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Ideas for Turrets!


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I LOVE the shaft. It's the turret I use the most! I'm not really into camping, so even with the shaft I'll be running about trying to kill my enemies. I drug often since it's darn near impossible to do as such without dying, so drugging makes it a little easier, but it doesn't make it a walk through the park. I only really camp on the highways and monte carlo maps.

 

Anyway, I like how the shaft has the little laser to show where you're aiming, but i was thinking maybe it could be an option to have it on or off? I mean the beam DOES give away your position, and snipers...they're not meat to have their locations discovered, so having the beam defeats that purpose. NOT sayig it should be removed, I'm just wondering if it should be an option to have it on or off. Maybe the f key can trn it on and off when in scope mode, but code it so you won't drop the flag if on ctf mode lol.

 

Who thinks this would be a cool idea?

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I think that Shaft shouldn't have laser, because it loses his surprise as long-range turret. But when you scope in it should have a dott to keep your aim.  

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Kind of like the acidex idea it should be a chemical gun the shoots a green spray that gradually decreases the enemy reload bar until they can not shoot u. u could deal very low damage tho like only 11.5 damage. it would be very expensive for an m0 (2,500 crystals) and u have to be staff sergant to get m0.

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another idea could be a vaccum kinda gun where it sucks in enemys then shoots them really far away. it would deal 76.5-80 damage but it would have a 20 second reload time. it could be called the atomizer and it would work well with heavy hulls

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Tesla:

Multi-Range weapon.

Press R (or another button) to chane the range and type.

Low range:Wide eletrical shocks that deals massive damage to who is near.The power bar (yellow bar)decreases very quickly.Cannot hit tanks more far. Micro upgrades will make the power bar decrease more slowly.

Medium Rane:3 Eletrical shocks that homes on max 3 enemies or 3 in one. The eletrical shocks steal a little  of health by the damage you did (this reminds us of isida, but isida has higher healing).Cannot hit closer or far enemies. Micro upgrades will make you steal more health.

Long Range: One single eletric shock to a single far enemy.High damage.It is soo precise that it haves a chance of 65% to decrease the enemy armor by 5% for 4 seconds.Its Micro uprades will increase the chance by 5%, the armor reduced by 10% and the time by 4 seconds.it cannot hit close and medium range targets.

Price:18500 Crystals,and 35% of discount to premium users

 

B) Pros

Able to hit enemies close,medium range,and far.

Medium steals Health

High weakens the enemy

Discount for Premium Users

 

:( Cons

Low cannot hit enemies far and in medium,quickly reduces the power bar

Medium cannot hit close and far targets,hits only 3 enemies

High Cannot hit close and medium range enemies,hit only 1 enemy

Extremely Expensive

nice idea dude

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This isn't a turret, is a turret/ hull add-on. This would be a grappling cable(s). this would allow players to climb up walls, but it would be slow, like the speed of the mammoth, there also would be a way to use it to hang off of a ledge and shoot players trying to get up. players can shoot the hook at the top of the wall and send the tank that was trying to get up tumbling down. the hook would have a health bar so that it could have durability and up gradable for more advanced tanks. This would have a cool down starting at 15 seconds and when fully upgraded can be reduced to 8 seconds. This would allow a completely new game play for assault maps and maybe a new game mode.

 

I think this would be great, can you add this into the game pls?

Thanks

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I just checked your profile. You have 0.72 KD ratio and calling me noob? Mine is 1.16. Enough said.

Sigh.. that is a horrible k/d. I knwo that I have a 0.98, but on my other accounts, I have reached 5k/d. A good k/d is 2

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There should be a mortar. This turret can shoot at an customized angle and hit opponents behind coverage and even buildings. Shoots where shafts can't. ;) 

Pros:

  • Very high attack damage. Higher than shaft.
  • Small radius splash damage like thunder.
  • Able to shoot at any angle from 15 degrees to 150 degrees.
  • Able to shoot enemies behind coverage and buildings.
  • Able to change the speed of the shell to customize trajectory.
  • Takes out almost everything in one shot.
  • There's smoke after a shot lands. The smoke will be hard to see through. It will disappear after 15 seconds. It will also spread all around the place.

Cons:

  • Can damage itself like thunder. One self-damage shot would almost certainly kill the user.  :P 
  • Very low turret rotation speed. Almost no rotation
  • Hard to master. Requires a lot of practice and skill.
  • Long reload time and charge-up time like shaft. The more energy the turret consumes, the greater the range of the shell.
  • Unable to turn under 15 degrees.
  • Small splash radius.
  • Close range combat is nearly impossible.
  • Doesn't have scope like shaft.

