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thunder was good before but now no can u guys edit damage to 62.5-76.7 

 

:)

now no one  can use thunder. thunder m4 is like hell cuz now you have the paint africa. also, the damage should not be 110. it should be 125 or more and its reload should  be decrease.

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Thunder m4 is not good at all. Tanki online likes to compare smoky with thunder. With smoky m4 you can kill more easily. Thunder m4 when you use it, its like everyone has the paint of emerald. nooo effect at allllllll. Its not fair at all for thunder m4. the new upgrate should be thunder damage should be 125 or more. Also, its reload should be decrease.

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Mortar: long distance gun that can shoot over obstacles. Prevents players from camping. Has a wide damage radius.

https://goo.gl/photos/fSy35obQNtVXGC296

 

Assassin: fires heat-seeking (or self-guided) missiles that can go around corners.

https://goo.gl/photos/L481dJ4yHGSGGgRs8

 

Toxin: close-range turret that covers the victim in a sticky acid. It impairs their vision by forming splotches across the other player's screen like in mario cart.

https://goo.gl/photos/eE9t6jMuRB8qyXum6

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This is a feature for Isida, I think it should have a weak energy barrier that can be used as it heals.

Another bar that's slightly longer than the reload is directly under it, it fills as you attack enemies only, and once it reaches the other end it projects a weak shield that protects against physical projectiles like Smoky, Shaft, and Thunder shots but energy projectiles can still penetrate it. It only stays for a few moments because the bar that fills it up drains like an ammunition bar to show how long it has. At roughly the same rate a Firebird's ammo goes down.

It can rotate with the turret and covers a small range, allowing only a few teammates to hide behind it. However, while the enemy Smokies, Thunders, and Shafts can't fire through it, either can your teammates Smokies, Thunders, and Shafts. It DOES act like a wall, though, so you could obviously just pop out and shoot.

 

The bar to the shield gets longer with each progressive upgrade to compensate for the turret's increasingly fast sapping abilities, and obviously control over when it's casted are minimum at best, since it is projected the moment the bar reaches it's full length.

It can rotate with the turret and covers a pretty wide range, allowing multiple teammates to hide behind it

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thunder m3 should be update its reload and damage. Now we have too many strong paints against thunder and its allmost impossible to use it correctly like smoky m3. Thunder damage should be 125 and its reload should be 2 or less. 

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thunder m3 should be update its reload and damage. Now we have too many strong paints against thunder and its allmost impossible to use it correctly like smoky m3. Thunder damage should be 125 and its reload should be 2 or less. 

:(  :(

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"Reaper":

 

Round domed turret, when fired it makes a shock wave around the tank, which has unlimited range, but only does noticeable damage within a very short range.  can be stopped by walls (obviously) and can slightly heal teammates. (about half of the damage it deals)  2 shots per clip, medium reload time.  good for defending one single spot that has cover from long range fire, as it lacks isida's self-heal ability.  Damage within most effective range is somewhere between smoky and thunder, but that is subject to change as it would need to be to be effective.

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I Have an idea for correct a turret... TWINS. No strategy, just press space. Something has to be done with imminent fire rate. Make twins fire rate ending just like ricochet.

Twins is pretty evenly matched for most guns, but of course, it has it own set of ideal situations.  This is true of all turrets.  On your train of thought (to a more extreme degree) one could say that mammoth and thunder should be removed, since they would always beat a wasp/fire at mid/long range.

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Hello player/moderator/anyone! i would like to submit a idea for a turret, i curently have a sketch and i will post it if this idea gets any further support. I am only a low rank but i see a slight opertunity for hull design, and here it is, please dont hate.

 

New turret added to tanki online!

the "gasser" is the new clean up turret!

tired of going for a flag and there are 5+ pepole there? not any more! this tank shots a small canister that bounces off walls but soon realeases a large amount of gas in a large raidus but after 10 seconts the canister explodes, lighiting the gas, and who ever was un lucky enough to stay in the gas cloud. the gas has a fog efect that cerodes tanks slowly but has afterburn. the gas would have a explosion a little less damiging than a mine. double damage drug has a larger gassing efect but no diffrence on the explosion.

a other idea is just gas and no explosion unless someone shoots there turret in the raidus of the gas.

