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Maybe a gun called the tempest?

Pros: -manually charging feature will let you choose the range from mid to long range and the amount of damage you deal(which means the longer you charge it, the farther the round goes and the more damage it deals)

-spread feature at longer range

-penetration feature (optional)

-enemy will be shocked after the gun fired and will continue to take damage for 2 seconds (gun must be fully charged for this to happen) (optional)

Cons: -longer reload time than railing

-at midrange the damage is less than that of smoky, and at long range it is slightly more than that of thunder.

-has only shot before reloading

-not a short range gun, so don't even think about it

Other stats: -decent impact force

-moderate recoil

-turret rotation will be slightly faster than that of railing

-and the best part is that it looks like real lightning

-the design of the turret will be up to you(this will be the only design that will stay in the game)unless he developers decide to make some adjustments to it

-the looks of the shots fired from it will be changed with each moderation

M0 will be yellow, m1 will be white, m2 will be blue, and m3 will be purple

The optional pros can be in the game if approval is really high. If you like this idea for a turret, then cool, if you don't, then I understand.

  

I will explain what I told you yesterday in more detail.

-like the shaft, you will hold down the space bar to charge up the gun to do as much damage as you want. Unlike the shaft, there is no scope mode, which is nice because you can hide behind walls while you are waiting for it to charge.

-the longer you charge it, the farther it will go, the more damage it does, and the more spread out it becomes.

-keep in mind that even if it is fully charged, the gun will always do less damage to targets at close range than it will for targets at longer ranges.

-the amount of time it takes to fully charge the tempest will be slightly longer than the shaft.

I now believe that I told you everything that there is to know about the tempest.

So I would much appreciate several opinions to this idea.

  

And the gun know as tempest will look kinda like this:

http://i.imgur.com/IcurNgW.jpg

  

And if you still don't know tempest, it will shoot out shots that look like this:

https://pixabay.com/static/uploads/photo/2015/09/23/08/16/thunder-953118__340.jpg

And should replace smoky to have critical hit since its lightning based and tempest is all about lightning

For more information on it, look on page 86-87 on this topic.

Oh and I'm changing how it should look.

M0 will be will be blue, m1 will be purple, m2 will be green, and m3 will be red.

I'm trying to do it by most commonly seen, to most rarely seen to make it interesting.

This is what the tempest would be like in tanki, it would also replace smoky and would do critical damage, which means there would be more epic battles to come.

 

I would like any thoughts about this turret, because I still haven't gotten any replies from the experts, yet

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This is what the tempest would be like in tanki, it would also replace smoky and would do critical damage, which means there would be more epic battles to come.

I would like any thoughts about this turret, because I still haven't gotten any replies from the experts, yet

It's been almost a week and I have not had any replies about my suggested gun, and I am growing very impatient.

 

 

If I do not get any replies about this gun in 2 days, I will take it up with the developers.

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I think Hammer XT would look really cool, like hornet and hammer XT together :wub:

did you knew? There is Rail+Hornet XT combo.

Vulcan+Mammoth

Thunder+Viking

Wasp+Fire 

So there should be hammer+hull combo wich havent used already.

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did you knew? There is Rail+Hornet XT combo.

Vulcan+Mammoth

Thunder+Viking

Wasp+Fire 

So there should be hammer+hull combo wich havent used already.

Then the obvious hull combo is Dictator :

Hammer XT + Dictator XT

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Then the obvious hull combo is Dictator :

Hammer XT + Dictator XT

how much people are using this combo? or does it looks good in your opionion? I think it looks ugly and rarely someone takes hammer+dictator combo.

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how much people are using this combo? or does it looks good in your opionion? I think it looks ugly and rarely someone takes hammer+dictator combo.

I would use hunter for hammer and plz don't post that stuff under ideas for new turrets, thank you for understanding.

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Maybe a gun called the tempest?

Pros: -manually charging feature will let you choose the range from mid to long range and the amount of damage you deal(which means the longer you charge it, the farther the round goes and the more damage it deals)

-spread feature at longer range

-penetration feature (optional)

-enemy will be shocked after the gun fired and will continue to take damage for 2 seconds (gun must be fully charged for this to happen) (optional)

Cons: -longer reload time than railing

-at midrange the damage is less than that of smoky, and at long range it is slightly more than that of thunder.

-has only shot before reloading

-not a short range gun, so don't even think about it

Other stats: -decent impact force

-moderate recoil

-turret rotation will be slightly faster than that of railing

-and the best part is that it looks like real lightning

-the design of the turret will be up to you(this will be the only design that will stay in the game)unless he developers decide to make some adjustments to it

-the looks of the shots fired from it will be changed with each moderation

M0 will be yellow, m1 will be white, m2 will be blue, and m3 will be purple

The optional pros can be in the game if approval is really high. If you like this idea for a turret, then cool, if you don't, then I understand.