​STATS:

   MO:

       Damage: 145

       Reload time (sec): 10

       Time taken to charge up fully: 8

       Impact force: 200

   M1:

       Damage: 180

       Reload time (sec): 9.2

       Time taken to charge up fully: 6.5

       Impact force: 275

   M2:

       Damage: 235

       Reload time (sec): 7.5

       Time taken to charge up fully: 5

       Impact force: 350

   M3:

       Damage: 280

       Reload time (sec): 6.2

       Time taken to charge up fully: 4.1

       Impact force: 380

   M4:

       Damage: 335

       Reload time (sec): 5.5

       Time taken to charge up fully: 3.5

       Impact force: 420

Thx for reading!  :) 

Edited by BillieGates
  • Like 3

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I have the greatest idea ever! It is called the SWEEPER. It has low damage but it has a huge amount of impact force. It is kinda like an air gun.  :D

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I have the greatest idea ever! It is called the SWEEPER. It has low damage but it has a huge amount of impact force. It is kinda like an air gun.  :D

Good for team matches, but might wanna change the name; a game called clash of clans already has practically the same idea with the same name.

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I was thinking about a chain attack weapon, like a beam, similar to Isida. Something that would also damage another tank if nearby. As you get the next model, it will gain Damage, range, reload time, and turret rotation speed, and chain range. Make the beam change colour as it gets new models, make damage slightly lower than isida.

Edited by Nitrofreeze838

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Ricochet´s bullets should change their color when upgraded. They are all similar. The stronger ricochet´s could become to red or something like this. What you think?

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Ricochet´s bullets should change their color when upgraded. They are all similar. The stronger ricochet´s could become to red or something like this. What you think?

Topic merged

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I use freeze on 2 accounts.  One of them has freeze m2 MU'd 100%.  

 

If I don't use it for a while I find the turret rotation speed to be too fast and I wish it were adjustable.  

 

Please add a 'slow down your freeze turret rotation' feature to your next relaease.

 

Thank you. 

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I have the greatest idea ever! It is called the SWEEPER. It has low damage but it has a huge amount of impact force. It is kinda like an air gun. :D

eep. Let's watch people troll in Parkour
  • Like 1

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Multi Weapon Slots!

 

I think we should have a extra slot like the paint protections, to add multople weapons we can auto change in battle! (lets say the 789 buttons)

 

 

 

M0- 1 weapon + 1 hull

M1 - 2 weapons + 1 hull

 

M2- 3 weapons + 2 Hulls

 

M3 - 4 weapons + 3 Hulls

 

 

I think this would be awesome to see!

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What if there was a turrent like thunder but it had a special ability. The special ability would be when you collect ten double damage boxes it will turn on for two minutes. The damage,power,reload time, ect will be twice as strong I don't have a picture but is like the m3thunder xt but blue with red eyes with gold.

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Vulcan Questions/comments:

         When upgrading the Vulcan, it says reload time, and that goes up when upgrading... I cannot figure out why.

Also, when burning, the turret should spin faster, fire faster and cause more damage, and when frozen, it should spin slower, fire slower, and so cause less damage. This is because of the effects of the firebird and freeze. The Vulcan is based off of the turret spin speed, but that stays the same when frozen? And the firebird is kind of the opposite, so it should do more damage when burning. Also, the faster the turret is spinning, the more damage it does to itself, and so it spins even faster, and does more damage, and burns more, and spins faster... 

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THE AIRSTRIKE GUN

 

 

Imagine you are pinned down you need support with this gun you will be able to call in a airstrike that will destroy the enemies but it has a very hefty reload time because it is so powerful.

 

WEAKNESSES: very long reload time

 can not be aimed short range

 

STRENGTHS: very powerful in terms of damage 

when aimed it is looking down at the battle

does splash damage like thunder

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Fire Snipe:

.Basically, a Shaft + Firebird

.The turret acts like a regular Shaft and contains the same statistics

.Before the Shaft fires a circulation of fire appears for about 2 seconds right in-front of the Shaft's scope and the Shaft has two lines that light up

.When the Shaft fires, a red, thick beam of light appears in the direction shot

. If the Shaft does not manage to destroy the target, the target will suffer a weak burn

  • Like 1

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Driller_Design.png

 

Garage Description:

Driller is the best turret for short range. When you press space, the drills on the turret spin and it needs 1 second reload after every spin but be aware that it has a drawback, the range! The range is only 1.5 cm but you can destroy a mamoth in 1-3 spins when you have Driller m1. Works great with light hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

This is really smart But Maybe You should triple the range and double the reload time

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