Pros;

large foged raidus enemys cant see through

gas could kill a wasp after 13 seconts

if you team with someone that has a explosive turret you can gas/blow up the enemys before they knew what gassed them

usefull if pepole took your flag turf in ctf, gas them than when they cant see you can take back your turf

Cons

the gas damages all tanks minus the other teams gasser so you might have a problem there

the gas clears after 18 m0 21m1 25m2 30 m3, but at low ranks the gas disapates fast and enemys recover quickly so you need to be fast.

slow realoed and inifective against vulcans giroscope efect

 

notes to devlopers,

i can see this lagging very much, but if you could balance the lag you might be able to have somthing like this in the game, and i know what your thinking, but we have rickoshey and thunder to clear like that, yes but this is sort of a mix of both efects bouncing canister, rickoshey and explosion, thunder

 

and one last thing i think that when fife bird self destructs it should have a larger explosion ok please relpl soon bye!

  • Like 1

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6Y0MNiR.png

Have a brilliant idea for a new turret? Post it here!

Though the developers aren't currently accepting hull and turret ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

Hello player/moderator/anyone! i would like to submit a idea for a turret, i curently have a sketch and i will post it if this idea gets any further support. I am only a low rank but i see a slight opertunity for hull design, and here it is, please dont hate.

 

New turret added to tanki online!

the "gasser" is the new clean up turret!

tired of going for a flag and there are 5+ pepole there? not any more! this tank shots a small canister that bounces off walls but soon realeases a large amount of gas in a large raidus but after 10 seconts the canister explodes, lighiting the gas, and who ever was un lucky enough to stay in the gas cloud. the gas has a fog efect that cerodes tanks slowly but has afterburn. the gas would have a explosion a little less damiging than a mine. double damage drug has a larger gassing efect but no diffrence on the explosion.

a other idea is just gas and no explosion unless someone shoots there turret in the raidus of the gas.

Pros;

large foged raidus enemys cant see through

gas could kill a wasp after 13 seconts

if you team with someone that has a explosive turret you can gas/blow up the enemys before they knew what gassed them

usefull if pepole took your flag turf in ctf, gas them than when they cant see you can take back your turf

Cons

the gas damages all tanks minus the other teams gasser so you might have a problem there

the gas clears after 18 m0 21m1 25m2 30 m3, but at low ranks the gas disapates fast and enemys recover quickly so you need to be fast.

slow realoed and inifective against vulcans giroscope efect

 

notes to devlopers,

i can see this lagging very much, but if you could balance the lag you might be able to have somthing like this in the game, and i know what your thinking, but we have rickoshey and thunder to clear like that, yes but this is sort of a mix of both efects bouncing canister, rickoshey and explosion, thunder

 

and one last thing i think that when fife bird self destructs it should have a larger explosion ok please relpl soon bye!

  • Like 1

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ps if there is a opening i would like to somehow become staff, i could take any positon, and if its against policy i under stand, but if you could let me that would be great! oh and one thing, this gasser could be prety expensive, but used wisely could get 3 kills a shot and 1 shot a 5 sec, with a cartlage of two shots

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i would like the tanki online developers to fix the fact the the ricochet,railgun, and railgun xt gun turrets inflick damage on other tankers without actually hitting,touching, or even attacking them.

i also would like the tanki online developers to stop,prevent,hackers from entering to game. or disinable to hack that the tanker hacurrently.

next i would like the tanki online developers to fix the fact that the battle fund will display a certain amount of crystals but tankers will receive an amount much cheaper.

since to twins, twins xt, and Vulcan gun turret are very weak gun turret they both should inflick the maximum amount of damage from any distance and the further way the gun turrets are the less damage it inflicks like the developers set in up.  

the smoky, smoky xt, ricochet, railgun, railgun xt,, and shaft gun turrets impact force should be increased back the were it was when the game first started and not weakened like it was sometime ago and still is.

the firebird, firebird xt, freeze, freeze xt, and isida gun turret's destroying time should be increased back the where it was when the game first started and not decreased like it was sometime ago and still is since the gun turret is only stronger in cases where it has up modifications. in addition it will these short range gun turrets and advantage against long range gun turrets. it will also be fair to tankers who use those turrets since the can not attack from or to mid or long range distances.

the thunder and thunder xt gun turrets should be capable of destroying to heavy hulls with three shots like it was sometime ago and still isn't.

the thunder and thunder xt gun turrets should be capable of inflicking just as much damage on several tank hulls as it does one tank hull.

all maps loactions that were taken out of the should be brought back.

the smoky xt and shotgun turret should brought back into the game.

all the paints that were taken out of the game should be brought back.

the rain and snow that use to be in the game sometime ago, but unfornately was taken should be brought back in the game.

