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Have a brilliant idea for a new turret? Post it here!

Though the developers aren't currently accepting hull and turret ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

You guys said something about new upcoming turrents, r u guys working on that!!!!!!

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fusion should be there like fusion rail gun to firebird well the fusion takes 3 months or years and takes lots of crystls worth more than xt when fusion complete the rail gun ablity and the white blue lazer turns white red lazer when the guy gets hits his tanks turns ouver hean and destoys like this fusion should be more combinations not for hulls

more hulls need to be created

Edited by Cypher
Excessive formatting removed.

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There should be a turret that shoots an endless beam of light like the railgun. It can shoot constantly like the vulcan but like the vulcan, if used too much you will take damage, but whoever your laser falls upon receives low damage like the vulcan but they will receive a burning effect like the fire bird does to its opponents. I don't know what it could be called but "Beam" sounds like a cool name.

 

Make some suggestions for improvements and names!

Edited by Cypher
Excessive formatting removed.

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There could also be a turret which is a ram. When you press space the ram comes down in front of the hull- the speed of the hull increases - and its health points will be higher but its turning will be much harder and slower. It does as much damage as a railgun but after each attack the hull bounces back a few meters and you have to come in again for an attack (you cannot do a constant attack- like the hammer). The bounce back could be the substitute for the reload. "This bounce back" effect might come in very handy with parkour as well. A name for this turret could be "Rhino".

 

Make some suggestions for improvements and better names!

Edited by Cypher
Excessive formatting removed.
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There could also be a turret which is a ram. When you press space the ram comes down in front of the hull- the speed of the hull increases - and its health points will be higher but its turning will be much harder and slower. It does as much damage as a railgun but after each attack the hull bounces back a few meters and you have to come in again for an attack (you cannot do a constant attack- like the hammer). The bounce back could be the substitute for the reload. "This bounce back" effect might come in very handy with parkour as well. A name for this turret could be "Rhino".

 

Make some suggestions for improvements and better names!

This is a really good idea FULL SUPPORT from me :D :ph34r:

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any will look stupid so the idea but I'll tell you. It would be nice if Isidája who is the team's games corner of the picture would show the lives of his teammates.

This I think is a good idea because there are idiots who shot me, so that when it capsized and heal them did not even say thank you. I know that it is designed Isidre shocking. why not shoot out lightning bolts?

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thanks

No problem dude its a good idea but maybe make it to where during the bounce back effect for maybe like 4 to 5 seconds it makes you move super slow like you are half frozen so that way its people can not just shove you right back into the enemy what i mean is you ram someone but people on your team are right behind you and help you to slow down the distance your bounced backwards!

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what if there was a gun that shot a rocket you could control ...... also i think it would be cool if the turrets aimed using the mouse primarily shaft when in sniping mode and Vulcan because pray and spray should be a tactic

Edited by frothypancakes

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No problem dude its a good idea but maybe make it to where during the bounce back effect for maybe like 4 to 5 seconds it makes you move super slow like you are half frozen so that way its people can not just shove you right back into the enemy what i mean is you ram someone but people on your team are right behind you and help you to slow down the distance your bounced backwards!

That is a great idea. :)

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so i have recently started playing with the shaft turret and i found one some what major issue that i have with the turret and i feel that it might help increase the overall usability of the turret as a more versatile turret

so about a month ago i was challenged to a 1v1 in the sandbox map which is all well in good except i only use the hornet shaft combo so when a guy with M1 rail went against me with my M0 shaft and hornet  you can imagine i lost but not as bad as i thought due to  the shaft being  both long range sniper and  close to mid range rifle anyways i got to thinking what if you could quick scope that way you deal sniper damage at rifle speed however as you know this principle is flawed in the respect that you cant so if you the gamer designers or developers would give me an answer as to why you cant or wont or at the very least why it wont work i would greatly appreciate it      

Edited by frothypancakes

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anyways i got to thinking what if you could quick scope that way you deal sniper damage at rifle speed

You can kind of "quick-scope" already by entering sniper mode and firing before your shot is fully charged. It's quicker than a fully-charged sniper shot and more damaging than an arcade shot. However, were you to buff Shaft to reliably "deal sniper damage at rifle speed", that would make it too powerful. Arcade shots currently reload in 3 seconds at M3+. Being able to destroy a tank every 3 seconds at any range would be far too powerful in a game like Tanki.

