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Ideas for Turrets!


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Acidex_Design.png

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

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I have 7 ideas for New turrets, and the names are subject to change.

 

5. Ray <- Pretty terrible name

Range: In between Thunder and Rocky (another gun I will mention)

Features: Can be used in two ways, either a lazer gun thing, or a microwave radiation reflector.

To use is simple, hold down space and you will have 8 seconds (plus or minus) of a lazer that will shoot up to 60 metres where it stops doing damage, but like smoky the lazer beam will continue on forever. Once you have started firing you will not be able to stop until the 8 seconds are up. Deals average damage but less than Shock* and Vulcan.

The other firing mode is initiated by double pressing space, and when performed a large reflector dish (or curved rectangle) will fold out from the back and the lazer shooting barrel will turn around to reflect off the dish. This will take about 2 seconds to finish setting up. Once that has happened you will have 8 seconds of firing a massive 30 degree microwave radiation array over the landscape that goes for 60 metres and is not stopped by objects such as brick walls or trees. It will deal low amounts of damage and in the 8 seconds it will only be able to deal 97% hp to a wasp, but it can damage heaps of tanks at a time. Like in the Lazer beam mode, you will not be able to stop it from firing and you will move at 25% speed. But if you wish you can press space and it will rotate the laser shooting barrel back to the forward facing position, but you will still move at 25% speed and the dish will stay out until the 8 seconds are up.

 

I actually got this idea from a real weapon that is used by the U.S. Military. Their's is used to repel people from secret military bases by burning their skin.

 

*Shock is a another turret idea, go look for it on page 80 of this topic

 

Stay tuned or go find some of my other 7 ideas

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I have 7 ideas for New turrets, and the names are subject to change.

 

6. Rocky

Range: In between Ray (look up) and Railgun

Features: essentially a rocket lancher that fires guiderble rockets, or a secondary rocket shooter that shoots low damage rockets straight and unguiderble.

This Turret would work by pressing space. By pressing space it lights a little fire that will catch onto the main rocket in 1.5 seconds. If space is released before this then the secondary rocket will be fired instead. When the main rocket is fired it will have a charge time of 15 seconds and an initial damage of 100, that charges up to 170 in 3 seconds after firing, then will go down evenly for the remaining 12 seconds, when once it has run out of charge it will fall to the ground and not explode*. The rocket will have a speed of 15 metres per second and 120 hp*. It will be difficult to control and the speed boost supply will increase the rockets speed, as well as the double armour increasing it's health. If you haven't noticed yet it is possible to shoot the rocket down.

 

*Any sentence with this in it means that the statistics are balanced for existing M3 50/50 micro-upgrades.

 

Only one more after this! Go look for it

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I have 7 ideas for New turrets, and the names are subject to change.

 

7. Arty

Range: In between Shaft and The oblivion :P

Features: Simple, an indirect fire artillery cannon, has a bullet speed of 30 MPS, and can deal up to 300 hp per shot at M3 50/50 upgrades. Has a reload time of 10 seconds at max upgrade, and when fired not in topographic mode (like world of tanks but without the "aim time" feature) it will have no auto aim, so it must be aimed very carefully.

 

That's it! Go look for the others to read (pretty sure they are all on page 80)

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Noob Forum, wont let me create any topics at all.

That's because your forum group is General. Right now you can reply in every topic, but are only able to create topics in Problems and Solutions. Once you reach the rank of Warrant Officer 1 (), you will be able to create topics in other sections of the forum.

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I have an idea for a turret named Torpedo. This would be a long rage-rocket launcher gun. It's special ability would be having a scope that would let you view a 2D version of the map, making it easier to aim at hidden enemies. I have drawn a concept and recreated it in my PC. I've also created its stats.

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Edited by denyes11
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Microwave turret

How it works

The microwave turret heat up water molecule in the enemy tank and heats it up. It works like a firebird

 

Pros

Long range compare to firebird (railgun range)

Higher energy amount

Burning affect

No visible beam (Like smokey or thunder can't see bullet)

Can hit multiple tanks

 

Cons

Can't see energy beam have to look if tank heats up

Lower damage compare to firebird (M0 18 damage vs 32 for firebird)

Damage drop off

Enemies can see energy source (mussel flash)

 

To sum it up a long range firebird

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Penetrator

- Has twice the impact force of railgun

- 4 second reload

- Does 15 damage at M0, adds 10 damage from then on not counting M4 ( MUed M3)

- Has 25% chance of ricocheting 

Edited by Metaphor

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I have idea for a gun, a medium emp burst, shooter could disable enemy tank for 5 to 7 sec and damage of a hammer from middle range with splash damage(for emp only) or small emp burst ,shooter could disable tank for 1 to 2 sec damage and rate of fire of a twins and ricochet ,respectively. I also got idea for a new supply , a electromagnetic wave disturber , in this tanks would become kind of a transparent if they stop moving their hull and if they are moving their tank would be outlined by glitch-y translucent cover over tank, just like in predator movie.

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Missile turret

My idea is slightly different that other peoples. Instead of a shaft like design when you fire a missile you can control you missile using the arrow keys. Your rocket would take 10 to reload and you rocket has limited fuel and goes up for every mack. Your rocket would travel very slow but you can hit any tank by controlling it's movement . Your camera will follow behind the missile. The draw back it that it's not good at close range and you have to control your missile and it does self damage.   

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Gamma gun

A firebird like weapon that is close range and shoots deadly gamma radiation

Compare to firebird it does radioactive damage and can pierce thin cover but not think one's

 Does it turn teammates into rage-driven green supertanks?

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 Does it turn teammates into rage-driven green supertanks?

I haven't thought about it but sure it can act like a isida giving your teammate a tiny buff in performance like armor, damage, speed but it won't be as much as what supplies do.

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Maybe make a 'Stryker' turret. Shoots chain lightning that jumps to up to 3 people, yellow for M0, red for M1, blue for M2, white for M3. Garage description: A medium range turret that shoots a precondensed electron beam that can jump from tank to tank. The beam uses the HP absorbed by the electrons to power the next jump. However, as sometimes there is a surplus of energy, the damage increases for each jump. Pairs wonderfully with any hull.

 

Medium damage, in between Smoky and Thunder, single shot, large impact force and recoil, fast Thunder-y reload.

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Gunslinger

A medium fire-rate turret that gains power with each consecutive hit, in order to promote accuracy and reflexes.

Has a six-chambered barrel like a revolver that reloads automatically after all shots have been fired.

Each landed hit has increased damage, up to a maximum of about a minimum damage Railgun shot on the last hit, and if you miss the chain restarts.

The chain also restarts once you reload, so if you miss it's a huge disadvantage.

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Thunder AP ( armor piercing)

 

Pros 

Can pierce through multiple tanks

Safe to use at close range

 

Cons

No splash damage

Same damage, rate of fire, price as regular Thunder 

 

What would you choose? Thunder or Thunder AP?

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Thunder AP ( armor piercing)

 

Pros 

Can pierce through multiple tanks

Safe to use at close range

 

Cons

No splash damage

Same damage, rate of fire, price as regular Thunder 

 

What would you choose? Thunder or Thunder AP?

definitely thunder. But it would be cool...

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Thunder AP ( armor piercing)

 

Pros 

Can pierce through multiple tanks

Safe to use at close range

 

Cons

No splash damage

Same damage, rate of fire, price as regular Thunder 

 

What would you choose? Thunder or Thunder AP?

Too similar to WoT...

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