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i would like the tanki online developers to fix the fact the the ricochet,railgun, and railgun xt gun turrets inflick damage on other tankers without actually hitting,touching, or even attacking them. Railgun and XT Railgun (which are identical btw) don't actually have that ability. If you've been damaged by a Railgun shot that wasn't a direct hit, that was a result of the player shooting you lagging. With Ricochet, this effect seems to be mostly lag (I've dodged Ricochet shots before).

i also would like the tanki online developers to stop,prevent,hackers from entering to game. or disinable to hack that the tanker hacurrently. They are doing the best they can. Hackers that are caught by a Battle Moderator or reported in the forum with sufficient evidence receive long bans. It is impossible for the developers to 100% stop hacking and it would take a huge amount of time to try to do so, time that they could spend improving the game in other ways.

next i would like the tanki online developers to fix the fact that the battle fund will display a certain amount of crystals but tankers will receive an amount much cheaper. I haven't encountered this issue. Occasionally, a few crystals in the fund will not be given at the end of a battle due to rounding, but otherwise the fund distribution seems to be alright.

since to twins, twins xt, and Vulcan gun turret are very weak gun turret they both should inflick the maximum amount of damage from any distance and the further way the gun turrets are the less damage it inflicks like the developers set in up.  There is no Twins XT. I'm not sure what you're suggesting since your second point contradicts the first (maximum damage at all ranges but less damage at longer ranges?). In any case, most people agree that Twins and Vulcan are balanced as they currently are. Twins is supposed to be a close-medium range weapon for extended fighting and Vulcan is supposed to be a medium-long range weapon for fire support and suppression. Some people think that Vulcan is too powerful, actually.

the smoky, smoky xt, ricochet, railgun, railgun xt,, and shaft gun turrets impact force should be increa sed back the were it was when the game first started and not weakened like it was sometime ago and still is. When the update allowing auto-aim to target turrets was introduced, Railgun's impact force made it easy to flip light hulls, especially when mounted on Dictator. It was reduced to lower the amount of flipping to a level similar to before the update. The decrease to Smoky's impact force was relatively minor, and it remains quite high at the moment. I don't recall Shaft ever having its impact force reduced.

the firebird, firebird xt, freeze, freeze xt, and isida gun turret's destroying time should be increased back the where it was when the game first started and not decreased like it was sometime ago and still is since the gun turret is only stronger in cases where it has up modifications. in addition it will these short range gun turrets and advantage against long range gun turrets. it will also be fair to tankers who use those turrets since the can not attack from or to mid or long range distances. There is no Freeze XT. If you increase the time to kill, you are actually making the turrets weaker. Currently, the general consensus seems to be that they're strong enough. For example, M3 Isida, Freeze, and Firebird are capable of taking on almost all of the other M3 turrets at close range.

the thunder and thunder xt gun turrets should be capable of destroying to heavy hulls with three shots like it was sometime ago and still isn't.

Thunder's damage hasn't been that high for a long time. Currently, Thunder is a 2-3 shot kill on light hulls, a 4 shot kill on medium hulls, and more on heavy hulls. Allowing it to destroy heavy hulls in 3 shots would make it too powerful.

the thunder and thunder xt gun turrets should be capable of inflicking just as much damage on several tank hulls as it does one tank hull.