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any will look stupid so the idea but I'll tell you. It would be nice if Isidája who is the team's games corner of the picture would show the lives of his teammates.
This I think is a good idea because there are idiots who shot me, so that when it capsized and heal them did not even say thank you. I know that it is designed Isidre shocking. why not shoot out lightning bolts?

 

Isida used to shoot lightning bolts. They took it out and replaced it because it was supposed to use nanobots to heal tanks.

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Maybe change XT firebird flame color?`I mean railgun does have white insted of red. Blue flame is just an idea, it could be green or purple maybe.. idk just giving you an idea.

 

49aca8fb52fa456caa7a03779b075b7f.jpg

The m0 alteration will be a color change.

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Maybe change XT firebird flame color?`I mean railgun does have white insted of red. Blue flame is just an idea, it could be green or purple maybe.. idk just giving you an idea.

 

49aca8fb52fa456caa7a03779b075b7f.jpg

i love it but what if you could change the color like paint 

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Maybe change XT firebird flame color?`I mean railgun does have white insted of red. Blue flame is just an idea, it could be green or purple maybe.. idk just giving you an idea.

That is real screenshot or edit?

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Hello Tankers

 

Im Brazilian player

And i have a new ideia for a new turret

Grenade Laucher

 

About It: Its is a grenade launches mid-range with a robust design, needs a precision to hit the enemy and it is able to damage multiple enemies at once.

 

Description of Garage: This weapon is the nightmare of all. Secretly developed in Russia during the Cold War this turret is able to put terror into anyone.

 

M0:

 

Damage at the time: 55.3.

Range Explosion: 6.9.

Damage to the maximum range of the explosion: 30.7.

Range: 65.3.

Recharge time per shot: 0.630.

Rotation speed: 75.0

 

 

M1:

 

Damage at the time: 62.6.

Range Explosion: 7.4.

Damage to the maximum range of the explosion: 34.1.

Range: 76.0

Recharge time per shot: 0.610.

Rotation speed: 84.3.

 

 

M2:

 

Damage time: 70.0

Range Explosion: 8.8

Damage to the maximum range of the explosion: 39.7.

Range: 81.2

Recharge time per shot: 0.585.

Rotation speed: 92.4

 

 

M3:

 

Damage at the time: 81.5.

Explosion range: 10.0

Damage to the maximum range of the explosion: 42.6.

Range: 88.8.

Recharge time per shot: 0.550.

Rotation speed: 110.1

 

 

M3 full upgrade:

 

Damage time: 95.5

Range Explosion: 12.7.

Damage to the maximum range of the explosion: 48.0.

Range: 92.5.

Recharge time per shot: 0.525.

Rotation speed: 126.2.

 

 

Taking questions: design will be very similar to the spear toy grenade Airsoft which is the ICS MGL. In the course you buy the M's that gun shot speed will increase but you can not improve it and being in the M3 full upgrade if you test the maximum range the bullet it will take 6 seconds to reach the player. You have the possibility to hold the space key to measure the strength and shooting speed case for green means that you shot with little strength and speed, yellow means you shot power and average speed and high red. In the turret also seen a sight like the shaft to assist the shooter. It will have an increase over about 45 degrees, and if you shoot very strong know existed a falling bullet and have a time to bullet destroy itself. In the clearance it all she has 8 bullets or whatever time it all recharge in M3 full upgrade is 4.2 seconds.

 

Positives: Damage high, good range, great speed and speed high bullet.

 

Cons: You need a good accuracy to hit the enemy, long recharge time, small explosion range and a high vulnerability weapon.

 

 

So folks hope you enjoyed it liked click and enjoy post your opinion and criticism!

 

Mobzilla_GTI idea.

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