 

Ok maybe I was unreasonable about the damage for this gun, because I made it so underpowered. So at midrange, it will do slightly more damage than thunder, and at long range, it will do moderately more damage than railgun. How does this sound? Plz reply to it

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turret that has a flat top kinda like a hammerhead shark

his ability is to lay a bomb/mine every 5 secs

but when killed he loses all placed mines

the turret can not attack in any way except for mines

i think this turret will do great in a map like skyscrapers cuz of all its ramps and items

another good idea would be that it can help greatly in parkor and videos of the week

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welp, I play a lot with thunder and hammer, and when you click 'z' or 'x' they move fast. But rail m3 is VERY slow... maybe tanki will think about making a module that will make rail m3 faster at turning, I always miss cause of it...

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welp, I play a lot with thunder and hammer, and when you click 'z' or 'x' they move fast. But rail m3 is VERY slow... maybe tanki will think about making a module that will make rail m3 faster at turning, I always miss cause of it...

Is that so? There is a reason why it is a slow turret, it's easier to aim and because of the high damage, it has an automatic charge feature to which you just direct your fire.

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welp, I play a lot with thunder and hammer, and when you click 'z' or 'x' they move fast. But rail m3 is VERY slow... maybe tanki will think about making a module that will make rail m3 faster at turning, I always miss cause of it...

the balance will change some of them:

rail M0, M1 and M2 become faster,

M3 stays about the same;

M4 becomes slower then it was.

 

Rail is ment to be used on a distance.. therefore the slow rotation speed does not matter too much.

If you use it on short range, you use a fast hull (you need to escape during its reload time) and you usually rotate hull+turret to hit your target.

Edited by BlackWasp777

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An idea for Smokey.

An alteration for smokey was "Assault Ammunition", which was supposed to increase dmg but remove crits. Well, I thought of an idea similar to that, but also incorporating a few extra elements. Different types of ammo can be bought for smokey, having effects similar to the solid projectile weaps that don't use an energy charge (This means that there will be no Rico or Twins characteristics.) Certain ammo can be purchased for use to be equipped on smokey. For example, an ammo type could be one similar to shaft while scoped in. The dmg is increased significantly at long range, but reduced significantly at short range, making smokey a kind of marksman gun. Another ammo type could be one similar to Railgun. The recoil is much higher, but on the flipside, so will the impact force, making knocking off a target's aim very easy. As a result however, you sacrifice dmg and range with this ammo, making the smokey better for close range. An ammo that could substitute for Thunder would be an ammo that slightly increases the dmg, and offer a explosion radius smaller than Thunder's, but not tiny. (P.S. All these ammo types will remove/significantly reduce crits.) No need to implement, but I thought it'd be cool. Also, as a anti-sealclubber safeguard, the special ammo types have to be rebought at every M (i.e. M0, M1, M2, M3). The prices will start at 3K crys for M0 ammo, 5k for M1 ammo, 10k for M2 ammo, and finally 25k for M3 ammo. (The idea behind the special ammos is a "Jack of all trades, yet master of none" deal for smokey. None of these ammos will deal over 50dmg in one hit, except the marksman ammo, but it will only be around 50 dmg at long range [i.e medium to long range for Thunder.])

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hey i was thinking of a turret that is brand new

if i have likes then i will post image.

this turret has a is like rail and isiada and vulcan.

so what this does is the longer you hold the space down the closer bullets are . so faster turning.

so it is very deadly and dangrouse. so it forms a bubble like thing around the tank so who drives into it getsd life taken for so long. an dit can fire long range.but cant go through other tanks.

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hey i was thinking of a turret that is brand new

if i have likes then i will post image.

this turret has a is like rail and isiada and vulcan.

so what this does is the longer you hold the space down the closer bullets are . so faster turning.

so it is very deadly and dangrouse. so it forms a bubble like thing around the tank so who drives into it getsd life taken for so long. an dit can fire long range.but cant go through other tanks.

I see gibberish. But, from I what I can understand, he's basically saying, it's a version of Vulcan that fires Railgun ammunition, and also has the ability to protect you while firing, making you virtually invincible. -.-

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I see gibberish. But, from I what I can understand, he's basically saying, it's a version of Vulcan that fires Railgun ammunition, and also has the ability to protect you while firing, making you virtually invincible. -.-

So basically a continuous laser beam is what I'm hearing, right?

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Railgun fires no laser, it fires a kinetic energy projectile (a rod of heavy/dense meatel with a sharp tip, shaped a little like a bolt or arrow) propelled out by an elecromagnetic acceleration mechanism (the "rail").

The trace you see from railguns is just a trace of turbulenced air in the case of Tanki. In reality you don't have such traces after some distance any more, as the projectile is very aerodynamic.

Here in Tanki you need it, as you have to have a possibility to trace the location of the railgunner. If this would not be here, railguns would deliver death-out-of-nowhere.. as the small Wasps or Hronets they operate from can hide perfectly  behind bushes and are highly mobile.

Edited by BlackWasp777

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