That would be too powerful. It's already dangerous to be next to teammates when a Thunder is attacking, this would make the problem even worse.

all maps loactions that were taken out of the should be brought back. The maps removed were unpopular or vulnerable to hackers. In any case, adding in all the maps that have ever existed would make the loading times and the game slower.

the smoky xt and shotgun turret should brought back into the game. Smoky XT was overpowered and was removed from the game due to it being a test and not a permanent item. The shotgun turret is in the game right now, it's called Hammer.

all the paints that were taken out of the game should be brought back. Few paints have ever been removed from the game. The exceptions (like Moonwalker) were meant as commemorative items celebrating special events. Adding them back would diminish their rarity and importance.

the rain and snow that use to be in the game sometime ago, but unfornately was taken should be brought back in the game. I don't think rain and falling snow have ever been in the game. I can imagine that their introduction would result in a lot of lag, so there's probably a reason why they don't exist in TO.

Your ideas generally don't belong in this topic, which is dedicated to ideas for new turrets. You can make them instead in the Ideas and Suggestions forum, but make sure to read the section rules first.

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I have 7 ideas for New turrets, and the names are subject to change.

 

1: Pound

Range: Inbetween Isida and Guiderail (<- another new suggestion that is bested in range by Hammer)

Features:

Sticky grenades fired from a set of 4 rotating barrels that stick to the enemy's tank and blow up after a set period of time (5 seconds)

The barrels work in an unusual way. With all of them loaded, when space is held down they will all be fired relatively quickly. The top barrel will fire first, then the stack of 4 barrels will rotate around 1/4 turn to fire the next barrel, then the 3rd and 4th. Once the barrels are empty then they will all be reloaded. But they can only be reloaded from the lower position.

 

If you don't get it think of it like a clock. The Barrels are a 4 pronged hand that moves around the clock. At 12 the barrel in that postion can be fired. And 3 the empty cartridge is ejected (For Tanki X) and at 6 it is reloaded, but only if the barrels are not moving. So if you hold down space then they won't be reloaded until all 4 are empty then it will automatically reload them all. You would also be able to engage the full reload by double pressing space.

 

Stay tuned or look for more of my 7 ideas

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I have 7 ideas for New turrets, and the names are subject to change.

 

2: Guiderail (Or Guide-Rail)

Range: inbetween Pound (look up for details) and Hammer

Features: Selfguided rounds that fly towards the nearest tank

It's pretty simple, a short range turret that deals low damage in comparison to some others, but it is extremely difficult to miss. This turret would fire 5 rounds very rapidly, then it would take a second or two to reload. That's it! Only thing more to add is that it could have a little statilite dish that spins around as if it is collection information on nearby enemy tanks

 

Stay tuned or look for more of my 7 ideas

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I have 7 ideas for New turrets, and the names are subject to change.

 

3. Discharge

Range: In between Hammer and Twins

Features: A gun of choice, allows you to let it charge up to deal great amounts of damage per shot but you have to wait longer, or to hold down space and spam low damage shots at 700 RPM. Very simple but great debates could rise over how to use it best. (No matter how often you press space it will still deal the same Damager per minute.)

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I have 7 ideas for New turrets, and the names are subject to change

 

4: Shock

Range: Between Twins and Ricochet

Features: An electric beam that has a charge similar to that of firebird freeze and Isida, that fires out and hits tanks. The stream can also connect to any nearby tanks to deal them damage. This is different to the conventional version of this because my idea suggests that tanks connected will tank MORE damage than the original tank being shot at. Also it could include some features meaning if a loop of electricity it made, everyone in it is destroyed instantly

 

More coming tomorrow!

Edited by simonkid

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4: Shock

I love this idea! Suggested it myself a few years ago, but we'll see if developers end up adding something like that. Funny thing is, the "Shock" turret would fit perfectly into the equipment "generations" pattern that was in the game until 2012. Back then the guns came in pairs, with one unlocking early and another unlocking later, being an upgraded version of the previous gun.

 

Thunder was an upgrade from Smoky

Freeze was an upgrade from Firebird

Ricochet - Twins

Shaft - Railgun

 

Only Isida didn't have a pair, so the gun you suggest would have been a perfect candidate for that position, but developers decided to add Hammer and Vulcan instead, not to mention that they completely removed the whole pairing system before that. Not that it was a bad thing...

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 charge up to deal great amounts of damage per shot but you have to wait longer, or to hold down space and spam low damage shots

That's basically Shaft without a sniper scope  :mellow:

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