cons

Low cannot hit enemies far and in medium,quickly reduces the power bar

Medium cannot hit close and far targets,hits only 3 enemies

High Cannot hit close and medium range enemies,hit only 1 enemy

Extremely Expensive

  • Like 2

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This has been suggested many tines before. I myself love the idea of artillery and think it would be a very interesting turret to add to the game, as the tactic required to use it would be completely different to others. However, developers said that they don't have plans to add new turrets now, not to mention that this will be difficult to create, so this is a very long-term idea at the moment.

 

Topic merged.

He just said same as me with very little changes what the hek?

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rapid fire missile turret 

 

works like a combo of the thunder and the Vulcan hold space to fire a stream of deadly missiles that cause splash damage on impact

can hurt you like the thunder if you r to close to the point of impact does not have over heat like Vulcan has a max cool down of 20 seconds when the cool down bar is empty

can shoot up and down

missiles leave a stream behind them like the rail gun

has same range as vulcan

pls add

and if you think this would be epic pls like it so they add it

Edited by 4hands45

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Well, currently, all turrets have a counter part to themselves except isida. Like how:

 

Snipers: Railgun, Shaft

Short-ranged: Hammer, Firebird, Freeze

Mid-ranged: Smoky, Twins, Ricochet, Vulcan

Healer: Isida

 

We need something to compliment isida. Anyone have an idea?

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i would like to see hammer get reduce in damage to ricochet due to one shoot can take a m4 fully upgraded out and i don't feel it should..

 

also the Vulcan is a pain ..

 

.this and the hammer are the worse turrets made they wreak the games in battles mainly when your doing dm or cp and a Vulcan gets in the game well its like little small pellets hitting you in a range of pea shots.. and you loose your balance in game

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Maybe a hybrid between a hammer and ricochet. It would shoot out little pellets that can bounce of walls. Like hammer, damage is based on each pellet that hits. It would be called "Scattershot".

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Magnet gun, that kind of acts like isida, but instead draws in a tank through its beam, thus trapping it, kind of like freeze. It would be a stream of silver light that draws in the other tank.

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Here is my idea for a new turret.

Attack: It will be like a wave or a crescent shaped projectile that spreads out more as it gets farther away from the turret where it was shot from, but disperses at the range of a ricochet and it does about 65.4-71.6 damage and has a high penetration using about 15% of your energy and takes 0.5 second before firing it again and regens about as long as a thunder.

Weakness: Isidas can attack while the attack is coming at them and it disperses

Shape: The turret will look like a satellite dish on a box

Description: This satellite dish has found its onto the battlefield and is weak to Isidas. Works well with light and medium hulls.

It will be called Sonic Dish

Edited by DOTDART445

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Here is my idea for a new turret.

Attack: It will be like a wave or a crescent shaped projectile that spreads out more as it gets farther away from the turret where it was shot from and can go through walls ,but disperses at the range of a ricochet and it does about 65.4-71.6 damage and has a high penetration using about 15% of your energy and takes 0.5 second before firing it again and regens about as long as a thunder.

Weakness: Isidas can attack while the attack is coming at them and it disperses

Shape: The turret will look like a satellite dish on a box

Description: This satellite dish has found its onto the battlefield and and shoot through walls and is weak to Isidas. Works well with light and medium hulls.

It will be called Sonic Dish

Then there is no hope for ANY other turret, as many xp/bp players depend on the walls for proection. If this was added, all sniping turrets would be rendered useless.

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I have soo many ideas for tanki online. One turret idea is a rocket launcher. It works like this you have 8 rockets and it takes 5 seconds to fire another shot and deals splash damage. It works like hammer with a clip and thunder with self-damage up close. But the best feature is a lock on system. It works like shaft where you hold space to zoom in. Then you can lock onto the target and the missile follows them. To get out of the lock simply get into cover or make sharp turns. I really what this in tanki online it may be a noob weapon but it's awsome. :)

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I think there should be a turret called the Repeater.

It has Twins damage and reload speed, and the smokes range.

I'm still thinking about the idea so it's not perfect

The range of twins is short for a reason- it would be even more OP if it had a long range.

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Let's face it, Isida was created to be first of all a medic turret. But, at least in the high ranks(m3) it's role has changed to be an attacker first, medic second. The biggest problem is it's self healing effect while damaging enemy tanks.

This process is way too intense, and it makes an Isida almost impossible to beat at close to medium distances, not only with the same hull, but even if the Isida attacker has a lighter tank. (I don't play close combat turrets so i can't really say for them).

So to solve the problem, ban the Isida's self healing effect or make it weaker, and the Isida will again become what it should be: A medic turret with a modest attack ability. There's just something in the Isida's lack of having to aim and it's attack power that makes it annoying as **** to play against. So a pretty bold idea is also to leave the Isida vampires it's power, but at least make them have to aim it's stream of power while attacking.

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Those are real pros or AKA in your hy6 language "noobs" because they just kill you an isida attacker has his/her own mind that he/she wants to attack or sit back with a vulcan+mammoth firing and healing him,So if you feel isida M3 is OP then get a protective paint against it or make tricks like I made against thunders etc. This idea is the noobest ever I saw on forum it'll get closed overtime buddy don't worry!

I just checked your profile. You have 0.72 KD ratio and calling me noob? Mine is 1.16. Enough said.

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